150 lines
4.5 KiB
C++
Executable File
150 lines
4.5 KiB
C++
Executable File
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#ifndef _MPxFluidEmitterNode
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#define _MPxFluidEmitterNode
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems Corp., and/or its licensors ("Alias").
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// All rights reserved. These coded instructions, statements, computer
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// programs, and/or related material (collectively, the "Material")
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// contain unpublished information proprietary to Alias, which is
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// protected by Canadian and US federal copyright law and by international
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// treaties. This Material may not be disclosed to third parties, or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias. ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING TO THE MATERIAL,
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// INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED WARRANTIES OF
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// NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
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// IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES WHATSOEVER, WHETHER DIRECT,
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// INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
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// OR OTHER TORTIOUS ACTION, OR IN EQUITY, ARISING OUT OF OR RELATED TO THE
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// ACCESS TO, USE OF, OR RELIANCE UPON THE MATERIAL.
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// ==========================================================================
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//+
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//
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// CLASS: MPxFluidEmitterNode
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MPxFluidEmitterNode)
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//
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// MPxFluidEmitterNode allows the creation and manipulation of dependency graph
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// nodes representing emitters. This is the top level of a hierarchy of
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// emitter node function sets. It permits manipulation of the attributes
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// common to all types of emitters.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MObject.h>
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#include <maya/MPxNode.h>
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#include <maya/MPxEmitterNode.h>
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#include <maya/MPointArray.h>
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#include <maya/MVectorArray.h>
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#include <maya/MDoubleArray.h>
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#include <maya/MFnFluid.h>
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#include <maya/MColor.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MPxFluidEmitterNode)
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/// Base class for user defined particle emitters (OpenMayaFX)
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAFX_EXPORT MPxFluidEmitterNode : public MPxEmitterNode
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{
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public:
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///
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MPxFluidEmitterNode();
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///
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virtual ~MPxFluidEmitterNode();
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///
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virtual MPxNode::Type type() const;
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///
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virtual MStatus compute(const MPlug& plug, MDataBlock& dataBlock);
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///
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virtual MStatus fluidEmitter( MFnFluid& fluid, const MMatrix& worldMatrix, int plugIndex );
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/// density emission rate attribute
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static MObject mFluidDensityEmission;
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/// heat emission rate attribute
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static MObject mFluidHeatEmission;
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/// fuel emission rate attribute
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static MObject mFluidFuelEmission;
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/// color emission toggle attribute
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static MObject mEmitFluidColor;
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/// emission color attribute
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static MObject mFluidColor;
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/// emission red color channel attribute
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static MObject mFluidColorR;
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/// emission green color channel attribute
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static MObject mFluidColorG;
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/// emission blue color channel attribute
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static MObject mFluidColorB;
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/// emission dropoff attribute
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static MObject mFluidDropoff;
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/// emission turbulence attribute
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static MObject mTurbulence;
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/// emission jitter attribute
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static MObject mFluidJitter;
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/// emission function attribute
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static MObject mEmissionFunction;
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///
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double fluidDensityEmission( MDataBlock& block );
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///
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double fluidHeatEmission( MDataBlock& block );
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///
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double fluidFuelEmission( MDataBlock& block );
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///
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bool fluidEmitColor( MDataBlock& block );
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///
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MColor fluidColor( MDataBlock& block );
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///
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double fluidDropoff( MDataBlock& block );
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///
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double turbulence( MDataBlock& block );
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///
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bool fluidJitter( MDataBlock& block );
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protected:
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// No protected members
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private:
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// No private members
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static void initialSetup();
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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//****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MPxFluidEmitterNode */
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