2017-04-17 06:17:10 -06:00

1803 lines
95 KiB
C
Executable File

#ifndef __glext_h_
#define __glext_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 1992-1999 Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#ifndef APIENTRY
# ifdef _WIN32
# define WIN32_LEAN_AND_MEAN 1
# include <windows.h>
# else
# define APIENTRY
# endif
#endif
//#define GL_GLEXT_PROTOTYPES 1
#define GL_EXT_abgr 1
#define GL_EXT_bgra 1
#define GL_EXT_clip_volume_hint 1
#define GL_EXT_compiled_vertex_array 1
#define GL_ARB_multisample 1
#define GL_EXT_packed_pixels 1
#define GL_EXT_rescale_normal 1
#define GL_EXT_separate_specular_color 1
#define GL_EXT_stencil_wrap 1
#define GL_WIN_swap_hint 1
#define GL_ARB_texture_cube_map 1
#define GL_EXT_texture_env_add 1
#define GL_EXT_texture_env_combine 1
#define GL_EXT_texture_filter_anisotropic 1
#define GL_NV_texgen_emboss 1
#define GL_NV_texgen_reflection 1
#define GL_NV_texture_env_combine4 1
#ifndef GL_VERSION_1_2
#define GL_CLAMP_TO_EDGE 0x812F
#endif
/* EXT_abgr */
#ifndef GL_ABGR_EXT
#define GL_ABGR_EXT 0x8000
#endif
/* EXT_blend_color */
#ifndef GL_CONSTANT_COLOR
#define GL_CONSTANT_COLOR 0x8001
#define GL_CONSTANT_COLOR_EXT 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_COLOR_EXT 0x8005
#endif
/* EXT_blend_minmax */
#ifndef GL_FUNC_ADD
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_ADD_EXT 0x8006
#define GL_MIN 0x8007
#define GL_MIN_EXT 0x8007
#define GL_MAX 0x8008
#define GL_MAX_EXT 0x8008
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_EXT 0x8009
#endif
/* EXT_blend_subtract */
#ifndef GL_FUNC_SUBTRACT
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#endif
/* EXT_packed_pixels */
#ifndef GL_UNSIGNED_BYTE_3_3_2_EXT
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
#endif
/* GL_EXT_rescale_normal */
#ifndef GL_RESCALE_NORMAL_EXT
#define GL_RESCALE_NORMAL_EXT 0x803A
#endif
/* GL_EXT_texture3D */
#ifndef GL_PACK_SKIP_IMAGES
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_3D_EXT 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_DEPTH_EXT 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#endif
/* EXT_vertex_array */
#ifndef GL_VERTEX_ARRAY_EXT
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#endif
/* GL_ARB_multisample */
#ifndef GL_ARB_multisample
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLES_ARB 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#endif
/* EXT_bgra */
#ifndef GL_BGR_EXT
#define GL_BGR_EXT 0x80E0
#define GL_BGRA_EXT 0x80E1
#endif
/* EXT_clip_volume_hint */
#ifndef GL_CLIP_VOLUME_CLIPPING_HINT_EXT
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
#endif
/* EXT_point_parameters */
#ifndef GL_POINT_SIZE_MIN_EXT
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#endif
/* SGIX_shadow - needs SGIX_depth_texture */
#ifndef GL_SGIX_shadow
#define GL_SGIX_shadow 1
#define GL_TEXTURE_COMPARE_SGIX 0x819A
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
#endif
/* SGIX_depth_texture */
#ifndef GL_SGIX_depth_texture
#define GL_SGIX_depth_texture 1
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
#endif
#ifndef GL_CLAMP_TO_BORDER_SGIS
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
#endif
/* GL_ARB_texture_border_clamp, replaces SGIS version */
#ifndef GL_CLAMP_TO_BORDER_ARB
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#endif
/* SGIS_texture_edge_clamp */
#ifndef GL_SGIS_texture_edge_clamp
#define GL_SGIS_texture_edge_clamp 1
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
#define GL_CLAMP_TO_EDGE_EXT 0x812F
#endif
/* EXT_compiled_vertex_array */
#ifndef GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
#endif
/* EXT_cull_vertex */
#ifndef GL_CULL_VERTEX_EXT
#define GL_CULL_VERTEX_EXT 0x81AA
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
#endif
/* GL_EXT_separate_specular_color
For OGL 1.2, these are no longer extensions
(no _EXT at the end) but the numbers are the same.
*/
#ifndef GL_SEPARATE_SPECULAR_COLOR_EXT
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
#define GL_SINGLE_COLOR_EXT 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
#endif
#ifndef GL_IBM_TEXTURE_MIRRORED_REPEAT
#define GL_IBM_TEXTURE_MIRRORED_REPEAT 1
#define GL_MIRRORED_REPEAT_IBM 0x8370
#endif
/* GL_EXT_texture_compression_s3tc */
#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
/* GL_EXT_fog_coord */
#ifndef GL_FOG_COORDINATE_SOURCE_EXT
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define GL_FOG_COORDINATE_EXT 0x8451
#define GL_FRAGMENT_DEPTH_EXT 0x8452
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#endif
/* GL_EXT_secondary_color */
#ifndef GL_COLOR_SUM_EXT
#define GL_COLOR_SUM_EXT 0x8458
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
#endif
/* ARB_multitexture */
#ifndef GL_ARB_multitexture
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE3_ARB 0x84C3
#define GL_TEXTURE4_ARB 0x84C4
#define GL_TEXTURE5_ARB 0x84C5
#define GL_TEXTURE6_ARB 0x84C6
#define GL_TEXTURE7_ARB 0x84C7
#define GL_TEXTURE8_ARB 0x84C8
#define GL_TEXTURE9_ARB 0x84C9
#define GL_TEXTURE10_ARB 0x84CA
#define GL_TEXTURE11_ARB 0x84CB
#define GL_TEXTURE12_ARB 0x84CC
#define GL_TEXTURE13_ARB 0x84CD
#define GL_TEXTURE14_ARB 0x84CE
#define GL_TEXTURE15_ARB 0x84CF
#define GL_TEXTURE16_ARB 0x84D0
#define GL_TEXTURE17_ARB 0x84D1
#define GL_TEXTURE18_ARB 0x84D2
#define GL_TEXTURE19_ARB 0x84D3
#define GL_TEXTURE20_ARB 0x84D4
#define GL_TEXTURE21_ARB 0x84D5
#define GL_TEXTURE22_ARB 0x84D6
#define GL_TEXTURE23_ARB 0x84D7
#define GL_TEXTURE24_ARB 0x84D8
#define GL_TEXTURE25_ARB 0x84D9
#define GL_TEXTURE26_ARB 0x84DA
#define GL_TEXTURE27_ARB 0x84DB
#define GL_TEXTURE28_ARB 0x84DC
#define GL_TEXTURE29_ARB 0x84DD
#define GL_TEXTURE30_ARB 0x84DE
#define GL_TEXTURE31_ARB 0x84DF
#endif
/* GL_ARB_transpose_matrix */
#ifndef GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
#endif
/* GL_NV_fence */
#ifndef GL_NV_fence
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_FENCE_STATUS_NV 0x84F3
#define GL_FENCE_CONDITION_NV 0x84F4
#endif
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif
/* GL_EXT_vertex_weighting */
#ifndef GL_MODELVIEW0_STACK_DEPTH_EXT
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
#define GL_MODELVIEW_MATRIX1_EXT 0x8506
#define GL_VERTEX_WEIGHTING_EXT 0x8509
#define GL_MODELVIEW0_EXT GL_MODELVIEW
#define GL_MODELVIEW1_EXT 0x850A
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
#endif
/* GL_ARB_texture_compression */
#ifndef GL_COMPRESSED_ALPHA_ARB
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#endif
/* ARB_texture_env_dot3 */
#ifndef GL_ARB_texture_env_dot3
#define GL_ARB_texture_env_dot3 1
#define GL_DOT3_RGB_ARB 0x86AE
#define GL_DOT3_RGB_EXT 0x86AE
#define GL_DOT3_RGBA_ARB 0x86AF
#define GL_DOT3_RGBA_EXT 0x86AF
#endif
/* EXT_stencil_wrap */
#ifndef GL_INCR_WRAP_EXT
#define GL_INCR_WRAP_EXT 0x8507
#define GL_DECR_WRAP_EXT 0x8508
#endif
/* NV_texgen_reflection, or EXT_texgen_reflection or ARB_texgen_reflection */
#ifndef GL_NORMAL_MAP_NV
#define GL_NORMAL_MAP_NV 0x8511
#define GL_REFLECTION_MAP_NV 0x8512
#endif
#ifndef GL_NORMAL_MAP_ARB
#define GL_NORMAL_MAP_ARB 0x8511 /* NV == ARB */
#define GL_REFLECTION_MAP_ARB 0x8512 /* NV == ARB */
#endif
/* GL_ARB_texture_cube_map */
#ifndef GL_TEXTURE_CUBE_MAP_ARB
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
#endif
/* GL_NV_vertex_array_range */
#ifndef GL_VERTEX_ARRAY_RANGE_NV
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
#endif
#ifndef GL_NV_vertex_array_range2
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
#endif
/* GL_NV_register_combiners */
#ifndef GL_REGISTER_COMBINERS_NV
#define GL_REGISTER_COMBINERS_NV 0x8522
#define GL_VARIABLE_A_NV 0x8523
#define GL_VARIABLE_B_NV 0x8524
#define GL_VARIABLE_C_NV 0x8525
#define GL_VARIABLE_D_NV 0x8526
#define GL_VARIABLE_E_NV 0x8527
#define GL_VARIABLE_F_NV 0x8528
#define GL_VARIABLE_G_NV 0x8529
#define GL_CONSTANT_COLOR0_NV 0x852A
#define GL_CONSTANT_COLOR1_NV 0x852B
#define GL_PRIMARY_COLOR_NV 0x852C
#define GL_SECONDARY_COLOR_NV 0x852D
#define GL_SPARE0_NV 0x852E
#define GL_SPARE1_NV 0x852F
#define GL_DISCARD_NV 0x8530
#define GL_E_TIMES_F_NV 0x8531
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define GL_UNSIGNED_IDENTITY_NV 0x8536
#define GL_UNSIGNED_INVERT_NV 0x8537
#define GL_EXPAND_NORMAL_NV 0x8538
#define GL_EXPAND_NEGATE_NV 0x8539
#define GL_HALF_BIAS_NORMAL_NV 0x853A
#define GL_HALF_BIAS_NEGATE_NV 0x853B
#define GL_SIGNED_IDENTITY_NV 0x853C
#define GL_SIGNED_NEGATE_NV 0x853D
#define GL_SCALE_BY_TWO_NV 0x853E
#define GL_SCALE_BY_FOUR_NV 0x853F
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define GL_COMBINER_INPUT_NV 0x8542
#define GL_COMBINER_MAPPING_NV 0x8543
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define GL_COMBINER_MUX_SUM_NV 0x8547
#define GL_COMBINER_SCALE_NV 0x8548
#define GL_COMBINER_BIAS_NV 0x8549
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
#define GL_COLOR_SUM_CLAMP_NV 0x854F
#define GL_COMBINER0_NV 0x8550
#define GL_COMBINER1_NV 0x8551
#define GL_COMBINER2_NV 0x8552
#define GL_COMBINER3_NV 0x8553
#define GL_COMBINER4_NV 0x8554
#define GL_COMBINER5_NV 0x8555
#define GL_COMBINER6_NV 0x8556
#define GL_COMBINER7_NV 0x8557
/* reuse GL_TEXTURE0_ARB */
/* reuse GL_TEXTURE1_ARB */
/* reuse GL_ZERO */
/* reuse GL_NONE */
/* reuse GL_FOG */
#endif
/* GL_NV_texgen_emboss */
#ifndef GL_EMBOSS_LIGHT_NV
#define GL_EMBOSS_LIGHT_NV 0x855D
#define GL_EMBOSS_CONSTANT_NV 0x855E
#define GL_EMBOSS_MAP_NV 0x855F
#endif
/* EXT_texture_env_combine */
#ifndef GL_COMBINE_EXT
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_RGB_SCALE_EXT 0x8573
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_INTERPOLATE_EXT 0x8575
#define GL_CONSTANT_EXT 0x8576
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PREVIOUS_EXT 0x8578
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_SOURCE2_ALPHA_EXT 0x858A
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND2_ALPHA_EXT 0x859A
#endif
/* NV_texture_env_combine4 */
#ifndef GL_COMBINE4_NV
#define GL_COMBINE4_NV 0x8503
#define GL_SOURCE3_RGB_NV 0x8583
#define GL_SOURCE3_ALPHA_NV 0x858B
#define GL_OPERAND3_RGB_NV 0x8593
#define GL_OPERAND3_ALPHA_NV 0x859B
#endif
/* NV_vertex_program */
#ifndef GL_VERTEX_PROGRAM_NV
#define GL_VERTEX_PROGRAM_NV 0x8620
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#define GL_CURRENT_ATTRIB_NV 0x8626
#define GL_PROGRAM_LENGTH_NV 0x8627
#define GL_PROGRAM_STRING_NV 0x8628
#define GL_MODELVIEW_PROJECTION_NV 0x8629
#define GL_IDENTITY_NV 0x862A
#define GL_INVERSE_NV 0x862B
#define GL_TRANSPOSE_NV 0x862C
#define GL_INVERSE_TRANSPOSE_NV 0x862D
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
#define GL_MAX_TRACK_MATRICES_NV 0x862F
#define GL_MATRIX0_NV 0x8630
#define GL_MATRIX1_NV 0x8631
#define GL_MATRIX2_NV 0x8632
#define GL_MATRIX3_NV 0x8633
#define GL_MATRIX4_NV 0x8634
#define GL_MATRIX5_NV 0x8635
#define GL_MATRIX6_NV 0x8636
#define GL_MATRIX7_NV 0x8637
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
#define GL_CURRENT_MATRIX_NV 0x8641
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
#define GL_PROGRAM_PARAMETER_NV 0x8644
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
#define GL_PROGRAM_TARGET_NV 0x8646
#define GL_PROGRAM_RESIDENT_NV 0x8647
#define GL_TRACK_MATRIX_NV 0x8648
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
#endif
/* NV_texture_shader */
#ifndef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#define GL_UNSIGNED_INT_S8_S8_8_8_REV_NV 0x86DB
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define GL_SHADER_CONSISTENT_NV 0x86DD
#define GL_TEXTURE_SHADER_NV 0x86DE
#define GL_SHADER_OPERATION_NV 0x86DF
#define GL_CULL_MODES_NV 0x86E0
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#define GL_CONST_EYE_NV 0x86E5
#define GL_PASS_THROUGH_NV 0x86E6
#define GL_CULL_FRAGMENT_NV 0x86E7
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#define GL_ISOTROPIC_BRDF_NV 0x86EB
#define GL_DOT_PRODUCT_NV 0x86EC
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define GL_HILO_NV 0x86F4
#define GL_DSDT_NV 0x86F5
#define GL_DSDT_MAG_NV 0x86F6
#define GL_DSDT_MAG_VIB_NV 0x86F7
#define GL_HILO16_NV 0x86F8
#define GL_SIGNED_HILO_NV 0x86F9
#define GL_SIGNED_HILO16_NV 0x86FA
#define GL_SIGNED_RGBA_NV 0x86FB
#define GL_SIGNED_RGBA8_NV 0x86FC
#define GL_SIGNED_RGB_NV 0x86FE
#define GL_SIGNED_RGB8_NV 0x86FF
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_SIGNED_ALPHA8_NV 0x8706
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define GL_DSDT8_NV 0x8709
#define GL_DSDT8_MAG8_NV 0x870A
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define GL_HI_SCALE_NV 0x870E
#define GL_LO_SCALE_NV 0x870F
#define GL_DS_SCALE_NV 0x8710
#define GL_DT_SCALE_NV 0x8711
#define GL_MAGNITUDE_SCALE_NV 0x8712
#define GL_VIBRANCE_SCALE_NV 0x8713
#define GL_HI_BIAS_NV 0x8714
#define GL_LO_BIAS_NV 0x8715
#define GL_DS_BIAS_NV 0x8716
#define GL_DT_BIAS_NV 0x8717
#define GL_MAGNITUDE_BIAS_NV 0x8718
#define GL_VIBRANCE_BIAS_NV 0x8719
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
#define GL_TEXTURE_HI_SIZE_NV 0x871B
#define GL_TEXTURE_LO_SIZE_NV 0x871C
#define GL_TEXTURE_DS_SIZE_NV 0x871D
#define GL_TEXTURE_DT_SIZE_NV 0x871E
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
#endif
#ifndef GL_ATI_texture_mirror_once
#define GL_ATI_texture_mirror_once 1
#define GL_MIRROR_CLAMP_ATI 0x8742
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
#endif
/*************************************************************/
/* EXT_vertex_array */
#ifndef GL_EXT_vertex_array
#define GL_EXT_vertex_array 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glArrayElementEXT (GLint);
extern void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
extern void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
extern void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
extern void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
extern void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
extern void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
extern void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
extern void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
#else
#define MAYA_BIND_VERTEX_ARRAY 1
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint GLsizei, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint GLsizei, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint GLsizei, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
#endif
/* ARB_multitexture */
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glActiveTextureARB (GLenum);
extern void APIENTRY glClientActiveTextureARB (GLenum);
extern void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
extern void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
extern void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
extern void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
extern void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
extern void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
extern void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
extern void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
extern void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
extern void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
extern void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
extern void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
extern void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
extern void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
extern void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
extern void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
extern void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
extern void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
extern void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
extern void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
extern void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
extern void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
extern void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
extern void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
extern void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
extern void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
extern void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
extern void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
extern void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
extern void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
extern void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
extern void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
#else
#define MAYA_BIND_MULTITEXTURE 1
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target);
typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target);
#endif
/* EXT_compiled_vertex_array */
#ifndef GL_EXT_compiled_vertex_array
#define GL_EXT_compiled_vertex_array 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glLockArraysEXT (GLint, GLsizei);
extern void APIENTRY glUnlockArraysEXT (void);
#else
#define MAYA_BIND_COMPILED_VERTEX_ARRAY 1
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
#endif
/* EXT_cull_vertex */
#ifndef GL_EXT_cull_vertex
#define GL_EXT_cull_vertex 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
extern void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
#else
#define MAYA_BIND_CULL_VERTEX 1
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
typedef void (APIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
#endif
/* WIN_swap_hint */
typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
/* EXT_point_parameter */
#ifndef GL_EXT_point_parameters
#define GL_EXT_point_parameters 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
extern void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
extern void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
extern void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
#endif
/* GL_EXT_blend_minmax */
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glBlendEquationEXT (GLenum);
#else
#define MAYA_BIND_BLEND_MINMAX 1
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
#endif
/* GL_ARB_transpose_matrix */
#ifndef GL_ARB_transpose_matrix
#define GL_ARB_transpose_matrix 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
extern void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
extern void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
extern void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
#else
#define MAYA_BIND_TRANSPOSE_MATRIX 1
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
#endif
/* GL_ARB_texture_compression */
#ifndef GL_ARB_texture_compression
#define GL_ARB_texture_compression 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
extern void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
extern void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
extern void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
extern void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
extern void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
extern void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, void *);
#else
#define MAYA_BIND_TEXTURE_COMPRESSION 1
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img);
#endif
/* GL_EXT_secondary_color */
#ifndef GL_EXT_secondary_color
#define GL_EXT_secondary_color 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
extern void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
extern void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
extern void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
extern void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
extern void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
extern void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
extern void APIENTRY glSecondaryColor3ivEXT (const GLint *);
extern void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
extern void APIENTRY glSecondaryColor3svEXT (const GLshort *);
extern void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
extern void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
extern void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
extern void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
extern void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
extern void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
extern void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, GLvoid *);
#else
#define MAYA_BIND_SECONDARY_COLOR 1
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint sizei, GLenum type, GLsizei stride, GLvoid *pointer);
#endif
/* GL_EXT_fog_coord */
#ifndef GL_EXT_fog_coord
#define GL_EXT_fog_coord 1
#define GL_EXT_fog_coord_pFunc 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glFogCoordfEXT (GLfloat);
extern void APIENTRY glFogCoordfvEXT (const GLfloat *);
extern void APIENTRY glFogCoorddEXT (GLdouble);
extern void APIENTRY glFogCoorddvEXT (const GLdouble *);
extern void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
#else
#define MAYA_BIND_FOG_COORD 1
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
typedef void (APIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
typedef void (APIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
typedef void (APIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
typedef void (APIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
#endif
/* GL_EXT_vertex_weighting */
#ifndef GL_EXT_vertex_weighting
#define GL_EXT_vertex_weighting 1
#define GL_EXT_vertex_weighting_pFunc 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glVertexWeightfEXT (GLfloat);
extern void APIENTRY glVertexWeightfvEXT (const GLfloat *);
extern void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
#else
#define MAYA_BIND_VERTEX_WEIGHTING 1
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
typedef void (APIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
typedef void (APIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei sizei, GLenum type, GLsizei stride, const GLvoid *pointer);
#endif
/* GL_NV_vertex_array_range */
#ifndef GL_NV_vertex_array_range
#define GL_NV_vertex_array_range 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glFlushVertexArrayRangeNV (void);
extern void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
#else
#define MAYA_BIND_NV_ARRAY_RANGE 1
#endif
typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
typedef void (APIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei GLsizei, const GLvoid *pointer);
#endif
/* GL_EXT_texture3D */
#ifndef GL_EXT_texture3D
#define GL_EXT_texture3D 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
extern void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
#else
#define MAYA_BIND_TEXTURE3D 1
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
#endif
/* GL_ARB_multisample */
#ifndef GL_ARB_multisample
#define GL_ARB_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
extern void APIENTRY glSamplePassARB (GLenum);
#else
#define MAYA_BIND_MULTISAMPLE 1
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
typedef void (APIENTRY * PFNGLSAMPLEPASSARBPROC) (GLenum pass);
#endif
/* NV_vertex_program */
#ifndef GL_NV_vertex_program
#define GL_NV_vertex_program 1
typedef GLboolean (APIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
typedef void (APIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
typedef void (APIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
typedef void (APIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
typedef void (APIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
typedef void (APIENTRY * PFNGLGETTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
typedef GLboolean (APIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
typedef void (APIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
typedef void (APIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
typedef void (APIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glBindProgramNV(GLenum target,GLuint id);
extern void APIENTRY glDeleteProgramsNV(GLsizei n, const GLuint *ids);
extern void APIENTRY glExecuteProgramNV(GLenum target,GLuint id, const GLfloat *params);
extern void APIENTRY glGenProgramsNV(GLsizei n, GLuint *ids);
extern GLboolean APIENTRY glAreProgramsResidentNV(GLsizei n, const GLuint *ids, boolean *residences);
extern void APIENTRY glRequestResidentProgramsNV(GLsizei n, GLuint *ids);
extern void APIENTRY glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params);
extern void APIENTRY glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params);
extern void APIENTRY glGetProgramivNV(GLuint id, GLenum pname, int *params);
extern void APIENTRY glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program);
extern void APIENTRY glGetTrackMatrixivNV(GLenum target,GLuint address, GLenum pname, int *params);
extern void APIENTRY glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params);
extern void APIENTRY glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params);
extern void APIENTRY glGetVertexAttribivNV(GLuint index, GLenum pname, int *params);
extern void APIENTRY glGetVertexAttribPointervNV(GLuint index, GLenum pname, void **pointer); boolean IsProgramNV(GLuint id);
extern void APIENTRY glLoadProgramNV(GLenum target,GLuint id, GLsizei len, const GLubyte *program);
extern void APIENTRY glProgramParameter4fNV(GLenum target,GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void APIENTRY glProgramParameter4dNV(GLenum target,GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void APIENTRY glProgramParameter4dvNV(GLenum target,GLuint index, const GLdouble *params);
extern void APIENTRY glProgramParameter4fvNV(GLenum target,GLuint index, const GLfloat *params);
extern void APIENTRY glProgramParameters4dvNV(GLenum target,GLuint index,GLuint num, const GLdouble *params);
extern void APIENTRY glProgramParameters4fvNV(GLenum target,GLuint index,GLuint num, const GLfloat *params);
extern void APIENTRY glTrackMatrixNV(GLenum target,GLuint address, GLenum matrix, GLenum transform);
extern void APIENTRY glVertexAttribPointerNV(GLuint index, GLint sizei, GLenum type, GLsizei stride, const void *pointer);
extern void APIENTRY glVertexAttrib1sNV(GLuint index, GLshort x);
extern void APIENTRY glVertexAttrib1fNV(GLuint index, GLfloat x);
extern void APIENTRY glVertexAttrib1dNV(GLuint index, GLdouble x);
extern void APIENTRY glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
extern void APIENTRY glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
extern void APIENTRY glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
extern void APIENTRY glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
extern void APIENTRY glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
extern void APIENTRY glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
extern void APIENTRY glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
extern void APIENTRY glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void APIENTRY glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void APIENTRY glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
extern void APIENTRY glVertexAttrib1svNV(GLuint index, const GLshort *v);
extern void APIENTRY glVertexAttrib1fvNV(GLuint index, const GLfloat *v);
extern void APIENTRY glVertexAttrib1dvNV(GLuint index, const GLdouble *v);
extern void APIENTRY glVertexAttrib2svNV(GLuint index, const GLshort *v);
extern void APIENTRY glVertexAttrib2fvNV(GLuint index, const GLfloat *v);
extern void APIENTRY glVertexAttrib2dvNV(GLuint index, const GLdouble *v);
extern void APIENTRY glVertexAttrib3svNV(GLuint index, const GLshort *v);
extern void APIENTRY glVertexAttrib3fvNV(GLuint index, const GLfloat *v);
extern void APIENTRY glVertexAttrib3dvNV(GLuint index, const GLdouble *v);
extern void APIENTRY glVertexAttrib4svNV(GLuint index, const GLshort *v);
extern void APIENTRY glVertexAttrib4fvNV(GLuint index, const GLfloat *v);
extern void APIENTRY glVertexAttrib4dvNV(GLuint index, const GLdouble *v);
extern void APIENTRY glVertexAttrib4ubvNV(GLuint index, const GLubyte *v);
extern void APIENTRY glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v);
extern void APIENTRY glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v);
extern void APIENTRY glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v);
extern void APIENTRY glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v);
extern void APIENTRY glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v);
extern void APIENTRY glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v);
extern void APIENTRY glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v);
extern void APIENTRY glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v);
extern void APIENTRY glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v);
extern void APIENTRY glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v);
extern void APIENTRY glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v);
extern void APIENTRY glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v);
extern void APIENTRY glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v);
#else
#define MAYA_BIND_VERTEXPROGRAM_NV 1
extern PFNGLAREPROGRAMSRESIDENTNVPROC glAreProgramsResidentNV;
extern PFNGLBINDPROGRAMNVPROC glBindProgramNV;
extern PFNGLDELETEPROGRAMSNVPROC glDeleteProgramsNV;
extern PFNGLEXECUTEPROGRAMNVPROC glExecuteProgramNV;
extern PFNGLGENPROGRAMSNVPROC glGenProgramsNV;
extern PFNGLGETPROGRAMPARAMETERDVNVPROC glGetProgramParameterdvNV;
extern PFNGLGETPROGRAMPARAMETERFVNVPROC glGetProgramParameterfvNV;
extern PFNGLGETPROGRAMIVNVPROC glGetProgramivNV;
extern PFNGLGETPROGRAMSTRINGNVPROC glGetProgramStringNV;
extern PFNGLGETTRACKMATRIXNVPROC glGetTrackMatrixNV;
extern PFNGLGETVERTEXATTRIBDVNVPROC glGetVertexAttribdvNV;
extern PFNGLGETVERTEXATTRIBFVNVPROC glGetVertexAttribfvNV;
extern PFNGLGETVERTEXATTRIBIVNVPROC glGetVertexAttribivNV;
extern PFNGLGETVERTEXATTRIBPOINTERNVPROC glGetVertexAttribPointerNV;
extern PFNGLISPROGRAMNVPROC glIsProgramNV;
extern PFNGLLOADPROGRAMNVPROC glLoadProgramNV;
extern PFNGLPROGRAMPARAMETER4DNVPROC glProgramParameter4dNV;
extern PFNGLPROGRAMPARAMETER4DVNVPROC glProgramParameter4dvNV;
extern PFNGLPROGRAMPARAMETER4FNVPROC glProgramParameter4fNV;
extern PFNGLPROGRAMPARAMETER4FVNVPROC glProgramParameter4fvNV;
extern PFNGLPROGRAMPARAMETERS4DVNVPROC glProgramParameters4dvNV;
extern PFNGLPROGRAMPARAMETERS4FVNVPROC glProgramParameters4fvNV;
extern PFNGLREQUESTRESIDENTPROGRAMSNVPROC glRequestResidentProgramsNV;
extern PFNGLTRACKMATRIXNVPROC glTrackMatrixNV;
extern PFNGLVERTEXATTRIBPOINTERNVPROC glVertexAttribPointerNV;
extern PFNGLVERTEXATTRIB1DNVPROC glVertexAttrib1dNV;
extern PFNGLVERTEXATTRIB1DVNVPROC glVertexAttrib1dvNV;
extern PFNGLVERTEXATTRIB1FNVPROC glVertexAttrib1fNV;
extern PFNGLVERTEXATTRIB1FVNVPROC glVertexAttrib1fvNV;
extern PFNGLVERTEXATTRIB1SNVPROC glVertexAttrib1sNV;
extern PFNGLVERTEXATTRIB1SVNVPROC glVertexAttrib1svNV;
extern PFNGLVERTEXATTRIB2DNVPROC glVertexAttrib2dNV;
extern PFNGLVERTEXATTRIB2DVNVPROC glVertexAttrib2dvNV;
extern PFNGLVERTEXATTRIB2FNVPROC glVertexAttrib2fNV;
extern PFNGLVERTEXATTRIB2FVNVPROC glVertexAttrib2fvNV;
extern PFNGLVERTEXATTRIB2SNVPROC glVertexAttrib2sNV;
extern PFNGLVERTEXATTRIB2SVNVPROC glVertexAttrib2svNV;
extern PFNGLVERTEXATTRIB3DNVPROC glVertexAttrib3dNV;
extern PFNGLVERTEXATTRIB3DVNVPROC glVertexAttrib3dvNV;
extern PFNGLVERTEXATTRIB3FNVPROC glVertexAttrib3fNV;
extern PFNGLVERTEXATTRIB3FVNVPROC glVertexAttrib3fvNV;
extern PFNGLVERTEXATTRIB3SNVPROC glVertexAttrib3sNV;
extern PFNGLVERTEXATTRIB3SVNVPROC glVertexAttrib3svNV;
extern PFNGLVERTEXATTRIB4DNVPROC glVertexAttrib4dNV;
extern PFNGLVERTEXATTRIB4DVNVPROC glVertexAttrib4dvNV;
extern PFNGLVERTEXATTRIB4FNVPROC glVertexAttrib4fNV;
extern PFNGLVERTEXATTRIB4FVNVPROC glVertexAttrib4fvNV;
extern PFNGLVERTEXATTRIB4SNVPROC glVertexAttrib4sNV;
extern PFNGLVERTEXATTRIB4SVNVPROC glVertexAttrib4svNV;
extern PFNGLVERTEXATTRIB4UBVNVPROC glVertexAttrib4ubvNV;
extern PFNGLVERTEXATTRIBS1DVNVPROC glVertexAttribs1dvNV;
extern PFNGLVERTEXATTRIBS1FVNVPROC glVertexAttribs1fvNV;
extern PFNGLVERTEXATTRIBS1SVNVPROC glVertexAttribs1svNV;
extern PFNGLVERTEXATTRIBS2DVNVPROC glVertexAttribs2dvNV;
extern PFNGLVERTEXATTRIBS2FVNVPROC glVertexAttribs2fvNV;
extern PFNGLVERTEXATTRIBS2SVNVPROC glVertexAttribs2svNV;
extern PFNGLVERTEXATTRIBS3DVNVPROC glVertexAttribs3dvNV;
extern PFNGLVERTEXATTRIBS3FVNVPROC glVertexAttribs3fvNV;
extern PFNGLVERTEXATTRIBS3SVNVPROC glVertexAttribs3svNV;
extern PFNGLVERTEXATTRIBS4DVNVPROC glVertexAttribs4dvNV;
extern PFNGLVERTEXATTRIBS4FVNVPROC glVertexAttribs4fvNV;
extern PFNGLVERTEXATTRIBS4SVNVPROC glVertexAttribs4svNV;
extern PFNGLVERTEXATTRIBS4UBVNVPROC glVertexAttribs4ubvNV;
#endif
#endif
// Register combiner API
/* GL_NV_register_combiners */
#ifndef GL_NV_register_combiners
#define GL_NV_register_combiners 1
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
typedef void (APIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (APIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
typedef void (APIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
extern void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
extern void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
extern void APIENTRY glCombinerParameteriNV (GLenum, GLint);
extern void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
extern void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
extern void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
extern void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
extern void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
extern void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
extern void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
extern void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
extern void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
#else
#define MAYA_BIND_REGISTER_COMBINERS_NV 1
extern PFNGLCOMBINERPARAMETERFVNVPROC glCombinerParameterfvNV;
extern PFNGLCOMBINERPARAMETERIVNVPROC glCombinerParameterivNV;
extern PFNGLCOMBINERPARAMETERFNVPROC glCombinerParameterfNV;
extern PFNGLCOMBINERPARAMETERINVPROC glCombinerParameteriNV;
extern PFNGLCOMBINERINPUTNVPROC glCombinerInputNV;
extern PFNGLCOMBINEROUTPUTNVPROC glCombinerOutputNV;
extern PFNGLFINALCOMBINERINPUTNVPROC glFinalCombinerInputNV;
extern PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glGetCombinerInputParameterfvNV;
extern PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glGetCombinerInputParameterivNV;
extern PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glGetCombinerOutputParameterfvNV;
extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glGetCombinerOutputParameterivNV;
extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glGetFinalCombinerInputParameterfvNV;
extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glGetFinalCombinerInputParameterivNV;
#endif /* GL_GLEXT_PROTOTYPES */
#endif
/* Nvidia Fence API */
#ifndef GL_NV_fence
#define GL_NV_fence 1
typedef void (APIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
typedef void (APIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
typedef void (APIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
typedef GLboolean (APIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
typedef void (APIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
typedef GLboolean (APIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
typedef void (APIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
#ifdef GL_GLEXT_PROTOTYPES
extern void APIENTRY glGenFencesNV (GLsizei, GLuint *);
extern void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
extern void APIENTRY glSetFenceNV (GLuint, GLenum);
extern GLboolean APIENTRY glTestFenceNV (GLuint);
extern void APIENTRY glFinishFenceNV (GLuint);
extern GLboolean APIENTRY glIsFenceNV (GLuint);
extern void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
#else
#define MAYA_BIND_NV_FENCE 1
#endif
typedef void (APIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
typedef void (APIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
typedef void (APIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
typedef GLboolean (APIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
typedef void (APIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
typedef GLboolean (APIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
typedef void (APIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
#endif
#ifndef WGL_NV_allocate_memory
#define WGL_NV_allocate_memory 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern void * wglAllocateMemoryNV(int size, float readfreq, float writefreq, float priority);
extern void wglFreeMemoryNV(void * pointer);
#else
#define MAYA_BIND_NV_ALLOCATE_MEMORY 1
#endif
typedef void * (APIENTRY * PFNWGLALLOCATEMEMORYNVPROC) (int size, float readfreq, float writefreq, float priority);
typedef void (APIENTRY * PFNWGLFREEMEMORYNVPROC) (void *pointer);
#endif
/// ATI Extensions ///
//
// ATI PN triangles extension
//
#ifndef GL_ATI_pn_triangles
#define GL_ATI_pn_triangles 1
#define GL_PN_TRIANGLES_ATI 0x87F0
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
#ifdef GL_GLEXT_PROTOTYPES
extern void glPNTrianglesiATI( GLenum pname, GLint param );
extern void glPNTrianglesfATI( GLenum pname, GLfloat param );
#else
#define MAYA_BIND_PN_TRIANGLES 1
typedef void (APIENTRY *PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);
typedef void (APIENTRY *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);
extern PFNGLPNTRIANGLESIATIPROC glPNTrianglesiATI;
extern PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI;
#endif
#endif // GL_ATI_pn_triangles
//
// Programmable vertex shading extension
//
#ifndef GL_EXT_vertex_shader
#define GL_EXT_vertex_shader 1
#define GL_VERTEX_SHADER_EXT 0x8780
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
#define GL_OP_INDEX_EXT 0x8782
#define GL_OP_NEGATE_EXT 0x8783
#define GL_OP_DOT3_EXT 0x8784
#define GL_OP_DOT4_EXT 0x8785
#define GL_OP_MUL_EXT 0x8786
#define GL_OP_ADD_EXT 0x8787
#define GL_OP_MADD_EXT 0x8788
#define GL_OP_FRAC_EXT 0x8789
#define GL_OP_MAX_EXT 0x878A
#define GL_OP_MIN_EXT 0x878B
#define GL_OP_SET_GE_EXT 0x878C
#define GL_OP_SET_LT_EXT 0x878D
#define GL_OP_CLAMP_EXT 0x878E
#define GL_OP_FLOOR_EXT 0x878F
#define GL_OP_ROUND_EXT 0x8790
#define GL_OP_EXP_BASE_2_EXT 0x8791
#define GL_OP_LOG_BASE_2_EXT 0x8792
#define GL_OP_POWER_EXT 0x8793
#define GL_OP_RECIP_EXT 0x8794
#define GL_OP_RECIP_SQRT_EXT 0x8795
#define GL_OP_SUB_EXT 0x8796
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
#define GL_OP_MOV_EXT 0x8799
#define GL_OUTPUT_VERTEX_EXT 0x879A
#define GL_OUTPUT_COLOR0_EXT 0x879B
#define GL_OUTPUT_COLOR1_EXT 0x879C
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
#define GL_OUTPUT_FOG_EXT 0x87BD
#define GL_SCALAR_EXT 0x87BE
#define GL_VECTOR_EXT 0x87BF
#define GL_MATRIX_EXT 0x87C0
#define GL_VARIANT_EXT 0x87C1
#define GL_INVARIANT_EXT 0x87C2
#define GL_LOCAL_CONSTANT_EXT 0x87C3
#define GL_LOCAL_EXT 0x87C4
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
#define GL_X_EXT 0x87D5
#define GL_Y_EXT 0x87D6
#define GL_Z_EXT 0x87D7
#define GL_W_EXT 0x87D8
#define GL_NEGATIVE_X_EXT 0x87D9
#define GL_NEGATIVE_Y_EXT 0x87DA
#define GL_NEGATIVE_Z_EXT 0x87DB
#define GL_NEGATIVE_W_EXT 0x87DC
#define GL_ZERO_EXT 0x87DD
#define GL_ONE_EXT 0x87DE
#define GL_NEGATIVE_ONE_EXT 0x87DF
#define GL_NORMALIZED_RANGE_EXT 0x87E0
#define GL_FULL_RANGE_EXT 0x87E1
#define GL_CURRENT_VERTEX_EXT 0x87E2
#define GL_MVP_MATRIX_EXT 0x87E3
#define GL_VARIANT_VALUE_EXT 0x87E4
#define GL_VARIANT_DATATYPE_EXT 0x87E5
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
#define GL_VARIANT_ARRAY_EXT 0x87E8
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
#define GL_INVARIANT_VALUE_EXT 0x87EA
#define GL_INVARIANT_DATATYPE_EXT 0x87EB
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
#ifdef GL_GLEXT_PROTOTYPES
extern void glBeginVertexShaderEXT( void );
extern void glEndVertexShaderEXT( void );
extern void glBindVertexShaderEXT( GLuint id );
extern GLuint glGenVertexShadersEXT( GLuint range );
extern void glDeleteVertexShaderEXT( GLuint id );
extern void glShaderOp1EXT( GLenum op, GLuint res, GLuint arg1 );
extern void glShaderOp2EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2 );
extern void glShaderOp3EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3 );
extern void glSwizzleEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ,
GLenum outW );
extern void glWriteMaskEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ,
GLenum outW );
extern void glInsertComponentEXT( GLuint res, GLuint src, GLuint num );
extern void glExtractComponentEXT( GLuint res, GLuint src, GLuint num );
extern GLuint glGenSymbolsEXT(GLenum datatype,GLenum storagetype,GLenum range,
GLuint components );
extern void glSetInvariantEXT( GLuint id, GLenum type, void *addr );
extern void glSetLocalConstantEXT( GLuint id, GLenum type, void *addr );
extern void glVariantbvEXT( GLuint id, GLbyte *addr );
extern void glVariantsvEXT( GLuint id, GLshort *addr );
extern void glVariantivEXT( GLuint id, GLint *addr );
extern void glVariantfvEXT( GLuint id, GLfloat *addr );
extern void glVariantdvEXT( GLuint id, GLdouble *addr );
extern void glVariantubvEXT( GLuint id, GLubyte *addr );
extern void glVariantusvEXT( GLuint id, GLshort *addr );
extern void glVariantuivEXT( GLuint id, GLuint *addr );
extern void glVariantPointerEXT( GLuint id, GLenum type, GLuint stride, void *addr );
extern void glEnableVariantClientStateEXT( GLuint id);
extern void glDisableVariantClientStateEXT( GLuint id);
extern GLuint glBindLightParameterEXT( GLenum light, GLenum value);
extern GLuint glBindMaterialParameterEXT( GLenum face, GLenum value);
extern GLuint glBindTexGenParameterEXT( GLenum unit, GLenum coord, GLenum value);
extern GLuint glBindTextureUnitParameterEXT( GLenum unit, GLenum value);
extern GLuint glBindParameterEXT( GLenum value);
extern GLboolean glIsVariantEnabledEXT( GLuint id, GLenum cap);
extern void glGetVariantBooleanvEXT( GLuint id, GLenum value, boolean *data);
extern void glGetVariantIntegervEXT( GLuint id, GLenum value, GLint *data);
extern void glGetVariantFloatvEXT( GLuint id, GLenum value, GLfloat *data);
extern void glGetVariantPointervEXT( GLuint id, GLenum value, void **data);
extern void glGetInvariantBooleanvEXT( GLuint id, GLenum value, boolean *data);
extern void glGetInvariantIntegervEXT( GLuint id, GLenum value, GLint *data);
extern void glGetInvariantFloatvEXT( GLuint id, GLenum value, GLfloat *data);
extern void glGetLocalConstantBooleanvEXT( GLuint id, GLenum value, boolean *data);
extern void glGetLocalConstantIntegervEXT( GLuint id, GLenum value, GLint *data);
extern void glGetLocalConstantFloatvEXT( GLuint id, GLenum value, GLfloat *data);
#else
#define MAYA_BIND_EXT_VERTEX_SHADER 1
typedef GLvoid (APIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
typedef GLvoid (APIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
typedef GLvoid (APIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
typedef GLuint (APIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
typedef GLvoid (APIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
typedef GLvoid (APIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
typedef GLvoid (APIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1,
GLuint arg2);
typedef GLvoid (APIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1,
GLuint arg2, GLuint arg3);
typedef GLvoid (APIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX,
GLenum outY, GLenum outZ, GLenum outW);
typedef GLvoid (APIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX,
GLenum outY, GLenum outZ, GLenum outW);
typedef GLvoid (APIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
typedef GLvoid (APIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
typedef GLuint (APIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType,
GLenum range, GLuint components);
typedef GLvoid (APIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
typedef GLvoid (APIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
typedef GLvoid (APIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
typedef GLvoid (APIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
typedef GLvoid (APIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
typedef GLvoid (APIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
typedef GLvoid (APIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
typedef GLvoid (APIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
typedef GLvoid (APIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
typedef GLvoid (APIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
typedef GLvoid (APIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type,
GLuint stride, GLvoid *addr);
typedef GLvoid (APIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
typedef GLvoid (APIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
typedef GLuint (APIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
typedef GLuint (APIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
typedef GLuint (APIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord,
GLenum value);
typedef GLuint (APIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
typedef GLuint (APIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
typedef GLboolean (APIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
typedef GLvoid (APIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value,
GLboolean *data);
typedef GLvoid (APIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value,
GLint *data);
typedef GLvoid (APIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value,
GLfloat *data);
typedef GLvoid (APIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value,
GLvoid **data);
typedef GLvoid (APIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value,
GLboolean *data);
typedef GLvoid (APIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value,
GLint *data);
typedef GLvoid (APIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value,
GLfloat *data);
typedef GLvoid (APIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value,
GLboolean *data);
typedef GLvoid (APIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value,
GLint *data);
typedef GLvoid (APIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value,
GLfloat *data);
extern PFNGLBEGINVERTEXSHADEREXTPROC glBeginVertexShaderEXT;
extern PFNGLENDVERTEXSHADEREXTPROC glEndVertexShaderEXT;
extern PFNGLBINDVERTEXSHADEREXTPROC glBindVertexShaderEXT;
extern PFNGLGENVERTEXSHADERSEXTPROC glGenVertexShadersEXT;
extern PFNGLDELETEVERTEXSHADEREXTPROC glDeleteVertexShaderEXT;
extern PFNGLSHADEROP1EXTPROC glShaderOp1EXT;
extern PFNGLSHADEROP2EXTPROC glShaderOp2EXT;
extern PFNGLSHADEROP3EXTPROC glShaderOp3EXT;
extern PFNGLSWIZZLEEXTPROC glSwizzleEXT;
extern PFNGLWRITEMASKEXTPROC glWriteMaskEXT;
extern PFNGLINSERTCOMPONENTEXTPROC glInsertComponentEXT;
extern PFNGLEXTRACTCOMPONENTEXTPROC glExtractComponentEXT;
extern PFNGLGENSYMBOLSEXTPROC glGenSymbolsEXT;
extern PFNGLSETINVARIANTEXTPROC glSetInvariantEXT;
extern PFNGLSETLOCALCONSTANTEXTPROC glSetLocalConstantEXT;
extern PFNGLVARIANTBVEXTPROC glVariantbvEXT;
extern PFNGLVARIANTSVEXTPROC glVariantsvEXT;
extern PFNGLVARIANTIVEXTPROC glVariantivEXT;
extern PFNGLVARIANTFVEXTPROC glVariantfvEXT;
extern PFNGLVARIANTDVEXTPROC glVariantdvEXT;
extern PFNGLVARIANTUBVEXTPROC glVariantubvEXT;
extern PFNGLVARIANTUSVEXTPROC glVariantusvEXT;
extern PFNGLVARIANTUIVEXTPROC glVariantuivEXT;
extern PFNGLVARIANTPOINTEREXTPROC glVariantPointerEXT;
extern PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glEnableVariantClientStateEXT;
extern PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glDisableVariantClientStateEXT;
extern PFNGLBINDLIGHTPARAMETEREXTPROC glBindLightParameterEXT;
extern PFNGLBINDMATERIALPARAMETEREXTPROC glBindMaterialParameterEXT;
extern PFNGLBINDTEXGENPARAMETEREXTPROC glBindTexGenParameterEXT;
extern PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glBindTextureUnitParameterEXT;
extern PFNGLBINDPARAMETEREXTPROC glBindParameterEXT;
extern PFNGLISVARIANTENABLEDEXTPROC glIsVariantEnabledEXT;
extern PFNGLGETVARIANTBOOLEANVEXTPROC glGetVariantBooleanvEXT;
extern PFNGLGETVARIANTINTEGERVEXTPROC glGetVariantIntegervEXT;
extern PFNGLGETVARIANTFLOATVEXTPROC glGetVariantFloatvEXT;
extern PFNGLGETVARIANTPOINTERVEXTPROC glGetVariantPointervEXT;
extern PFNGLGETINVARIANTBOOLEANVEXTPROC glGetInvariantBooleanvEXT;
extern PFNGLGETINVARIANTINTEGERVEXTPROC glGetInvariantIntegervEXT;
extern PFNGLGETINVARIANTFLOATVEXTPROC glGetInvariantFloatvEXT;
extern PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glGetLocalConstantBooleanvEXT;
extern PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glGetLocalConstantIntegervEXT;
extern PFNGLGETLOCALCONSTANTFLOATVEXTPROC glGetLocalConstantFloatvEXT;
#endif
#endif /* GL_EXT_vertex_shader */
//
// Fragment / pixel shading extension
#ifndef GL_ATI_fragment_shader
#define GL_ATI_fragment_shader 1
#define GL_FRAGMENT_SHADER_ATI 0x8920
#define GL_REG_0_ATI 0x8921
#define GL_REG_1_ATI 0x8922
#define GL_REG_2_ATI 0x8923
#define GL_REG_3_ATI 0x8924
#define GL_REG_4_ATI 0x8925
#define GL_REG_5_ATI 0x8926
#define GL_REG_6_ATI 0x8927
#define GL_REG_7_ATI 0x8928
#define GL_REG_8_ATI 0x8929
#define GL_REG_9_ATI 0x892A
#define GL_REG_10_ATI 0x892B
#define GL_REG_11_ATI 0x892C
#define GL_REG_12_ATI 0x892D
#define GL_REG_13_ATI 0x892E
#define GL_REG_14_ATI 0x892F
#define GL_REG_15_ATI 0x8930
#define GL_REG_16_ATI 0x8931
#define GL_REG_17_ATI 0x8932
#define GL_REG_18_ATI 0x8933
#define GL_REG_19_ATI 0x8934
#define GL_REG_20_ATI 0x8935
#define GL_REG_21_ATI 0x8936
#define GL_REG_22_ATI 0x8937
#define GL_REG_23_ATI 0x8938
#define GL_REG_24_ATI 0x8939
#define GL_REG_25_ATI 0x893A
#define GL_REG_26_ATI 0x893B
#define GL_REG_27_ATI 0x893C
#define GL_REG_28_ATI 0x893D
#define GL_REG_29_ATI 0x893E
#define GL_REG_30_ATI 0x893F
#define GL_REG_31_ATI 0x8940
#define GL_CON_0_ATI 0x8941
#define GL_CON_1_ATI 0x8942
#define GL_CON_2_ATI 0x8943
#define GL_CON_3_ATI 0x8944
#define GL_CON_4_ATI 0x8945
#define GL_CON_5_ATI 0x8946
#define GL_CON_6_ATI 0x8947
#define GL_CON_7_ATI 0x8948
#define GL_CON_8_ATI 0x8949
#define GL_CON_9_ATI 0x894A
#define GL_CON_10_ATI 0x894B
#define GL_CON_11_ATI 0x894C
#define GL_CON_12_ATI 0x894D
#define GL_CON_13_ATI 0x894E
#define GL_CON_14_ATI 0x894F
#define GL_CON_15_ATI 0x8950
#define GL_CON_16_ATI 0x8951
#define GL_CON_17_ATI 0x8952
#define GL_CON_18_ATI 0x8953
#define GL_CON_19_ATI 0x8954
#define GL_CON_20_ATI 0x8955
#define GL_CON_21_ATI 0x8956
#define GL_CON_22_ATI 0x8957
#define GL_CON_23_ATI 0x8958
#define GL_CON_24_ATI 0x8959
#define GL_CON_25_ATI 0x895A
#define GL_CON_26_ATI 0x895B
#define GL_CON_27_ATI 0x895C
#define GL_CON_28_ATI 0x895D
#define GL_CON_29_ATI 0x895E
#define GL_CON_30_ATI 0x895F
#define GL_CON_31_ATI 0x8960
#define GL_MOV_ATI 0x8961
#define GL_ADD_ATI 0x8963
#define GL_MUL_ATI 0x8964
#define GL_SUB_ATI 0x8965
#define GL_DOT3_ATI 0x8966
#define GL_DOT4_ATI 0x8967
#define GL_MAD_ATI 0x8968
#define GL_LERP_ATI 0x8969
#define GL_CND_ATI 0x896A
#define GL_CND0_ATI 0x896B
#define GL_DOT2_ADD_ATI 0x896C
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
#define GL_NUM_PASSES_ATI 0x8970
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
#define GL_SWIZZLE_STR_ATI 0x8976
#define GL_SWIZZLE_STQ_ATI 0x8977
#define GL_SWIZZLE_STR_DR_ATI 0x8978
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
#define GL_SWIZZLE_STRQ_ATI 0x897A
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
#define GL_RED_BIT_ATI 0x00000001
#define GL_GREEN_BIT_ATI 0x00000002
#define GL_BLUE_BIT_ATI 0x00000004
#define GL_2X_BIT_ATI 0x00000001
#define GL_4X_BIT_ATI 0x00000002
#define GL_8X_BIT_ATI 0x00000004
#define GL_HALF_BIT_ATI 0x00000008
#define GL_QUARTER_BIT_ATI 0x00000010
#define GL_EIGHTH_BIT_ATI 0x00000020
#define GL_SATURATE_BIT_ATI 0x00000040
#define GL_COMP_BIT_ATI 0x00000002
#define GL_NEGATE_BIT_ATI 0x00000004
#define GL_BIAS_BIT_ATI 0x00000008
#ifdef GL_GLEXT_PROTOTYPES
extern GLuint glGenFragmentShadersATI ( GLuint range );
extern void glBindFragmentShaderATI ( GLuint id );
extern void glDeleteFragmentShaderATI ( GLuint id );
extern void glBeginFragmentShaderATI ( GLvoid );
extern void glEndFragmentShaderATI ( GLvoid );
extern void glPassTexCoordATI ( GLuint dst, GLuint coord, GLenum swizzle );
extern void glSampleMapATI ( GLuint dst, GLuint interp, GLenum swizzle );
extern void glColorFragmentOp1ATI ( GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod );
extern void glColorFragmentOp2ATI ( GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
GLuint arg2Mod );
extern void glColorFragmentOp3ATI ( GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
GLuint arg3Mod );
extern void glAlphaFragmentOp1ATI ( GLenum op, GLuint dst, GLuint dstMod,
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod );
extern void glAlphaFragmentOp2ATI ( GLenum op, GLuint dst, GLuint dstMod,
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
GLuint arg2, GLuint arg2Rep, GLuint arg2Mod );
extern void glAlphaFragmentOp3ATI ( GLenum op, GLuint dst, GLuint dstMod,
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
GLuint arg3, GLuint arg3Rep, GLuint arg3Mod );
extern void glSetFragmentShaderConstantATI ( GLuint dst, const float *value );
#else
#define MAYA_BIND_ATI_FRAGMENT_SHADER 1
typedef GLuint (APIENTRY *PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);
typedef GLvoid (APIENTRY *PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);
typedef GLvoid (APIENTRY *PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);
typedef GLvoid (APIENTRY *PFNGLBEGINFRAGMENTSHADERATIPROC)(GLvoid);
typedef GLvoid (APIENTRY *PFNGLENDFRAGMENTSHADERATIPROC)(GLvoid);
typedef GLvoid (APIENTRY *PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);
typedef GLvoid (APIENTRY *PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);
typedef GLvoid (APIENTRY *PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod);
typedef GLvoid (APIENTRY *PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
GLuint arg2Mod);
typedef GLvoid (APIENTRY *PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
GLuint arg3Mod);
typedef GLvoid (APIENTRY *PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod,
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
typedef GLvoid (APIENTRY *PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod,
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
typedef GLvoid (APIENTRY *PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod,
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
typedef GLvoid (APIENTRY *PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);
extern PFNGLGENFRAGMENTSHADERSATIPROC glGenFragmentShadersATI;
extern PFNGLBINDFRAGMENTSHADERATIPROC glBindFragmentShaderATI;
extern PFNGLDELETEFRAGMENTSHADERATIPROC glDeleteFragmentShaderATI;
extern PFNGLBEGINFRAGMENTSHADERATIPROC glBeginFragmentShaderATI;
extern PFNGLENDFRAGMENTSHADERATIPROC glEndFragmentShaderATI;
extern PFNGLPASSTEXCOORDATIPROC glPassTexCoordATI;
extern PFNGLSAMPLEMAPATIPROC glSampleMapATI;
extern PFNGLCOLORFRAGMENTOP1ATIPROC glColorFragmentOp1ATI;
extern PFNGLCOLORFRAGMENTOP2ATIPROC glColorFragmentOp2ATI;
extern PFNGLCOLORFRAGMENTOP3ATIPROC glColorFragmentOp3ATI;
extern PFNGLALPHAFRAGMENTOP1ATIPROC glAlphaFragmentOp1ATI;
extern PFNGLALPHAFRAGMENTOP2ATIPROC glAlphaFragmentOp2ATI;
extern PFNGLALPHAFRAGMENTOP3ATIPROC glAlphaFragmentOp3ATI;
extern PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glSetFragmentShaderConstantATI;
#endif
#endif /* GL_ATI_fragment_shader */
#ifdef __cplusplus
}
#endif
#endif /* __glext_h_ */