2017-04-17 06:17:10 -06:00

115 lines
5.0 KiB
C
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#define IDD_DTSEXP_UI 101
#define IDD_SEQUENCE_PARAMS 102
#define IDD_SEQUENCE_PARAMS2 103
#define IDD_SEQUENCE_PARAMS3 105
#define IDD_UTIL_PANEL1 106
#define IDD_UTIL_PANEL2 107
#define IDB_BITMAP1 107
#define IDD_UTIL_PANEL3 108
#define IDD_UTIL_PANEL4 109
#define IDD_UTIL_PANEL5 110
#define IDD_UTIL_PANEL1B 111
#define IDD_RENUMBER 112
#define IDD_SKINHELP_PANEL 113
#define IDC_SEQ_CYCLIC 1001
#define IDC_SEQ_BLEND 1002
#define IDC_SEQ_LAST_FIRST_FRAME_SAME 1003
#define IDC_SEQ_USE_FRAME_RATE 1004
#define IDC_SEQ_FRAME_RATE 1005
#define IDC_SEQ_NUM_FRAMES 1006
#define IDC_SEQ_IGNORE_GROUND_TRANSFORM 1007
#define IDC_SEQ_USE_N_FRAMES 1007
#define IDC_SEQ_USE_GROUND_FRAME_RATE 1008
#define IDC_SEQ_PRIORITY 1008
#define IDC_SEQ_GROUND_FRAME_RATE 1009
#define IDC_SEQ_DURATION_OVERRIDE 1009
#define IDC_SEQ_GROUND_FRAME_RATE_SPINNER 1010
#define IDC_SEQ_DURATION 1010
#define IDC_SEQ_NUM_GROUND_FRAMES 1011
#define IDC_SEQ_NUM_GROUND_FRAMES_SPINNER 1012
#define IDC_SEQ_FRAME_RATE_SPINNER 1013
#define IDC_SEQ_NUM_FRAMES_SPINNER 1014
#define IDC_SEQ_PRIORITY_SPINNER 1015
#define IDC_SEQ_DURATION_SPINNER 1016
#define IDC_SEQ_ENABLE_MORPH_ANIMATION 1017
#define IDC_SEQ_ENABLE_VIS_ANIMATION 1018
#define IDC_SEQ_ENABLE_TRANSFORM_ANIMATION 1019
#define IDC_SEQ_USE_N_GROUND_FRAMES 1020
#define IDC_SEQ_ENABLE_TEXTURE_ANIMATION 1020
#define IDC_SEQ_ENABLE_IFL_ANIMATION 1021
#define IDC_SEQ_ENABLE_DECAL_ANIMATION 1022
#define IDC_SEQ_FORCE_MORPH_ANIMATION 1023
#define IDC_SEQ_FORCE_VIS_ANIMATION 1024
#define IDC_SEQ_FORCE_TRANSFORM_ANIMATION 1025
#define IDC_STATIC_ABOUT 1025
#define IDC_EXPORT_WHOLE 1026
#define IDC_SEQ_FORCE_TEXTURE_ANIMATION 1026
#define IDC_EXPORT_SEQUENCES 1027
#define IDC_CONFIG_SAVE_DEFAULT 1027
#define IDC_SEQ_ENABLE_DECAL_FRAME_ANIMATION 1027
#define IDC_EXPORT_TEXT 1028
#define IDC_ANIMATION_DELTA 1028
#define IDC_CONFIG_LOAD 1028
#define IDC_SEQ_FORCE_DECAL_ANIMATION 1028
#define IDC_ALLOW_EMPTY 1029
#define IDC_CONFIG_SAVE 1029
#define IDC_RENUMBER 1029
#define IDC_BASE_TEXTURE_PATH 1029
#define IDC_SEQ_ENABLE_UNIFORM_SCALE_ANIMATION 1029
#define IDC_ALLOW_CROSSED 1030
#define IDC_COLLAPSE 1030
#define IDC_EMBED 1030
#define IDC_SEQ_ENABLE_ARBITRARY_SCALE_ANIMATION 1030
#define IDC_ALLOW_UNUSED 1031
#define IDC_ENABLE_SEQUENCES 1031
#define IDC_REGISTER_DETAILS 1031
#define IDC_SEQ_FORCE_SCALE_ANIMATION 1031
#define IDC_ALLOW_OLD 1032
#define IDC_REQUIRE_VICON 1033
#define IDC_NODE_STATE_DETAILS 1034
#define IDC_ENABLE_TWO_SIDED 1034
#define IDC_OBJECT_STATE_DETAILS 1035
#define IDC_OBJECT_OFFSETS 1036
#define IDC_SEQUENCE_DETAILS 1037
#define IDC_SHAPE_HIERARCHY 1038
#define IDC_PASS1 1039
#define IDC_PASS2 1040
#define IDC_PASS3 1041
#define IDC_NODE_STATES 1042
#define IDC_OBJECT_STATES 1043
#define IDC_CONFIG_LOAD_DEFAULT 1044
#define IDC_EDIT 1045
#define IDC_SPIN 1496
#define IDS_TH_3SPACE 40216
#define IDS_TH_DTSFILE_LONG 40220
#define IDS_TH_DTSFILE_SHORT 40221
#define IDS_TH_COPYRIGHT_COMPANY 40223
#define IDS_TH_DTSEXP 40229
#define IDS_TH_SHAPEEXPORT 40231
#define IDS_TH_DTSEXPORTDLL 40232
#define IDS_TH_NODATATOEXPORT 40233
#define IDS_TH_CANTCREATE 40234
#define IDS_TH_WRITEERROR 40235
#define IDS_OBJ_TOO_LARGE 40236
#define IDS_EXPORT_ERROR 40237
#define IDS_TH_AUTHOR 40238
#define IDS_DB_SEQUENCE 40239
#define IDS_DB_GENERAL 40240
#define IDS_SKINHELP_PARAMS 40241
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 114
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1046
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif