2017-04-17 06:17:10 -06:00

450 lines
24 KiB
C
Executable File

/*
* MAX_node_protocol.h - def_generics for the operations on MAX node objects
*
* see def_abstract_generics.h for more info.
*
*
* Copyright © John Wainwright 1996
*
*/
/* node transforms */
def_node_generic(move, "move");
def_node_generic(scale, "scale");
def_node_generic(rotate, "rotate");
/* node ops */
def_node_generic(copy, "copy");
def_node_generic(reference, "reference");
def_node_generic(instance, "instance");
def_visible_primitive(delete, "delete"); // a prim so I can control collection traversal
def_node_generic(isDeleted, "isDeleted");
def_node_generic(addModifier, "addModifier");
def_node_generic(deleteModifier, "deleteModifier");
def_node_generic(collapseStack, "collapseStack");
def_node_generic(bindSpaceWarp, "bindSpaceWarp");
def_node_generic(intersects, "intersects");
// def_node_generic(dependsOn, "dependsOn");
def_node_generic (instanceReplace, "instanceReplace");
def_node_generic (referenceReplace, "referenceReplace");
def_node_generic (snapShot, "snapShot");
def_visible_generic (getModContextTM, "getModContextTM");
def_visible_generic (getModContextBBoxMin, "getModContextBBoxMin");
def_visible_generic (getModContextBBoxMax, "getModContextBBoxMax");
def_visible_primitive (validModifier, "validModifier");
def_visible_generic (canConvertTo, "canConvertTo");
def_node_generic (convertTo, "convertTo");
def_node_generic (flagForeground, "flagForeground");
def_visible_primitive( AttachObjects, "AttachObjects");
/* node state */
def_node_generic(hide, "hide");
def_node_generic(unhide, "unhide");
def_node_generic(unfreeze, "unfreeze");
def_node_generic(freeze, "freeze");
def_node_generic(select, "select");
def_node_generic(deselect, "deselect");
def_visible_primitive(clearSelection, "clearSelection");
def_node_generic(selectmore, "selectmore");
def_visible_primitive(group, "group");
def_visible_primitive(ungroup, "ungroup");
def_visible_primitive(explodeGroup, "explodeGroup");
/* object xrefs */
def_visible_generic ( updateXRef, "updateXRef");
/* NURBS */
#ifndef NO_NURBS
def_node_generic ( getNURBSSet, "getNURBSSet");
def_node_generic ( addNURBSSet, "addNURBSSet");
use_generic ( transform, "transform" );
def_node_generic ( breakCurve, "breakCurve" );
def_node_generic ( breakSurface, "breakSurface" );
def_node_generic ( joinCurves, "joinCurves" );
def_node_generic ( joinSurfaces, "joinSurfaces" );
def_node_generic ( makeIndependent, "makeIndependent" );
def_node_generic ( convertToNURBSCurve, "convertToNURBSCurve" );
def_node_generic ( convertToNURBSSurface, "convertToNURBSSurface" );
def_node_generic ( setViewApproximation, "setViewApproximation" );
def_node_generic ( setRenderApproximation, "setRenderApproximation" );
def_node_generic ( setSurfaceDisplay, "setSurfaceDisplay" );
#endif // NO_NURBS
/* utilities */
def_node_generic(intersectRay, "intersectRay");
def_node_generic(printstack, "printstack");
def_visible_primitive(uniqueName, "uniqueName");
/* user prop access */
def_node_generic( getUserProp, "getUserProp");
def_node_generic( setUserProp, "setUserProp");
def_node_generic( getUserPropBuffer, "getUserPropBuffer");
def_node_generic( setUserPropBuffer, "setUserPropBuffer");
/* mesh ops -- if baseobject is a mesh */
use_generic ( plus, "+" ); // mesh boolean ops
use_generic ( minus, "-" );
use_generic ( times, "*" );
def_node_generic( convertToMesh, "convertToMesh"); // this works on those things convertable to meshes
def_visible_generic( setvert, "setvert");
def_visible_generic( getvert, "getvert");
def_visible_generic( settvert, "settvert");
def_visible_generic( gettvert, "gettvert");
def_visible_generic( setvertcolor, "setvertcolor");
def_visible_generic( getvertcolor, "getvertcolor");
def_visible_generic( setnumverts, "setnumverts");
def_visible_generic( getnumverts, "getnumverts");
def_visible_generic( setnumtverts, "setnumtverts");
def_visible_generic( getnumtverts, "getnumtverts");
def_visible_generic( setnumcpvverts, "setnumcpvverts");
def_visible_generic( getnumcpvverts, "getnumcpvverts");
def_visible_generic( setnumfaces, "setnumfaces");
def_visible_generic( getnumfaces, "getnumfaces");
def_visible_generic( buildtvfaces, "buildTVFaces");
def_visible_generic( buildvcfaces, "buildVCFaces");
def_visible_generic( defaultvcfaces, "defaultVCFaces");
def_visible_generic( getnormal, "getnormal");
def_visible_generic( setnormal, "setnormal");
def_visible_generic( setface, "setface");
def_visible_generic( getface, "getface");
def_visible_generic( settvface, "setTVFace");
def_visible_generic( gettvface, "getTVFace");
def_visible_generic( setvcface, "setVCFace");
def_visible_generic( getvcface, "getVCFace");
def_visible_generic( getfacenormal, "getfacenormal");
def_visible_generic( setfacenormal, "setfacenormal");
def_visible_generic( setfacematid, "setfaceMatID");
def_visible_generic( getfacematid, "getfaceMatID");
def_visible_generic( setfacesmoothgroup, "setfaceSmoothGroup");
def_visible_generic( getfacesmoothgroup, "getfaceSmoothGroup");
def_visible_generic( setedgevis, "setedgevis");
def_visible_generic( getedgevis, "getedgevis");
def_visible_generic( attach, "attach");
def_visible_generic( detachVerts, "detachVerts");
def_visible_generic( detachFaces, "detachFaces");
def_visible_generic( extrudeface, "extrudeface");
def_visible_generic( deletevert, "deletevert");
def_visible_generic( deleteface, "deleteface");
def_visible_generic( collapseface, "collapseface");
def_visible_generic( setMesh, "setMesh");
def_visible_generic( update, "update");
def_visible_generic( getDisplacementMapping, "getDisplacementMapping");
def_visible_generic( setDisplacementMapping, "setDisplacementMapping");
def_visible_generic( getSubdivisionDisplacement, "getSubdivisionDisplacement");
def_visible_generic( setSubdivisionDisplacement, "setSubdivisionDisplacement");
def_visible_generic( getSplitMesh, "getSplitMesh");
def_visible_generic( setSplitMesh, "setSplitMesh");
def_visible_generic( displacementToPreset, "displacementToPreset" );
def_node_generic( getVertSelection, "getVertSelection"); // getVertSelection <node> <nodemodifier>
def_node_generic( setVertSelection, "setVertSelection");
def_node_generic( getFaceSelection, "getFaceSelection");
def_node_generic( setFaceSelection, "setFaceSelection");
def_node_generic( getEdgeSelection, "getEdgeSelection");
def_node_generic( setEdgeSelection, "setEdgeSelection");
def_struct_primitive( mo_startCreate, meshOps, "startCreate");
def_struct_primitive( mo_startAttach, meshOps, "startAttach");
def_struct_primitive( mo_startExtrude, meshOps, "startExtrude");
def_struct_primitive( mo_startBevel, meshOps, "startBevel");
def_struct_primitive( mo_startChamfer, meshOps, "startChamfer");
def_struct_primitive( mo_startCut, meshOps, "startCut");
def_struct_primitive( mo_startSlicePlane, meshOps, "startSlicePlane");
def_struct_primitive( mo_startWeldTarget, meshOps, "startWeldTarget");
def_struct_primitive( mo_startFlipNormalMode, meshOps, "startFlipNormalMode");
def_struct_primitive( mo_startDivide, meshOps, "startDivide");
def_struct_primitive( mo_startTurn, meshOps, "startTurn");
def_struct_primitive( mo_hideOp, meshOps, "hide");
def_struct_primitive( mo_unhideAllOp, meshOps, "unhideAll");
def_struct_primitive( mo_deleteOp, meshOps, "delete");
def_struct_primitive( mo_detachOp, meshOps, "detach");
def_struct_primitive( mo_weldOp, meshOps, "weld");
def_struct_primitive( mo_breakOp, meshOps, "break");
def_struct_primitive( mo_viewAlignOp, meshOps, "viewAlign");
def_struct_primitive( mo_gridAlignOp, meshOps, "gridAlign");
def_struct_primitive( mo_makePlanarOp, meshOps, "makePlanar");
def_struct_primitive( mo_collapseOp, meshOps, "collapse");
def_struct_primitive( mo_tesselateOp, meshOps, "tessellate");
def_struct_primitive( mo_explodeOp, meshOps, "explode");
def_struct_primitive( mo_sliceOp, meshOps, "slice");
def_struct_primitive( mo_removeIsolatedVertsOp, meshOps, "removeIsolatedVerts");
def_struct_primitive( mo_selectOpenEdgesOp, meshOps, "selectOpenEdges");
def_struct_primitive( mo_createShapeFromEdgesOp,meshOps, "createShapeFromEdges");
def_struct_primitive( mo_flipNormalOp, meshOps, "flipNormal");
def_struct_primitive( mo_unifyNormalOp, meshOps, "unifyNormal");
def_struct_primitive( mo_visibleEdgeOp, meshOps, "visibleEdge");
def_struct_primitive( mo_invisibleEdgeOp, meshOps, "invisibleEdge");
def_struct_primitive( mo_autoEdgeOp, meshOps, "autoEdge");
def_struct_primitive( mo_showNormalOp, meshOps, "showNormal");
def_struct_primitive( mo_opAutoSmooth, meshOps, "autoSmooth");
def_struct_primitive( mo_attachList, meshOps, "attachList");
def_struct_primitive( mo_opSelectByID, meshOps, "selectByID");
def_struct_primitive( mo_opSelectBySG, meshOps, "selectBySG");
def_struct_primitive( mo_opClearAllSG, meshOps, "clearAllSG");
def_struct_primitive( mo_opSelectByColor, meshOps, "selectByColor");
/* poly ops -- if baseobject is a poly */
def_node_generic( convertToPoly, "convertToPoly"); // this works on those things convertable to polys
/* shape ops -- if baseobject is a shape */
def_node_generic( pathinterp, "pathInterp"); // MAX path interpolation (subcurve piecewise)
def_node_generic( lengthinterp, "lengthInterp"); // total arclength interpolation
def_visible_primitive( resetlengthinterp, "resetLengthInterp"); // clear length interp caches
def_node_generic( curvelength, "curveLength"); // total arclength interpolation
def_node_generic( nearestpathparam, "nearestPathParam"); // path 'u' param at nearest point along curve to obj
def_node_generic( pathtolengthparam, "pathToLengthParam"); // give length 'u' param from path 'u' param
def_node_generic( lengthtopathparam, "lengthToPathParam"); // give path 'u' param from length 'u' param
def_node_generic( pathtangent, "pathTangent"); // MAX path interpolation tangent (subcurve piecewise)
def_node_generic( lengthtangent, "lengthTangent"); // total arclength interpolation tangent
/* bezier shape ops -- if baseobject is a bezier shape */
def_node_generic( convertToSplineShape, "convertToSplineShape"); // this works on those things convertable to splineshapes
def_node_generic( addNewSpline, "addNewSpline");
def_node_generic( deleteSpline, "deleteSpline");
def_node_generic( numSplines, "numSplines");
def_node_generic( setFirstSpline, "setFirstSpline");
def_node_generic( resetShape, "resetShape");
def_node_generic( updateShape, "updateShape");
def_node_generic( numKnots, "numKnots");
def_node_generic( numSegments, "numSegments");
def_node_generic( isClosed, "isClosed");
use_generic ( close, "close");
def_node_generic( open, "open");
def_node_generic( addKnot, "addKnot");
def_node_generic( deleteKnot, "deleteKnot");
def_node_generic( setKnotType, "setKnotType");
def_node_generic( getKnotType, "getKnotType");
def_node_generic( setSegmentType, "setSegmentType");
def_node_generic( getSegmentType, "getSegmentType");
def_node_generic( refineSegment, "refineSegment");
def_node_generic( reverse, "reverse");
def_node_generic( setFirstKnot, "setFirstKnot");
def_node_generic( setKnotPoint, "setKnotPoint");
def_node_generic( getKnotPoint, "getKnotPoint");
def_node_generic( getInVec, "getInVec");
def_node_generic( setInVec, "setInVec");
def_node_generic( getOutVec, "getOutVec");
def_node_generic( setOutVec, "setOutVec");
def_node_generic( hideSelectedVerts,"hideSelectedVerts");
def_node_generic( hideSelectedSplines, "hideSelectedSplines");
def_node_generic( hideSelectedSegments, "hideSelectedSegments");
def_node_generic( unhideSegments, "unhideSegments");
def_node_generic( updateBindList, "updateBindList");
def_node_generic( unbindKnot, "unbindKnot");
def_node_generic( bindKnot, "bindKnot");
def_node_generic( materialID, "materialID");
def_node_generic( addAndWeld, "addAndWeld");
def_visible_primitive( getKnotSelection, "getKnotSelection"); // getKnotSelection <node> works only for editable splines
def_visible_primitive( setKnotSelection, "setKnotSelection");
def_visible_primitive( getSegSelection, "getSegSelection");
def_visible_primitive( setSegSelection, "setSegSelection");
def_visible_primitive( getSplineSelection, "getSplineSelection");
def_visible_primitive( setSplineSelection, "setSplineSelection");
def_struct_primitive( so_startCreateLine, splineOps, "startCreateLine");
def_struct_primitive( so_startAttach, splineOps, "startAttach");
def_struct_primitive( so_startInsert, splineOps, "startInsert");
def_struct_primitive( so_startConnect, splineOps, "startConnect");
def_struct_primitive( so_startRefine, splineOps, "startRefine");
def_struct_primitive( so_startFillet, splineOps, "startFillet");
def_struct_primitive( so_startChamfer, splineOps, "startChamfer");
def_struct_primitive( so_startBind, splineOps, "startBind");
def_struct_primitive( so_startRefineConnect,splineOps, "startRefineConnect");
def_struct_primitive( so_startOutline, splineOps, "startOutline");
def_struct_primitive( so_startTrim, splineOps, "startTrim");
def_struct_primitive( so_startExtend, splineOps, "startExtend");
def_struct_primitive( so_startCrossInsert, splineOps, "startCrossInsert");
def_struct_primitive( so_startBreak, splineOps, "startBreak");
def_struct_primitive( so_startUnion, splineOps, "startUnion");
def_struct_primitive( so_startSubtract, splineOps, "startSubtract");
def_struct_primitive( so_startIntersect, splineOps, "startIntersect");
def_struct_primitive( so_startCrossSection, splineOps, "startCrossSection");
def_struct_primitive( so_startCopyTangent, splineOps, "startCopyTangent");
def_struct_primitive( so_startPasteTangent, splineOps, "startPasteTangent");
def_struct_primitive( so_opHide, splineOps, "hide");
def_struct_primitive( so_opUnhideAll, splineOps, "unhideAll");
def_struct_primitive( so_opDelete, splineOps, "delete");
def_struct_primitive( so_opDetach, splineOps, "detach");
def_struct_primitive( so_opDivide, splineOps, "divide");
def_struct_primitive( so_opCycle, splineOps, "cycle");
def_struct_primitive( so_opUnbind, splineOps, "unbind");
def_struct_primitive( so_opWeld, splineOps, "weld");
def_struct_primitive( so_opMakeFirst, splineOps, "makeFirst");
def_struct_primitive( so_opAttachMultiple, splineOps, "attachMultiple");
def_struct_primitive( so_opExplode, splineOps, "explode");
def_struct_primitive( so_opReverse, splineOps, "reverse");
def_struct_primitive( so_opClose, splineOps, "close");
def_struct_primitive( so_opIntersect, splineOps, "intersect");
def_struct_primitive( so_opMirrorHoriz, splineOps, "mirrorHoriz");
def_struct_primitive( so_opMirrorVert, splineOps, "mirrorVert");
def_struct_primitive( so_opMirrorBoth, splineOps, "mirrorBoth");
def_struct_primitive( so_opSelectByID, splineOps, "selectByID");
def_struct_primitive( so_opFuse, splineOps, "fuse");
/* particle ops -- if baseobject is a particle system */
def_node_generic( particlecount, "particleCount");
def_node_generic( particlepos, "particlePos");
def_node_generic( particlevelocity, "particleVelocity");
def_node_generic( particleage, "particleAge");
def_node_generic( particlesize, "particleSize");
/* patch ops */
#ifndef NO_PATCHES
def_struct_primitive( po_startAttach, patchOps, "startAttach");
def_struct_primitive( po_startExtrude, patchOps, "startExtrude");
def_struct_primitive( po_startBevel, patchOps, "startBevel");
def_struct_primitive( po_startBind, patchOps, "startBind");
def_struct_primitive( po_startCreate, patchOps, "startCreate");
def_struct_primitive( po_startWeldTarget, patchOps, "startWeldTarget");
def_struct_primitive( po_startFlipNormalMode, patchOps, "startFlipNormalMode");
def_struct_primitive( po_startCopyTangent, patchOps, "startCopyTangent");
def_struct_primitive( po_startPasteTangent, patchOps, "startPasteTangent");
def_struct_primitive( po_opUnbind, patchOps, "unbind");
def_struct_primitive( po_opHide, patchOps, "hide");
def_struct_primitive( po_opUnhideAll, patchOps, "unhideAll");
def_struct_primitive( po_opWeld, patchOps, "weld");
def_struct_primitive( po_opDelete, patchOps, "delete");
def_struct_primitive( po_opSubdivide, patchOps, "subdivide");
def_struct_primitive( po_opAddTri, patchOps, "addTri");
def_struct_primitive( po_opAddQuad, patchOps, "addQuad");
def_struct_primitive( po_opDetach, patchOps, "detach");
def_struct_primitive( po_opPatchSmooth, patchOps, "patchSmooth");
def_struct_primitive( po_opSelectionShrink, patchOps, "shrinkSelection");
def_struct_primitive( po_opSelectionGrow, patchOps, "growSelection");
def_struct_primitive( po_opEdgeRingSel, patchOps, "selectEdgeRing");
def_struct_primitive( po_opEdgeLoopSel, patchOps, "selectEdgeLoop");
def_struct_primitive( po_opSelectOpenEdges, patchOps, "selectOpenEdges");
def_struct_primitive( po_opBreak, patchOps, "break");
def_struct_primitive( po_opCreateShapeFromEdges, patchOps, "createShapeFromEdges");
def_struct_primitive( po_opFlipNormal, patchOps, "flipNormal");
def_struct_primitive( po_opUnifyNormal, patchOps, "unifyNormal");
def_struct_primitive( po_opSelectByID, patchOps, "selectByID");
def_struct_primitive( po_opSelectBySG, patchOps, "selectBySG");
def_struct_primitive( po_opClearAllSG, patchOps, "clearAllSG");
def_struct_primitive( po_opShadedFaceToggle, patchOps, "toggleShadedFaces");
/* patch access */
def_struct_primitive( p_getNumVerts, patch, "getNumVerts");
def_struct_primitive( p_setNumVerts, patch, "setNumVerts");
def_struct_primitive( p_getNumVecs, patch, "getNumVecs");
def_struct_primitive( p_setNumVecs, patch, "setNumVecs");
def_struct_primitive( p_getNumPatches, patch, "getNumPatches");
def_struct_primitive( p_setNumPatches, patch, "setNumPatches");
def_struct_primitive( p_getNumEdges, patch, "getNumEdges");
def_struct_primitive( p_setNumEdges, patch, "setNumEdges");
def_struct_primitive( p_getVert, patch, "getVert");
def_struct_primitive( p_getVec, patch, "getVec");
def_struct_primitive( p_setVert, patch, "setVert");
def_struct_primitive( p_setVec, patch, "setVec");
def_struct_primitive( p_getVertVecs, patch, "getVertVecs");
def_struct_primitive( p_getVertPatches, patch, "getVertPatches");
def_struct_primitive( p_getVertEdges, patch, "getVertEdges");
def_struct_primitive( p_getVecVert, patch, "getVecVert");
def_struct_primitive( p_getVecPatches, patch, "getVecPatches");
def_struct_primitive( p_getEdgeVert1, patch, "getEdgeVert1");
def_struct_primitive( p_getEdgeVert2, patch, "getEdgeVert2");
def_struct_primitive( p_getEdgeVec12, patch, "getEdgeVec12");
def_struct_primitive( p_getEdgeVec21, patch, "getEdgeVec21");
def_struct_primitive( p_setNumMaps, patch, "setNumMaps");
def_struct_primitive( p_getNumMaps, patch, "getNumMaps");
def_struct_primitive( p_setMapSupport, patch, "setMapSupport");
def_struct_primitive( p_getMapSupport, patch, "getMapSupport");
def_struct_primitive( p_maxMapChannels, patch, "maxMapChannels");
def_struct_primitive( p_setNumMapVerts, patch, "setNumMapVerts");
def_struct_primitive( p_getNumMapVerts, patch, "getNumMapVerts");
def_struct_primitive( p_setNumMapPatches, patch, "setNumMapPatches");
def_struct_primitive( p_getMapVert, patch, "getMapVert");
def_struct_primitive( p_getMapPatch, patch, "getMapPatch");
def_struct_primitive( p_setMapVert, patch, "setMapVert");
def_struct_primitive( p_setMapPatch, patch, "setMapPatch");
// LAM 3/1/01 - removed following - these are messing with the graphics window material,
// not the "material" material
// def_struct_primitive( p_getMtlID, patch, "getMtlID");
// def_struct_primitive( p_setMtlID, patch, "setMtlID");
def_struct_primitive( p_getPatchMtlID, patch, "getPatchMtlID");
def_struct_primitive( p_setPatchMtlID, patch, "setPatchMtlID");
def_struct_primitive( p_update, patch, "update");
def_struct_primitive( p_setMeshSteps, patch, "setMeshSteps");
def_struct_primitive( p_getMeshSteps, patch, "getMeshSteps");
#ifndef NO_OUTPUTRENDERER
def_struct_primitive( p_setMeshStepsRender, patch, "setMeshStepsRender");
def_struct_primitive( p_getMeshStepsRender, patch, "getMeshStepsRender");
#endif // NO_OUTPUTRENDERER
def_struct_primitive( p_setShowInterior, patch, "setShowInterior");
def_struct_primitive( p_getShowInterior, patch, "getShowInterior");
def_struct_primitive( p_setAdaptive, patch, "setAdaptive");
def_struct_primitive( p_getAdaptive, patch, "getAdaptive");
def_struct_primitive( p_getEdges, patch, "getEdges");
def_struct_primitive( p_getPatches, patch, "getPatches");
def_struct_primitive( p_getVectors, patch, "getVectors");
def_struct_primitive( p_transform, patch, "transform");
def_struct_primitive( p_weldVerts, patch, "weldVerts");
def_struct_primitive( p_weldEdges, patch, "weldEdges");
def_struct_primitive( p_weld2Verts, patch, "weld2Verts");
def_struct_primitive( p_deletePatchParts, patch, "deletePatchParts");
def_struct_primitive( p_clonePatchParts, patch, "clonePatchParts");
def_struct_primitive( p_subdivideEdges, patch, "subdivideEdges");
def_struct_primitive( p_subdividePatches, patch, "subdividePatches");
def_struct_primitive( p_addQuadPatch, patch, "addQuadPatch");
def_struct_primitive( p_addTriPatch, patch, "addTriPatch");
def_struct_primitive( p_patchNormal, patch, "patchNormal");
def_struct_primitive( p_updatePatchNormals, patch, "updatePatchNormals");
def_struct_primitive( p_edgeNormal, patch, "edgeNormal");
def_struct_primitive( p_flipPatchNormal, patch, "flipPatchNormal");
def_struct_primitive( p_unifyNormals, patch, "unifyNormals");
def_struct_primitive( p_changeVertType, patch, "changeVertType");
def_struct_primitive( p_getVertType, patch, "getVertType");
def_struct_primitive( p_changePatchInteriorType,patch, "changePatchInteriorType");
def_struct_primitive( p_getPatchInteriorType, patch, "getPatchInteriorType");
def_struct_primitive( p_getMesh, patch, "getMesh");
def_struct_primitive( p_autoSmooth, patch, "autoSmooth");
def_struct_primitive( p_makeQuadPatch, patch, "makeQuadPatch");
def_struct_primitive( p_makeTriPatch, patch, "makeTriPatch");
def_struct_primitive( p_interpTriPatch, patch, "interpTriPatch");
def_struct_primitive( p_interpQuadPatch, patch, "interpQuadPatch");
def_struct_primitive( p_addHook, patch, "addHook");
def_struct_primitive( p_removeHook, patch, "removeHook");
def_struct_primitive( p_updateHooks, patch, "updateHooks");
def_struct_primitive( p_hookFixTopology, patch, "hookFixTopology");
def_struct_primitive( p_getPatchType, patch, "getPatchType");
#endif // NO_PATCHES
// xrefs
def_struct_primitive( update_changed_xrefs, xrefs, "updateChangedXRefs");
def_struct_primitive( get_xref_file, xrefs, "getXRefFile");
def_struct_primitive( get_xref_file_count, xrefs, "getXRefFileCount");
def_struct_primitive( add_xref_file, xrefs, "addNewXRefFile");
def_struct_primitive( delete_all_xrefs, xrefs, "deleteAllXRefs");
def_struct_primitive( find_unresolved_xrefs, xrefs, "findUnresolvedXRefs");
def_struct_primitive( attempt_unresolved_xrefs, xrefs, "attemptUnresolvedXRefs");
def_struct_primitive( add_xref_object, xrefs, "addNewXRefObject");