tge/lib/mayasdk7/include/maya/MPxFluidEmitterNode.h
2017-04-17 06:17:10 -06:00

150 lines
4.5 KiB
C++
Executable File

#ifndef _MPxFluidEmitterNode
#define _MPxFluidEmitterNode
//
//-
// ==========================================================================
// Copyright (C) Alias Systems Corp., and/or its licensors ("Alias").
// All rights reserved. These coded instructions, statements, computer
// programs, and/or related material (collectively, the "Material")
// contain unpublished information proprietary to Alias, which is
// protected by Canadian and US federal copyright law and by international
// treaties. This Material may not be disclosed to third parties, or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias. ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING TO THE MATERIAL,
// INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED WARRANTIES OF
// NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
// IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES WHATSOEVER, WHETHER DIRECT,
// INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
// OR OTHER TORTIOUS ACTION, OR IN EQUITY, ARISING OUT OF OR RELATED TO THE
// ACCESS TO, USE OF, OR RELIANCE UPON THE MATERIAL.
// ==========================================================================
//+
//
// CLASS: MPxFluidEmitterNode
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxFluidEmitterNode)
//
// MPxFluidEmitterNode allows the creation and manipulation of dependency graph
// nodes representing emitters. This is the top level of a hierarchy of
// emitter node function sets. It permits manipulation of the attributes
// common to all types of emitters.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MObject.h>
#include <maya/MPxNode.h>
#include <maya/MPxEmitterNode.h>
#include <maya/MPointArray.h>
#include <maya/MVectorArray.h>
#include <maya/MDoubleArray.h>
#include <maya/MFnFluid.h>
#include <maya/MColor.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MPxFluidEmitterNode)
/// Base class for user defined particle emitters (OpenMayaFX)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAFX_EXPORT MPxFluidEmitterNode : public MPxEmitterNode
{
public:
///
MPxFluidEmitterNode();
///
virtual ~MPxFluidEmitterNode();
///
virtual MPxNode::Type type() const;
///
virtual MStatus compute(const MPlug& plug, MDataBlock& dataBlock);
///
virtual MStatus fluidEmitter( MFnFluid& fluid, const MMatrix& worldMatrix, int plugIndex );
/// density emission rate attribute
static MObject mFluidDensityEmission;
/// heat emission rate attribute
static MObject mFluidHeatEmission;
/// fuel emission rate attribute
static MObject mFluidFuelEmission;
/// color emission toggle attribute
static MObject mEmitFluidColor;
/// emission color attribute
static MObject mFluidColor;
/// emission red color channel attribute
static MObject mFluidColorR;
/// emission green color channel attribute
static MObject mFluidColorG;
/// emission blue color channel attribute
static MObject mFluidColorB;
/// emission dropoff attribute
static MObject mFluidDropoff;
/// emission turbulence attribute
static MObject mTurbulence;
/// emission jitter attribute
static MObject mFluidJitter;
/// emission function attribute
static MObject mEmissionFunction;
///
double fluidDensityEmission( MDataBlock& block );
///
double fluidHeatEmission( MDataBlock& block );
///
double fluidFuelEmission( MDataBlock& block );
///
bool fluidEmitColor( MDataBlock& block );
///
MColor fluidColor( MDataBlock& block );
///
double fluidDropoff( MDataBlock& block );
///
double turbulence( MDataBlock& block );
///
bool fluidJitter( MDataBlock& block );
protected:
// No protected members
private:
// No private members
static void initialSetup();
static const char* className();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
//****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxFluidEmitterNode */