117 lines
3.0 KiB
C++
Executable File
117 lines
3.0 KiB
C++
Executable File
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#ifndef _MFnPartition
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#define _MFnPartition
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2003 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MFnPartition
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnPartition)
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//
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// MFnPartition is the function partition that is used for manipulating
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// partitions of objects. Partitions in Maya are dependency nodes, so it
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// is possible for one partition to contain others.
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//
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// A partition is a list of dependency nodes and dag nodes. Partitions
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// are useful for keeping track of lists of objects for many purposes such
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// as selection or applying common rendering parameters. Partitions in
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// Maya are also dependency nodes, so it is possible for one partition to
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// contain others..
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnDependencyNode.h>
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#include <maya/MString.h>
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#include <maya/MObject.h>
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// *****************************************************************************
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// DECLARATIONS
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class MObjectArray;
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class MSelectionList;
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class MDagPath;
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// *****************************************************************************
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// CLASS DECLARATION (MFnPartition)
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/// Function Partition for Partitions of Objects
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/**
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Function partition for partitions of objects
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFnPartition : public MFnDependencyNode
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{
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declareMFn(MFnPartition, MFnDependencyNode);
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public:
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///
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enum Restriction {
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///
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kNone,
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///
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kVerticesOnly,
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///
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kEdgesOnly,
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///
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kFacetsOnly,
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///
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kEditPointsOnly,
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///
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kRenderableOnly
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};
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///
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MObject create( bool isRenderPartition = false,
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MStatus * ReturnStatus = NULL );
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///
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bool isRenderPartition( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus addMember( const MObject &set );
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///
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MStatus removeMember( const MObject &set );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnPartition */
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