tge/engine/core/fileObject.h
2017-04-17 06:17:10 -06:00

43 lines
1.0 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _FILEOBJECT_H_
#define _FILEOBJECT_H_
#ifndef _SIMBASE_H_
#include "console/simBase.h"
#endif
#ifndef _RESMANAGER_H_
#include "core/resManager.h"
#endif
#ifndef _FILESTREAM_H_
#include "core/fileStream.h"
#endif
class FileObject : public SimObject
{
typedef SimObject Parent;
U8 *mFileBuffer;
U32 mBufferSize;
U32 mCurPos;
FileStream stream;
public:
FileObject();
~FileObject();
bool openForWrite(const char *fileName, const bool append = false);
bool openForRead(const char *fileName);
bool readMemory(const char *fileName);
const U8 *readLine();
bool isEOF();
void writeLine(const U8 *line);
void close();
void writeObject( SimObject* object, const U8* objectPrepend = NULL );
DECLARE_CONOBJECT(FileObject);
};
#endif