tge/lib/mayasdk5/include/maya/MFloatVectorArray.h
2017-04-17 06:17:10 -06:00

134 lines
3.8 KiB
C++
Executable File

#ifndef _MFloatVectorArray
#define _MFloatVectorArray
//
//-
// ==========================================================================
// Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias|Wavefront,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias|Wavefront, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MFloatVectorArray
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFloatVectorArray)
//
// This class implements an array of MFloatVectors. Common convenience
// functions are available, and the implementation is compatible with the
// internal Maya implementation so that it can be passed efficiently between
// plugins and internal maya data structures.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MTypes.h>
#include <maya/MStatus.h>
// *****************************************************************************
// DECLARATIONS
#include <maya/MFloatVector.h>
// *****************************************************************************
// CLASS DECLARATION (MFloatVectorArray)
/// Array of MFloatVectors data type
/**
Implement an array of MFloatVectors data type.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFloatVectorArray
{
public:
///
MFloatVectorArray();
///
MFloatVectorArray( const MFloatVectorArray& other );
///
MFloatVectorArray( const MFloatVector vectors[], unsigned count );
///
MFloatVectorArray( const double vectors[][3], unsigned count );
///
MFloatVectorArray( const float vectors[][3], unsigned count );
///
MFloatVectorArray( unsigned initialSize,
const MFloatVector &initialValue
= MFloatVector::zero );
///
~MFloatVectorArray();
///
const MFloatVector& operator[]( unsigned index ) const;
///
MFloatVector & operator[]( unsigned index );
///
MFloatVectorArray & operator=( const MFloatVectorArray & other );
///
bool set( const MFloatVector& element, unsigned index );
///
bool set( double element[3], unsigned index );
///
bool set( float element[3], unsigned index );
///
MStatus setLength( unsigned length );
///
unsigned length() const;
///
bool remove( unsigned index );
///
bool insert( const MFloatVector & element, unsigned index );
///
bool append( const MFloatVector & element );
///
MStatus copy( const MFloatVectorArray& source );
///
bool clear();
///
bool get( double [][3] ) const;
///
bool get( float [][3] ) const;
///
void setSizeIncrement ( unsigned newIncrement );
///
unsigned sizeIncrement () const;
///
friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os,
const MFloatVectorArray &array);
protected:
// No protected members
private:
MFloatVectorArray( void* );
void * arr;
bool own;
static const char* className();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFloatVectorArray */