tge/example/tutorial.base/client/default.bind.cs
2017-04-17 06:17:10 -06:00

234 lines
5.3 KiB
C#
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Key bindings for the in-game action Map
//------------------------------------------------------------------------------
if ( isObject( moveMap ) )
moveMap.delete();
new ActionMap(moveMap);
//------------------------------------------------------------------------------
// Misc. in-game keys
function escapeFromGame()
{
if ( $Server::ServerType $= "SinglePlayer" )
MessageBoxYesNo( "Quit Mission", "Exit from this Mission?", "disconnect();", "");
else
MessageBoxYesNo( "Disconnect", "Disconnect from the server?", "disconnect();", "");
}
moveMap.bindCmd(keyboard, "escape", "", "escapeFromGame();");
//------------------------------------------------------------------------------
// Movement Keys
$movementSpeed = 1; // m/s
function setSpeed(%speed)
{
if(%speed)
$movementSpeed = %speed;
}
function moveleft(%val)
{
$mvLeftAction = %val * $movementSpeed;
}
function moveright(%val)
{
$mvRightAction = %val * $movementSpeed;
}
function moveforward(%val)
{
$mvForwardAction = %val * $movementSpeed;
}
function movebackward(%val)
{
$mvBackwardAction = %val * $movementSpeed;
}
function moveup(%val)
{
$mvUpAction = %val * $movementSpeed;
}
function movedown(%val)
{
$mvDownAction = %val * $movementSpeed;
}
function turnLeft( %val )
{
$mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
}
function turnRight( %val )
{
$mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
}
function panUp( %val )
{
$mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
}
function panDown( %val )
{
$mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
}
function getMouseAdjustAmount(%val)
{
// based on a default camera fov of 90'
return(%val * ($cameraFov / 90) * 0.01);
}
function yaw(%val)
{
$mvYaw += getMouseAdjustAmount(%val);
}
function pitch(%val)
{
$mvPitch += getMouseAdjustAmount(%val);
}
function jump(%val)
{
$mvTriggerCount2++;
}
function mouseTrigger(%val)
{
$mvTriggerCount0++;
}
moveMap.bind( keyboard, a, moveleft );
moveMap.bind( keyboard, d, moveright );
moveMap.bind( keyboard, w, moveforward );
moveMap.bind( keyboard, s, movebackward );
moveMap.bind( keyboard, space, jump );
moveMap.bind( mouse, xaxis, yaw );
moveMap.bind( mouse, yaxis, pitch );
moveMap.bind( mouse, button0, mouseTrigger );
//------------------------------------------------------------------------------
// Camera & View functions
function toggleFreeLook( %val )
{
if ( %val )
$mvFreeLook = true;
else
$mvFreeLook = false;
}
$firstPerson = true;
function toggleFirstPerson(%val)
{
if (%val)
{
$firstPerson = !$firstPerson;
ServerConnection.setFirstPerson($firstPerson);
}
}
function toggleCamera(%val)
{
if (%val)
commandToServer('ToggleCamera');
}
moveMap.bind( keyboard, z, toggleFreeLook );
moveMap.bind(keyboard, tab, toggleFirstPerson );
moveMap.bind(keyboard, "alt c", toggleCamera);
//------------------------------------------------------------------------------
// Helper functions used by the mission editor
function dropCameraAtPlayer(%val)
{
if (%val)
commandToServer('dropCameraAtPlayer');
}
function dropPlayerAtCamera(%val)
{
if (%val)
commandToServer('DropPlayerAtCamera');
}
moveMap.bind(keyboard, "F8", dropCameraAtPlayer);
moveMap.bind(keyboard, "F7", dropPlayerAtCamera);
//------------------------------------------------------------------------------
// Key bindings for the Global action map available everywhere
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Misc.
GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
GlobalActionMap.bindCmd(keyboard, "alt k", "cls();","");
GlobalActionMap.bindCmd(keyboard, "alt enter", "", "toggleFullScreen();");
//------------------------------------------------------------------------------
// Dubuging Functions
$MFDebugRenderMode = 0;
function cycleDebugRenderMode(%val)
{
if (!%val)
return;
if (getBuildString() $= "Debug")
{
if($MFDebugRenderMode == 0)
{
// Outline mode, including fonts so no stats
$MFDebugRenderMode = 1;
GLEnableOutline(true);
}
else if ($MFDebugRenderMode == 1)
{
// Interior debug mode
$MFDebugRenderMode = 2;
GLEnableOutline(false);
setInteriorRenderMode(7);
showInterior();
}
else if ($MFDebugRenderMode == 2)
{
// Back to normal
$MFDebugRenderMode = 0;
setInteriorRenderMode(0);
GLEnableOutline(false);
show();
}
}
else
{
echo("Debug render modes only available when running a Debug build.");
}
}
GlobalActionMap.bind(keyboard, "F9", cycleDebugRenderMode);