tge/example/tstpro/exporter/presets.cs
2025-02-17 23:17:30 -06:00

329 lines
9.5 KiB
C#

//--- OBJECT WRITE BEGIN ---
new SimSet(DEPresetSet) {
new DEPreset() {
presetName = "Default";
functionKey = "8";
setDisplayView = "1";
displayView = "7";
setObjDisplayType = "1";
objDisplayType = "1";
setEnableLights = "1";
enableLights = "1";
setAmbientLight = "1";
ambientLight = "2";
ambientLightCustom = "120 120 120 255";
setDirectLight = "1";
directLight = "5";
DirectLightCustom = "120 120 120 255";
setDirectLightAngle = "1";
directLightH = "193";
directLightP = "24";
setUseLightingPack = "1";
useLightingPack = "0";
setBackgroundColor = "1";
backgroundColor = "4";
backgroundColorCustom = "120 120 120 255";
setBackgroundBitmap = "1";
setDrawNodes = "1";
drawNodes = "1";
setDrawConnections = "1";
drawConnections = "1";
setGhostMode = "1";
ghostMode = "0";
setFadeAmount = "1";
fadeAmount = "0.5";
setDrawNodesVertices = "1";
drawNodesVertices = "1";
setDrawCollisionMeshes = "1";
drawCollisionMeshes = "0";
setDrawLOSMeshes = "1";
drawLOSMeshes = "0";
setDrawBoundingBox = "1";
drawBoundingBox = "1";
setDrawSortedMeshOrder = "1";
drawSortedMeshOrder = "0";
setMaterialSkinState = "1";
materialSkinState = "0";
setMaterialSkinName = "1";
materialSkinName = "base";
};
new DEPreset() {
presetName = "Textured No Nodes";
functionKey = "1";
setDisplayView = "0";
displayView = "7";
setObjDisplayType = "1";
objDisplayType = "1";
setEnableLights = "1";
enableLights = "1";
setAmbientLight = "0";
ambientLight = "2";
ambientLightCustom = "120 120 120 255";
setDirectLight = "0";
directLight = "5";
DirectLightCustom = "120 120 120 255";
setDirectLightAngle = "0";
directLightH = "193";
directLightP = "24";
setUseLightingPack = "0";
useLightingPack = "0";
setBackgroundColor = "0";
backgroundColor = "1";
backgroundColorCustom = "120 120 120 255";
setBackgroundBitmap = "0";
setDrawNodes = "1";
drawNodes = "0";
setDrawConnections = "0";
drawConnections = "0";
setGhostMode = "0";
ghostMode = "0";
setFadeAmount = "0";
fadeAmount = "0.5";
setDrawNodesVertices = "1";
drawNodesVertices = "0";
setDrawCollisionMeshes = "1";
drawCollisionMeshes = "0";
setDrawLOSMeshes = "1";
drawLOSMeshes = "0";
setDrawBoundingBox = "1";
drawBoundingBox = "1";
setDrawSortedMeshOrder = "0";
drawSortedMeshOrder = "0";
setMaterialSkinState = "0";
materialSkinState = "0";
setMaterialSkinName = "0";
};
new DEPreset() {
presetName = "Wireframe Nodes No Light";
functionKey = "2";
setDisplayView = "0";
displayView = "7";
setObjDisplayType = "1";
objDisplayType = "6";
setEnableLights = "1";
enableLights = "0";
setAmbientLight = "0";
ambientLight = "2";
ambientLightCustom = "120 120 120 255";
setDirectLight = "0";
directLight = "5";
DirectLightCustom = "120 120 120 255";
setDirectLightAngle = "0";
directLightH = "193";
directLightP = "24";
setUseLightingPack = "0";
useLightingPack = "0";
setBackgroundColor = "0";
backgroundColor = "1";
backgroundColorCustom = "120 120 120 255";
setBackgroundBitmap = "0";
setDrawNodes = "1";
drawNodes = "1";
setDrawConnections = "0";
drawConnections = "0";
setGhostMode = "0";
ghostMode = "0";
setFadeAmount = "0";
fadeAmount = "0.5";
setDrawNodesVertices = "1";
drawNodesVertices = "1";
setDrawCollisionMeshes = "1";
drawCollisionMeshes = "0";
setDrawLOSMeshes = "1";
drawLOSMeshes = "0";
setDrawBoundingBox = "1";
drawBoundingBox = "0";
setDrawSortedMeshOrder = "0";
drawSortedMeshOrder = "0";
setMaterialSkinState = "0";
materialSkinState = "0";
setMaterialSkinName = "0";
};
new DEPreset() {
presetName = "Tristrips No Lights";
functionKey = "3";
setDisplayView = "0";
displayView = "7";
setObjDisplayType = "1";
objDisplayType = "9";
setEnableLights = "1";
enableLights = "0";
setAmbientLight = "0";
ambientLight = "1";
ambientLightCustom = "0 0 0 255";
setDirectLight = "0";
directLight = "5";
DirectLightCustom = "255 255 255 255";
setDirectLightAngle = "0";
directLightH = "0";
directLightP = "0";
setUseLightingPack = "0";
useLightingPack = "0";
setBackgroundColor = "0";
backgroundColor = "1";
backgroundColorCustom = "120 120 120 255";
setBackgroundBitmap = "0";
setDrawNodes = "0";
drawNodes = "0";
setDrawConnections = "0";
drawConnections = "0";
setGhostMode = "0";
ghostMode = "0";
setFadeAmount = "0";
fadeAmount = "0.5";
setDrawNodesVertices = "0";
drawNodesVertices = "0";
setDrawCollisionMeshes = "0";
drawCollisionMeshes = "0";
setDrawLOSMeshes = "0";
drawLOSMeshes = "0";
setDrawBoundingBox = "0";
drawBoundingBox = "0";
setDrawSortedMeshOrder = "0";
drawSortedMeshOrder = "0";
setMaterialSkinState = "0";
materialSkinState = "0";
setMaterialSkinName = "0";
};
new DEPreset() {
presetName = "Ghost and Solid Bones";
functionKey = "5";
setDisplayView = "0";
displayView = "7";
setObjDisplayType = "0";
objDisplayType = "1";
setEnableLights = "0";
enableLights = "0";
setAmbientLight = "0";
ambientLight = "1";
ambientLightCustom = "0 0 0 255";
setDirectLight = "0";
directLight = "5";
DirectLightCustom = "255 255 255 255";
setDirectLightAngle = "0";
directLightH = "0";
directLightP = "0";
setUseLightingPack = "0";
useLightingPack = "0";
setBackgroundColor = "0";
backgroundColor = "1";
backgroundColorCustom = "120 120 120 255";
setBackgroundBitmap = "0";
setDrawNodes = "0";
drawNodes = "0";
setDrawConnections = "1";
drawConnections = "3";
setGhostMode = "1";
ghostMode = "1";
setFadeAmount = "0";
fadeAmount = "0.5";
setDrawNodesVertices = "0";
drawNodesVertices = "0";
setDrawCollisionMeshes = "0";
drawCollisionMeshes = "0";
setDrawLOSMeshes = "0";
drawLOSMeshes = "0";
setDrawBoundingBox = "0";
drawBoundingBox = "0";
setDrawSortedMeshOrder = "0";
drawSortedMeshOrder = "0";
setMaterialSkinState = "0";
materialSkinState = "0";
setMaterialSkinName = "0";
};
new DEPreset() {
presetName = "No Ghost and Line Connections";
functionKey = "6";
setDisplayView = "0";
displayView = "7";
setObjDisplayType = "0";
objDisplayType = "1";
setEnableLights = "0";
enableLights = "0";
setAmbientLight = "0";
ambientLight = "1";
ambientLightCustom = "0 0 0 255";
setDirectLight = "0";
directLight = "5";
DirectLightCustom = "255 255 255 255";
setDirectLightAngle = "0";
directLightH = "0";
directLightP = "0";
setUseLightingPack = "0";
useLightingPack = "0";
setBackgroundColor = "0";
backgroundColor = "1";
backgroundColorCustom = "120 120 120 255";
setBackgroundBitmap = "0";
setDrawNodes = "0";
drawNodes = "0";
setDrawConnections = "1";
drawConnections = "1";
setGhostMode = "1";
ghostMode = "0";
setFadeAmount = "0";
fadeAmount = "0.5";
setDrawNodesVertices = "0";
drawNodesVertices = "0";
setDrawCollisionMeshes = "0";
drawCollisionMeshes = "0";
setDrawLOSMeshes = "0";
drawLOSMeshes = "0";
setDrawBoundingBox = "0";
drawBoundingBox = "0";
setDrawSortedMeshOrder = "0";
drawSortedMeshOrder = "0";
setMaterialSkinState = "0";
materialSkinState = "0";
setMaterialSkinName = "0";
};
new DEPreset() {
presetName = "Texture Wireframe No Light";
functionKey = "0";
setDisplayView = "0";
displayView = "7";
setObjDisplayType = "1";
objDisplayType = "4";
setEnableLights = "1";
enableLights = "0";
setAmbientLight = "0";
ambientLight = "1";
ambientLightCustom = "0 0 0 255";
setDirectLight = "0";
directLight = "5";
DirectLightCustom = "255 255 255 255";
setDirectLightAngle = "0";
directLightH = "0";
directLightP = "0";
setUseLightingPack = "0";
useLightingPack = "0";
setBackgroundColor = "0";
backgroundColor = "1";
backgroundColorCustom = "120 120 120 255";
setBackgroundBitmap = "0";
setDrawNodes = "0";
drawNodes = "0";
setDrawConnections = "0";
drawConnections = "0";
setGhostMode = "0";
ghostMode = "0";
setFadeAmount = "0";
fadeAmount = "0.5";
setDrawNodesVertices = "0";
drawNodesVertices = "0";
setDrawCollisionMeshes = "0";
drawCollisionMeshes = "0";
setDrawLOSMeshes = "0";
drawLOSMeshes = "0";
setDrawBoundingBox = "0";
drawBoundingBox = "0";
setDrawSortedMeshOrder = "0";
drawSortedMeshOrder = "0";
setMaterialSkinState = "0";
materialSkinState = "0";
setMaterialSkinName = "0";
};
};
//--- OBJECT WRITE END ---