tge/lib/mayasdk5/include/maya/MPxGlBuffer.h
2017-04-17 06:17:10 -06:00

129 lines
3.3 KiB
C++
Executable File

#ifndef _MPxGlBuffer
#define _MPxGlBuffer
//
// *****************************************************************************
//
// Copyright (C) 1999-2003 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MPxGlBuffer
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxGlBuffer)
//
// MPxGlBuffer allows the user to create OpenGL buffers that Maya
// can draw into. The base class as is defined will create a hardware
// accellerated off-screen buffer for use on SGI hardware.
//
// To create a custom buffer, derive from this class and override at
// least the open, close, drawable, and context classes. The customized
// buffer may also require a constructor and destructor to initialize and
// free its storage correctly.
//
// *****************************************************************************
#if defined __cplusplus
// ****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MTypes.h>
#if defined(__unix) || defined(LINUX)
#include <GL/glx.h>
#endif
// ****************************************************************************
// DECLARATIONS
class MString;
class M3dView;
// ****************************************************************************
// CLASS DECLARATION (MPxGlBuffer)
/// Base class for user defined GL buffers (OpenMayaUI)
/**
Create user defined (off-screen) GL buffers.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAUI_EXPORT MPxGlBuffer
{
public:
///
MPxGlBuffer();
///
MPxGlBuffer( M3dView &view );
///
virtual ~MPxGlBuffer();
#if defined(__unix) && !defined(LINUX)
///
virtual MStatus open( short width, short height,
GLXContext shareCtx = NULL );
///
virtual GLXDrawable drawable( MStatus * ReturnStatus = NULL );
///
virtual GLXContext context( MStatus * ReturnStatus = NULL );
#endif // __unix
///
virtual MStatus close();
protected:
///
bool hasColorIndex;
///
bool hasAlphaBuffer;
///
bool hasDepthBuffer;
///
bool hasAccumulationBuffer;
private:
void setData( void* );
virtual const char* className() const;
void * data;
#if defined(LINUX)
public:
///
virtual MStatus open( short width, short height,
GLXContext shareCtx = NULL );
///
virtual GLXDrawable drawable( MStatus * ReturnStatus = NULL );
///
virtual GLXContext context( MStatus * ReturnStatus = NULL );
#endif // __linux
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxGlBuffer */