138 lines
4.5 KiB
C++
Executable File
138 lines
4.5 KiB
C++
Executable File
#ifndef _MSceneMessage
|
|
#define _MSceneMessage
|
|
//
|
|
// *****************************************************************************
|
|
// Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited.
|
|
// All rights reserved. These coded instructions, statements and computer
|
|
// programs contain unpublished information proprietary to Alias|Wavefront,
|
|
// a division of Silicon Graphics Limited, which is protected by the
|
|
// Canadian and US federal copyright law and may not be disclosed to third
|
|
// parties or copied or duplicated, in whole or in part, without prior
|
|
// written consent of Alias|Wavefront, a division of Silicon Graphics Limited
|
|
// *****************************************************************************
|
|
//
|
|
// CLASS: MSceneMessage
|
|
//
|
|
// *****************************************************************************
|
|
//
|
|
// CLASS DESCRIPTION (MSceneMessage)
|
|
//
|
|
// This class is used to register callbacks for scene related messages.
|
|
//
|
|
// The addCallback method registers a function that will be executed
|
|
// whenever the specified message occurs. An id is returned and is used
|
|
// to remove the callback.
|
|
//
|
|
// To remove a callback use MMessage::removeCallback.
|
|
// All callbacks that are registered by a plug-in must be removed by that
|
|
// plug-in when it is unloaded. Failure to do so will result in a fatal error.
|
|
//
|
|
// *****************************************************************************
|
|
|
|
#if defined __cplusplus
|
|
|
|
// *****************************************************************************
|
|
|
|
// INCLUDED HEADER FILES
|
|
|
|
|
|
#include <maya/MMessage.h>
|
|
|
|
// *****************************************************************************
|
|
|
|
// DECLARATIONS
|
|
|
|
// *****************************************************************************
|
|
|
|
// CLASS DECLARATION (MSceneMessage)
|
|
|
|
/// Scene messages
|
|
/**
|
|
*/
|
|
#ifdef _WIN32
|
|
#pragma warning(disable: 4522)
|
|
#endif // _WIN32
|
|
|
|
class OPENMAYA_EXPORT MSceneMessage : public MMessage
|
|
{
|
|
public:
|
|
///
|
|
enum Message {
|
|
/// called after any operation that changes which files are loaded
|
|
kSceneUpdate,
|
|
/// called before a File > New operation
|
|
kBeforeNew,
|
|
/// called after a File > New operation
|
|
kAfterNew,
|
|
/// called before a File > Import operation
|
|
kBeforeImport,
|
|
/// called after a File > Import operation
|
|
kAfterImport,
|
|
/// called before a File > Open operation
|
|
kBeforeOpen,
|
|
/// called after a File > Open operation
|
|
kAfterOpen,
|
|
/// called before a File > Export operation
|
|
kBeforeExport,
|
|
/// called after a File > Export operation
|
|
kAfterExport,
|
|
/// called before a File > Save (or SaveAs) operation
|
|
kBeforeSave,
|
|
/// called after a File > Save (or SaveAs) operation
|
|
kAfterSave,
|
|
/// called before a File > Reference operation
|
|
kBeforeReference,
|
|
/// called after a File > Reference operation
|
|
kAfterReference,
|
|
/// called before a File > RemoveReference operation
|
|
kBeforeRemoveReference,
|
|
/// called after a File > RemoveReference operation
|
|
kAfterRemoveReference,
|
|
/// called before a File > ImportReference operation
|
|
kBeforeImportReference,
|
|
/// called after a File > ImportReference operation
|
|
kAfterImportReference,
|
|
/// called before a File > ExportReference operation
|
|
kBeforeExportReference,
|
|
/// called after a File > ExportReference operation
|
|
kAfterExportReference,
|
|
|
|
/// called before a Software Render begins
|
|
kBeforeSoftwareRender,
|
|
/// called after a Software Render ends
|
|
kAfterSoftwareRender,
|
|
/// called before each frame of a Software Render
|
|
kBeforeSoftwareFrameRender,
|
|
/// called after each frame of a Software Render
|
|
kAfterSoftwareFrameRender,
|
|
/// called when an interactive render is interrupted by the user
|
|
kSoftwareRenderInterrupted,
|
|
|
|
/// called on interactive or batch startup after initialization
|
|
kMayaInitialized,
|
|
/// called just before Maya exits
|
|
kMayaExiting
|
|
};
|
|
|
|
public:
|
|
// Since there is no data associated with scene messages there
|
|
// is a single "addCallback" function for all message types.
|
|
//
|
|
///
|
|
static MCallbackId addCallback( Message, void (*func)( void* clientData ),
|
|
void * clientData = NULL,
|
|
MStatus * ReturnStatus = NULL );
|
|
|
|
private:
|
|
static const char* className();
|
|
};
|
|
|
|
#ifdef _WIN32
|
|
#pragma warning(default: 4522)
|
|
#endif // _WIN32
|
|
|
|
// *****************************************************************************
|
|
|
|
#endif /* __cplusplus */
|
|
#endif /* _MSceneMessage */
|