tge/lib/mayasdk7/include/maya/MFnRenderLayer.h
2017-04-17 06:17:10 -06:00

106 lines
3.2 KiB
C++
Executable File

#ifndef _MFnRenderLayer
#define _MFnRenderLayer
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MFnRenderLayer
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnRenderLayer)
//
// This class is a function set for render layer objects.
// This provides functionality for getting the objects present in the
// render layer, checking whether the given object is in the current
// layer, etc.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MTypes.h>
#include <maya/MObject.h>
#include <maya/MFnDependencyNode.h>
// *****************************************************************************
// DECLARATIONS
class MDagPath;
class MPlug;
// *****************************************************************************
// CLASS DECLARATION (MFnRenderLayer)
/// Function set for render layer.
/**
Provide functionalities for working with render layers.
*/
class MObjectArray;
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYARENDER_EXPORT MFnRenderLayer : public MFnDependencyNode
{
declareMFn(MFnRenderLayer, MFnDependencyNode);
public:
///
bool inCurrentRenderLayer(const MDagPath& objectPath, MStatus *ReturnStatus = NULL);
///
MStatus listMembers(MObjectArray& objectsInLayer) const;
///
bool isPlugAdjusted(const MPlug& scenePlug, MStatus *ReturnStatus = NULL) const;
protected:
// No protected members
private:
void *renderLayer;
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnRenderLayer */