tge/lib/mayasdk6/include/maya/MFnMotionPath.h
2017-04-17 06:17:10 -06:00

178 lines
5.3 KiB
C++
Executable File

#ifndef _MFnMotionPath
#define _MFnMotionPath
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MFnMotionPath
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnMotionPath)
//
// This class is used for constructing and manipulating motion path
// animation.
//
// Motion path animation requires a curve (or surface) and one or more other
// objects. During the animation, the objects will be moved along the curve.
//
// Setting "follow" for the motion path aligns the object(s) local axis to the
// tangent of the motion path. Banking can also be applied to objects.
//
// Motion path markers are points along the path where the orientation and
// position for the object(s) travelling along the path can be specified.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnDependencyNode.h>
class MDagPath;
class MDagPathArray;
class MDGModifier;
class MTime;
// *****************************************************************************
// CLASS DECLARATION (MFnMotionPath)
/// Motion path animation function set (OpenMayaAnim)
/**
Construct and manipulate motion paths
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAANIM_EXPORT MFnMotionPath : public MFnDependencyNode
{
declareMFn(MFnMotionPath, MFnDependencyNode);
public:
///
enum Axis {
///
kXaxis,
///
kYaxis,
///
kZaxis
};
///
MObject create( const MDagPath & pathObject,
const MDagPath & objectToAnimate,
MTime & timeStart, MTime & timeEnd,
MDGModifier * modifier = NULL,
MStatus * ReturnStatus = NULL );
///
MStatus setPathObject( const MDagPath & pathObject,
MDGModifier * modifier = NULL );
///
MDagPath pathObject( MStatus * ReturnStatus = NULL );
///
MStatus addAnimatedObject( const MDagPath & objectToAnimate,
MDGModifier * modifier = NULL );
///
MStatus getAnimatedObjects( MDagPathArray & array );
///
MStatus setFollow( bool on, MDGModifier * modifier = NULL );
///
bool follow( MStatus * ReturnStatus = NULL ) const;
///
MStatus setFollowAxis( Axis axis );
///
Axis followAxis( MStatus * ReturnStatus = NULL );
///
MStatus setUpAxis( Axis axis );
///
Axis upAxis( MStatus * ReturnStatus = NULL );
///
MStatus setBank( bool bank );
///
bool bank( MStatus * ReturnStatus = NULL) const;
///
MStatus setBankScale( double bankScale );
///
double bankScale( MStatus * ReturnStatus = NULL );
///
MStatus setBankThreshold( double bankThreshold );
///
double bankThreshold( MStatus * ReturnStatus = NULL );
///
MStatus setUseNormal( bool use );
///
bool useNormal( MStatus * ReturnStatus = NULL );
///
MStatus setInverseNormal( bool invert );
///
bool inverseNormal( MStatus * ReturnStatus = NULL );
///
MStatus setUStart( double start );
///
MStatus setUEnd( double end );
///
double uStart( MStatus * ReturnStatus = NULL );
///
double uEnd( MStatus * ReturnStatus = NULL );
///
MStatus setUTimeStart( MTime & start );
///
MStatus setUTimeEnd( MTime & end );
///
MTime uTimeStart( MStatus * ReturnStatus = NULL );
///
MTime uTimeEnd( MStatus * ReturnStatus = NULL );
///
unsigned numPositionMarkers( MStatus * ReturnStatus = NULL );
///
MObject getPositionMarker( unsigned, MStatus * ReturnStatus = NULL );
///
unsigned numOrientationMarkers( MStatus * ReturnStatus = NULL );
///
MObject getOrientationMarker( unsigned, MStatus * ReturnStatus = NULL );
protected:
// No protected members
private:
void * getCurve();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnMotionPath */