tge/engine/gui/containers/guiCtrlArrayCtrl.cc
2025-02-17 23:17:30 -06:00

92 lines
2.4 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "gui/containers/guiCtrlArrayCtrl.h"
IMPLEMENT_CONOBJECT(GuiControlArrayControl);
GuiControlArrayControl::GuiControlArrayControl()
{
mCols = 0;
mRowSize = 30;
mRowSpacing = 2;
mColSpacing = 0;
}
void GuiControlArrayControl::initPersistFields()
{
Parent::initPersistFields();
addField("colCount", TypeS32, Offset(mCols, GuiControlArrayControl));
addField("colSizes", TypeS32Vector, Offset(mColumnSizes, GuiControlArrayControl));
addField("rowSize", TypeS32, Offset(mRowSize, GuiControlArrayControl));
addField("rowSpacing", TypeS32, Offset(mRowSpacing, GuiControlArrayControl));
addField("colSpacing", TypeS32, Offset(mColSpacing, GuiControlArrayControl));
}
bool GuiControlArrayControl::onWake()
{
if ( !Parent::onWake() )
return false;
return true;
}
void GuiControlArrayControl::onSleep()
{
Parent::onSleep();
}
void GuiControlArrayControl::inspectPostApply()
{
resize(getPosition(), getExtent());
}
void GuiControlArrayControl::resize(const Point2I &newPosition, const Point2I &newExtent)
{
Parent::resize(newPosition, newExtent);
if(mCols < 1 || size() < 1)
return;
S32 *sizes = new S32[mCols];
S32 *offsets = new S32[mCols];
S32 totalSize = 0;
// Calculate the column sizes
for(S32 i=0; i<mCols; i++)
{
sizes[i] = mColumnSizes[i];
offsets[i] = totalSize;
// If it's an auto-size one, then... auto-size...
if(sizes[i] == -1)
{
sizes[i] = newExtent.x - totalSize;
break;
}
totalSize += sizes[i] + mColSpacing;
}
// Now iterate through the children and resize them to fit the grid...
for(S32 i=0; i<size(); i++)
{
GuiControl *gc = dynamic_cast<GuiControl*>(operator[](i));
// Get the current column and row...
S32 curCol = i % mCols;
S32 curRow = i / mCols;
if(gc)
{
Point2I newPos(offsets[curCol], curRow * (mRowSize + mRowSpacing));
Point2I newExtents(sizes[curCol], mRowSize);
gc->resize(newPos, newExtents);
}
}
}