59 lines
1.2 KiB
C++
Executable File
59 lines
1.2 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifdef _MSC_VER
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#pragma warning(disable : 4786)
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#endif
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#include "maxSceneEnum.h"
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#include "maxAppNode.h"
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#pragma pack(push,8)
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#include <max.h>
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#include <ISTDPLUG.H>
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#pragma pack(pop)
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namespace DTS
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{
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class PrivateMaxEnum : public ITreeEnumProc
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{
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MaxSceneEnum * mMaxSceneEnum;
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public:
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PrivateMaxEnum(MaxSceneEnum * sceneEnum) { mMaxSceneEnum = sceneEnum; }
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S32 callback( INode * node ) { return mMaxSceneEnum->callback(node); }
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void enumScene(IScene * scene ) { scene->EnumTree(this); }
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};
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MaxSceneEnum::MaxSceneEnum(IScene * theScene)
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{
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mTheScene = theScene;
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}
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MaxSceneEnum::~MaxSceneEnum()
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{
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}
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S32 MaxSceneEnum::callback(INode * node)
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{
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MaxAppNode * maxAppNode = new MaxAppNode(node);
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if (!processNode(maxAppNode))
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delete maxAppNode;
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return TREE_CONTINUE;
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}
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void MaxSceneEnum::enumScene()
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{
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PrivateMaxEnum pme(this);
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pme.enumScene(mTheScene);
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}
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}; // namespace DTS
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