tge/lib/mayasdk6/include/maya/MFnDirectionManip.h
2025-02-17 23:17:30 -06:00

97 lines
2.7 KiB
C++
Executable File

#ifndef _MFnDirectionManip
#define _MFnDirectionManip
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MFnDirectionManip
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnDirectionManip)
//
// Function set for a base manipulator - DirectionManip.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnBase.h>
#include <maya/MFnManip3D.h>
#include <maya/MObject.h>
// *****************************************************************************
// DECLARATIONS
class MPoint;
// *****************************************************************************
// CLASS DECLARATION (MFnDirectionManip)
/// DirectionManip function set (OpenMayaUI)
/**
MFnDirectionManip is the function set for direction manipulators.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAUI_EXPORT MFnDirectionManip : public MFnManip3D
{
declareDagMFn(MFnDirectionManip, MFnManip3D);
public:
///
MObject create(MStatus *ReturnStatus = NULL);
///
MObject create(const MString &manipName,
const MString &directionName,
MStatus *ReturnStatus = NULL);
///
MStatus connectToDirectionPlug(MPlug &directionPlug);
///
MStatus setNormalizeDirection(bool state);
///
MStatus setDrawStart(bool state);
///
MStatus setStartPoint(MPoint &startPoint);
///
MStatus setDirection(MVector &direction);
///
unsigned startPointIndex(MStatus *ReturnStatus = NULL) const;
///
unsigned endPointIndex(MStatus *ReturnStatus = NULL) const;
///
unsigned directionIndex(MStatus *ReturnStatus = NULL) const;
protected:
private:
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnDirectionManip */