1803 lines
95 KiB
C
Executable File
1803 lines
95 KiB
C
Executable File
#ifndef __glext_h_
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#define __glext_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** Copyright 1992-1999 Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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#ifndef APIENTRY
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# ifdef _WIN32
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# define WIN32_LEAN_AND_MEAN 1
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# include <windows.h>
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# else
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# define APIENTRY
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# endif
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#endif
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//#define GL_GLEXT_PROTOTYPES 1
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#define GL_EXT_abgr 1
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#define GL_EXT_bgra 1
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#define GL_EXT_clip_volume_hint 1
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#define GL_EXT_compiled_vertex_array 1
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#define GL_ARB_multisample 1
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#define GL_EXT_packed_pixels 1
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#define GL_EXT_rescale_normal 1
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#define GL_EXT_separate_specular_color 1
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#define GL_EXT_stencil_wrap 1
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#define GL_WIN_swap_hint 1
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#define GL_ARB_texture_cube_map 1
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#define GL_EXT_texture_env_add 1
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#define GL_EXT_texture_env_combine 1
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#define GL_EXT_texture_filter_anisotropic 1
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#define GL_NV_texgen_emboss 1
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#define GL_NV_texgen_reflection 1
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#define GL_NV_texture_env_combine4 1
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#ifndef GL_VERSION_1_2
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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/* EXT_abgr */
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#ifndef GL_ABGR_EXT
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#define GL_ABGR_EXT 0x8000
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#endif
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/* EXT_blend_color */
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#ifndef GL_CONSTANT_COLOR
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_CONSTANT_COLOR_EXT 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_CONSTANT_ALPHA_EXT 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
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#define GL_BLEND_COLOR 0x8005
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#define GL_BLEND_COLOR_EXT 0x8005
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#endif
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/* EXT_blend_minmax */
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#ifndef GL_FUNC_ADD
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#define GL_FUNC_ADD 0x8006
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#define GL_FUNC_ADD_EXT 0x8006
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#define GL_MIN 0x8007
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#define GL_MIN_EXT 0x8007
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#define GL_MAX 0x8008
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#define GL_MAX_EXT 0x8008
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_EXT 0x8009
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#endif
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/* EXT_blend_subtract */
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#ifndef GL_FUNC_SUBTRACT
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_SUBTRACT_EXT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
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#endif
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/* EXT_packed_pixels */
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#ifndef GL_UNSIGNED_BYTE_3_3_2_EXT
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#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
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#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
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#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
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#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
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#endif
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/* GL_EXT_rescale_normal */
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#ifndef GL_RESCALE_NORMAL_EXT
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#define GL_RESCALE_NORMAL_EXT 0x803A
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#endif
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/* GL_EXT_texture3D */
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#ifndef GL_PACK_SKIP_IMAGES
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PACK_SKIP_IMAGES_EXT 0x806B
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
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#define GL_TEXTURE_3D 0x806F
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#define GL_TEXTURE_3D_EXT 0x806F
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_PROXY_TEXTURE_3D_EXT 0x8070
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#define GL_TEXTURE_DEPTH 0x8071
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#define GL_TEXTURE_DEPTH_EXT 0x8071
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_TEXTURE_WRAP_R_EXT 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
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#endif
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/* EXT_vertex_array */
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#ifndef GL_VERTEX_ARRAY_EXT
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#define GL_VERTEX_ARRAY_EXT 0x8074
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#define GL_NORMAL_ARRAY_EXT 0x8075
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#define GL_COLOR_ARRAY_EXT 0x8076
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#define GL_INDEX_ARRAY_EXT 0x8077
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#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
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#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
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#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
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#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
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#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
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#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
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#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
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#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
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#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
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#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
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#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
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#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
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#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
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#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
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#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
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#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
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#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
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#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
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#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
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#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
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#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
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#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
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#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
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#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
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#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
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#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
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#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
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#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
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#endif
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/* GL_ARB_multisample */
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#ifndef GL_ARB_multisample
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#define GL_MULTISAMPLE_ARB 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
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#define GL_SAMPLE_COVERAGE_ARB 0x80A0
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#define GL_SAMPLE_BUFFERS_ARB 0x80A8
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#define GL_SAMPLES_ARB 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
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#define GL_MULTISAMPLE_BIT_ARB 0x20000000
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#endif
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/* EXT_bgra */
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#ifndef GL_BGR_EXT
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#define GL_BGR_EXT 0x80E0
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#define GL_BGRA_EXT 0x80E1
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#endif
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/* EXT_clip_volume_hint */
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#ifndef GL_CLIP_VOLUME_CLIPPING_HINT_EXT
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#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
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#endif
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/* EXT_point_parameters */
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#ifndef GL_POINT_SIZE_MIN_EXT
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#define GL_POINT_SIZE_MIN_EXT 0x8126
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#define GL_POINT_SIZE_MAX_EXT 0x8127
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#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
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#define GL_DISTANCE_ATTENUATION_EXT 0x8129
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#endif
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/* SGIX_shadow - needs SGIX_depth_texture */
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#ifndef GL_SGIX_shadow
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#define GL_SGIX_shadow 1
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#define GL_TEXTURE_COMPARE_SGIX 0x819A
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#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
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#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
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#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
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#endif
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/* SGIX_depth_texture */
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#ifndef GL_SGIX_depth_texture
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#define GL_SGIX_depth_texture 1
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#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
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#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
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#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
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#endif
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#ifndef GL_CLAMP_TO_BORDER_SGIS
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#define GL_CLAMP_TO_BORDER_SGIS 0x812D
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#endif
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/* GL_ARB_texture_border_clamp, replaces SGIS version */
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#ifndef GL_CLAMP_TO_BORDER_ARB
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#define GL_CLAMP_TO_BORDER_ARB 0x812D
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#endif
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/* SGIS_texture_edge_clamp */
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#ifndef GL_SGIS_texture_edge_clamp
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#define GL_SGIS_texture_edge_clamp 1
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#define GL_CLAMP_TO_EDGE_SGIS 0x812F
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#define GL_CLAMP_TO_EDGE_EXT 0x812F
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#endif
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/* EXT_compiled_vertex_array */
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#ifndef GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
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#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
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#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
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#endif
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/* EXT_cull_vertex */
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#ifndef GL_CULL_VERTEX_EXT
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#define GL_CULL_VERTEX_EXT 0x81AA
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#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
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#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
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#endif
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/* GL_EXT_separate_specular_color
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For OGL 1.2, these are no longer extensions
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(no _EXT at the end) but the numbers are the same.
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*/
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#ifndef GL_SEPARATE_SPECULAR_COLOR_EXT
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#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
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#define GL_SINGLE_COLOR_EXT 0x81F9
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#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
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#endif
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#ifndef GL_IBM_TEXTURE_MIRRORED_REPEAT
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#define GL_IBM_TEXTURE_MIRRORED_REPEAT 1
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#define GL_MIRRORED_REPEAT_IBM 0x8370
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#endif
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/* GL_EXT_texture_compression_s3tc */
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#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#endif
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/* GL_EXT_fog_coord */
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#ifndef GL_FOG_COORDINATE_SOURCE_EXT
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#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
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#define GL_FOG_COORDINATE_EXT 0x8451
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#define GL_FRAGMENT_DEPTH_EXT 0x8452
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#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
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#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
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#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
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#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
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#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
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#endif
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/* GL_EXT_secondary_color */
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#ifndef GL_COLOR_SUM_EXT
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#define GL_COLOR_SUM_EXT 0x8458
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#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
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#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
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#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
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#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
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#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
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#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
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#endif
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/* ARB_multitexture */
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#ifndef GL_ARB_multitexture
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#define GL_ACTIVE_TEXTURE_ARB 0x84E0
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#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
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#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
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#define GL_TEXTURE0_ARB 0x84C0
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#define GL_TEXTURE1_ARB 0x84C1
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#define GL_TEXTURE2_ARB 0x84C2
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#define GL_TEXTURE3_ARB 0x84C3
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#define GL_TEXTURE4_ARB 0x84C4
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#define GL_TEXTURE5_ARB 0x84C5
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#define GL_TEXTURE6_ARB 0x84C6
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#define GL_TEXTURE7_ARB 0x84C7
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#define GL_TEXTURE8_ARB 0x84C8
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#define GL_TEXTURE9_ARB 0x84C9
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#define GL_TEXTURE10_ARB 0x84CA
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#define GL_TEXTURE11_ARB 0x84CB
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#define GL_TEXTURE12_ARB 0x84CC
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#define GL_TEXTURE13_ARB 0x84CD
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#define GL_TEXTURE14_ARB 0x84CE
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#define GL_TEXTURE15_ARB 0x84CF
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#define GL_TEXTURE16_ARB 0x84D0
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#define GL_TEXTURE17_ARB 0x84D1
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#define GL_TEXTURE18_ARB 0x84D2
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#define GL_TEXTURE19_ARB 0x84D3
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#define GL_TEXTURE20_ARB 0x84D4
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#define GL_TEXTURE21_ARB 0x84D5
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#define GL_TEXTURE22_ARB 0x84D6
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#define GL_TEXTURE23_ARB 0x84D7
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#define GL_TEXTURE24_ARB 0x84D8
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#define GL_TEXTURE25_ARB 0x84D9
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#define GL_TEXTURE26_ARB 0x84DA
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#define GL_TEXTURE27_ARB 0x84DB
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#define GL_TEXTURE28_ARB 0x84DC
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#define GL_TEXTURE29_ARB 0x84DD
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#define GL_TEXTURE30_ARB 0x84DE
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#define GL_TEXTURE31_ARB 0x84DF
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#endif
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/* GL_ARB_transpose_matrix */
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#ifndef GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
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#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
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#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
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#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
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#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
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#endif
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/* GL_NV_fence */
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#ifndef GL_NV_fence
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#define GL_ALL_COMPLETED_NV 0x84F2
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#define GL_FENCE_STATUS_NV 0x84F3
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#define GL_FENCE_CONDITION_NV 0x84F4
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#endif
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/* GL_EXT_texture_filter_anisotropic */
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#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#endif
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/* GL_EXT_vertex_weighting */
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#ifndef GL_MODELVIEW0_STACK_DEPTH_EXT
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#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
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#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
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#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
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#define GL_MODELVIEW_MATRIX1_EXT 0x8506
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#define GL_VERTEX_WEIGHTING_EXT 0x8509
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#define GL_MODELVIEW0_EXT GL_MODELVIEW
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#define GL_MODELVIEW1_EXT 0x850A
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#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
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#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
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#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
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#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
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#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
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#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
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#endif
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/* GL_ARB_texture_compression */
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#ifndef GL_COMPRESSED_ALPHA_ARB
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
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#define GL_COMPRESSED_RGB_ARB 0x84ED
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
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#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
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#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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#endif
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/* ARB_texture_env_dot3 */
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#ifndef GL_ARB_texture_env_dot3
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#define GL_ARB_texture_env_dot3 1
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#define GL_DOT3_RGB_ARB 0x86AE
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#define GL_DOT3_RGB_EXT 0x86AE
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#define GL_DOT3_RGBA_ARB 0x86AF
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#define GL_DOT3_RGBA_EXT 0x86AF
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#endif
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/* EXT_stencil_wrap */
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#ifndef GL_INCR_WRAP_EXT
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#define GL_INCR_WRAP_EXT 0x8507
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#define GL_DECR_WRAP_EXT 0x8508
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#endif
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/* NV_texgen_reflection, or EXT_texgen_reflection or ARB_texgen_reflection */
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#ifndef GL_NORMAL_MAP_NV
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#define GL_NORMAL_MAP_NV 0x8511
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#define GL_REFLECTION_MAP_NV 0x8512
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#endif
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#ifndef GL_NORMAL_MAP_ARB
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#define GL_NORMAL_MAP_ARB 0x8511 /* NV == ARB */
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#define GL_REFLECTION_MAP_ARB 0x8512 /* NV == ARB */
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#endif
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|
|
/* GL_ARB_texture_cube_map */
|
|
#ifndef GL_TEXTURE_CUBE_MAP_ARB
|
|
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
|
|
#endif
|
|
|
|
/* GL_NV_vertex_array_range */
|
|
#ifndef GL_VERTEX_ARRAY_RANGE_NV
|
|
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
|
|
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
|
|
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
|
|
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
|
|
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
|
|
#endif
|
|
|
|
#ifndef GL_NV_vertex_array_range2
|
|
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
|
|
#endif
|
|
|
|
/* GL_NV_register_combiners */
|
|
#ifndef GL_REGISTER_COMBINERS_NV
|
|
#define GL_REGISTER_COMBINERS_NV 0x8522
|
|
#define GL_VARIABLE_A_NV 0x8523
|
|
#define GL_VARIABLE_B_NV 0x8524
|
|
#define GL_VARIABLE_C_NV 0x8525
|
|
#define GL_VARIABLE_D_NV 0x8526
|
|
#define GL_VARIABLE_E_NV 0x8527
|
|
#define GL_VARIABLE_F_NV 0x8528
|
|
#define GL_VARIABLE_G_NV 0x8529
|
|
#define GL_CONSTANT_COLOR0_NV 0x852A
|
|
#define GL_CONSTANT_COLOR1_NV 0x852B
|
|
#define GL_PRIMARY_COLOR_NV 0x852C
|
|
#define GL_SECONDARY_COLOR_NV 0x852D
|
|
#define GL_SPARE0_NV 0x852E
|
|
#define GL_SPARE1_NV 0x852F
|
|
#define GL_DISCARD_NV 0x8530
|
|
#define GL_E_TIMES_F_NV 0x8531
|
|
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
|
|
#define GL_UNSIGNED_IDENTITY_NV 0x8536
|
|
#define GL_UNSIGNED_INVERT_NV 0x8537
|
|
#define GL_EXPAND_NORMAL_NV 0x8538
|
|
#define GL_EXPAND_NEGATE_NV 0x8539
|
|
#define GL_HALF_BIAS_NORMAL_NV 0x853A
|
|
#define GL_HALF_BIAS_NEGATE_NV 0x853B
|
|
#define GL_SIGNED_IDENTITY_NV 0x853C
|
|
#define GL_SIGNED_NEGATE_NV 0x853D
|
|
#define GL_SCALE_BY_TWO_NV 0x853E
|
|
#define GL_SCALE_BY_FOUR_NV 0x853F
|
|
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
|
|
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
|
|
#define GL_COMBINER_INPUT_NV 0x8542
|
|
#define GL_COMBINER_MAPPING_NV 0x8543
|
|
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
|
|
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
|
|
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
|
|
#define GL_COMBINER_MUX_SUM_NV 0x8547
|
|
#define GL_COMBINER_SCALE_NV 0x8548
|
|
#define GL_COMBINER_BIAS_NV 0x8549
|
|
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
|
|
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
|
|
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
|
|
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
|
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
|
|
#define GL_COLOR_SUM_CLAMP_NV 0x854F
|
|
#define GL_COMBINER0_NV 0x8550
|
|
#define GL_COMBINER1_NV 0x8551
|
|
#define GL_COMBINER2_NV 0x8552
|
|
#define GL_COMBINER3_NV 0x8553
|
|
#define GL_COMBINER4_NV 0x8554
|
|
#define GL_COMBINER5_NV 0x8555
|
|
#define GL_COMBINER6_NV 0x8556
|
|
#define GL_COMBINER7_NV 0x8557
|
|
/* reuse GL_TEXTURE0_ARB */
|
|
/* reuse GL_TEXTURE1_ARB */
|
|
/* reuse GL_ZERO */
|
|
/* reuse GL_NONE */
|
|
/* reuse GL_FOG */
|
|
#endif
|
|
|
|
/* GL_NV_texgen_emboss */
|
|
#ifndef GL_EMBOSS_LIGHT_NV
|
|
#define GL_EMBOSS_LIGHT_NV 0x855D
|
|
#define GL_EMBOSS_CONSTANT_NV 0x855E
|
|
#define GL_EMBOSS_MAP_NV 0x855F
|
|
#endif
|
|
|
|
/* EXT_texture_env_combine */
|
|
#ifndef GL_COMBINE_EXT
|
|
#define GL_COMBINE_EXT 0x8570
|
|
#define GL_COMBINE_RGB_EXT 0x8571
|
|
#define GL_COMBINE_ALPHA_EXT 0x8572
|
|
#define GL_RGB_SCALE_EXT 0x8573
|
|
#define GL_ADD_SIGNED_EXT 0x8574
|
|
#define GL_INTERPOLATE_EXT 0x8575
|
|
#define GL_CONSTANT_EXT 0x8576
|
|
#define GL_PRIMARY_COLOR_EXT 0x8577
|
|
#define GL_PREVIOUS_EXT 0x8578
|
|
#define GL_SOURCE0_RGB_EXT 0x8580
|
|
#define GL_SOURCE1_RGB_EXT 0x8581
|
|
#define GL_SOURCE2_RGB_EXT 0x8582
|
|
#define GL_SOURCE0_ALPHA_EXT 0x8588
|
|
#define GL_SOURCE1_ALPHA_EXT 0x8589
|
|
#define GL_SOURCE2_ALPHA_EXT 0x858A
|
|
#define GL_OPERAND0_RGB_EXT 0x8590
|
|
#define GL_OPERAND1_RGB_EXT 0x8591
|
|
#define GL_OPERAND2_RGB_EXT 0x8592
|
|
#define GL_OPERAND0_ALPHA_EXT 0x8598
|
|
#define GL_OPERAND1_ALPHA_EXT 0x8599
|
|
#define GL_OPERAND2_ALPHA_EXT 0x859A
|
|
#endif
|
|
|
|
/* NV_texture_env_combine4 */
|
|
#ifndef GL_COMBINE4_NV
|
|
#define GL_COMBINE4_NV 0x8503
|
|
#define GL_SOURCE3_RGB_NV 0x8583
|
|
#define GL_SOURCE3_ALPHA_NV 0x858B
|
|
#define GL_OPERAND3_RGB_NV 0x8593
|
|
#define GL_OPERAND3_ALPHA_NV 0x859B
|
|
#endif
|
|
|
|
/* NV_vertex_program */
|
|
#ifndef GL_VERTEX_PROGRAM_NV
|
|
#define GL_VERTEX_PROGRAM_NV 0x8620
|
|
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
|
|
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
|
|
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
|
|
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
|
|
#define GL_CURRENT_ATTRIB_NV 0x8626
|
|
#define GL_PROGRAM_LENGTH_NV 0x8627
|
|
#define GL_PROGRAM_STRING_NV 0x8628
|
|
#define GL_MODELVIEW_PROJECTION_NV 0x8629
|
|
#define GL_IDENTITY_NV 0x862A
|
|
#define GL_INVERSE_NV 0x862B
|
|
#define GL_TRANSPOSE_NV 0x862C
|
|
#define GL_INVERSE_TRANSPOSE_NV 0x862D
|
|
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
|
|
#define GL_MAX_TRACK_MATRICES_NV 0x862F
|
|
#define GL_MATRIX0_NV 0x8630
|
|
#define GL_MATRIX1_NV 0x8631
|
|
#define GL_MATRIX2_NV 0x8632
|
|
#define GL_MATRIX3_NV 0x8633
|
|
#define GL_MATRIX4_NV 0x8634
|
|
#define GL_MATRIX5_NV 0x8635
|
|
#define GL_MATRIX6_NV 0x8636
|
|
#define GL_MATRIX7_NV 0x8637
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
|
|
#define GL_CURRENT_MATRIX_NV 0x8641
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
|
|
#define GL_PROGRAM_PARAMETER_NV 0x8644
|
|
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
|
|
#define GL_PROGRAM_TARGET_NV 0x8646
|
|
#define GL_PROGRAM_RESIDENT_NV 0x8647
|
|
#define GL_TRACK_MATRIX_NV 0x8648
|
|
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
|
|
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
|
|
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
|
|
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
|
|
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
|
|
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
|
|
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
|
|
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
|
|
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
|
|
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
|
|
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
|
|
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
|
|
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
|
|
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
|
|
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
|
|
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
|
|
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
|
|
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
|
|
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
|
|
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
|
|
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
|
|
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
|
|
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
|
|
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
|
|
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
|
|
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
|
|
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
|
|
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
|
|
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
|
|
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
|
|
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
|
|
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
|
|
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
|
|
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
|
|
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
|
|
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
|
|
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
|
|
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
|
|
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
|
|
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
|
|
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
|
|
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
|
|
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
|
|
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
|
|
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
|
|
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
|
|
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
|
|
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
|
|
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
|
|
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
|
|
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
|
|
#endif
|
|
|
|
/* NV_texture_shader */
|
|
#ifndef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
|
|
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
|
|
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
|
|
#define GL_UNSIGNED_INT_S8_S8_8_8_REV_NV 0x86DB
|
|
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
|
|
#define GL_SHADER_CONSISTENT_NV 0x86DD
|
|
#define GL_TEXTURE_SHADER_NV 0x86DE
|
|
#define GL_SHADER_OPERATION_NV 0x86DF
|
|
#define GL_CULL_MODES_NV 0x86E0
|
|
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
|
|
#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
|
|
#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
|
|
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
|
|
#define GL_CONST_EYE_NV 0x86E5
|
|
#define GL_PASS_THROUGH_NV 0x86E6
|
|
#define GL_CULL_FRAGMENT_NV 0x86E7
|
|
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
|
|
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
|
|
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
|
|
#define GL_ISOTROPIC_BRDF_NV 0x86EB
|
|
#define GL_DOT_PRODUCT_NV 0x86EC
|
|
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
|
|
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
|
|
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
|
|
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
|
|
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
|
|
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
|
|
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
|
|
#define GL_HILO_NV 0x86F4
|
|
#define GL_DSDT_NV 0x86F5
|
|
#define GL_DSDT_MAG_NV 0x86F6
|
|
#define GL_DSDT_MAG_VIB_NV 0x86F7
|
|
#define GL_HILO16_NV 0x86F8
|
|
#define GL_SIGNED_HILO_NV 0x86F9
|
|
#define GL_SIGNED_HILO16_NV 0x86FA
|
|
#define GL_SIGNED_RGBA_NV 0x86FB
|
|
#define GL_SIGNED_RGBA8_NV 0x86FC
|
|
#define GL_SIGNED_RGB_NV 0x86FE
|
|
#define GL_SIGNED_RGB8_NV 0x86FF
|
|
#define GL_SIGNED_LUMINANCE_NV 0x8701
|
|
#define GL_SIGNED_LUMINANCE8_NV 0x8702
|
|
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
|
|
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
|
|
#define GL_SIGNED_ALPHA_NV 0x8705
|
|
#define GL_SIGNED_ALPHA8_NV 0x8706
|
|
#define GL_SIGNED_INTENSITY_NV 0x8707
|
|
#define GL_SIGNED_INTENSITY8_NV 0x8708
|
|
#define GL_DSDT8_NV 0x8709
|
|
#define GL_DSDT8_MAG8_NV 0x870A
|
|
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
|
|
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
|
|
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
|
|
#define GL_HI_SCALE_NV 0x870E
|
|
#define GL_LO_SCALE_NV 0x870F
|
|
#define GL_DS_SCALE_NV 0x8710
|
|
#define GL_DT_SCALE_NV 0x8711
|
|
#define GL_MAGNITUDE_SCALE_NV 0x8712
|
|
#define GL_VIBRANCE_SCALE_NV 0x8713
|
|
#define GL_HI_BIAS_NV 0x8714
|
|
#define GL_LO_BIAS_NV 0x8715
|
|
#define GL_DS_BIAS_NV 0x8716
|
|
#define GL_DT_BIAS_NV 0x8717
|
|
#define GL_MAGNITUDE_BIAS_NV 0x8718
|
|
#define GL_VIBRANCE_BIAS_NV 0x8719
|
|
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
|
|
#define GL_TEXTURE_HI_SIZE_NV 0x871B
|
|
#define GL_TEXTURE_LO_SIZE_NV 0x871C
|
|
#define GL_TEXTURE_DS_SIZE_NV 0x871D
|
|
#define GL_TEXTURE_DT_SIZE_NV 0x871E
|
|
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
|
|
#endif
|
|
|
|
#ifndef GL_ATI_texture_mirror_once
|
|
#define GL_ATI_texture_mirror_once 1
|
|
#define GL_MIRROR_CLAMP_ATI 0x8742
|
|
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
|
|
#endif
|
|
|
|
/*************************************************************/
|
|
|
|
/* EXT_vertex_array */
|
|
#ifndef GL_EXT_vertex_array
|
|
#define GL_EXT_vertex_array 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glArrayElementEXT (GLint);
|
|
extern void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
extern void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
|
|
extern void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
|
|
extern void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
|
|
extern void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
extern void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
extern void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
extern void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
#else
|
|
#define MAYA_BIND_VERTEX_ARRAY 1
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
|
|
typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint GLsizei, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
|
|
typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
|
|
typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
|
|
typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
|
|
typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
|
|
typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
|
|
typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint GLsizei, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
|
|
typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint GLsizei, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
|
|
#endif
|
|
|
|
/* ARB_multitexture */
|
|
#ifndef GL_ARB_multitexture
|
|
#define GL_ARB_multitexture 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glActiveTextureARB (GLenum);
|
|
extern void APIENTRY glClientActiveTextureARB (GLenum);
|
|
extern void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
|
|
extern void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
|
|
extern void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
|
|
extern void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
|
|
extern void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
|
|
extern void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
|
|
extern void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
|
|
extern void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
|
|
extern void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
|
|
extern void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
|
|
extern void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
|
|
extern void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
|
|
extern void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
|
|
extern void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
|
|
extern void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
|
|
extern void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
|
|
extern void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
|
|
extern void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
|
|
extern void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
|
|
extern void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
|
|
extern void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
|
|
extern void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
|
|
extern void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
|
|
extern void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
|
|
extern void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
extern void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
|
|
extern void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
|
|
extern void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
|
|
extern void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
|
|
extern void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
|
|
extern void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
|
|
#else
|
|
#define MAYA_BIND_MULTITEXTURE 1
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
|
|
typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target);
|
|
typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target);
|
|
#endif
|
|
|
|
/* EXT_compiled_vertex_array */
|
|
#ifndef GL_EXT_compiled_vertex_array
|
|
#define GL_EXT_compiled_vertex_array 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glLockArraysEXT (GLint, GLsizei);
|
|
extern void APIENTRY glUnlockArraysEXT (void);
|
|
#else
|
|
#define MAYA_BIND_COMPILED_VERTEX_ARRAY 1
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
|
|
typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
|
|
#endif
|
|
|
|
/* EXT_cull_vertex */
|
|
#ifndef GL_EXT_cull_vertex
|
|
#define GL_EXT_cull_vertex 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
|
|
extern void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
|
|
#else
|
|
#define MAYA_BIND_CULL_VERTEX 1
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
|
|
typedef void (APIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
|
|
#endif
|
|
|
|
/* WIN_swap_hint */
|
|
typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
/* EXT_point_parameter */
|
|
#ifndef GL_EXT_point_parameters
|
|
#define GL_EXT_point_parameters 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
|
|
extern void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
|
|
extern void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
|
|
extern void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
|
|
typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
|
|
#endif
|
|
|
|
/* GL_EXT_blend_minmax */
|
|
#ifndef GL_EXT_blend_minmax
|
|
#define GL_EXT_blend_minmax 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glBlendEquationEXT (GLenum);
|
|
#else
|
|
#define MAYA_BIND_BLEND_MINMAX 1
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
|
|
#endif
|
|
|
|
/* GL_ARB_transpose_matrix */
|
|
#ifndef GL_ARB_transpose_matrix
|
|
#define GL_ARB_transpose_matrix 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
|
|
extern void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
|
|
extern void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
|
|
extern void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
|
|
#else
|
|
#define MAYA_BIND_TRANSPOSE_MATRIX 1
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
|
|
typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
|
|
typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
|
|
typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
|
|
#endif
|
|
|
|
/* GL_ARB_texture_compression */
|
|
#ifndef GL_ARB_texture_compression
|
|
#define GL_ARB_texture_compression 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
extern void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
extern void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
extern void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
extern void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
extern void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
extern void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, void *);
|
|
#else
|
|
#define MAYA_BIND_TEXTURE_COMPRESSION 1
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img);
|
|
#endif
|
|
|
|
/* GL_EXT_secondary_color */
|
|
#ifndef GL_EXT_secondary_color
|
|
#define GL_EXT_secondary_color 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
|
|
extern void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
|
|
extern void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
|
|
extern void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
|
|
extern void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
|
|
extern void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
|
|
extern void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
|
|
extern void APIENTRY glSecondaryColor3ivEXT (const GLint *);
|
|
extern void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
|
|
extern void APIENTRY glSecondaryColor3svEXT (const GLshort *);
|
|
extern void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
|
|
extern void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
|
|
extern void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
|
|
extern void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
|
|
extern void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
|
|
extern void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
|
|
extern void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, GLvoid *);
|
|
#else
|
|
#define MAYA_BIND_SECONDARY_COLOR 1
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
|
|
typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint sizei, GLenum type, GLsizei stride, GLvoid *pointer);
|
|
#endif
|
|
|
|
/* GL_EXT_fog_coord */
|
|
#ifndef GL_EXT_fog_coord
|
|
#define GL_EXT_fog_coord 1
|
|
#define GL_EXT_fog_coord_pFunc 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glFogCoordfEXT (GLfloat);
|
|
extern void APIENTRY glFogCoordfvEXT (const GLfloat *);
|
|
extern void APIENTRY glFogCoorddEXT (GLdouble);
|
|
extern void APIENTRY glFogCoorddvEXT (const GLdouble *);
|
|
extern void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
|
|
#else
|
|
#define MAYA_BIND_FOG_COORD 1
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
|
|
typedef void (APIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
|
|
typedef void (APIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
|
|
typedef void (APIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
|
|
typedef void (APIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
#endif
|
|
|
|
/* GL_EXT_vertex_weighting */
|
|
#ifndef GL_EXT_vertex_weighting
|
|
#define GL_EXT_vertex_weighting 1
|
|
#define GL_EXT_vertex_weighting_pFunc 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glVertexWeightfEXT (GLfloat);
|
|
extern void APIENTRY glVertexWeightfvEXT (const GLfloat *);
|
|
extern void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
#else
|
|
#define MAYA_BIND_VERTEX_WEIGHTING 1
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
|
|
typedef void (APIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
|
|
typedef void (APIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei sizei, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
#endif
|
|
|
|
/* GL_NV_vertex_array_range */
|
|
#ifndef GL_NV_vertex_array_range
|
|
#define GL_NV_vertex_array_range 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glFlushVertexArrayRangeNV (void);
|
|
extern void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
|
|
#else
|
|
#define MAYA_BIND_NV_ARRAY_RANGE 1
|
|
#endif
|
|
typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
|
|
typedef void (APIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei GLsizei, const GLvoid *pointer);
|
|
#endif
|
|
|
|
/* GL_EXT_texture3D */
|
|
#ifndef GL_EXT_texture3D
|
|
#define GL_EXT_texture3D 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
extern void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#else
|
|
#define MAYA_BIND_TEXTURE3D 1
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
|
|
#endif
|
|
|
|
/* GL_ARB_multisample */
|
|
#ifndef GL_ARB_multisample
|
|
#define GL_ARB_multisample 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
|
|
extern void APIENTRY glSamplePassARB (GLenum);
|
|
#else
|
|
#define MAYA_BIND_MULTISAMPLE 1
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
|
|
typedef void (APIENTRY * PFNGLSAMPLEPASSARBPROC) (GLenum pass);
|
|
#endif
|
|
|
|
/* NV_vertex_program */
|
|
#ifndef GL_NV_vertex_program
|
|
#define GL_NV_vertex_program 1
|
|
typedef GLboolean (APIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
|
|
typedef void (APIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
|
|
typedef void (APIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
|
|
typedef void (APIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
|
|
typedef void (APIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
|
|
typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
|
|
typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
|
|
typedef void (APIENTRY * PFNGLGETTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
|
|
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
|
|
typedef GLboolean (APIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
|
|
typedef void (APIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
|
|
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
|
|
typedef void (APIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
|
|
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glBindProgramNV(GLenum target,GLuint id);
|
|
extern void APIENTRY glDeleteProgramsNV(GLsizei n, const GLuint *ids);
|
|
extern void APIENTRY glExecuteProgramNV(GLenum target,GLuint id, const GLfloat *params);
|
|
extern void APIENTRY glGenProgramsNV(GLsizei n, GLuint *ids);
|
|
extern GLboolean APIENTRY glAreProgramsResidentNV(GLsizei n, const GLuint *ids, boolean *residences);
|
|
extern void APIENTRY glRequestResidentProgramsNV(GLsizei n, GLuint *ids);
|
|
extern void APIENTRY glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params);
|
|
extern void APIENTRY glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params);
|
|
extern void APIENTRY glGetProgramivNV(GLuint id, GLenum pname, int *params);
|
|
extern void APIENTRY glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program);
|
|
extern void APIENTRY glGetTrackMatrixivNV(GLenum target,GLuint address, GLenum pname, int *params);
|
|
extern void APIENTRY glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params);
|
|
extern void APIENTRY glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params);
|
|
extern void APIENTRY glGetVertexAttribivNV(GLuint index, GLenum pname, int *params);
|
|
extern void APIENTRY glGetVertexAttribPointervNV(GLuint index, GLenum pname, void **pointer); boolean IsProgramNV(GLuint id);
|
|
extern void APIENTRY glLoadProgramNV(GLenum target,GLuint id, GLsizei len, const GLubyte *program);
|
|
extern void APIENTRY glProgramParameter4fNV(GLenum target,GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
extern void APIENTRY glProgramParameter4dNV(GLenum target,GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
extern void APIENTRY glProgramParameter4dvNV(GLenum target,GLuint index, const GLdouble *params);
|
|
extern void APIENTRY glProgramParameter4fvNV(GLenum target,GLuint index, const GLfloat *params);
|
|
extern void APIENTRY glProgramParameters4dvNV(GLenum target,GLuint index,GLuint num, const GLdouble *params);
|
|
extern void APIENTRY glProgramParameters4fvNV(GLenum target,GLuint index,GLuint num, const GLfloat *params);
|
|
extern void APIENTRY glTrackMatrixNV(GLenum target,GLuint address, GLenum matrix, GLenum transform);
|
|
extern void APIENTRY glVertexAttribPointerNV(GLuint index, GLint sizei, GLenum type, GLsizei stride, const void *pointer);
|
|
extern void APIENTRY glVertexAttrib1sNV(GLuint index, GLshort x);
|
|
extern void APIENTRY glVertexAttrib1fNV(GLuint index, GLfloat x);
|
|
extern void APIENTRY glVertexAttrib1dNV(GLuint index, GLdouble x);
|
|
extern void APIENTRY glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
|
|
extern void APIENTRY glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
|
|
extern void APIENTRY glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
|
|
extern void APIENTRY glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
|
|
extern void APIENTRY glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
extern void APIENTRY glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
extern void APIENTRY glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
extern void APIENTRY glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
extern void APIENTRY glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
extern void APIENTRY glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
extern void APIENTRY glVertexAttrib1svNV(GLuint index, const GLshort *v);
|
|
extern void APIENTRY glVertexAttrib1fvNV(GLuint index, const GLfloat *v);
|
|
extern void APIENTRY glVertexAttrib1dvNV(GLuint index, const GLdouble *v);
|
|
extern void APIENTRY glVertexAttrib2svNV(GLuint index, const GLshort *v);
|
|
extern void APIENTRY glVertexAttrib2fvNV(GLuint index, const GLfloat *v);
|
|
extern void APIENTRY glVertexAttrib2dvNV(GLuint index, const GLdouble *v);
|
|
extern void APIENTRY glVertexAttrib3svNV(GLuint index, const GLshort *v);
|
|
extern void APIENTRY glVertexAttrib3fvNV(GLuint index, const GLfloat *v);
|
|
extern void APIENTRY glVertexAttrib3dvNV(GLuint index, const GLdouble *v);
|
|
extern void APIENTRY glVertexAttrib4svNV(GLuint index, const GLshort *v);
|
|
extern void APIENTRY glVertexAttrib4fvNV(GLuint index, const GLfloat *v);
|
|
extern void APIENTRY glVertexAttrib4dvNV(GLuint index, const GLdouble *v);
|
|
extern void APIENTRY glVertexAttrib4ubvNV(GLuint index, const GLubyte *v);
|
|
extern void APIENTRY glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v);
|
|
extern void APIENTRY glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v);
|
|
extern void APIENTRY glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v);
|
|
extern void APIENTRY glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v);
|
|
extern void APIENTRY glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v);
|
|
extern void APIENTRY glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v);
|
|
extern void APIENTRY glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v);
|
|
extern void APIENTRY glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v);
|
|
extern void APIENTRY glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v);
|
|
extern void APIENTRY glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v);
|
|
extern void APIENTRY glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v);
|
|
extern void APIENTRY glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v);
|
|
extern void APIENTRY glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v);
|
|
#else
|
|
#define MAYA_BIND_VERTEXPROGRAM_NV 1
|
|
extern PFNGLAREPROGRAMSRESIDENTNVPROC glAreProgramsResidentNV;
|
|
extern PFNGLBINDPROGRAMNVPROC glBindProgramNV;
|
|
extern PFNGLDELETEPROGRAMSNVPROC glDeleteProgramsNV;
|
|
extern PFNGLEXECUTEPROGRAMNVPROC glExecuteProgramNV;
|
|
extern PFNGLGENPROGRAMSNVPROC glGenProgramsNV;
|
|
extern PFNGLGETPROGRAMPARAMETERDVNVPROC glGetProgramParameterdvNV;
|
|
extern PFNGLGETPROGRAMPARAMETERFVNVPROC glGetProgramParameterfvNV;
|
|
extern PFNGLGETPROGRAMIVNVPROC glGetProgramivNV;
|
|
extern PFNGLGETPROGRAMSTRINGNVPROC glGetProgramStringNV;
|
|
extern PFNGLGETTRACKMATRIXNVPROC glGetTrackMatrixNV;
|
|
extern PFNGLGETVERTEXATTRIBDVNVPROC glGetVertexAttribdvNV;
|
|
extern PFNGLGETVERTEXATTRIBFVNVPROC glGetVertexAttribfvNV;
|
|
extern PFNGLGETVERTEXATTRIBIVNVPROC glGetVertexAttribivNV;
|
|
extern PFNGLGETVERTEXATTRIBPOINTERNVPROC glGetVertexAttribPointerNV;
|
|
extern PFNGLISPROGRAMNVPROC glIsProgramNV;
|
|
extern PFNGLLOADPROGRAMNVPROC glLoadProgramNV;
|
|
extern PFNGLPROGRAMPARAMETER4DNVPROC glProgramParameter4dNV;
|
|
extern PFNGLPROGRAMPARAMETER4DVNVPROC glProgramParameter4dvNV;
|
|
extern PFNGLPROGRAMPARAMETER4FNVPROC glProgramParameter4fNV;
|
|
extern PFNGLPROGRAMPARAMETER4FVNVPROC glProgramParameter4fvNV;
|
|
extern PFNGLPROGRAMPARAMETERS4DVNVPROC glProgramParameters4dvNV;
|
|
extern PFNGLPROGRAMPARAMETERS4FVNVPROC glProgramParameters4fvNV;
|
|
extern PFNGLREQUESTRESIDENTPROGRAMSNVPROC glRequestResidentProgramsNV;
|
|
extern PFNGLTRACKMATRIXNVPROC glTrackMatrixNV;
|
|
extern PFNGLVERTEXATTRIBPOINTERNVPROC glVertexAttribPointerNV;
|
|
extern PFNGLVERTEXATTRIB1DNVPROC glVertexAttrib1dNV;
|
|
extern PFNGLVERTEXATTRIB1DVNVPROC glVertexAttrib1dvNV;
|
|
extern PFNGLVERTEXATTRIB1FNVPROC glVertexAttrib1fNV;
|
|
extern PFNGLVERTEXATTRIB1FVNVPROC glVertexAttrib1fvNV;
|
|
extern PFNGLVERTEXATTRIB1SNVPROC glVertexAttrib1sNV;
|
|
extern PFNGLVERTEXATTRIB1SVNVPROC glVertexAttrib1svNV;
|
|
extern PFNGLVERTEXATTRIB2DNVPROC glVertexAttrib2dNV;
|
|
extern PFNGLVERTEXATTRIB2DVNVPROC glVertexAttrib2dvNV;
|
|
extern PFNGLVERTEXATTRIB2FNVPROC glVertexAttrib2fNV;
|
|
extern PFNGLVERTEXATTRIB2FVNVPROC glVertexAttrib2fvNV;
|
|
extern PFNGLVERTEXATTRIB2SNVPROC glVertexAttrib2sNV;
|
|
extern PFNGLVERTEXATTRIB2SVNVPROC glVertexAttrib2svNV;
|
|
extern PFNGLVERTEXATTRIB3DNVPROC glVertexAttrib3dNV;
|
|
extern PFNGLVERTEXATTRIB3DVNVPROC glVertexAttrib3dvNV;
|
|
extern PFNGLVERTEXATTRIB3FNVPROC glVertexAttrib3fNV;
|
|
extern PFNGLVERTEXATTRIB3FVNVPROC glVertexAttrib3fvNV;
|
|
extern PFNGLVERTEXATTRIB3SNVPROC glVertexAttrib3sNV;
|
|
extern PFNGLVERTEXATTRIB3SVNVPROC glVertexAttrib3svNV;
|
|
extern PFNGLVERTEXATTRIB4DNVPROC glVertexAttrib4dNV;
|
|
extern PFNGLVERTEXATTRIB4DVNVPROC glVertexAttrib4dvNV;
|
|
extern PFNGLVERTEXATTRIB4FNVPROC glVertexAttrib4fNV;
|
|
extern PFNGLVERTEXATTRIB4FVNVPROC glVertexAttrib4fvNV;
|
|
extern PFNGLVERTEXATTRIB4SNVPROC glVertexAttrib4sNV;
|
|
extern PFNGLVERTEXATTRIB4SVNVPROC glVertexAttrib4svNV;
|
|
extern PFNGLVERTEXATTRIB4UBVNVPROC glVertexAttrib4ubvNV;
|
|
extern PFNGLVERTEXATTRIBS1DVNVPROC glVertexAttribs1dvNV;
|
|
extern PFNGLVERTEXATTRIBS1FVNVPROC glVertexAttribs1fvNV;
|
|
extern PFNGLVERTEXATTRIBS1SVNVPROC glVertexAttribs1svNV;
|
|
extern PFNGLVERTEXATTRIBS2DVNVPROC glVertexAttribs2dvNV;
|
|
extern PFNGLVERTEXATTRIBS2FVNVPROC glVertexAttribs2fvNV;
|
|
extern PFNGLVERTEXATTRIBS2SVNVPROC glVertexAttribs2svNV;
|
|
extern PFNGLVERTEXATTRIBS3DVNVPROC glVertexAttribs3dvNV;
|
|
extern PFNGLVERTEXATTRIBS3FVNVPROC glVertexAttribs3fvNV;
|
|
extern PFNGLVERTEXATTRIBS3SVNVPROC glVertexAttribs3svNV;
|
|
extern PFNGLVERTEXATTRIBS4DVNVPROC glVertexAttribs4dvNV;
|
|
extern PFNGLVERTEXATTRIBS4FVNVPROC glVertexAttribs4fvNV;
|
|
extern PFNGLVERTEXATTRIBS4SVNVPROC glVertexAttribs4svNV;
|
|
extern PFNGLVERTEXATTRIBS4UBVNVPROC glVertexAttribs4ubvNV;
|
|
#endif
|
|
#endif
|
|
|
|
// Register combiner API
|
|
/* GL_NV_register_combiners */
|
|
#ifndef GL_NV_register_combiners
|
|
#define GL_NV_register_combiners 1
|
|
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
|
|
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
|
|
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
|
|
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
|
|
typedef void (APIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
|
|
typedef void (APIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
|
|
typedef void (APIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
|
|
typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
|
|
extern void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
|
|
extern void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
|
|
extern void APIENTRY glCombinerParameteriNV (GLenum, GLint);
|
|
extern void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
|
|
extern void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
|
|
extern void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
|
|
extern void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
|
|
extern void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
|
|
extern void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
|
|
extern void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
|
|
extern void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
|
|
extern void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
|
|
#else
|
|
#define MAYA_BIND_REGISTER_COMBINERS_NV 1
|
|
extern PFNGLCOMBINERPARAMETERFVNVPROC glCombinerParameterfvNV;
|
|
extern PFNGLCOMBINERPARAMETERIVNVPROC glCombinerParameterivNV;
|
|
extern PFNGLCOMBINERPARAMETERFNVPROC glCombinerParameterfNV;
|
|
extern PFNGLCOMBINERPARAMETERINVPROC glCombinerParameteriNV;
|
|
extern PFNGLCOMBINERINPUTNVPROC glCombinerInputNV;
|
|
extern PFNGLCOMBINEROUTPUTNVPROC glCombinerOutputNV;
|
|
extern PFNGLFINALCOMBINERINPUTNVPROC glFinalCombinerInputNV;
|
|
extern PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glGetCombinerInputParameterfvNV;
|
|
extern PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glGetCombinerInputParameterivNV;
|
|
extern PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glGetCombinerOutputParameterfvNV;
|
|
extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glGetCombinerOutputParameterivNV;
|
|
extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glGetFinalCombinerInputParameterfvNV;
|
|
extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glGetFinalCombinerInputParameterivNV;
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
#endif
|
|
|
|
/* Nvidia Fence API */
|
|
#ifndef GL_NV_fence
|
|
#define GL_NV_fence 1
|
|
typedef void (APIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
|
|
typedef void (APIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
|
|
typedef void (APIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
|
|
typedef GLboolean (APIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
|
|
typedef void (APIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
|
|
typedef GLboolean (APIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
|
|
typedef void (APIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glGenFencesNV (GLsizei, GLuint *);
|
|
extern void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
|
|
extern void APIENTRY glSetFenceNV (GLuint, GLenum);
|
|
extern GLboolean APIENTRY glTestFenceNV (GLuint);
|
|
extern void APIENTRY glFinishFenceNV (GLuint);
|
|
extern GLboolean APIENTRY glIsFenceNV (GLuint);
|
|
extern void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
|
|
#else
|
|
#define MAYA_BIND_NV_FENCE 1
|
|
#endif
|
|
typedef void (APIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
|
|
typedef void (APIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
|
|
typedef void (APIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
|
|
typedef GLboolean (APIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
|
|
typedef void (APIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
|
|
typedef GLboolean (APIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
|
|
typedef void (APIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
|
|
#endif
|
|
|
|
|
|
#ifndef WGL_NV_allocate_memory
|
|
#define WGL_NV_allocate_memory 1
|
|
#ifdef WGL_WGLEXT_PROTOTYPES
|
|
extern void * wglAllocateMemoryNV(int size, float readfreq, float writefreq, float priority);
|
|
extern void wglFreeMemoryNV(void * pointer);
|
|
#else
|
|
#define MAYA_BIND_NV_ALLOCATE_MEMORY 1
|
|
#endif
|
|
typedef void * (APIENTRY * PFNWGLALLOCATEMEMORYNVPROC) (int size, float readfreq, float writefreq, float priority);
|
|
typedef void (APIENTRY * PFNWGLFREEMEMORYNVPROC) (void *pointer);
|
|
#endif
|
|
|
|
/// ATI Extensions ///
|
|
//
|
|
// ATI PN triangles extension
|
|
//
|
|
#ifndef GL_ATI_pn_triangles
|
|
#define GL_ATI_pn_triangles 1
|
|
|
|
#define GL_PN_TRIANGLES_ATI 0x87F0
|
|
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
|
|
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
|
|
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
|
|
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
|
|
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
|
|
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
|
|
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
|
|
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
|
|
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void glPNTrianglesiATI( GLenum pname, GLint param );
|
|
extern void glPNTrianglesfATI( GLenum pname, GLfloat param );
|
|
#else
|
|
#define MAYA_BIND_PN_TRIANGLES 1
|
|
typedef void (APIENTRY *PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);
|
|
typedef void (APIENTRY *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);
|
|
extern PFNGLPNTRIANGLESIATIPROC glPNTrianglesiATI;
|
|
extern PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI;
|
|
#endif
|
|
|
|
#endif // GL_ATI_pn_triangles
|
|
|
|
//
|
|
// Programmable vertex shading extension
|
|
//
|
|
#ifndef GL_EXT_vertex_shader
|
|
#define GL_EXT_vertex_shader 1
|
|
#define GL_VERTEX_SHADER_EXT 0x8780
|
|
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
|
|
#define GL_OP_INDEX_EXT 0x8782
|
|
#define GL_OP_NEGATE_EXT 0x8783
|
|
#define GL_OP_DOT3_EXT 0x8784
|
|
#define GL_OP_DOT4_EXT 0x8785
|
|
#define GL_OP_MUL_EXT 0x8786
|
|
#define GL_OP_ADD_EXT 0x8787
|
|
#define GL_OP_MADD_EXT 0x8788
|
|
#define GL_OP_FRAC_EXT 0x8789
|
|
#define GL_OP_MAX_EXT 0x878A
|
|
#define GL_OP_MIN_EXT 0x878B
|
|
#define GL_OP_SET_GE_EXT 0x878C
|
|
#define GL_OP_SET_LT_EXT 0x878D
|
|
#define GL_OP_CLAMP_EXT 0x878E
|
|
#define GL_OP_FLOOR_EXT 0x878F
|
|
#define GL_OP_ROUND_EXT 0x8790
|
|
#define GL_OP_EXP_BASE_2_EXT 0x8791
|
|
#define GL_OP_LOG_BASE_2_EXT 0x8792
|
|
#define GL_OP_POWER_EXT 0x8793
|
|
#define GL_OP_RECIP_EXT 0x8794
|
|
#define GL_OP_RECIP_SQRT_EXT 0x8795
|
|
#define GL_OP_SUB_EXT 0x8796
|
|
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
|
|
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
|
|
#define GL_OP_MOV_EXT 0x8799
|
|
#define GL_OUTPUT_VERTEX_EXT 0x879A
|
|
#define GL_OUTPUT_COLOR0_EXT 0x879B
|
|
#define GL_OUTPUT_COLOR1_EXT 0x879C
|
|
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
|
|
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
|
|
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
|
|
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
|
|
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
|
|
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
|
|
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
|
|
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
|
|
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
|
|
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
|
|
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
|
|
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
|
|
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
|
|
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
|
|
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
|
|
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
|
|
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
|
|
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
|
|
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
|
|
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
|
|
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
|
|
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
|
|
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
|
|
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
|
|
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
|
|
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
|
|
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
|
|
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
|
|
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
|
|
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
|
|
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
|
|
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
|
|
#define GL_OUTPUT_FOG_EXT 0x87BD
|
|
#define GL_SCALAR_EXT 0x87BE
|
|
#define GL_VECTOR_EXT 0x87BF
|
|
#define GL_MATRIX_EXT 0x87C0
|
|
#define GL_VARIANT_EXT 0x87C1
|
|
#define GL_INVARIANT_EXT 0x87C2
|
|
#define GL_LOCAL_CONSTANT_EXT 0x87C3
|
|
#define GL_LOCAL_EXT 0x87C4
|
|
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
|
|
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
|
|
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
|
|
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
|
|
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
|
|
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
|
|
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
|
|
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
|
|
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
|
|
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
|
|
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
|
|
#define GL_X_EXT 0x87D5
|
|
#define GL_Y_EXT 0x87D6
|
|
#define GL_Z_EXT 0x87D7
|
|
#define GL_W_EXT 0x87D8
|
|
#define GL_NEGATIVE_X_EXT 0x87D9
|
|
#define GL_NEGATIVE_Y_EXT 0x87DA
|
|
#define GL_NEGATIVE_Z_EXT 0x87DB
|
|
#define GL_NEGATIVE_W_EXT 0x87DC
|
|
#define GL_ZERO_EXT 0x87DD
|
|
#define GL_ONE_EXT 0x87DE
|
|
#define GL_NEGATIVE_ONE_EXT 0x87DF
|
|
#define GL_NORMALIZED_RANGE_EXT 0x87E0
|
|
#define GL_FULL_RANGE_EXT 0x87E1
|
|
#define GL_CURRENT_VERTEX_EXT 0x87E2
|
|
#define GL_MVP_MATRIX_EXT 0x87E3
|
|
#define GL_VARIANT_VALUE_EXT 0x87E4
|
|
#define GL_VARIANT_DATATYPE_EXT 0x87E5
|
|
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
|
|
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
|
|
#define GL_VARIANT_ARRAY_EXT 0x87E8
|
|
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
|
|
#define GL_INVARIANT_VALUE_EXT 0x87EA
|
|
#define GL_INVARIANT_DATATYPE_EXT 0x87EB
|
|
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
|
|
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
|
|
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void glBeginVertexShaderEXT( void );
|
|
extern void glEndVertexShaderEXT( void );
|
|
extern void glBindVertexShaderEXT( GLuint id );
|
|
extern GLuint glGenVertexShadersEXT( GLuint range );
|
|
extern void glDeleteVertexShaderEXT( GLuint id );
|
|
extern void glShaderOp1EXT( GLenum op, GLuint res, GLuint arg1 );
|
|
extern void glShaderOp2EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2 );
|
|
extern void glShaderOp3EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3 );
|
|
extern void glSwizzleEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ,
|
|
GLenum outW );
|
|
extern void glWriteMaskEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ,
|
|
GLenum outW );
|
|
extern void glInsertComponentEXT( GLuint res, GLuint src, GLuint num );
|
|
extern void glExtractComponentEXT( GLuint res, GLuint src, GLuint num );
|
|
extern GLuint glGenSymbolsEXT(GLenum datatype,GLenum storagetype,GLenum range,
|
|
GLuint components );
|
|
extern void glSetInvariantEXT( GLuint id, GLenum type, void *addr );
|
|
extern void glSetLocalConstantEXT( GLuint id, GLenum type, void *addr );
|
|
extern void glVariantbvEXT( GLuint id, GLbyte *addr );
|
|
extern void glVariantsvEXT( GLuint id, GLshort *addr );
|
|
extern void glVariantivEXT( GLuint id, GLint *addr );
|
|
extern void glVariantfvEXT( GLuint id, GLfloat *addr );
|
|
extern void glVariantdvEXT( GLuint id, GLdouble *addr );
|
|
extern void glVariantubvEXT( GLuint id, GLubyte *addr );
|
|
extern void glVariantusvEXT( GLuint id, GLshort *addr );
|
|
extern void glVariantuivEXT( GLuint id, GLuint *addr );
|
|
extern void glVariantPointerEXT( GLuint id, GLenum type, GLuint stride, void *addr );
|
|
extern void glEnableVariantClientStateEXT( GLuint id);
|
|
extern void glDisableVariantClientStateEXT( GLuint id);
|
|
extern GLuint glBindLightParameterEXT( GLenum light, GLenum value);
|
|
extern GLuint glBindMaterialParameterEXT( GLenum face, GLenum value);
|
|
extern GLuint glBindTexGenParameterEXT( GLenum unit, GLenum coord, GLenum value);
|
|
extern GLuint glBindTextureUnitParameterEXT( GLenum unit, GLenum value);
|
|
extern GLuint glBindParameterEXT( GLenum value);
|
|
extern GLboolean glIsVariantEnabledEXT( GLuint id, GLenum cap);
|
|
extern void glGetVariantBooleanvEXT( GLuint id, GLenum value, boolean *data);
|
|
extern void glGetVariantIntegervEXT( GLuint id, GLenum value, GLint *data);
|
|
extern void glGetVariantFloatvEXT( GLuint id, GLenum value, GLfloat *data);
|
|
extern void glGetVariantPointervEXT( GLuint id, GLenum value, void **data);
|
|
extern void glGetInvariantBooleanvEXT( GLuint id, GLenum value, boolean *data);
|
|
extern void glGetInvariantIntegervEXT( GLuint id, GLenum value, GLint *data);
|
|
extern void glGetInvariantFloatvEXT( GLuint id, GLenum value, GLfloat *data);
|
|
extern void glGetLocalConstantBooleanvEXT( GLuint id, GLenum value, boolean *data);
|
|
extern void glGetLocalConstantIntegervEXT( GLuint id, GLenum value, GLint *data);
|
|
extern void glGetLocalConstantFloatvEXT( GLuint id, GLenum value, GLfloat *data);
|
|
#else
|
|
#define MAYA_BIND_EXT_VERTEX_SHADER 1
|
|
typedef GLvoid (APIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
|
|
typedef GLvoid (APIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
|
|
typedef GLvoid (APIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
|
|
typedef GLuint (APIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
|
|
typedef GLvoid (APIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
|
|
typedef GLvoid (APIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
|
|
typedef GLvoid (APIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1,
|
|
GLuint arg2);
|
|
typedef GLvoid (APIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1,
|
|
GLuint arg2, GLuint arg3);
|
|
typedef GLvoid (APIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX,
|
|
GLenum outY, GLenum outZ, GLenum outW);
|
|
typedef GLvoid (APIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX,
|
|
GLenum outY, GLenum outZ, GLenum outW);
|
|
typedef GLvoid (APIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
|
|
typedef GLvoid (APIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
|
|
typedef GLuint (APIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType,
|
|
GLenum range, GLuint components);
|
|
typedef GLvoid (APIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
|
|
typedef GLvoid (APIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
|
|
typedef GLvoid (APIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
|
|
typedef GLvoid (APIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
|
|
typedef GLvoid (APIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
|
|
typedef GLvoid (APIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
|
|
typedef GLvoid (APIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
|
|
typedef GLvoid (APIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
|
|
typedef GLvoid (APIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
|
|
typedef GLvoid (APIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
|
|
typedef GLvoid (APIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type,
|
|
GLuint stride, GLvoid *addr);
|
|
typedef GLvoid (APIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
|
|
typedef GLvoid (APIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
|
|
typedef GLuint (APIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
|
|
typedef GLuint (APIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
|
|
typedef GLuint (APIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord,
|
|
GLenum value);
|
|
typedef GLuint (APIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
|
|
typedef GLuint (APIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
|
|
typedef GLboolean (APIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
|
|
typedef GLvoid (APIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value,
|
|
GLboolean *data);
|
|
typedef GLvoid (APIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value,
|
|
GLint *data);
|
|
typedef GLvoid (APIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value,
|
|
GLfloat *data);
|
|
typedef GLvoid (APIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value,
|
|
GLvoid **data);
|
|
typedef GLvoid (APIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value,
|
|
GLboolean *data);
|
|
typedef GLvoid (APIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value,
|
|
GLint *data);
|
|
typedef GLvoid (APIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value,
|
|
GLfloat *data);
|
|
typedef GLvoid (APIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value,
|
|
GLboolean *data);
|
|
typedef GLvoid (APIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value,
|
|
GLint *data);
|
|
typedef GLvoid (APIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value,
|
|
GLfloat *data);
|
|
extern PFNGLBEGINVERTEXSHADEREXTPROC glBeginVertexShaderEXT;
|
|
extern PFNGLENDVERTEXSHADEREXTPROC glEndVertexShaderEXT;
|
|
extern PFNGLBINDVERTEXSHADEREXTPROC glBindVertexShaderEXT;
|
|
extern PFNGLGENVERTEXSHADERSEXTPROC glGenVertexShadersEXT;
|
|
extern PFNGLDELETEVERTEXSHADEREXTPROC glDeleteVertexShaderEXT;
|
|
extern PFNGLSHADEROP1EXTPROC glShaderOp1EXT;
|
|
extern PFNGLSHADEROP2EXTPROC glShaderOp2EXT;
|
|
extern PFNGLSHADEROP3EXTPROC glShaderOp3EXT;
|
|
extern PFNGLSWIZZLEEXTPROC glSwizzleEXT;
|
|
extern PFNGLWRITEMASKEXTPROC glWriteMaskEXT;
|
|
extern PFNGLINSERTCOMPONENTEXTPROC glInsertComponentEXT;
|
|
extern PFNGLEXTRACTCOMPONENTEXTPROC glExtractComponentEXT;
|
|
extern PFNGLGENSYMBOLSEXTPROC glGenSymbolsEXT;
|
|
extern PFNGLSETINVARIANTEXTPROC glSetInvariantEXT;
|
|
extern PFNGLSETLOCALCONSTANTEXTPROC glSetLocalConstantEXT;
|
|
extern PFNGLVARIANTBVEXTPROC glVariantbvEXT;
|
|
extern PFNGLVARIANTSVEXTPROC glVariantsvEXT;
|
|
extern PFNGLVARIANTIVEXTPROC glVariantivEXT;
|
|
extern PFNGLVARIANTFVEXTPROC glVariantfvEXT;
|
|
extern PFNGLVARIANTDVEXTPROC glVariantdvEXT;
|
|
extern PFNGLVARIANTUBVEXTPROC glVariantubvEXT;
|
|
extern PFNGLVARIANTUSVEXTPROC glVariantusvEXT;
|
|
extern PFNGLVARIANTUIVEXTPROC glVariantuivEXT;
|
|
extern PFNGLVARIANTPOINTEREXTPROC glVariantPointerEXT;
|
|
extern PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glEnableVariantClientStateEXT;
|
|
extern PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glDisableVariantClientStateEXT;
|
|
extern PFNGLBINDLIGHTPARAMETEREXTPROC glBindLightParameterEXT;
|
|
extern PFNGLBINDMATERIALPARAMETEREXTPROC glBindMaterialParameterEXT;
|
|
extern PFNGLBINDTEXGENPARAMETEREXTPROC glBindTexGenParameterEXT;
|
|
extern PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glBindTextureUnitParameterEXT;
|
|
extern PFNGLBINDPARAMETEREXTPROC glBindParameterEXT;
|
|
extern PFNGLISVARIANTENABLEDEXTPROC glIsVariantEnabledEXT;
|
|
extern PFNGLGETVARIANTBOOLEANVEXTPROC glGetVariantBooleanvEXT;
|
|
extern PFNGLGETVARIANTINTEGERVEXTPROC glGetVariantIntegervEXT;
|
|
extern PFNGLGETVARIANTFLOATVEXTPROC glGetVariantFloatvEXT;
|
|
extern PFNGLGETVARIANTPOINTERVEXTPROC glGetVariantPointervEXT;
|
|
extern PFNGLGETINVARIANTBOOLEANVEXTPROC glGetInvariantBooleanvEXT;
|
|
extern PFNGLGETINVARIANTINTEGERVEXTPROC glGetInvariantIntegervEXT;
|
|
extern PFNGLGETINVARIANTFLOATVEXTPROC glGetInvariantFloatvEXT;
|
|
extern PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glGetLocalConstantBooleanvEXT;
|
|
extern PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glGetLocalConstantIntegervEXT;
|
|
extern PFNGLGETLOCALCONSTANTFLOATVEXTPROC glGetLocalConstantFloatvEXT;
|
|
#endif
|
|
#endif /* GL_EXT_vertex_shader */
|
|
|
|
//
|
|
// Fragment / pixel shading extension
|
|
#ifndef GL_ATI_fragment_shader
|
|
#define GL_ATI_fragment_shader 1
|
|
|
|
#define GL_FRAGMENT_SHADER_ATI 0x8920
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#define GL_REG_0_ATI 0x8921
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#define GL_REG_1_ATI 0x8922
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#define GL_REG_2_ATI 0x8923
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#define GL_REG_3_ATI 0x8924
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#define GL_REG_4_ATI 0x8925
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#define GL_REG_5_ATI 0x8926
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#define GL_REG_6_ATI 0x8927
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#define GL_REG_7_ATI 0x8928
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#define GL_REG_8_ATI 0x8929
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#define GL_REG_9_ATI 0x892A
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#define GL_REG_10_ATI 0x892B
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#define GL_REG_11_ATI 0x892C
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#define GL_REG_12_ATI 0x892D
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#define GL_REG_13_ATI 0x892E
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#define GL_REG_14_ATI 0x892F
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#define GL_REG_15_ATI 0x8930
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#define GL_REG_16_ATI 0x8931
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#define GL_REG_17_ATI 0x8932
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#define GL_REG_18_ATI 0x8933
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#define GL_REG_19_ATI 0x8934
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#define GL_REG_20_ATI 0x8935
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#define GL_REG_21_ATI 0x8936
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#define GL_REG_22_ATI 0x8937
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#define GL_REG_23_ATI 0x8938
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#define GL_REG_24_ATI 0x8939
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#define GL_REG_25_ATI 0x893A
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#define GL_REG_26_ATI 0x893B
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#define GL_REG_27_ATI 0x893C
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#define GL_REG_28_ATI 0x893D
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#define GL_REG_29_ATI 0x893E
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#define GL_REG_30_ATI 0x893F
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#define GL_REG_31_ATI 0x8940
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#define GL_CON_0_ATI 0x8941
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#define GL_CON_1_ATI 0x8942
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#define GL_CON_2_ATI 0x8943
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#define GL_CON_3_ATI 0x8944
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#define GL_CON_4_ATI 0x8945
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#define GL_CON_5_ATI 0x8946
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#define GL_CON_6_ATI 0x8947
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#define GL_CON_7_ATI 0x8948
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#define GL_CON_8_ATI 0x8949
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#define GL_CON_9_ATI 0x894A
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#define GL_CON_10_ATI 0x894B
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#define GL_CON_11_ATI 0x894C
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#define GL_CON_12_ATI 0x894D
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#define GL_CON_13_ATI 0x894E
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#define GL_CON_14_ATI 0x894F
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#define GL_CON_15_ATI 0x8950
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#define GL_CON_16_ATI 0x8951
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#define GL_CON_17_ATI 0x8952
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#define GL_CON_18_ATI 0x8953
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#define GL_CON_19_ATI 0x8954
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#define GL_CON_20_ATI 0x8955
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#define GL_CON_21_ATI 0x8956
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#define GL_CON_22_ATI 0x8957
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#define GL_CON_23_ATI 0x8958
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#define GL_CON_24_ATI 0x8959
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#define GL_CON_25_ATI 0x895A
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#define GL_CON_26_ATI 0x895B
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#define GL_CON_27_ATI 0x895C
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#define GL_CON_28_ATI 0x895D
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#define GL_CON_29_ATI 0x895E
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#define GL_CON_30_ATI 0x895F
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#define GL_CON_31_ATI 0x8960
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#define GL_MOV_ATI 0x8961
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#define GL_ADD_ATI 0x8963
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#define GL_MUL_ATI 0x8964
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#define GL_SUB_ATI 0x8965
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#define GL_DOT3_ATI 0x8966
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#define GL_DOT4_ATI 0x8967
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#define GL_MAD_ATI 0x8968
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#define GL_LERP_ATI 0x8969
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#define GL_CND_ATI 0x896A
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#define GL_CND0_ATI 0x896B
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#define GL_DOT2_ADD_ATI 0x896C
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#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
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#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
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#define GL_NUM_PASSES_ATI 0x8970
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#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
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#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
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#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
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#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
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#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
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#define GL_SWIZZLE_STR_ATI 0x8976
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#define GL_SWIZZLE_STQ_ATI 0x8977
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#define GL_SWIZZLE_STR_DR_ATI 0x8978
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#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
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#define GL_SWIZZLE_STRQ_ATI 0x897A
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#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
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#define GL_RED_BIT_ATI 0x00000001
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#define GL_GREEN_BIT_ATI 0x00000002
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#define GL_BLUE_BIT_ATI 0x00000004
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#define GL_2X_BIT_ATI 0x00000001
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#define GL_4X_BIT_ATI 0x00000002
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#define GL_8X_BIT_ATI 0x00000004
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#define GL_HALF_BIT_ATI 0x00000008
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#define GL_QUARTER_BIT_ATI 0x00000010
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#define GL_EIGHTH_BIT_ATI 0x00000020
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#define GL_SATURATE_BIT_ATI 0x00000040
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#define GL_COMP_BIT_ATI 0x00000002
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#define GL_NEGATE_BIT_ATI 0x00000004
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#define GL_BIAS_BIT_ATI 0x00000008
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#ifdef GL_GLEXT_PROTOTYPES
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extern GLuint glGenFragmentShadersATI ( GLuint range );
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extern void glBindFragmentShaderATI ( GLuint id );
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extern void glDeleteFragmentShaderATI ( GLuint id );
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extern void glBeginFragmentShaderATI ( GLvoid );
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extern void glEndFragmentShaderATI ( GLvoid );
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extern void glPassTexCoordATI ( GLuint dst, GLuint coord, GLenum swizzle );
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extern void glSampleMapATI ( GLuint dst, GLuint interp, GLenum swizzle );
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extern void glColorFragmentOp1ATI ( GLenum op, GLuint dst, GLuint dstMask,
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GLuint dstMod, GLuint arg1, GLuint arg1Rep,
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GLuint arg1Mod );
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extern void glColorFragmentOp2ATI ( GLenum op, GLuint dst, GLuint dstMask,
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GLuint dstMod, GLuint arg1, GLuint arg1Rep,
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GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
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GLuint arg2Mod );
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extern void glColorFragmentOp3ATI ( GLenum op, GLuint dst, GLuint dstMask,
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GLuint dstMod, GLuint arg1, GLuint arg1Rep,
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GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
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GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
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GLuint arg3Mod );
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extern void glAlphaFragmentOp1ATI ( GLenum op, GLuint dst, GLuint dstMod,
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GLuint arg1, GLuint arg1Rep, GLuint arg1Mod );
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extern void glAlphaFragmentOp2ATI ( GLenum op, GLuint dst, GLuint dstMod,
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GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
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GLuint arg2, GLuint arg2Rep, GLuint arg2Mod );
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extern void glAlphaFragmentOp3ATI ( GLenum op, GLuint dst, GLuint dstMod,
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GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
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GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
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GLuint arg3, GLuint arg3Rep, GLuint arg3Mod );
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extern void glSetFragmentShaderConstantATI ( GLuint dst, const float *value );
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#else
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#define MAYA_BIND_ATI_FRAGMENT_SHADER 1
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typedef GLuint (APIENTRY *PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);
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typedef GLvoid (APIENTRY *PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);
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typedef GLvoid (APIENTRY *PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);
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typedef GLvoid (APIENTRY *PFNGLBEGINFRAGMENTSHADERATIPROC)(GLvoid);
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typedef GLvoid (APIENTRY *PFNGLENDFRAGMENTSHADERATIPROC)(GLvoid);
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typedef GLvoid (APIENTRY *PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);
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typedef GLvoid (APIENTRY *PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);
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typedef GLvoid (APIENTRY *PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask,
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GLuint dstMod, GLuint arg1, GLuint arg1Rep,
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GLuint arg1Mod);
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typedef GLvoid (APIENTRY *PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask,
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GLuint dstMod, GLuint arg1, GLuint arg1Rep,
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GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
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GLuint arg2Mod);
|
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typedef GLvoid (APIENTRY *PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask,
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GLuint dstMod, GLuint arg1, GLuint arg1Rep,
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GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
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GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
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GLuint arg3Mod);
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typedef GLvoid (APIENTRY *PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod,
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GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
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typedef GLvoid (APIENTRY *PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod,
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GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
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GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
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typedef GLvoid (APIENTRY *PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod,
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GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
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GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
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GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
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typedef GLvoid (APIENTRY *PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);
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|
|
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extern PFNGLGENFRAGMENTSHADERSATIPROC glGenFragmentShadersATI;
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|
extern PFNGLBINDFRAGMENTSHADERATIPROC glBindFragmentShaderATI;
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|
extern PFNGLDELETEFRAGMENTSHADERATIPROC glDeleteFragmentShaderATI;
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extern PFNGLBEGINFRAGMENTSHADERATIPROC glBeginFragmentShaderATI;
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extern PFNGLENDFRAGMENTSHADERATIPROC glEndFragmentShaderATI;
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extern PFNGLPASSTEXCOORDATIPROC glPassTexCoordATI;
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extern PFNGLSAMPLEMAPATIPROC glSampleMapATI;
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extern PFNGLCOLORFRAGMENTOP1ATIPROC glColorFragmentOp1ATI;
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extern PFNGLCOLORFRAGMENTOP2ATIPROC glColorFragmentOp2ATI;
|
|
extern PFNGLCOLORFRAGMENTOP3ATIPROC glColorFragmentOp3ATI;
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|
extern PFNGLALPHAFRAGMENTOP1ATIPROC glAlphaFragmentOp1ATI;
|
|
extern PFNGLALPHAFRAGMENTOP2ATIPROC glAlphaFragmentOp2ATI;
|
|
extern PFNGLALPHAFRAGMENTOP3ATIPROC glAlphaFragmentOp3ATI;
|
|
extern PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glSetFragmentShaderConstantATI;
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#endif
|
|
#endif /* GL_ATI_fragment_shader */
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|
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#ifdef __cplusplus
|
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}
|
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#endif
|
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|
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#endif /* __glext_h_ */
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