tge/engine/collision/planeExtractor.h
2025-02-17 23:17:30 -06:00

63 lines
1.5 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _PLANEEXTRACTOR_H_
#define _PLANEEXTRACTOR_H_
#ifndef _MMATH_H_
#include "math/mMath.h"
#endif
#ifndef _TVECTOR_H_
#include "core/tVector.h"
#endif
#ifndef _ABSTRACTPOLYLIST_H_
#include "collision/abstractPolyList.h"
#endif
//----------------------------------------------------------------------------
/// Fill a Vector<PlaneF> with the planes from the geometry passed through this
/// PolyList.
///
/// @see AbstractPolyList
class PlaneExtractorPolyList: public AbstractPolyList
{
void memcpy(U32* d, U32* s,U32 size);
public:
// Internal data
typedef Vector<Point3F> VertexList;
VertexList mVertexList;
Vector<PlaneF> mPolyPlaneList;
// Set by caller
Vector<PlaneF>* mPlaneList;
//
PlaneExtractorPolyList();
~PlaneExtractorPolyList();
void clear();
void render();
// Virtual methods
bool isEmpty() const;
U32 addPoint(const Point3F& p);
U32 addPlane(const PlaneF& plane);
void begin(U32 material,U32 surfaceKey);
void plane(U32 v1,U32 v2,U32 v3);
void plane(const PlaneF& p);
void plane(const U32 index);
void vertex(U32 vi);
void end();
protected:
const PlaneF& getIndexedPlane(const U32 index);
};
#endif