87 lines
1.6 KiB
C++
Executable File
87 lines
1.6 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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// Copied from NVidia Triangle Strip SDK, available from NVidia website
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//-----------------------------------------------------------------------------
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#ifndef VERTEX_CACHE_H
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#define VERTEX_CACHE_H
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#include "../DTSPlusTypes.h"
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class VertexCache
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{
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public:
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VertexCache(S32 size)
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{
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numEntries = size;
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entries = new S32[numEntries];
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for(S32 i = 0; i < numEntries; i++)
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entries[i] = -1;
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}
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VertexCache() { VertexCache(16); }
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~VertexCache() { delete[] entries; entries = 0; }
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bool InCache(S32 entry)
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{
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bool returnVal = false;
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for(S32 i = 0; i < numEntries; i++)
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{
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if(entries[i] == entry)
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{
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returnVal = true;
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break;
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}
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}
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return returnVal;
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}
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S32 AddEntry(S32 entry)
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{
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S32 removed;
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removed = entries[numEntries - 1];
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//push everything right one
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for(S32 i = numEntries - 2; i >= 0; i--)
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{
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entries[i + 1] = entries[i];
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}
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entries[0] = entry;
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return removed;
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}
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void Clear()
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{
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memset(entries, -1, sizeof(S32) * numEntries);
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}
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void Copy(VertexCache* inVcache)
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{
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for(S32 i = 0; i < numEntries; i++)
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{
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inVcache->Set(i, entries[i]);
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}
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}
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S32 At(S32 index) { return entries[index]; }
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void Set(S32 index, S32 value) { entries[index] = value; }
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private:
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S32 *entries;
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S32 numEntries;
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};
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#endif
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