103 lines
3.2 KiB
C++
Executable File
103 lines
3.2 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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// GL stubs
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#ifndef NULL
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#define NULL 0
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#endif
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#include "platformX86UNIX/platformGL.h"
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#include "platform/platformAL.h"
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#include "platform/platformInput.h"
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#include "platformX86UNIX/x86UNIXFont.h"
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// declare stub functions
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#define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_return stub_##fn_name fn_args{ fn_value }
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#include "platform/GLCoreFunc.h"
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#include "platform/GLExtFunc.h"
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#include "platform/GLUFunc.h"
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#undef GL_FUNCTION
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// point gl function pointers at stub functions
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#define GL_FUNCTION(fn_return,fn_name,fn_args, fn_value) fn_return (*fn_name)fn_args = stub_##fn_name;
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#include "platform/GLCoreFunc.h"
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#include "platform/GLExtFunc.h"
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#include "platform/GLUFunc.h"
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#undef GL_FUNCTION
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GLState gGLState;
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bool gOpenGLDisablePT = false;
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bool gOpenGLDisableCVA = false;
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bool gOpenGLDisableTEC = false;
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bool gOpenGLDisableARBMT = false;
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bool gOpenGLDisableFC = false;
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bool gOpenGLDisableTCompress = false;
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bool gOpenGLNoEnvColor = false;
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float gOpenGLGammaCorrection = 0.5;
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bool gOpenGLNoDrawArraysAlpha = false;
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// AL stubs
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//#include <al/altypes.h>
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//#include <al/alctypes.h>
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//#define INITGUID
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//#include <al/eaxtypes.h>
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// Define the OpenAL and Extension Stub functions
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#define AL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_return stub_##fn_name fn_args{ fn_value }
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#include <al/al_func.h>
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#include <al/alc_func.h>
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#include <al/eax_func.h>
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#undef AL_FUNCTION
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#include "platform/platformInput.h"
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// Declare the OpenAL and Extension Function pointers
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// And initialize them to the stub functions
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#define AL_FUNCTION(fn_return,fn_name,fn_args, fn_value) fn_return (*fn_name)fn_args = stub_##fn_name;
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#include <al/al_func.h>
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#include <al/alc_func.h>
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#include <al/eax_func.h>
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#undef AL_FUNCTION
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namespace Audio
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{
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bool OpenALDLLInit() { return false; }
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void OpenALDLLShutdown() {}
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}
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// Platform Stubs
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const char* Platform::getClipboard() { return ""; }
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bool Platform::setClipboard(const char *text) { return false; }
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GOldFont *createFont(const char *name, dsize_t size, U32 charset) { return NULL; }
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void PlatformBlitInit( void ) {}
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PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset) { return NULL; }
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bool x86UNIXFont::create(const char *name, U32 size, U32 charset) { return false; }
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// #include <X11/Xlib.h>
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// void NotifySelectionEvent(XEvent& event)
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// {
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// }
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// Input stubs
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void Input::init() {}
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void Input::destroy() {}
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bool Input::enable() { return false; }
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void Input::disable() {}
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void Input::activate() {}
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void Input::deactivate() {}
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void Input::reactivate() {}
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U16 Input::getAscii( U16 keyCode, KEY_STATE keyState ) { return 0; }
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U16 Input::getKeyCode( U16 asciiCode ) { return 0; }
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bool Input::isEnabled() { return false; }
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bool Input::isActive() { return false; }
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void Input::process() {}
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InputManager* Input::getManager() { return NULL; }
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void GLLoader::OpenGLShutdown() {}
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void InstallRedBookDevices() {}
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bool OpenGLInit() { return false; }
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void Input::setCursorPos(S32 x, S32 y) {}
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