tge/lib/mayasdk6/include/maya/MFnManip3D.h
2025-02-17 23:17:30 -06:00

97 lines
2.6 KiB
C++
Executable File

#ifndef _MFnManip3D
#define _MFnManip3D
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MFnManip3D
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnManip3D)
//
// Function set for 3D manipulators.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnTransform.h>
#include <maya/MObject.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MFnManip3D)
/// 3D manipulator function set (OpenMayaUI)
/**
MFnManip3D is the function set for 3D manipulators.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAUI_EXPORT MFnManip3D : public MFnTransform
{
declareDagMFn(MFnManip3D, MFnTransform);
public:
///
bool isVisible(MStatus *ReturnStatus) const;
///
MStatus setVisible(bool isVisible);
///
float manipScale(MStatus *ReturnStatus) const;
///
MStatus setManipScale(float size);
///
bool isOptimizePlaybackOn(MStatus *ReturnStatus) const;
///
MStatus setOptimizePlayback(bool optimizePlayback);
///
static float globalSize();
///
static void setGlobalSize(float size);
///
static float handleSize();
///
static void setHandleSize(float size);
///
static float lineSize();
///
static void setLineSize(float size);
///
static MStatus deleteManipulator(MObject& manip);
protected:
private:
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnManip3D */