tge/lib/maxsdk31/mtl.h
2017-04-17 06:17:10 -06:00

52 lines
1.2 KiB
C++
Executable File

/**********************************************************************
*<
FILE: mtl.h
DESCRIPTION: Material and texture class definitions
CREATED BY: Don Brittain
HISTORY:
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#if !defined(_MTL_H_)
#define UVSOURCE_MESH 0 // use UVW coords from a standard map channel
#define UVSOURCE_XYZ 1 // compute UVW from object XYZ
#define UVSOURCE_MESH2 2 // use UVW2 (vertexCol) coords
#define UVSOURCE_WORLDXYZ 3 // use world XYZ as UVW
#ifdef DESIGN_VER
#define UVSOURCE_GEOXYZ 4
#endif
#define _MTL_H_
// main material class definition
class Material {
public:
DllExport Material();
DllExport ~Material();
Point3 Ka;
Point3 Kd;
Point3 Ks;
float shininess;
float shinStrength;
float opacity;
float selfIllum;
int dblSided;
int shadeLimit;
int useTex;
int faceMap;
DWORD textHandle; // texture handle
int uvwSource;
int mapChannel;
Matrix3 textTM; // texture transform
UBYTE tiling[3]; // u,v,w tiling: GW_TEX_REPEAT, GW_TEX_MIRROR, or GW_TEX_NO_TILING
};
#endif // _MTL_H_