tge/lib/mayasdk6/include/maya/MPxComponentShape.h
2017-04-17 06:17:10 -06:00

123 lines
3.9 KiB
C++
Executable File

#ifndef _MPxComponentShape
#define _MPxComponentShape
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MPxComponentShape
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxComponentShape)
//
// MPxComponentShape is the parent class of user defined shapes that contain
// an array of points/control vertices/components.
//
// MPxComponentShape provides various basic support routines needed for any
// custom shape that supports components. A copy of the data for those components is
// stored locally to allow fast access, particularly for draw/pick routines.
//
// User defined shapes are dependency nodes (and DAG nodes) which contain
// overridable drawing, and selection methods.
//
// The UI dependent aspects of the shape should be implemented in a class
// derived from MPxSurfaceShapeUI. This includes the drawing and interactive
// selection of the shape and any components that the shape implements.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MPxSurfaceShape.h>
#include <maya/MVectorArray.h>
// *****************************************************************************
// DECLARATIONS
class MSelectionList;
class MPointArray;
class MObjectArray;
class MSelectionMask;
// *****************************************************************************
// CLASS DECLARATION (MPxComponentShape)
/// Component helper class for surface shapes
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MPxComponentShape : public MPxSurfaceShape
{
public:
///
virtual void transformUsing( const MMatrix & matrix, const MObjectArray & componentList );
///
virtual void transformUsing( const MMatrix& mat, const MObjectArray& componentList, MVertexCachingMode cachingMode, MPointArray* pointCache);
///
virtual void componentToPlugs( MObject & component, MSelectionList & list ) const;
///
virtual bool match( const MSelectionMask & mask, const MObjectArray& componentList ) const;
///
virtual MObject createFullVertexGroup() const;
///
virtual MObject localShapeInAttr() const;
///
MVectorArray* getControlPoints();
///
MStatus setControlPoints( MVectorArray* cps );
protected:
MVectorArray myfCps;
private:
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxComponentShape */