tge/engine/dgl/gFont.h
2017-04-17 06:17:10 -06:00

197 lines
5.7 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _GFONT_H_
#define _GFONT_H_
//Includes
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _PLATFORMFONT_H_
#include "platform/platformFont.h"
#endif
#ifndef _GBITMAP_H_
#include "dgl/gBitmap.h"
#endif
#ifndef _TVECTOR_H_
#include "core/tVector.h"
#endif
#ifndef _MRECT_H_
#include "math/mRect.h"
#endif
#ifndef _RESMANAGER_H_
#include "core/resManager.h"
#endif
#include "dgl/gTexManager.h"
extern ResourceInstance* constructFont(Stream& stream);
class TextureHandle;
class GFont : public ResourceInstance
{
friend ResourceInstance* constructFont(Stream& stream);
static const U32 csm_fileVersion;
static S32 smSheetIdCount;
// Enumerations and structs available to everyone...
public:
enum Constants
{
TabWidthInSpaces = 3,
TextureSheetSize = 256,
};
// Enumerations and structures available to derived classes
private:
PlatformFont *mPlatformFont;
Vector<TextureHandle>mTextureSheets;
S32 mCurX;
S32 mCurY;
S32 mCurSheet;
bool mNeedSave;
StringTableEntry mGFTFile;
StringTableEntry mFaceName;
U32 mSize;
U32 mCharSet;
U32 mHeight;
U32 mBaseline;
U32 mAscent;
U32 mDescent;
Vector<PlatformFont::CharInfo> mCharInfoList; // - List of character info structures, must
// be accessed through the getCharInfo(U32)
// function to account for remapping...
S32 mRemapTable[65536]; // - Index remapping
public:
GFont();
virtual ~GFont();
protected:
bool loadCharInfo(const UTF16 ch);
void addBitmap(PlatformFont::CharInfo &charInfo);
void addSheet(void);
void assignSheet(S32 sheetNum, GBitmap *bmp);
void *mMutex;
public:
static Resource<GFont> create(const char *faceName, U32 size, const char *cacheDirectory, U32 charset = TGE_ANSI_CHARSET);
TextureHandle getTextureHandle(S32 index) const
{
return mTextureSheets[index];
}
/// While this is const to the outside world, it calls loadCharInfo() to load char info as it is used
const PlatformFont::CharInfo& getCharInfo(const UTF16 in_charIndex) const;
static const PlatformFont::CharInfo& getDefaultCharInfo();
U32 getCharHeight(const UTF16 in_charIndex) const;
U32 getCharWidth(const UTF16 in_charIndex) const;
U32 getCharXIncrement(const UTF16 in_charIndex) const;
bool isValidChar(const UTF16 in_charIndex) const;
const U32 getHeight() const { return mHeight; }
const U32 getBaseline() const { return mBaseline; }
const U32 getAscent() const { return mAscent; }
const U32 getDescent() const { return mDescent; }
U32 getBreakPos(const UTF16 *str16, U32 slen, U32 width, bool breakOnWhitespace) const;
/// These are the preferred width functions.
U32 getStrNWidth(const UTF16*, U32 n) const;
U32 getStrNWidthPrecise(const UTF16*, U32 n) const;
/// These UTF8 versions of the width functions will be deprecated, please avoid them.
U32 getStrWidth(const UTF8*) const; // Note: ignores c/r
U32 getStrNWidth(const UTF8*, U32 n) const;
U32 getStrWidthPrecise(const UTF8*) const; // Note: ignores c/r
U32 getStrNWidthPrecise(const UTF8*, U32 n) const;
void wrapString(const UTF8 *string, U32 width, Vector<U32> &startLineOffset, Vector<U32> &lineLen);
/// Dump information about this font to the console.
void dumpInfo();
/// Export to an image strip for image processing.
void exportStrip(const char *fileName, U32 padding, U32 kerning);
/// Import an image strip generated with exportStrip, make sure parameters match!
void importStrip(const char *fileName, U32 padding, U32 kerning);
/// Query as to presence of platform font. If absent, we cannot generate more
/// chars!
const bool hasPlatformFont() const
{
return mPlatformFont;
}
/// Query to determine if we should use add or modulate (as A8 textures
/// are treated as having 0 for RGB).
bool isAlphaOnly() const
{
return mTextureSheets[0].getBitmap()->getFormat() == GBitmap::Alpha;
}
/// Get the filename for a cached font.
static void getFontCacheFilename(const char *faceName, U32 faceSize, U32 buffLen, char *outBuff);
bool read(Stream& io_rStream);
bool write(Stream& io_rStream);
/// Override existing platform font if any with a new one from an external
/// source. This is primarily used in font processing tools to enable
/// trickery (ie, putting characters from multiple fonts in a single
/// GFT) and should be used with caution!
void forcePlatformFont(PlatformFont *pf)
{
mPlatformFont = pf;
}
};
inline U32 GFont::getCharXIncrement(const UTF16 in_charIndex) const
{
const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
return rChar.xIncrement;
}
inline U32 GFont::getCharWidth(const UTF16 in_charIndex) const
{
const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
return rChar.width;
}
inline U32 GFont::getCharHeight(const UTF16 in_charIndex) const
{
const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
return rChar.height;
}
inline bool GFont::isValidChar(const UTF16 in_charIndex) const
{
if(mRemapTable[in_charIndex] != -1)
return true;
if(mPlatformFont)
return mPlatformFont->isValidChar(in_charIndex);
return false;
}
#endif //_GFONT_H_