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18 changed files with 1180 additions and 1223 deletions

9
.editorconfig Normal file
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@@ -0,0 +1,9 @@
root = true
[*]
indent_style = space
indent_size = 2
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true

3
.gitignore vendored
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@@ -1,2 +1 @@
.*
!.gitignore
build/

12
.vscode/settings.json vendored Normal file
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@@ -0,0 +1,12 @@
{
"Lua.diagnostics.globals": [
"_bllua_ts",
"_bllua_requiresecure",
"_bllua_on_unload"
],
"Lua.runtime.version": "Lua 5.1",
"Lua.diagnostics.disable": [
"lowercase-global",
"undefined-global"
]
}

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compile.bat Normal file
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@@ -0,0 +1,13 @@
@echo off
cd /d %~dp0
set "PATH=C:\msys64\mingw32\bin;%PATH%"
if not exist build mkdir build
set buildargs=-Wall -Werror -m32 -shared -Isrc -Iinc/tsfuncs -Iinc/lua -lpsapi -L. -llua5.1 -static-libgcc -static-libstdc++
echo on
g++ src/bllua4.cpp %buildargs% -o build\BlockLua.dll
g++ -DBLLUA_UNSAFE src/bllua4.cpp %buildargs% -o build\BlockLua-Unsafe.dll
@echo off

52
compiling.md Normal file
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@@ -0,0 +1,52 @@
## Compiling on Windows with MSYS2 (32-bit)
Follow these steps to build `BlockLua.dll` for 32-bit Windows using MSYS2's MinGW-w64 i686 toolchain.
### 1) Install MSYS2
- Download and install MSYS2 from `https://www.msys2.org/`.
- After installing, open the "MSYS2 MSYS" terminal once and update the package database if prompted.
### 2) Install required packages (i686 / 32-bit)
Run this in the "MSYS2 MSYS" or "MSYS2 MinGW 32-bit" terminal:
```bash
pacman -Sy --needed mingw-w64-i686-toolchain mingw-w64-i686-binutils mingw-w64-i686-lua51
```
What these packages are for:
- mingw-w64-i686-toolchain: 32-bit C/C++ compiler suite (g++, libstdc++, runtime libs) to build Windows binaries.
- mingw-w64-i686-binutils: Linker and binary utilities (ld, as, objdump) used by the compiler and for optional inspection.
- mingw-w64-i686-lua51: Lua 5.1 development files for 32-bit (import library). We use its import library to link; at runtime you can use the provided `lua5.1.dll`.
### 3) Build (PowerShell, recommended)
- Open PowerShell in the repo root.
- Run the script:
```powershell
compile.bat
```
What the script does:
- Temporarily prepends `C:\\msys64\\mingw32\\bin` to PATH so the 32-bit toolchain is used.
- Compiles the project with `-m32` and links against `lua5.1`.
- Produces `build\BlockLua.dll` and `build\BlockLua-Unsafe.dll`.
### 4) Optional: Verify 32-bit output
If you installed binutils, you can check the architecture:
```powershell
objdump -f build\BlockLua.dll | Select-String i386
```
You should see `architecture: i386` in the output.
### Notes
- Ensure you installed the i686 (32-bit) variants of the packages; x86_64 packages wont work for a 32-bit build.
- If the linker cannot find `-llua5.1`, confirm `mingw-w64-i686-lua51` is installed and you are using the `mingw32` toolchain (not `x86_64`).

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@@ -14,10 +14,10 @@ Lua scripting for Blockland
### From TorqueScript
`'print('hello world')` - Execute Lua in the console by prepending a `'` (single quote)
`luaeval("code");` - Execute Lua code
`luacall("funcName", %args...);` - Call a Lua function (supports indexing tables and object methods)
`luaexec("fileName");` - Execute a Lua file. Path rules are the same as when executing .cs files, relative paths are allowed.
`luaget("varName");` - Read a Lua global variable (supports indexing tables)
`luaset("varName", %value);` - Write a Lua global variable (supports indexing tables)
`luacall("funcName", %args...);` - Call a Lua global function
`luaexec("fileName");` - Execute a Lua file. Path rules are the same as executing .cs files.
`luaget("varName");` - Read a Lua global variable
`luaset("varName", %value);` - Write a Lua global variable
### From Lua
`bl.eval('code')` - Eval TorqueScript code
@@ -35,9 +35,7 @@ Lua scripting for Blockland
`object.key = value` - Associate Lua data with a Torque object
`object:method(args)` - Call a Torque object method
`object[index]` - Access a member of a Torque set or group
`for child in object:members() do` - Iterate objects within of a Torque set or group. Indices start at 0 like in Torque.
`bl.isObject(object, objectID, or 'objectName')` - Check if an object exists
`object:exists()` - Check if an object exists
`for childIndex, child in object:members() do` - Iterate objects within of a Torque set or group. Indices start at 0 like in Torque.
### Timing/Schedules
`sched = bl.schedule(timeMs, function, args...)` - Schedule a Lua function to be called later, similar to schedule in Torque
@@ -48,25 +46,15 @@ Lua scripting for Blockland
`for object in bl.boxSearch(vector{centerX,y,z}, vector{sizeX,y,z}, 'objtype'/{'objtypes',...}) do` - Find all objects in the world of the specified type(s) whose bounding box overlaps with the specified box. See the Types section for a list of valid object types.
`for object in bl.radiusSearch(vector{centerX,y,z}, radius, 'objtype'/{'objtypes',...}) do` - Find all objects of the specified type(s) whose bounding box overlaps with the specified sphere. See the Types section for a list of valid object types.
### List of Object Classes (for raycasts and searches)
`'all'` - Any object
`'player'` - Players or bots
`'item'` - Items
`'vehicle'` - Vehicles
`'projectile'` - Projectiles
`'brick'` - Bricks with raycasting enabled
`'brickalways'` - All bricks including those with raycasting disabled
Other types: `'static'`, `'environment'`, `'terrain'`, `'water'`, `'trigger'`, `'marker'`, `'gamebase'`, `'shapebase'`, `'camera'`, `'staticshape'`, `'vehicleblocker'`, `'explosion'`, `'corpse'`, `'debris'`, `'physicalzone'`, `'staticts'`, `'staticrendered'`, `'damagableitem'`
### Server-Client Communication
`bl.addServerCmd('commandName', function(client, args...) ... end)` - Register a /command on the server
`bl.addClientCmd('commandName', function(args...) ... end)` - Register a client command on the client
`bl.commandToServer('commandName', args...)` - As a client, execute a server command
`bl.commandToClient(client, 'commandName', args...)` - As the server, execute a client command on a specific client
`bl.addServerCmd('commandName', function(client, args...) yourCode end)` - Register a /command on the server
`bl.addClientCmd('commandName', function(args...) yourCode end)` - Register a client command on the client
`bl.commandToServer('commandName', args...)` - Execute a server command as a client
`bl.commandToClient('commandName', args...)` - As the server, execute a client command on a specific client
`bl.commandToAll('commandName', args...)` - As the server, execute a client command on all clients
### Packages/Hooks
`bl.hook('packageName', 'functionName', 'before'/'after', function(args) ... end)` - Hook a Torque function with a Lua function.
`bl.hook('packageName', 'functionName', 'before'/'after', function(args) yourCode end)` - Hook a Torque function with a Lua function.
`args` is an array containing the arguments provided to the function. If the hook is `before`, these can be modified before being passed to the parent function.
If `args._return` is set to anything other than nil by a `before` hook, the parent function will not be called, and the function will simply return that value. Also in this case, any `after` hook will not be executed.
In an `after` hook, `args._return` is set to the value returned by the parent function, and can be modified.
@@ -113,11 +101,10 @@ When reading from outside ZIPs, binary files are fully supported.
`bl.type('className::funcName', 'type')` - Register the return type of a Torque object method.
`bl.class('className')` - Register an existing Torque class to be used from Lua. Already done for all built-in classes.
`bl.class('className', 'parentClassName')` - Same as above, with inheritance
`bl.boolean(arg)` - Manually convert a Torque boolean (0 or 1) into a Lua boolean.
`bl.object(arg)` - Manually convert a Torque object reference (object ID or name) into a Lua object.
`bl.string(arg)` - Manually convert any automatically-converted Torque value back into a string. This is not as reliable as using `bl.type` to specify the type as a string beforehand.
`bl.boolean(thing)` - Manually convert a Torque boolean (0 or 1) into a Lua boolean.
`bl.object(thing)` - Manually convert a Torque object reference (object ID or name) into a Lua object.
### Vector
### Vectors
`vec = vector{x,y,z}` - Create a vector. Can have any number of elements
`vec1 + vec2` - Add
`vec1 - vec2` - Subtract
@@ -142,20 +129,15 @@ When reading from outside ZIPs, binary files are fully supported.
`vec1:distance(vec2)` - Distance between two points
`vec2 = vec:copy()` - Clone a vector so its elements can be modified without affecting the original. Usually not needed - the builtin vector functions never modify vectors in-place.
### Matrix
WIP
### Extended Standard Lua Library
`str[index]`
`str[{start,stop}]`
`string[index]`
`string[{start,stop}]`
`string.split(str, separator='' (splits into chars), noregex=false)`
`string.bytes(str)`
`string.trim(str, charsToTrim=' \t\r\n')`
`table.empty`
`table.map(func, ...)`
`table.mapk(func, ...)`
`table.map_list(func, ...)`
`table.mapi_list(func, ...)`
`table.swap(tbl)`
`table.reverse(list)`
`table.islist(list)`
@@ -181,39 +163,41 @@ WIP
## Type Conversion
When a TorqueScript function is called from Lua or vice-versa, the arguments and return value must be converted between the two languages' type systems.
TorqueScript stores no type information; all values in TorqueScript are strings. So it's necessary to make some inferences when converting values between the two languages.
### From TorqueScript to Lua
- Any numeric value becomes a Lua `number`, except as specified with `bl.type`, which may convert a value into a `boolean` or a Torque object container.
- The empty string "" becomes `nil`
- A string containing three numbers separated by spaces becomes a `vector`
- A string containing six numbers separated by spaces becomes a table of two vectors
- Any other string is passed directly as a `string`
### From Lua to TorqueScript
- `nil` becomes the empty string ""
- `true` and `false` become "1" and "0" respectively
- A Torque object container becomes its object ID
- Torque containers become their object ID
- A `vector` becomes a string containing three numbers separated by spaces
- A table of two `vector`s becomes a string containing six numbers separated by spaces
- (WIP) A `matrix` is converted into an axis-angle (a "transform"), a string containing seven numbers separated by spaces
- A table of two vectors becomes a string containing six numbers separated by spaces
- Any `string` is passed directly as a string
- Tables cannot be passed and will throw an error
### From TorqueScript to Lua
- The empty string "" becomes `nil`
- Any numeric value becomes a Lua `number`, except as specified with `bl.type`, which may convert a value into a `boolean` or a Torque object container.
- A string containing two or three numbers separated by single spaces becomes a `vector`
- A string containing six numbers separated by single spaces becomes a table of two vectors, usually defining the corners a bounding box
- (WIP) A string containing seven numbers separated by single spaces is treated as an axis-angle (a "transform"), and is converted into a `matrix` representing the translation and rotation
- Any other string is passed directly as a `string`
For scenarios where the automatic TorqueScript->Lua conversion rules are insufficient or incorrect, use `bl.type`.
To convert things by hand, use `bl.object`, `bl.boolean`, or `bl.string`.
## I/O and Safety
All Lua code is sandboxed, and file access is confined to the default directories in the same way TorqueScript is.
BlockLua also has access to any C libraries installed in the `modules/lualib` folder, so be careful throwing things in there.
### Unsafe Mode
BlockLua can be built in Unsafe Mode by specifying the `-DBLLUA_UNSAFE` compiler flag. This removes the sandboxing of Lua code, allowing it to access any file and use any library, including ffi.
A more limited option is `-DBLLUA_ALLOWFFI`, which allows the use of the `ffi` library. This can still be exploited to grant all the same access as full unsafe mode.
Please do not publish add-ons that require either of these.
Please do not publish add-ons that require unsafe mode.
### List of Object Types
`'all'` - Any object
`'player'` - Players or bots
`'item'` - Items
`'vehicle'` - Vehicles
`'projectile'` - Projectiles
`'brick'` - Bricks with raycasting enabled
`'brickalways'` - All bricks including those with raycasting disabled
Other types: `'static'`, `'environment'`, `'terrain'`, `'water'`, `'trigger'`, `'marker'`, `'gamebase'`, `'shapebase'`, `'camera'`, `'staticshape'`, `'vehicleblocker'`, `'explosion'`, `'corpse'`, `'debris'`, `'physicalzone'`, `'staticts'`, `'staticrendered'`, `'damagableitem'`
## Compiling
With any *32-bit* variant of GCC installed (such as MinGW or MSYS2), run the following command in the repo directory:
`g++ src/bllua4.cpp -o BlockLua.dll -m32 -shared -static-libgcc -Isrc -Iinc/tsfuncs -Iinc/lua -lpsapi -L. -llua5.1`
`g++ src/bllua4.cpp -o BlockLua.dll -m32 -shared -static-libgcc -Isrc -Iinc/tsfuncs -Iinc/lua -lpsapi -L. -llua5.1 src/bllua`
LuaJIT (lua5.1.dll) can be obtained from https://luajit.org/

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@@ -1,4 +1,4 @@
// BlockLua (bllua4): Advanced Lua interface for TorqueScript
// BlockLua (bllua4): Simple Lua interface for TorqueScript
// Includes
@@ -28,7 +28,6 @@ INCLUDE_BIN(bll_fileLuaEnv , "lua-env.lua");
INCLUDE_BIN(bll_fileTsEnv , "ts-env.cs" );
INCLUDE_BIN(bll_fileLuaStd , "util/std.lua");
INCLUDE_BIN(bll_fileLuaVector , "util/vector.lua");
INCLUDE_BIN(bll_fileLuaMatrix , "util/matrix.lua");
INCLUDE_BIN(bll_fileLuaLibts , "util/libts-lua.lua");
INCLUDE_BIN(bll_fileTsLibts , "util/libts-ts.cs");
INCLUDE_BIN(bll_fileLuaLibbl , "util/libbl.lua" );
@@ -57,26 +56,21 @@ bool init() {
// Set up Lua environment
BLL_LOAD_LUA(gL, bll_fileLuaEnv);
#ifdef BLLUA_ALLOWFFI
lua_pushboolean(gL, true);
lua_setglobal(gL, "_bllua_allowffi");
#endif
#ifndef BLLUA_UNSAFE
BLL_LOAD_LUA(gL, bll_fileLuaEnvSafe);
#endif
// Load utilities in Lua
BLL_LOAD_LUA(gL, bll_fileLuaStd);
BLL_LOAD_LUA(gL, bll_fileLuaVector);
BLL_LOAD_LUA(gL, bll_fileLuaMatrix);
BLL_LOAD_LUA(gL, bll_fileLuaLibts);
BLL_LOAD_LUA(gL, bll_fileLuaLibbl);
BLL_LOAD_LUA(gL, bll_fileLuaLibblTypes);
// Expose Lua API to TS
BlAddFunction(NULL, NULL, "_bllua_luacall", bll_ts_luacall, "LuaCall(name, ...) - Call Lua function and return result", 2, 20);
BlEval(bll_fileTsEnv);
// Load utilities
BLL_LOAD_LUA(gL, bll_fileLuaStd);
BLL_LOAD_LUA(gL, bll_fileLuaVector);
BLL_LOAD_LUA(gL, bll_fileLuaLibts);
BlEval(bll_fileTsLibts);
BLL_LOAD_LUA(gL, bll_fileLuaLibbl);
BLL_LOAD_LUA(gL, bll_fileLuaLibblTypes);
BlEval(bll_fileTsLibblSupport);
BlEval(bll_fileLoadaddons);
@@ -89,7 +83,8 @@ bool init() {
bool deinit() {
BlPrintf("BlockLua: Unloading");
BlEval("$_bllua_active=0;deactivatePackage(_bllua_main);");
BlEval("deactivatePackage(_bllua_main);");
BlEval("$_bllua_active = 0;");
bll_LuaEval(gL, "for _,f in pairs(_bllua_on_unload) do f() end");
lua_close(gL);

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@@ -1,10 +1,12 @@
-- Sanitize the Lua environment to:
-- Prevent scripts from accessing files outside the game directory
-- Prevent usage of libraries other than
-- Prevent usage of libraries other than
-- Utility: Convert a list of strings into a map of string->true
local function tmap(t) local u = {}; for _, n in ipairs(t) do u[n] = true end; return u; end
local function tmap(t)
local u = {}; for _, n in ipairs(t) do u[n] = true end; return u;
end
-- Save banned global variables for wrapping with safe functions
local old_io = io
@@ -12,100 +14,102 @@ local old_require = require
local old_os = os
local old_debug = debug
local old_package = package
local old_allowffi = _bllua_allowffi
-- Remove all global variables except a whitelist
local ok_names = tmap {
'_G', '_bllua_ts', '_bllua_on_unload', '_bllua_on_error',
'string', 'table', 'math', 'coroutine', 'bit',
'pairs', 'ipairs', 'next', 'unpack', 'select',
'error', 'assert', 'pcall', 'xpcall',
'type', 'tostring', 'tonumber',
'loadstring',
'getmetatable', 'setmetatable',
'rawget', 'rawset', 'rawequal', 'rawlen',
'module', '_VERSION',
'_G', '_bllua_ts', '_bllua_on_unload', '_bllua_on_error',
'string', 'table', 'math', 'coroutine', 'bit',
'pairs', 'ipairs', 'next', 'unpack', 'select',
'error', 'assert', 'pcall', 'xpcall',
'type', 'tostring', 'tonumber',
'loadstring',
'getmetatable', 'setmetatable',
'rawget', 'rawset', 'rawequal', 'rawlen',
'module', '_VERSION',
}
local not_ok_names = {}
for n, _ in pairs(_G) do
if not ok_names[n] then
table.insert(not_ok_names, n)
end
if not ok_names[n] then
table.insert(not_ok_names, n)
end
end
for _, n in ipairs(not_ok_names) do
_G[n] = nil
_G[n] = nil
end
-- Sanitize file paths to point only to allowed files within the game directory
-- List of allowed directories for reading/writing
-- modules/lualib is also allowed as read-only
local allowed_dirs = tmap {
'add-ons', 'base', 'config', 'saves', 'screenshots', 'shaders'
'add-ons', 'base', 'config', 'saves', 'screenshots', 'shaders'
}
-- List of allowed directories for reading only
local allowed_dirs_readonly = tmap {
'lualib'
}
-- List of disallowed file extensions - basically executable file extensions
-- Note that even without this protection, exploiting would still require somehow
-- getting a file within the allowed directories to autorun,
-- so this is just a precaution.
local disallowed_exts = tmap {
-- windows
'bat','bin','cab','cmd','com','cpl','ex_','exe','gadget','inf','ins','inx','isu',
'job','jse','lnk','msc','msi','msp','mst','paf','pif','ps1','reg','rgs','scr',
'sct','shb','shs','u3p','vb','vbe','vbs','vbscript','ws','wsf','wsh',
-- linux
'csh','ksh','out','run','sh',
-- mac/other
'action','apk','app','command','ipa','osx','prg','workflow',
-- windows
'bat', 'bin', 'cab', 'cmd', 'com', 'cpl', 'ex_', 'exe', 'gadget', 'inf', 'ins', 'inx', 'isu',
'job', 'jse', 'lnk', 'msc', 'msi', 'msp', 'mst', 'paf', 'pif', 'ps1', 'reg', 'rgs', 'scr',
'sct', 'shb', 'shs', 'u3p', 'vb', 'vbe', 'vbs', 'vbscript', 'ws', 'wsf', 'wsh',
-- linux
'csh', 'ksh', 'out', 'run', 'sh',
-- mac/other
'action', 'apk', 'app', 'command', 'ipa', 'osx', 'prg', 'workflow',
}
-- Arguments: file name (relative to game directory), boolean true if only reading
-- Return: clean file path if allowed (or nil if disallowed),
-- error string (or nil if allowed)
local function safe_path(fn, readonly)
fn = fn:gsub('\\', '/')
fn = fn:gsub('^ +', '')
fn = fn:gsub(' +$', '')
-- whitelist characters
local ic = fn:find('[^a-zA-Z0-9_%-/ %.]')
if ic then
return nil, 'Filename \''..fn..'\' contains invalid character \''..
fn:sub(ic, ic)..'\' at position '..ic
end
-- disallow up-dirs, absolute paths, and relative paths
-- './' and '../' are possible in scripts, because they're processed into
-- absolute paths in util.lua before reaching here
if fn:find('^%.') or fn:find('%.%.') or fn:find(':') or fn:find('^/') then
return nil, 'Filename \''..fn..'\' contains invalid sequence'
end
-- allow only whitelisted dirs
local dir = fn:match('^([^/]+)/')
if not (dir and (
allowed_dirs[dir:lower()] or
( readonly and fn:find('^modules/lualib/') ) ))
then
return nil, 'File is in disallowed directory '..(dir or 'nil')
end
-- disallow blacklisted extensions
local ext = fn:match('%.([^/%.]+)$')
if ext and disallowed_exts[ext:lower()] then
return nil, 'Filename \''..fn..'\' has disallowed extension \''..
(ext or '')..'\''
end
return fn, nil
fn = fn:gsub('\\', '/')
fn = fn:gsub('^ +', '')
fn = fn:gsub(' +$', '')
-- whitelist characters
local ic = fn:find('[^a-zA-Z0-9_%-/ %.]')
if ic then
return nil, 'Filename \'' .. fn .. '\' contains invalid character \'' ..
fn:sub(ic, ic) .. '\' at position ' .. ic
end
-- disallow up-dirs, absolute paths, and relative paths
-- './' and '../' are possible in scripts, because they're processed into
-- absolute paths in util.lua before reaching here
if fn:find('^%.') or fn:find('%.%.') or fn:find(':') or fn:find('^/') then
return nil, 'Filename \'' .. fn .. '\' contains invalid sequence'
end
-- allow only whitelisted dirs
local dir = fn:match('^([^/]+)/')
if (not dir) or (
(not allowed_dirs[dir:lower()]) and
((not readonly) or (not allowed_dirs_readonly[dir:lower()]))) then
return nil, 'filename is in disallowed directory ' .. (dir or 'nil')
end
-- disallow blacklisted extensions or no extension
local ext = fn:match('%.([^/%.]+)$')
if (not ext) or (disallowed_exts[ext:lower()]) then
return nil, 'Filename \'' .. fn .. '\' has disallowed extension \'' ..
(ext or '') .. '\''
end
return fn, nil
end
-- Wrap io.open with path sanitization
function _bllua_io_open(fn, md)
md = md or 'r'
local readonly = md=='r' or md=='rb'
local fns, err = safe_path(fn, readonly)
if fns then
return old_io.open(fns, md)
else
return nil, err
end
md = md or 'r'
local readonly = md == 'r' or md == 'rb'
local fns, err = safe_path(fn, readonly)
if fns then
return old_io.open(fns, md)
else
return nil, err
end
end
-- Allow io.type (works on file handles returned by io.open)
function _bllua_io_type(f)
return old_io.type(f)
return old_io.type(f)
end
-- Wrap require with a blacklist for unsafe built-in modules
@@ -113,31 +117,30 @@ end
-- Note that util.lua wraps this and provides 'require',
-- only falling back here if the package is not found in user files
local disallowed_packages = tmap {
'ffi', 'debug', 'package', 'io', 'os',
'_bllua_ts',
'ffi', 'debug', 'package', 'io', 'os',
'_bllua_ts',
}
if old_allowffi then disallowed_packages['ffi'] = nil end
function _bllua_requiresecure(name)
if name:find('[^a-zA-Z0-9_%-%.]') or name:find('%.%.') or
name:find('^%.') or name:find('%.$') then
error('require: package name contains invalid character', 3)
elseif disallowed_packages[name] then
error('require: attempt to require disallowed module \''..name..'\'', 3)
else
-- todo: reimplement require to not use package.* stuff?
return old_require(name)
end
if name:find('[^a-zA-Z0-9_%-%.]') or name:find('%.%.') or
name:find('^%.') or name:find('%.$') then
error('require: package name contains invalid character', 3)
elseif disallowed_packages[name] then
error('require: attempt to require disallowed module \'' .. name .. '\'', 3)
else
-- todo: reimplement require to not use package.* stuff?
return old_require(name)
end
end
package = {
seeall = old_package.seeall,
seeall = old_package.seeall,
}
-- Provide limited debug
debug = {
traceback = old_debug.traceback,
getinfo = old_debug.getinfo,
getfilename = old_debug.getfilename, -- defined in lua.env.lua
traceback = old_debug.traceback,
getinfo = old_debug.getinfo,
getfilename = old_debug.getfilename, -- defined in lua.env.lua
}
print = _bllua_ts.echo
print(' Executed bllua-env-safe.lua')
_bllua_ts.echo(' Executed bllua-env-safe.lua')

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@@ -9,37 +9,32 @@ _bllua_on_unload = {}
-- Utility for getting the current filename
function debug.getfilename(level)
if type(level) == 'number' then level = level+1 end
local info = debug.getinfo(level)
if not info then return nil end
local filename = info.source:match('^%-%-%[%[([^%]]+)%]%]')
return filename
if type(level) == 'number' then level = level + 1 end
local info = debug.getinfo(level)
if not info then return nil end
local filename = info.source:match('^%-%-%[%[([^%]]+)%]%]')
return filename
end
-- Called when pcall fails on a ts->lua call, used to print detailed error info
function _bllua_on_error(err)
err = err:match(': (.+)$') or err
local tracelines = {err}
local level = 2
while true do
local info = debug.getinfo(level)
if not info then break end
local filename = debug.getfilename(level) or info.short_src
local funcname = info.name
if funcname=='dofile' then break end
table.insert(tracelines, string.format('%s:%s in function \'%s\'',
filename,
info.currentline==-1 and '' or info.currentline..':',
funcname
))
level = level+1
end
return table.concat(tracelines, '\n')
err = err:match(': (.+)$') or err
local tracelines = { err }
local level = 2
while true do
local info = debug.getinfo(level)
if not info then break end
local filename = debug.getfilename(level) or info.short_src
local funcname = info.name
if funcname == 'dofile' then break end
table.insert(tracelines, string.format('%s:%s in function \'%s\'',
filename,
info.currentline == -1 and '' or info.currentline .. ':',
funcname
))
level = level + 1
end
return table.concat(tracelines, '\n')
end
-- overridden in lua-env-safe.lua (executed if not BLLUA_UNSAFE)
_bllua_io_open = io.open
_bllua_requiresecure = require
print = _bllua_ts.echo
print(' Executed bllua-env.lua')
_bllua_ts.echo(' Executed bllua-env.lua')

View File

@@ -42,26 +42,4 @@ package _bllua_objectDeletionHook {
};
activatePackage(_bllua_objectDeletionHook);
// Public Lua library for TS
function luacall(%func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p) {
if($_bllua_active)
return _bllua_luacall("_bllua_call", %func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p);
}
function luaexec(%fn) {
if($_bllua_active)
return _bllua_luacall("_bllua_exec", %fn);
}
function luaeval(%code) {
if($_bllua_active)
return _bllua_luacall("_bllua_eval", %code);
}
function luaget(%name) {
if($_bllua_active)
return _bllua_luacall("_bllua_getvar", %name);
}
function luaset(%name, %val) {
if($_bllua_active)
_bllua_luacall("_bllua_setvar", %name, %val);
}
echo(" Executed libbl-support.cs");

View File

@@ -4,129 +4,129 @@
-- Class hierarchy, adapted from https://notabug.org/Queuenard/blockland-DLL-tools/src/master/class_hierarchy
bl.class('SimObject')
bl.class('ScriptObject', 'SimObject')
bl.class('SimSet', 'SimObject')
bl.class('SimGroup', 'SimSet')
bl.class('GuiControl', 'SimGroup')
bl.class('GuiTextCtrl' , 'GuiControl')
bl.class('GuiSwatchCtrl' , 'GuiControl')
bl.class('GuiButtonBaseCtrl' , 'GuiControl')
bl.class('GuiArrayCtrl' , 'GuiControl')
bl.class('GuiScrollCtrl' , 'GuiControl')
bl.class('GuiMouseEventCtrl' , 'GuiControl')
bl.class('GuiProgressCtrl' , 'GuiControl')
bl.class('GuiSliderCtrl' , 'GuiControl')
bl.class('GuiConsoleTextCtrl' , 'GuiControl')
bl.class('GuiTSCtrl' , 'GuiControl')
bl.class('GuiObjectView', 'GuiTSCtrl')
bl.class('GameTSCtrl' , 'GuiTSCtrl')
bl.class('EditTSCtrl' , 'GuiTSCtrl')
bl.class('GuiPlayerView', 'GuiTSCtrl')
bl.class('GuiShapeNameHud' , 'GuiControl')
bl.class('GuiHealthBarHud' , 'GuiControl')
bl.class('GuiGraphCtrl' , 'GuiControl')
bl.class('GuiInspector' , 'GuiControl')
bl.class('GuiChunkedBitmapCtrl', 'GuiControl')
bl.class('GuiInputCtrl' , 'GuiControl')
bl.class('GuiNoMouseCtrl' , 'GuiControl')
bl.class('GuiBitmapBorderCtrl' , 'GuiControl')
bl.class('GuiBackgroundCtrl' , 'GuiControl')
bl.class('GuiEditorRuler' , 'GuiControl')
bl.class('GuiClockHud' , 'GuiControl')
bl.class('GuiEditCtrl' , 'GuiControl')
bl.class('GuiFilterCtrl' , 'GuiControl')
bl.class('GuiFrameSetCtrl' , 'GuiControl')
bl.class('GuiMenuBar' , 'GuiControl')
bl.class('GuiMessageVectorCtrl', 'GuiControl')
bl.class('GuiBitmapCtrl' , 'GuiControl')
bl.class('GuiCrossHairHud', 'GuiBitmapCtrl')
bl.class('ScriptGroup', 'SimGroup')
bl.class('NetConnection', 'SimGroup')
bl.class('GameConnection', 'NetConnection')
bl.class('Path', 'SimGroup')
bl.class('TCPObject', 'SimObject')
bl.class('SOCKObject', 'TCPObject')
bl.class('HTTPObject', 'TCPObject')
bl.class('SimDataBlock', 'SimObject')
bl.class('AudioEnvironment' , 'SimDataBlock')
bl.class('AudioSampleEnvironment', 'SimDataBlock')
bl.class('AudioDescription' , 'SimDataBlock')
bl.class('GameBaseData' , 'SimDataBlock')
bl.class('ShapeBaseData' , 'GameBaseData')
bl.class('CameraData' , 'ShapeBaseData')
bl.class('ItemData' , 'ShapeBaseData')
bl.class('MissionMarkerData', 'ShapeBaseData')
bl.class('PathCameraData' , 'ShapeBaseData')
bl.class('PlayerData' , 'ShapeBaseData')
bl.class('StaticShapeData' , 'ShapeBaseData')
bl.class('VehicleData' , 'ShapeBaseData')
bl.class('FlyingVehicleData' , 'VehicleData')
bl.class('WheeledVehicleData', 'VehicleData')
bl.class('DebrisData' , 'GameBaseData')
bl.class('ProjectileData' , 'GameBaseData')
bl.class('ShapeBaseImageData' , 'GameBaseData')
bl.class('TriggerData' , 'GameBaseData')
bl.class('ExplosionData' , 'GameBaseData')
bl.class('fxLightData' , 'GameBaseData')
bl.class('LightningData' , 'GameBaseData')
bl.class('ParticleEmitterNodeData', 'GameBaseData')
bl.class('SplashData' , 'GameBaseData')
bl.class('fxDTSBrickData' , 'GameBaseData')
bl.class('ParticleEmitterData' , 'GameBaseData')
bl.class('WheeledVehicleTire' , 'SimDataBlock')
bl.class('WheeledVehicleSpring' , 'SimDataBlock')
bl.class('TSShapeConstructor' , 'SimDataBlock')
bl.class('AudioProfile' , 'SimDataBlock')
bl.class('ParticleData' , 'SimDataBlock')
bl.class('MaterialPropertyMap', 'SimObject')
bl.class('NetObject', 'SimObject')
bl.class('SceneObject', 'NetObject')
bl.class('GameBase', 'SceneObject')
bl.class('ShapeBase', 'GameBase')
bl.class('MissionMarker', 'ShapeBase')
bl.class('SpawnSphere' , 'MissionMarker')
bl.class('VehicleSpawnMarker', 'MissionMarker')
bl.class('Waypoint' , 'MissionMarker')
bl.class('StaticShape' , 'ShapeBase')
bl.class('ScopeAlwaysShape', 'StaticShape')
bl.class('Player' , 'ShapeBase')
bl.class('AIPlayer', 'Player')
bl.class('Camera' , 'ShapeBase')
bl.class('Item' , 'ShapeBase')
bl.class('PathCamera' , 'ShapeBase')
bl.class('Vehicle' , 'ShapeBase')
bl.class('FlyingVehicle' , 'Vehicle')
bl.class('WheeledVehicle', 'Vehicle')
bl.class('Explosion' , 'GameBase')
bl.class('Splash' , 'GameBase')
bl.class('Debris' , 'GameBase')
bl.class('Projectile' , 'GameBase')
bl.class('Trigger' , 'GameBase')
bl.class('fxLight' , 'GameBase')
bl.class('Lightning' , 'GameBase')
bl.class('ParticleEmitterNode', 'GameBase')
bl.class('ParticleEmitter' , 'GameBase')
bl.class('Precipitation' , 'GameBase')
bl.class('TSStatic' , 'SceneObject')
bl.class('VehicleBlocker', 'SceneObject')
bl.class('Marker' , 'SceneObject')
bl.class('AudioEmitter' , 'SceneObject')
bl.class('PhysicalZone' , 'SceneObject')
bl.class('fxDayCycle' , 'SceneObject')
bl.class('fxDTSBrick' , 'SceneObject')
bl.class('fxPlane' , 'SceneObject')
bl.class('fxSunLight' , 'SceneObject')
bl.class('Sky' , 'SceneObject')
bl.class('SceneRoot' , 'SceneObject')
bl.class('Sun', 'NetObject')
bl.class('GuiCursor', 'SimObject')
bl.class('ConsoleLogger' , 'SimObject')
bl.class('QuotaObject' , 'SimObject')
bl.class('FileObject' , 'SimObject')
bl.class('BanList' , 'SimObject')
bl.class('GuiControlProfile', 'SimObject')
bl.class('MessageVector' , 'SimObject')
bl.class('ActionMap' , 'SimObject')
bl.class('ScriptObject', 'SimObject')
bl.class('SimSet', 'SimObject')
bl.class('SimGroup', 'SimSet')
bl.class('GuiControl', 'SimGroup')
bl.class('GuiTextCtrl', 'GuiControl')
bl.class('GuiSwatchCtrl', 'GuiControl')
bl.class('GuiButtonBaseCtrl', 'GuiControl')
bl.class('GuiArrayCtrl', 'GuiControl')
bl.class('GuiScrollCtrl', 'GuiControl')
bl.class('GuiMouseEventCtrl', 'GuiControl')
bl.class('GuiProgressCtrl', 'GuiControl')
bl.class('GuiSliderCtrl', 'GuiControl')
bl.class('GuiConsoleTextCtrl', 'GuiControl')
bl.class('GuiTSCtrl', 'GuiControl')
bl.class('GuiObjectView', 'GuiTSCtrl')
bl.class('GameTSCtrl', 'GuiTSCtrl')
bl.class('EditTSCtrl', 'GuiTSCtrl')
bl.class('GuiPlayerView', 'GuiTSCtrl')
bl.class('GuiShapeNameHud', 'GuiControl')
bl.class('GuiHealthBarHud', 'GuiControl')
bl.class('GuiGraphCtrl', 'GuiControl')
bl.class('GuiInspector', 'GuiControl')
bl.class('GuiChunkedBitmapCtrl', 'GuiControl')
bl.class('GuiInputCtrl', 'GuiControl')
bl.class('GuiNoMouseCtrl', 'GuiControl')
bl.class('GuiBitmapBorderCtrl', 'GuiControl')
bl.class('GuiBackgroundCtrl', 'GuiControl')
bl.class('GuiEditorRuler', 'GuiControl')
bl.class('GuiClockHud', 'GuiControl')
bl.class('GuiEditCtrl', 'GuiControl')
bl.class('GuiFilterCtrl', 'GuiControl')
bl.class('GuiFrameSetCtrl', 'GuiControl')
bl.class('GuiMenuBar', 'GuiControl')
bl.class('GuiMessageVectorCtrl', 'GuiControl')
bl.class('GuiBitmapCtrl', 'GuiControl')
bl.class('GuiCrossHairHud', 'GuiBitmapCtrl')
bl.class('ScriptGroup', 'SimGroup')
bl.class('NetConnection', 'SimGroup')
bl.class('GameConnection', 'NetConnection')
bl.class('Path', 'SimGroup')
bl.class('TCPObject', 'SimObject')
bl.class('SOCKObject', 'TCPObject')
bl.class('HTTPObject', 'TCPObject')
bl.class('SimDataBlock', 'SimObject')
bl.class('AudioEnvironment', 'SimDataBlock')
bl.class('AudioSampleEnvironment', 'SimDataBlock')
bl.class('AudioDescription', 'SimDataBlock')
bl.class('GameBaseData', 'SimDataBlock')
bl.class('ShapeBaseData', 'GameBaseData')
bl.class('CameraData', 'ShapeBaseData')
bl.class('ItemData', 'ShapeBaseData')
bl.class('MissionMarkerData', 'ShapeBaseData')
bl.class('PathCameraData', 'ShapeBaseData')
bl.class('PlayerData', 'ShapeBaseData')
bl.class('StaticShapeData', 'ShapeBaseData')
bl.class('VehicleData', 'ShapeBaseData')
bl.class('FlyingVehicleData', 'VehicleData')
bl.class('WheeledVehicleData', 'VehicleData')
bl.class('DebrisData', 'GameBaseData')
bl.class('ProjectileData', 'GameBaseData')
bl.class('ShapeBaseImageData', 'GameBaseData')
bl.class('TriggerData', 'GameBaseData')
bl.class('ExplosionData', 'GameBaseData')
bl.class('fxLightData', 'GameBaseData')
bl.class('LightningData', 'GameBaseData')
bl.class('ParticleEmitterNodeData', 'GameBaseData')
bl.class('SplashData', 'GameBaseData')
bl.class('fxDTSBrickData', 'GameBaseData')
bl.class('ParticleEmitterData', 'GameBaseData')
bl.class('WheeledVehicleTire', 'SimDataBlock')
bl.class('WheeledVehicleSpring', 'SimDataBlock')
bl.class('TSShapeConstructor', 'SimDataBlock')
bl.class('AudioProfile', 'SimDataBlock')
bl.class('ParticleData', 'SimDataBlock')
bl.class('MaterialPropertyMap', 'SimObject')
bl.class('NetObject', 'SimObject')
bl.class('SceneObject', 'NetObject')
bl.class('GameBase', 'SceneObject')
bl.class('ShapeBase', 'GameBase')
bl.class('MissionMarker', 'ShapeBase')
bl.class('SpawnSphere', 'MissionMarker')
bl.class('VehicleSpawnMarker', 'MissionMarker')
bl.class('Waypoint', 'MissionMarker')
bl.class('StaticShape', 'ShapeBase')
bl.class('ScopeAlwaysShape', 'StaticShape')
bl.class('Player', 'ShapeBase')
bl.class('AIPlayer', 'Player')
bl.class('Camera', 'ShapeBase')
bl.class('Item', 'ShapeBase')
bl.class('PathCamera', 'ShapeBase')
bl.class('Vehicle', 'ShapeBase')
bl.class('FlyingVehicle', 'Vehicle')
bl.class('WheeledVehicle', 'Vehicle')
bl.class('Explosion', 'GameBase')
bl.class('Splash', 'GameBase')
bl.class('Debris', 'GameBase')
bl.class('Projectile', 'GameBase')
bl.class('Trigger', 'GameBase')
bl.class('fxLight', 'GameBase')
bl.class('Lightning', 'GameBase')
bl.class('ParticleEmitterNode', 'GameBase')
bl.class('ParticleEmitter', 'GameBase')
bl.class('Precipitation', 'GameBase')
bl.class('TSStatic', 'SceneObject')
bl.class('VehicleBlocker', 'SceneObject')
bl.class('Marker', 'SceneObject')
bl.class('AudioEmitter', 'SceneObject')
bl.class('PhysicalZone', 'SceneObject')
bl.class('fxDayCycle', 'SceneObject')
bl.class('fxDTSBrick', 'SceneObject')
bl.class('fxPlane', 'SceneObject')
bl.class('fxSunLight', 'SceneObject')
bl.class('Sky', 'SceneObject')
bl.class('SceneRoot', 'SceneObject')
bl.class('Sun', 'NetObject')
bl.class('GuiCursor', 'SimObject')
bl.class('ConsoleLogger', 'SimObject')
bl.class('QuotaObject', 'SimObject')
bl.class('FileObject', 'SimObject')
bl.class('BanList', 'SimObject')
bl.class('GuiControlProfile', 'SimObject')
bl.class('MessageVector', 'SimObject')
bl.class('ActionMap', 'SimObject')
-- Auto-generated from game scripts
bl.type('ActionMap::blockBind:1', 'object')

View File

@@ -2,36 +2,23 @@
-- Main lua-side functionality of bllua,
-- provided through the global table 'bl.'
-- todo: set
local _bllua_ts = ts
bl = bl or {}
-- Config
local tsMaxArgs = 16
local tsArgsLocal = '%a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p'
local tsArgsGlobal =
'$_bllua_hook_arg1,$_bllua_hook_arg2,$_bllua_hook_arg3,$_bllua_hook_arg4,'..
'$_bllua_hook_arg5,$_bllua_hook_arg6,$_bllua_hook_arg7,$_bllua_hook_arg8,'..
'$_bllua_hook_arg9,$_bllua_hook_arg10,$_bllua_hook_arg11,$_bllua_hook_arg12,'..
'$_bllua_hook_arg13,$_bllua_hook_arg14,$_bllua_hook_arg15,$_bllua_hook_arg16'
-- Misc
local function ipairsNilable(t)
local maxk = 0
for k,_ in pairs(t) do
if k>maxk then maxk = k end
end
local i = 0
return function()
i = i+1
if i>maxk then return nil
else return i, t[i] end
-- Apply a function to each element in a list, building a new list from the returns
local function map(t,f)
local u = {}
for i,v in ipairs(t) do
u[i] = f(v)
end
return u
end
-- Validation
local function isValidFuncName(name)
return type(name)=='string' and name:find('^[a-zA-Z_][a-zA-Z0-9_]*$')
return type(name)=='string' and name:find('^[a-zA-Z0-9_]+$')
end
local function isValidFuncNameNs(name)
return type(name)=='string' and (
@@ -89,7 +76,7 @@ for k,v in pairs(tsTypesByName) do
tsTypesByNum[v] = k
end
-- Type conversion from Lua to TS
-- Type conversion
local toTsObject
-- Convert a string from TS into a boolean
-- Note: Nonempty nonnumeric strings evaluate to 1, unlike in TS
@@ -113,77 +100,35 @@ local function valToTs(val)
-- box - > 6 numbers
return table.concat(val[1], ' ')..' '..table.concat(val[2], ' ')
else
error('valToTs: cannot pass Lua tables to TorqueScript.', 3)
error('valToTs: could not convert table', 3)
end
else
error('valToTs: could not convert value to TorqueScript: '..tostring(val), 3)
error('valToTs: could not convert '..type(val), 3)
end
end
-- Type conversion from TS to Lua
local fromTsForceTypes = {
['boolean'] = function(val) return tsBool(val) end,
['object'] = function(val) return toTsObject(val) end, -- wrap because toTsObject not defined yet
['string'] = function(val) return val end,
['boolean'] = tsBool,
['object'] = function(val) toTsObject(val) end, -- toTsObject not defined yet
['string'] = tostring,
}
local function forceValFromTs(val, typ)
local func = fromTsForceTypes[typ]
if not func then error('valFromTs: invalid force type \''..typ..'\'', 4) end
return func(val)
end
local function vectorFromTs(val)
local xS,yS,zS = val:match('^(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$')
if xS then return vector{tonumber(xS),tonumber(yS),tonumber(zS)}
else return nil end
end
local function boxFromTs(val)
local x1S,y1S,z1S,x2S,y2S,z2S = val:match(
'^(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+) '..
'(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$')
if x1S then return {
vector{tonumber(x1S),tonumber(y1S),tonumber(z1S)},
vector{tonumber(x2S),tonumber(y2S),tonumber(z2S)} }
else return nil end
end
local function multinumericFromTs(val)
local tsNumPat = '%-?[0-9]+%.?[0-9]*e?[0-9]*'
if val:find('^'..tsNumPat) then
local nums = {}
for _,part in ipairs(val:split(' ')) do
if part:find('^'..tsNumPat..'$') then
table.insert(nums, tonumber(part))
else
return nil
end
end
if #nums==2 or #nums==3 then
return vector(nums)
elseif #nums==6 then -- box
return {
vector{nums[1], nums[2], nums[3]},
vector{nums[4], nums[5], nums[6]} }
elseif #nums==7 then -- axis
return nil --return matrix(nums)
else
return nil
end
end
local function convertValFromTs(val, typ)
return fromTsForceTypes[typ](val) or
error('valFromTs: invalid force type '..typ, 4)
end
bl._forceType = bl._forceType or {}
-- todo: ensure name and name2 are already lowercase
local function valFromTs(val, name, name2)
local function valFromTs(val, name, name2) -- todo: ensure name and name2 are already lowercase
if type(val)~='string' then
error('valFromTs: expected string, got '..type(val), 3) end
if name then
name = name:lower()
if bl._forceType[name] then
return forceValFromTs(val, bl._forceType[name])
return convertValFromTs(val, bl._forceType[name])
end
end
if name2 then
name2 = name2:lower()
if bl._forceType[name2] then
return forceValFromTs(val, bl._forceType[name2])
return convertValFromTs(val, bl._forceType[name2])
end
end
-- '' -> nil
@@ -191,29 +136,28 @@ local function valFromTs(val, name, name2)
-- number
local num = tonumber(val)
if num then return num end
-- vector, box, or axis->matrix
local vec = multinumericFromTs(val)
if vec then return vec end
-- net string
if val:sub(1,1)=='\x01' then
return _bllua_ts.call('getTaggedString', val)
end
-- vector
local xS,yS,zS = val:match('^(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$')
if xS then return vector{tonumber(xS),tonumber(yS),tonumber(zS)} end
local x1S,y1S,z1S,x2S,y2S,z2S = val:match(
'^(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+) '..
'(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$')
-- box (2 vectors)
if x1S then return {
vector{tonumber(x1S),tonumber(y1S),tonumber(z1S)},
vector{tonumber(x2S),tonumber(y2S),tonumber(z2S)} } end
-- string
return val
end
local function arglistFromTs(name, argsS)
local args = {}
for i,arg in ipairsNilable(argsS) do
for i,arg in ipairs(argsS) do
args[i] = valFromTs(arg, name..':'..i)
end
return args
end
local function arglistToTs(args)
local argsS = {}
for i,v in ipairsNilable(args) do
table.insert(argsS, valToTs(v))
end
return argsS
return map(args, valToTs)
end
local function classFromForceTypeStr(name)
local class, rest = name:match('^([a-zA-Z0-9_]+)(::.+)$')
@@ -245,33 +189,13 @@ setForceType = function(ftname, typ)
end
bl.type = setForceType
-- Type conversion TS->Lua backwards, convert back to string
local function numFromTsTostring(val)
-- todo: as-good-as-possible scientific notation for numbers
return tostring(val)
end
local function valFromTsTostring(val)
if type(val)=='string' then
return val
elseif type(val)=='number' then
return numFromTsTostring(val)
elseif type(val)=='table' then
if val.__is_vector then
local strs = {}
for i=1,#val do strs[i] = numFromTsTostring(val[i]) end
return table.concat(strs, ' ')
elseif val.__is_matrix then
-- todo: matrix back to axis-angle string
error('bl.string: matrix not yet supported', 3)
end
end
error('bl.string: cannot convert \''..type(val)..'\'', 3)
end
-- Getting info from TS about functions and objects
-- Value detection
local function isTsObject(t)
return type(t)=='table' and t._tsObjectId~=nil
end
local function tsIsObject(name) return tsBool(_bllua_ts.call('isObject', name)) end
local function tsIsFunction(name) return tsBool(_bllua_ts.call('isFunction', name)) end
local function tsIsFunctionNs(ns, name) return tsBool(_bllua_ts.call('isFunction', ns, name)) end
@@ -280,31 +204,27 @@ local function tsIsFunctionNsname(nsname)
if ns then return tsIsFunctionNs(ns, name)
else return tsIsFunction(nsname) end
end
-- sanity check to make sure objects that don't isObject are always marked as ._deleted
-- can be removed later
local function assertTsObjectExists(obj)
local is = tsIsObject(obj._tsObjectId)
if not is then
print('Warning: TS object :exists or isobject from lua but no longer exists') end
return is
end
function bl.isObject(obj)
if type(obj)=='number' then -- object id
return tsIsObject(tostring(obj))
elseif type(obj)=='string' then -- object name
return tsIsObject(obj)
elseif isTsObject(obj) then -- lua object
if obj._deleted then
return false
else
return assertTsObjectExists(obj)
end
else
if isTsObject(obj) then
obj = obj._tsObjectId
elseif type(obj)=='number' then
obj = tostring(obj)
elseif type(obj)~='string' then
error('bl.isObject: argument #1: expected torque object, number, or string', 2)
end
return tsIsObject(obj)
end
function bl.isFunction(name)
return tsIsFunctionNsname(name)
function bl.isFunction(a1, a2)
if type(a1)~='string' then
error('bl.isFunction: argument #1: expected string', 2) end
if a2 then
if type(a2)~='string' then
error('bl.isFunction: argument #2: expected string', 2) end
return tsIsFunctionNs(a1, a2)
else
return tsIsFunction(a1)
end
end
-- Torque object pseudo-class
@@ -387,19 +307,17 @@ local tsObjectMeta = {
tsIsFunctionNs(rawget(t,'_tsNamespace'), name) or
tsIsFunctionNs(rawget(t,'_tsName'), name)
then
return function(t2, ...)
if t2==nil or type(t2)~='table' or not t2._tsObjectId then
error('ts object method: be sure to use :func() not .func()', 2) end
local argsS = arglistToTs({...})
local res =
_bllua_ts.callobj(t2._tsObjectId, name, unpack(argsS))
return valFromTs(res,
t2._tsName and t2._tsName..'::'..name,
t2._tsNamespace..'::'..name)
return function(t, ...)
local args = {...}
local argsS = arglistToTs(args)
return valFromTs(
_bllua_ts.callobj(rawget(t,'_tsObjectId'), name, unpack(argsS)),
rawget(t,'_tsName') and rawget(t,'_tsName')..'::'..name,
rawget(t,'_tsNamespace')..'::'..name)
end
else
local res = _bllua_ts.getfield(rawget(t,'_tsObjectId'), name)
return valFromTs(res,
return valFromTs(
_bllua_ts.getfield(rawget(t,'_tsObjectId'), name),
rawget(t,'_tsName') and rawget(t,'_tsName')..'.'..name,
rawget(t,'_tsNamespace')..'.'..name)
end
@@ -432,8 +350,7 @@ local tsObjectMeta = {
-- Display a nice info string
__tostring = function(t)
return 'torque:'..t._tsNamespace..':'..t._tsObjectId..
(t._tsName~='' and ('('..t._tsName..')') or '')..
(t._deleted and '(deleted)' or '')
(t._tsName~='' and ('('..t._tsName..')') or '')
end,
-- #object
-- If the object has a getCount method, return its count
@@ -464,8 +381,7 @@ local tsObjectMeta = {
local obj = toTsObject(_bllua_ts.callobj(t._tsObjectId,
'getObject', tostring(idx)))
idx = idx+1
--return idx-1, obj
return obj
return idx-1, obj
else
return nil
end
@@ -514,10 +430,8 @@ local tsObjectMeta = {
if t==nil then
error('ts object method: be sure to use :func() not .func()', 2) end
if t._deleted then
return false
else
return assertTsObjectExists(t)
end
return false end
return tsIsObject(t._tsObjectId)
end,
}
-- Weak-values table for caching Torque object references
@@ -550,7 +464,7 @@ toTsObject = function(idiS)
idiS = idiS:lower()
if bl._objectsWeak[idiS] then return bl._objectsWeak[idiS] end
if not tsIsObject(idiS) then
if not tsBool(_bllua_ts.call('isObject', idiS)) then
--error('toTsObject: object \''..idiS..'\' does not exist', 2) end
return nil end
@@ -572,13 +486,14 @@ end
local function safeNamespaceName(name)
return tostring(name:gsub(':', '_'))
end
local nscallArgStr = '%a,%b,%c,%d,%e,%f,%g,%h'
bl._cachedNamespaceCalls = {}
local function tsNamespacedCallTfname(name)
local tfname = bl._cachedNamespaceCalls[name]
if not tfname then
tfname = '_bllua_nscall_'..safeNamespaceName(name)
local tfcode = 'function '..tfname..'('..tsArgsLocal..'){'..
name..'('..tsArgsLocal..');}'
local tfcode = 'function '..tfname..'('..nscallArgStr..'){'..
name..'('..nscallArgStr..');}'
_bllua_ts.eval(tfcode)
bl._cachedNamespaceCalls[name] = tfname
end
@@ -586,9 +501,9 @@ local function tsNamespacedCallTfname(name)
end
local function tsCallGen(name)
return function(...)
local argsS = arglistToTs({...})
local res = _bllua_ts.call(name, unpack(argsS))
return valFromTs(res, name)
local args = {...}
local argsS = arglistToTs(args)
return valFromTs(_bllua_ts.call(name, unpack(argsS)), name)
end
end
@@ -614,16 +529,14 @@ local tsMeta = {
if not rest:find('::') and tsIsFunctionNs(ns, rest) then
return tsCallGen(tsNamespacedCallTfname(name))
else
local res = _bllua_ts.getvar(name)
return valFromTs(res, name)
return valFromTs(_bllua_ts.getvar(name), name)
end
elseif tsIsFunction(name) then
return tsCallGen(name)
elseif tsIsObject(name) then
return toTsObject(name)
else
local res = _bllua_ts.getvar(name)
return valFromTs(res, name)
return valFromTs(_bllua_ts.getvar(name), name)
end
end
end,
@@ -642,16 +555,10 @@ function bl.call(func, ...)
return _bllua_ts.call(func, unpack(argsS))
end
function bl.eval(code)
local res = _bllua_ts.eval(code)
return valFromTs(res)
return valFromTs(_bllua_ts.eval(code))
end
function bl.exec(file)
local res = _bllua_ts.call('exec', file)
return valFromTs(res)
end
function bl.array(name, ...)
local rest = {...}
return name..table.concat(rest, '_')
return valFromTs(_bllua_ts.call('exec', file))
end
function bl.boolean(val)
return val~=nil and
@@ -669,63 +576,18 @@ function bl.object(id)
error('bl.object: id must be a ts object, number, or string', 2)
end
end
function bl.string(val)
return valFromTsTostring(val)
function bl.array(name, ...)
local rest = {...}
return name..table.concat(rest, '_')
end
-- Lua calling from TS
local luaLookup
luaLookup = function(tbl, name, set, val)
if name:find('%.') then
local first, rest = name:match('^([^%.:]+)%.(.+)$')
if not isValidFuncName(first) then
error('luaLookup: invalid name \''..tostring(first)..'\'', 3) end
if tbl[first]==nil then
if set then tbl[first] = {}
else return nil end
end
return luaLookup(tbl[first], rest, set, val)
elseif name:find(':') then
local first, rest = name:match('^([^%.:]+):(.*)$')
if rest:find('[%.:]') then
error('luacall: cannot have : or . after :', 3) end
if not isValidFuncName(first) then
error('luacall: invalid name \''..tostring(first)..'\'', 3) end
if not isValidFuncName(rest) then
error('luacall: invalid method name \''..tostring(first)..'\'', 3) end
if not tbl[first] then
error('luacall: no object named \''..rest..'\'', 3) end
if tbl[first][rest]==nil then
error('luacall: no method named \''..rest..'\'', 3) end
return function(...)
tbl[first][rest](tbl[first], ...)
end
else
if set then
tbl[name] = val
else
return tbl[name]
end
end
end
-- Todo: similar deep access for luaget and luaset
function _bllua_call(fname, ...)
local args = arglistFromTs(fname:lower(), {...}) -- todo: separate lua from ts func names?
local func = luaLookup(_G, fname)
if not func then
error('luacall: no global in lua named \''..fname..'\'', 2) end
local res = func(unpack(args))
function _bllua_call(fnameS, ...)
local args = arglistFromTs('lua:'..fnameS:lower(), {...}) -- todo: allow this though bl.type
if not _G[fnameS] then
error('luacall: no global lua function named \''..fnameS..'\'') end
-- todo: library fields and object methods
local res = _G[fnameS](unpack(args))
return valToTs(res)
end
function _bllua_getvar(vname)
return valToTs(luaLookup(_G, vname))
end
function _bllua_setvar(vname, valS)
return valToTs(luaLookup(_G, vname, true, valFromTs(valS, vname))) -- todo: separate lua from ts var names?
end
function _bllua_eval(code) return loadstring(code)() end
function _bllua_exec(fn) return dofile(fn, 2) end
-- bl.schedule: Use TS's schedule function to schedule lua calls
-- bl.schedule(time, function, args...)
@@ -775,8 +637,9 @@ local function addCmd(cmd, func)
if not isValidFuncName(cmd) then
error('addCmd: invalid function name \''..tostring(cmd)..'\'') end
bl._cmds[cmd] = func
_bllua_ts.eval('function '..cmd..'('..tsArgsLocal..'){'..
'_bllua_luacall(_bllua_process_cmd,"'..cmd..'",'..tsArgsLocal..');}')
local arglist = '%a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p'
_bllua_ts.eval('function '..cmd..'('..arglist..'){'..
'_bllua_luacall(_bllua_process_cmd,"'..cmd..'",'..arglist..');}')
end
function bl.addServerCmd(name, func)
name = name:lower()
@@ -794,9 +657,8 @@ function bl.commandToServer(cmd, ...)
_bllua_ts.call('addTaggedString', cmd),
unpack(arglistToTs({...})))
end
function bl.commandToClient(client, cmd, ...)
function bl.commandToClient(cmd, ...)
_bllua_ts.call('commandToClient',
valToTs(client),
_bllua_ts.call('addTaggedString', cmd),
unpack(arglistToTs({...})))
end
@@ -825,6 +687,9 @@ local function deactivatePackage(pkg)
_bllua_ts.call('deactivatePackage', pkg)
end
end
local hookNargs = 8
local hookArglistLocal = '%a,%b,%c,%d,%e,%f,%g,%h'
local hookArglistGlobal = '$_bllua_hook_arg1,$_bllua_hook_arg2,$_bllua_hook_arg3,$_bllua_hook_arg4,$_bllua_hook_arg5,$_bllua_hook_arg6,$_bllua_hook_arg7,$_bllua_hook_arg8'
bl._hooks = bl._hooks or {}
function _bllua_process_hook_before(pkgS, nameS, ...)
local args = arglistFromTs(nameS, {...})
@@ -838,7 +703,7 @@ function _bllua_process_hook_before(pkgS, nameS, ...)
_bllua_ts.setvar('_bllua_hook_abort', '1')
_bllua_ts.setvar('_bllua_hook_return', valToTs(args._return))
end
for i=1,tsMaxArgs do
for i=1,hookNargs do
_bllua_ts.setvar('_bllua_hook_arg'..i, valToTs(args[i]))
end
end
@@ -855,13 +720,13 @@ function _bllua_process_hook_after(pkgS, nameS, resultS, ...)
end
local function updateHook(pkg, name, hk)
local beforeCode = hk.before and
('_bllua_luacall("_bllua_process_hook_before","'..pkg..'","'..name..
'",'..tsArgsLocal..');') or ''
local arglist = (hk.before and tsArgsGlobal or tsArgsLocal)
('_bllua_luacall("_bllua_process_hook_before", "'..pkg..'","'..name..
'",'..hookArglistLocal..');') or ''
local arglist = (hk.before and hookArglistGlobal or hookArglistLocal)
local parentCode =
tsIsFunctionNsname(name) and -- only call parent if it exists
(hk.before and
'if($_bllua_hook_abort)return $_bllua_hook_return;else ' or '')..
'if($_bllua_hook_abort)return $_bllua_hook_return; else ' or '')..
((hk.after and '%result=' or 'return ')..
'parent::'..name:match('[^:]+$')..
'('..arglist..');') or ''
@@ -870,11 +735,10 @@ local function updateHook(pkg, name, hk)
arglist..');') or ''
local code =
'package '..pkg..'{'..
'function '..name..'('..tsArgsLocal..'){'..
'function '..name..'('..hookArglistLocal..'){'..
beforeCode..parentCode..afterCode..
'}'..
'};'
print('bl.hook eval output: [['..code..']]')
_bllua_ts.eval(code)
end
function bl.hook(pkg, name, time, func)
@@ -900,9 +764,9 @@ end
function bl.unhook(pkg, name, time)
if not isValidFuncName(pkg) then
error('bl.unhook: argument #1: invalid package name \''..tostring(pkg)..'\'', 2) end
if name and not isValidFuncNameNs(name) then
if not isValidFuncNameNs(name) then
error('bl.unhook: argument #2: invalid function name \''..tostring(name)..'\'', 2) end
if time and time~='before' and time~='after' then
if time~='before' and time~='after' then
error('bl.unhook: argument #3: time must be \'before\' or \'after\'', 2) end
if not name then
@@ -929,13 +793,10 @@ function bl.unhook(pkg, name, time)
if time~='before' and time~='after' then
error('bl.unhook: argument #3: time must be nil, \'before\', or \'after\'', 2) end
bl._hooks[pkg][name][time] = nil
if tableEmpty(bl._hooks[pkg][name]) then
bl._hooks[pkg][name] = nil
end
if tableEmpty(bl._hooks[pkg]) then
if tableEmpty(bl._hooks[pkg][name]) and tableEmpty(bl._hooks[pkg]) then
bl._hooks[pkg] = nil
updateHook(pkg, name, {})
deactivatePackage(pkg)
updateHook(pkg, name, {})
else
updateHook(pkg, name, bl._hooks[pkg][name])
end
@@ -991,7 +852,7 @@ function bl.raycast(start, stop, mask, ignores)
local stopS = vecToTs(start)
local maskS = maskToTs(mask)
local ignoresS = {}
for _,v in ipairsNilable(ignores) do
for _,v in ipairs(ignores) do
table.insert(ignoresS, objToTs(v))
end
@@ -1040,7 +901,7 @@ end
local maxTsArgLen = 8192
local function valsToString(vals)
local strs = {}
for i,v in ipairsNilable(vals) do
for i,v in ipairs(vals) do
local tstr = table.tostring(v)
if #tstr>maxTsArgLen then
tstr = tostring(v)

View File

@@ -1,4 +1,3 @@
-- This Lua code provides some built-in utilities for writing Lua add-ons
-- It is eval'd automatically once BLLua3 has loaded the TS API and environment
-- It only has access to the sandboxed lua environment, just like user code.
@@ -7,8 +6,11 @@ ts = _bllua_ts
-- Provide limited OS functions
os = os or {}
function os.time() return math.floor(tonumber(_bllua_ts.call('getSimTime'))/1000) end
function os.clock() return tonumber(_bllua_ts.call('getSimTime'))/1000 end
---@diagnostic disable-next-line: duplicate-set-field
function os.time() return math.floor(tonumber(_bllua_ts.call('getSimTime')) / 1000) end
---@diagnostic disable-next-line: duplicate-set-field
function os.clock() return tonumber(_bllua_ts.call('getSimTime')) / 1000 end
-- Virtual file class, emulating a file object as returned by io.open
-- Used to wrap io.open to allow reading from zips (using TS)
@@ -16,141 +18,150 @@ function os.clock() return tonumber(_bllua_ts.call('getSimTime'))/1000 end
-- Can't read nulls, can't distinguish between CRLF and LF.
-- Todo someday: actually read the zip in lua?
local file_meta = {
read = function(file, mode)
file:_init()
if not file or type(file)~='table' or not file._is_file then error('File:read: Not a file', 2) end
if file._is_open ~= true then error('File:read: File is closed', 2) end
if mode=='*n' then
local ws, n = file.data:match('^([ \t\r\n]*)([0-9%.%-e]+)', file.pos)
if n then
file.pos = file.pos + #ws + #n
return n
else
return nil
end
elseif mode=='*a' then
local d = file.data:sub(file.pos, #file.data)
file.pos = #file.data + 1
return d
elseif mode=='*l' then
local l, ws = file.data:match('^([^\r\n]*)(\r?\n)', file.pos)
if not l then
l = file.data:match('^([^\r\n]*)$', file.pos); ws = '';
if l=='' then return nil end
end
if l then
file.pos = file.pos + #l + #ws
return l
else
return nil
end
elseif type(mode)=='number' then
local d = file.data:sub(file.pos, file.pos+mode)
file.pos = file.pos + #d
return d
else
error('File:read: Invalid mode \''..mode..'\'', 2)
end
end,
lines = function(file)
file:_init()
return function()
return file:read('*l')
end
end,
close = function(file)
if not file._is_open then error('File:close: File is not open', 2) end
file._is_open = false
end,
__index = function(f, k) return rawget(f, k) or getmetatable(f)[k] end,
_init = function(f)
if not f.data then
f.data = _bllua_ts.call('_bllua_ReadEntireFile', f.filename)
end
end,
read = function(file, mode)
file:_init()
if not file or type(file) ~= 'table' or not file._is_file then error('File:read: Not a file', 2) end
if file._is_open ~= true then error('File:read: File is closed', 2) end
if mode == '*n' then
local ws, n = file.data:match('^([ \t\r\n]*)([0-9%.%-e]+)', file.pos)
if n then
file.pos = file.pos + #ws + #n
return n
else
return nil
end
elseif mode == '*a' then
local d = file.data:sub(file.pos, #file.data)
file.pos = #file.data + 1
return d
elseif mode == '*l' then
local l, ws = file.data:match('^([^\r\n]*)(\r?\n)', file.pos)
if not l then
l = file.data:match('^([^\r\n]*)$', file.pos); ws = '';
if l == '' then return nil end
end
if l then
file.pos = file.pos + #l + #ws
return l
else
return nil
end
elseif type(mode) == 'number' then
local d = file.data:sub(file.pos, file.pos + mode)
file.pos = file.pos + #d
return d
else
error('File:read: Invalid mode \'' .. mode .. '\'', 2)
end
end,
lines = function(file)
file:_init()
return function()
return file:read('*l')
end
end,
close = function(file)
if not file._is_open then error('File:close: File is not open', 2) end
file._is_open = false
end,
__index = function(f, k) return rawget(f, k) or getmetatable(f)[k] end,
_init = function(f)
if not f.data then
f.data = _bllua_ts.call('_bllua_ReadEntireFile', f.filename)
end
end,
}
local function new_file_obj(fn)
local file = {
_is_file = true,
_is_open = true,
pos = 1,
__index = file_meta.__index,
filename = fn,
data = nil,
}
setmetatable(file, file_meta)
return file
local file = {
_is_file = true,
_is_open = true,
pos = 1,
__index = file_meta.__index,
filename = fn,
data = nil,
}
setmetatable(file, file_meta)
return file
end
local function tflip(t) local u = {}; for _, n in ipairs(t) do u[n] = true end; return u; end
local allowed_zip_dirs = tflip{
'add-ons', 'base', 'config', 'saves', 'screenshots', 'shaders'
local function tflip(t)
local u = {}; for _, n in ipairs(t) do u[n] = true end; return u;
end
local allowed_zip_dirs = tflip {
'add-ons', 'base', 'config', 'saves', 'screenshots', 'shaders'
}
local function io_open_absolute(fn, mode)
-- if file exists, use original mode
local res, err = _bllua_io_open(fn, mode)
if res then return res
elseif err and not err:find('No such file or directory$') then return nil, err end
-- otherwise, if TS sees file but Lua doesn't, it must be in a zip, so use TS reader
local dir = fn:match('^[^/]+')
if not allowed_zip_dirs[dir:lower()] then return nil, 'Zip is not in one of the allowed directories' end
local exist = _bllua_ts.call('isFile', fn) == '1'
if not exist then return nil, err end
if mode~=nil and mode~='r' and mode~='rb' then
return nil, 'Files in zips can only be opened in read mode' end
-- return a temp lua file object with the data
local fi = new_file_obj(fn)
return fi
-- if file exists, use original mode
local res, err = _bllua_io_open(fn, mode)
if res then return res end
-- otherwise, if TS sees file but Lua doesn't, it must be in a zip, so use TS reader
local dir = fn:match('^[^/]+')
if not allowed_zip_dirs[dir:lower()] then return nil, 'File is not in one of the allowed directories' end
local exist = _bllua_ts.call('isFile', fn) == '1'
if not exist then return nil, err end
if mode ~= nil and mode ~= 'r' and mode ~= 'rb' then
return nil, 'Files in zips can only be opened in read mode'
end
-- return a temp lua file object with the data
local fi = new_file_obj(fn)
return fi
end
io = io or {}
---@diagnostic disable-next-line: duplicate-set-field
function io.open(fn, mode, errn)
errn = errn or 1
-- try to open the file with relative path, otherwise use absolute path
local curfn = debug.getfilename(errn + 1) or _bllua_ts.getvar('Con::File')
if curfn == '' then curfn = nil end
if fn:find('^%.') then
local relfn = curfn and fn:find('^%./') and
curfn:gsub('[^/]+$', '')..fn:gsub('^%./', '')
if relfn then
local fi, err = io_open_absolute(relfn, mode)
return fi, err, relfn
else
return nil, 'Invalid path', fn
end
else
local fi, err = io_open_absolute(fn, mode)
return fi, err, fn
end
errn = errn or 1
-- try to open the file with relative path, otherwise use absolute path
local curfn = debug.getfilename(errn + 1) or _bllua_ts.getvar('Con::File')
if curfn == '' then curfn = nil end
if fn:find('^%.') then
local relfn = curfn and fn:find('^%./') and
curfn:gsub('[^/]+$', '') .. fn:gsub('^%./', '')
if relfn then
local fi, err = io_open_absolute(relfn, mode)
return fi, err, relfn
else
return nil, 'Invalid path', fn
end
else
local fi, err = io_open_absolute(fn, mode)
return fi, err, fn
end
end
---@diagnostic disable-next-line: duplicate-set-field
function io.lines(fn)
local fi, err, fn2 = io.open(fn, nil, 2)
if not fi then error('Error opening file \''..fn2..'\': '..err, 2) end
return fi:lines()
local fi, err, fn2 = io.open(fn, nil, 2)
if not fi then error('Error opening file \'' .. fn2 .. '\': ' .. err, 2) end
return fi:lines()
end
---@diagnostic disable-next-line: duplicate-set-field
function io.type(f)
if type(f)=='table' and f._is_file then
return f._is_open and 'file' or 'closed file'
else
return _bllua_io_type(f)
end
---@diagnostic disable-next-line: undefined-field
if type(f) == 'table' and f._is_file then
---@diagnostic disable-next-line: undefined-field
return f._is_open and 'file' or 'closed file'
else
return _bllua_io_type(f)
end
end
-- provide dofile
function dofile(fn, errn)
errn = errn or 1
local fi, err, fn2 = io.open(fn, 'r', errn+1)
if not fi then error('Error executing file \''..fn2..'\': '..err, errn+1) end
print('Executing '..fn2)
local text = fi:read('*a')
fi:close()
return assert(loadstring('--[['..fn2..']]'..text))()
errn = errn or 1
local fi, err, fn2 = io.open(fn, 'r', errn + 1)
if not fi then error('Error executing file \'' .. fn2 .. '\': ' .. err, errn + 1) end
print('Executing ' .. fn2)
local text = fi:read('*a')
fi:close()
return assert(loadstring('--[[' .. fn2 .. ']]' .. text))()
end
-- provide require (just a wrapper for dofile)
@@ -159,57 +170,67 @@ end
-- blockland directory
-- current add-on
local function file_exists(fn, errn)
local fi, err, fn2 = io.open(fn, 'r', errn+1)
if fi then
fi:close()
return fn2
else
return nil
end
local fi, err, fn2 = io.open(fn, 'r', errn + 1)
if fi then
fi:close()
return fn2
else
return nil
end
end
local require_memo = {}
function require(mod)
if require_memo[mod] then return unpack(require_memo[mod]) end
local fp = mod:gsub('%.', '/')
local fns = {
'./'..fp..'.lua', -- local file
'./'..fp..'/init.lua', -- local library
fp..'.lua', -- global file
fp..'/init.lua', -- global library
}
if fp:lower():find('^add-ons/') then
local addonpath = fp:lower():match('^add-ons/[^/]+')..'/'
table.insert(fns, addonpath..fp..'.lua') -- add-on file
table.insert(fns, addonpath..fp..'/init.lua') -- add-on library
end
for _,fn in ipairs(fns) do
local fne = file_exists(fn, 2)
if fne then
local res = {dofile(fne, 2)}
require_memo[mod] = res
return unpack(res)
end
end
return _bllua_requiresecure(mod)
if require_memo[mod] then return unpack(require_memo[mod]) end
local fp = mod:gsub('%.', '/')
local fns = {
'./' .. fp .. '.lua', -- local file
'./' .. fp .. '/init.lua', -- local library
fp .. '.lua', -- global file
fp .. '/init.lua', -- global library
}
if fp:lower():find('^add-ons/') then
local addonpath = fp:lower():match('^add-ons/[^/]+') .. '/'
table.insert(fns, addonpath .. fp .. '.lua') -- add-on file
table.insert(fns, addonpath .. fp .. '/init.lua') -- add-on library
end
for _, fn in ipairs(fns) do
local fne = file_exists(fn, 2)
if fne then
local res = { dofile(fne, 2) }
require_memo[mod] = res
return unpack(res)
end
end
return _bllua_requiresecure(mod)
end
-- Exposure to TS
function _bllua_getvar(name) return _G[name] end
function _bllua_setvar(name, val) _G[name] = val end
function _bllua_eval(code) return loadstring(code)() end
function _bllua_exec(fn) return dofile(fn, 2) end
local function isValidCode(code)
local f,e = loadstring(code)
return f~=nil
local f, e = loadstring(code)
return f ~= nil
end
function _bllua_smarteval(code)
if (not code:find('^print%(')) and isValidCode('print('..code..')') then
code = 'print('..code..')' end
local f,e = loadstring(code)
if f then
return f()
else
print(e)
end
if (not code:find('^print%(')) and isValidCode('print(' .. code .. ')') then
code = 'print(' .. code .. ')'
end
local f, e = loadstring(code)
if f then
return f()
else
print(e)
end
end
function ts.setvar(name, val)
_bllua_ts.call('_bllua_set_var', name, val)
_bllua_ts.call('_bllua_set_var', name, val)
end
_bllua_ts.call('echo', ' Executed libts-lua.lua')

View File

@@ -49,4 +49,26 @@ function _bllua_set_var(%name, %val) {
return "";
}
// Public Lua library for TS
function luacall(%func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p) {
if($_bllua_active)
return _bllua_luacall("_bllua_call", %func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p);
}
function luaexec(%fn) {
if($_bllua_active)
return _bllua_luacall("_bllua_exec", %fn);
}
function luaeval(%code) {
if($_bllua_active)
return _bllua_luacall("_bllua_eval", %code);
}
function luaget(%name) {
if($_bllua_active)
return _bllua_luacall("_bllua_getvar", %name);
}
function luaset(%name, %val) {
if($_bllua_active)
_bllua_luacall("_bllua_setvar", %name, %val);
}
echo(" Executed libts-ts.cs");

View File

@@ -1,7 +0,0 @@
-- todo
-- Matrix class with math operators
print(' Executed matrix.lua')

View File

@@ -1,370 +1,374 @@
-- Basic functionality that should be standard in Lua
-- Table / List
-- Whether a table contains no keys
function table.empty(t)
return next(t)==nil
return next(t) ~= nil
end
-- Apply a function to each key in a table
function table.map(f, ...)
local ts = {...}
local u = {}
for k,_ in pairs(ts[1]) do
local args = {}
for j=1,#ts do args[j] = ts[j][k] end
u[k] = f(unpack(args))
end
return u
end
function table.mapk(f, ...)
local ts = {...}
local u = {}
for k,_ in pairs(ts[1]) do
local args = {}
for j=1,#ts do args[j] = ts[j][k] end
u[k] = f(k, unpack(args))
end
return u
local ts = { ... }
local u = {}
for k, _ in pairs(ts[1]) do
local args = {}
for j = 1, #ts do args[j] = ts[j][i] end
u[i] = f(unpack(args))
end
return u
end
function table.map_list(f, ...)
local ts = {...}
local u = {}
for i=1,#ts[1] do
local args = {}
for j=1,#ts do args[j] = ts[j][i] end
u[i] = f(unpack(args))
end
return u
end
function table.mapi_list(f, ...)
local ts = {...}
local u = {}
for i=1,#ts[1] do
local args = {}
for j=1,#ts do args[j] = ts[j][i] end
u[i] = f(i, unpack(args))
end
return u
local ts = { ... }
local u = {}
for i = 1, #ts[1] do
local args = {}
for j = 1, #ts do args[j] = ts[j][i] end
u[i] = f(unpack(args))
end
return u
end
-- Swap keys/values
function table.swap(t)
local u = {}
for k,v in pairs(t) do u[v] = k end
return u
local u = {}
for k, v in pairs(t) do u[v] = k end
return u
end
-- Reverse a list
function table.reverse(l)
local m = {}
for i=1,#l do m[#l-i+1] = l[i] end
return m
local m = {}
for i = 1, #l do m[#l - i + 1] = l[i] end
return m
end
-- Whether a table is a list/array (has only monotonic integer keys)
function table.islist(t)
local n = 0
for i,_ in pairs(t) do
if type(i)~='number' or i%1~=0 then return false end
n = n+1
end
return n==#t
local n = 0
for i, _ in pairs(t) do
if type(i) ~= 'number' or i % 1 ~= 0 then return false end
n = n + 1
end
return n == #t
end
-- Append contents of other tables to first table
function table.append(t, ...)
local a = {...}
for _,u in ipairs(a) do
for _,v in ipairs(u) do table.insert(t,v) end
end
return t
local a = { ... }
for _, u in ipairs(a) do
for _, v in ipairs(u) do table.insert(t, v) end
end
return t
end
-- Create a new table containing all keys from any number of tables
-- latter tables in the arg list override prior ones
-- overlaps, NOT appends, integer keys
function table.join(...)
local ts = {...}
local w = {}
for _,t in ipairs(ts) do
for k,v in pairs(t) do w[k] = v end
end
return w
local ts = { ... }
local w = {}
for _, t in ipairs(ts) do
for k, v in pairs(t) do w[k] = v end
end
return w
end
-- Whether a table contains a certain value in any key
function table.contains(t,s)
for _,v in pairs(t) do
if v==s then return true end
end
return false
function table.contains(t, s)
for _, v in pairs(t) do
if v == s then return true end
end
return false
end
function table.contains_list(t,s)
for _,v in ipairs(t) do
if v==s then return true end
end
return false
function table.contains_list(t, s)
for _, v in ipairs(t) do
if v == s then return true end
end
return false
end
-- Copy a table to another table
function table.copy(t)
local u = {}
for k,v in pairs(t) do u[k] = v end
return u
local u = {}
for k, v in pairs(t) do u[k] = v end
return u
end
function table.copy_list(l)
local m = {}
for i,v in ipairs(l) do m[i] = v end
return m
local m = {}
for i, v in ipairs(l) do m[i] = v end
return m
end
-- Sort a table in a new copy
function table.sortcopy(t, f)
local u = table.copy_list(t)
table.sort(u, f)
return u
local u = table.copy_list(t)
table.sort(u, f)
return u
end
-- Remove a value from a table
function table.removevalue(t, r)
local rem = {}
for k,v in pairs(t) do
if v==r then table.insert(rem, k) end
end
for _,k in ipairs(rem) do t[k] = nil end
local rem = {}
for k, v in pairs(t) do
if v == r then table.insert(rem, k) end
end
for _, k in ipairs(rem) do t[k] = nil end
end
function table.removevalue_list(t, r)
for i = #t, 1, -1 do
if t[i]==r then
table.remove(t, i)
end
end
for i = #t, 1, -1 do
if t[i] == r then
table.remove(t, i)
end
end
end
-- Export tables into formatted executable strings
local function tabs(tabLevel)
return (' '):rep(tabLevel)
return (' '):rep(tabLevel)
end
local valueToString
local function tableToString(t, tabLevel, seen)
if type(t)~='table' or (getmetatable(t) and getmetatable(t).__tostring) then
return tostring(t)
elseif table.islist(t) then
if #t==0 then
return '{}'
else
local strs = {}
local containsTables = false
for _,v in ipairs(t) do
if type(v)=='table' then containsTables = true end
table.insert(strs, valueToString(v, tabLevel+1, seen)..',')
end
if containsTables or #t>3 then
return '{\n'..tabs(tabLevel+1)
..table.concat(strs, '\n'..tabs(tabLevel+1))
..'\n'..tabs(tabLevel)..'}'
else
return '{ '..table.concat(strs, ' ')..' }'
end
end
else
local containsNonStringKeys = false
for k,v in pairs(t) do
if type(k)~='string' or k:find('[^a-zA-Z0-9_]') then
containsNonStringKeys = true
elseif type(k)=='table' then
error('table.tostring: table contains a table as key, cannot serialize')
end
end
local strs = {}
if containsNonStringKeys then
for k,v in pairs(t) do
table.insert(strs, '\n'..tabs(tabLevel+1)
..'['..valueToString(k, tabLevel+1, seen)..'] = '
..valueToString(v, tabLevel+1, seen)..',')
end
else
for k,v in pairs(t) do
table.insert(strs, '\n'..tabs(tabLevel+1)
..k..' = '..valueToString(v, tabLevel+1, seen)..',')
end
end
return '{'..table.concat(strs)..'\n'..tabs(tabLevel)..'}'
end
if type(t) ~= 'table' or (getmetatable(t) and getmetatable(t).__tostring) then
return tostring(t)
elseif table.islist(t) then
if #t == 0 then
return '{}'
else
local strs = {}
local containsTables = false
for _, v in ipairs(t) do
if type(v) == 'table' then containsTables = true end
table.insert(strs, valueToString(v, tabLevel + 1, seen) .. ',')
end
if containsTables or #t > 3 then
return '{\n' .. tabs(tabLevel + 1)
.. table.concat(strs, '\n' .. tabs(tabLevel + 1))
.. '\n' .. tabs(tabLevel) .. '}'
else
return '{ ' .. table.concat(strs, ' ') .. ' }'
end
end
else
local containsNonStringKeys = false
for k, v in pairs(t) do
if type(k) ~= 'string' or k:find('[^a-zA-Z0-9_]') then
containsNonStringKeys = true
elseif type(k) == 'table' then
error('table.tostring: table contains a table as key, cannot serialize')
end
end
local strs = {}
if containsNonStringKeys then
for k, v in pairs(t) do
table.insert(strs, '\n' .. tabs(tabLevel + 1)
.. '[' .. valueToString(k, tabLevel + 1, seen) .. '] = '
.. valueToString(v, tabLevel + 1, seen) .. ',')
end
else
for k, v in pairs(t) do
table.insert(strs, '\n' .. tabs(tabLevel + 1)
.. k .. ' = ' .. valueToString(v, tabLevel + 1, seen) .. ',')
end
end
return '{' .. table.concat(strs) .. '\n' .. tabs(tabLevel) .. '}'
end
end
valueToString = function(v, tabLevel, seen)
local t = type(v)
if t=='table' then
if seen[v] then
return 'nil --[[ already seen: '..tostring(v)..' ]]'
else
seen[v] = true
return tableToString(v, tabLevel, seen)
end
elseif t=='string' then
return '\''..string.escape(v)..'\''
elseif t=='number' or t=='boolean' then
return tostring(v)
else
--error('table.tostring: table contains a '..t..' value, cannot serialize')
return 'nil --[[ '..tostring(v)..' ]]'
end
local t = type(v)
if t == 'table' then
if seen[v] then
return 'nil --[[ already seen: ' .. tostring(v) .. ' ]]'
else
seen[v] = true
return tableToString(v, tabLevel, seen)
end
elseif t == 'string' then
return '\'' .. string.escape(v) .. '\''
elseif t == 'number' or t == 'boolean' then
return tostring(v)
else
--error('table.tostring: table contains a '..t..' value, cannot serialize')
return 'nil --[[ cannot serialize ' .. t .. ': ' .. tostring(v) .. ' ]]'
end
end
function table.tostring(t)
return tableToString(t, 0, {})
return tableToString(t, 0, {})
end
-- String
-- Split string into table by separator
-- or by chars if no separator given
-- if regex is not true, sep is treated as a regex pattern
function string.split(str, sep, noregex)
if type(str)~='string' then
error('string.split: argument #1: expected string, got '..type(str), 2) end
if sep==nil or sep=='' then
local t = {}
local ns = #str
for x = 1, ns do
table.insert(t, str:sub(x, x))
end
return t
elseif type(sep)=='string' then
local t = {}
if #str>0 then
local first = 1
while true do
local last, newfirst = str:find(sep, first, noregex)
if not last then break end
table.insert(t, str:sub(first, last-1))
first = newfirst+1
end
table.insert(t, str:sub(first, #str))
end
return t
else
error(
'string.split: argument #2: expected string or nil, got '..type(sep), 2)
end
end
-- Split string to a list of char bytes
function string.bytes(s)
local b = {}
for i=1,#s do
local c = s:sub(i,i)
table.insert(b, c:byte())
end
return b
end
-- Trim leading and trailing whitespace
function string.trim(s, ws)
ws = ws or ' \t\r\n'
return s:gsub('^['..ws..']+', ''):gsub('['..ws..']+$', '')..''
end
-- String slicing and searching using [] operator
local str_meta = getmetatable('')
local str_meta_index_old= str_meta.__index
function str_meta.__index(s,k)
if type(k)=='string' then
return str_meta_index_old[k]
elseif type(k)=='number' then
if k<0 then k = #s+k+1 end
return string.sub(s,k,k)
elseif type(k)=='table' then
local a = k[1]<0 and (#s+k[1]+1) or k[1]
local b = k[2]<0 and (#s+k[2]+1) or k[2]
return string.sub(s,a,b)
end
end
-- String iterator
function string.chars(s)
local i = 0
return function()
i = i+1
if i<=#s then return s:sub(i,i)
else return nil end
end
end
-- Escape sequences
local defaultEscapes = {
['\\'] = '\\\\',
['\''] = '\\\'',
['\"'] = '\\\"',
['\t'] = '\\t',
['\r'] = '\\r',
['\n'] = '\\n',
['\0'] = '\\0',
}
function string.escape(s, escapes)
escapes = escapes or defaultEscapes
local t = {}
for i=1,#s do
local c = s:sub(i,i)
table.insert(t, escapes[c] or c)
end
return table.concat(t)
end
local defaultEscapeChar = '\\'
local defaultUnescapes = {
['\\'] = '\\',
['\''] = '\'',
['\"'] = '\"',
['t'] = '\t',
['r'] = '\r',
['n'] = '\n',
['0'] = '\0',
}
function string.unescape(s, escapeChar, unescapes)
escapeChar = escapeChar or defaultEscapeChar
unescapes = unescapes or defaultUnescapes
local t = {}
local inEscape = false
for i=1,#s do
local c = s:sub(i,i)
if inEscape then
table.insert(t, unescapes[c]
or error('string.unescape: invalid escape sequence: \''
..escapeChar..c..'\''))
elseif c==escapeChar then
inEscape = true
else
table.insert(t, c)
end
end
return table.concat(t)
if type(str) ~= 'string' then
error('string.split: argument #1: expected string, got ' .. type(str), 2)
end
if sep == nil or sep == '' then
local t = {}
local ns = #str
for x = 1, ns do
table.insert(t, str:sub(x, x))
end
return t
elseif type(sep) == 'string' then
local t = {}
if #str > 0 then
local first = 1
while true do
local last, newfirst = str:find(sep, first, noregex)
if not last then break end
table.insert(t, str:sub(first, last - 1))
first = newfirst + 1
end
table.insert(t, str:sub(first, #str))
end
return t
else
error(
'string.split: argument #2: expected string or nil, got ' .. type(sep), 2)
end
end
-- Split string to a list of char bytes
function string.bytes(s)
local b = {}
for i = 1, #s do
local c = s:sub(i, i)
table.insert(b, c:byte())
end
return b
end
-- Trim leading and trailing whitespace
function string.trim(s, ws)
ws = ws or ' \t\r\n'
return s:gsub('^[' .. ws .. ']+', ''):gsub('[' .. ws .. ']+$', '') .. ''
end
-- String slicing and searching using [] operator
local str_meta = getmetatable('')
local str_meta_index_old = str_meta.__index
function str_meta.__index(s, k)
if type(k) == 'string' then
return str_meta_index_old[k]
elseif type(k) == 'number' then
if k < 0 then k = #s + k + 1 end
return string.sub(s, k, k)
elseif type(k) == 'table' then
local a = k[1] < 0 and (#s + k[1] + 1) or k[1]
local b = k[2] < 0 and (#s + k[2] + 1) or k[2]
return string.sub(s, a, b)
end
end
-- String iterator
function string.chars(s)
local i = 0
return function()
i = i + 1
if i <= #s then
return s:sub(i, i)
else
return nil
end
end
end
-- Escape sequences
local defaultEscapes = {
['\\'] = '\\\\',
['\''] = '\\\'',
['\"'] = '\\\"',
['\t'] = '\\t',
['\r'] = '\\r',
['\n'] = '\\n',
['\0'] = '\\0',
}
function string.escape(s, escapes)
escapes = escapes or defaultEscapes
local t = {}
for i = 1, #s do
local c = s:sub(i, i)
table.insert(t, escapes[c] or c)
end
return table.concat(t)
end
local defaultEscapeChar = '\\'
local defaultUnescapes = {
['\\'] = '\\',
['\''] = '\'',
['\"'] = '\"',
['t'] = '\t',
['r'] = '\r',
['n'] = '\n',
['0'] = '\0',
}
function string.unescape(s, escapeChar, unescapes)
escapeChar = escapeChar or defaultEscapeChar
unescapes = unescapes or defaultUnescapes
local t = {}
local inEscape = false
for i = 1, #s do
local c = s:sub(i, i)
if inEscape then
table.insert(t, unescapes[c]
or error('string.unescape: invalid escape sequence: \''
.. escapeChar .. c .. '\''))
elseif c == escapeChar then
inEscape = true
else
table.insert(t, c)
end
end
return table.concat(t)
end
-- IO
io = io or {}
-- Read entire file at once, return nil,err if access failed
function io.readall(filename)
local fi,err = io.open(filename, 'rb')
if not fi then return nil,err end
local s = fi:read("*a")
fi:close()
return s
end
-- Write data to file all at once, return true if success / false,err if failure
function io.writeall(filename, data)
local fi,err = io.open(filename, 'wb')
if not fi then return false,err end
fi:write(data)
fi:close()
return true,nil
local fi, err = io.open(filename, 'rb')
if not fi then return nil, err end
local s = fi:read("*a")
fi:close()
return s
end
-- Write data to file all at once, return true if success / false,err if failure
function io.writeall(filename, data)
local fi, err = io.open(filename, 'wb')
if not fi then return false, err end
fi:write(data)
fi:close()
return true, nil
end
-- Math
-- Round
function math.round(x)
return math.floor(x+0.5)
return math.floor(x + 0.5)
end
-- Mod that accounts for floating point inaccuracy
function math.mod(a,b)
local m = a%b
if m==0 or math.abs(m)<1e-15 or math.abs(m-b)<1e-15 then return 0
else return m end
function math.mod(a, b)
local m = a % b
if m == 0 or math.abs(m) < 1e-15 or math.abs(m - b) < 1e-15 then
return 0
else
return m
end
end
-- Clamp value between min and max
function math.clamp(v, n, x)
return math.min(x, math.max(v, n))
return math.min(x, math.max(v, n))
end
print(' Executed std.lua')

View File

@@ -1,222 +1,238 @@
-- Vector math class with operators
local vector_meta
local vector_new
local function vector_check(v, n, name, argn)
if not v.__is_vector then
error('vector '..name..': argument #'..(argn or 1)
..': expected vector, got '..type(v), n+1) end
if not v.__is_vector then
error('vector ' .. name .. ': argument #' .. (argn or 1)
.. ': expected vector, got ' .. type(v), n + 1)
end
end
local function vector_checksamelen(v1, v2, name)
vector_check(v1, 3, name, 1)
vector_check(v2, 3, name, 2)
if #v1~=#v2 then
error('vector '..name..': vector lengths do not match (lengths are '
..#v1..' and '..#v2..')', 3) end
return #v1
vector_check(v1, 3, name, 1)
vector_check(v2, 3, name, 2)
if #v1 ~= #v2 then
error('vector ' .. name .. ': vector lengths do not match (lengths are '
.. #v1 .. ' and ' .. #v2 .. ')', 3)
end
return #v1
end
local function vector_checklen(v1, v2, name, len)
vector_check(v1, 3, name, 1)
vector_check(v2, 3, name, 2)
if #v1~=len or #v2~=len then
error('vector '..name..': vector lengths are not '..len..' (lengths are '
..#v1..' and '..#v2..')', 3) end
vector_check(v1, 3, name, 1)
vector_check(v2, 3, name, 2)
if #v1 ~= len or #v2 ~= len then
error('vector ' .. name .. ': vector lengths are not ' .. len .. ' (lengths are '
.. #v1 .. ' and ' .. #v2 .. ')', 3)
end
end
local function vector_opnnn(name, op)
return function(v1, v2)
local len = vector_checksamelen(v1, v2, name)
local v3 = {}
for i = 1, len do
v3[i] = op(v1[i], v2[i])
end
return vector_new(v3)
end
return function(v1, v2)
local len = vector_checksamelen(v1, v2, name)
local v3 = {}
for i = 1, len do
v3[i] = op(v1[i], v2[i])
end
return vector_new(v3)
end
end
local function vector_opnxn(name, op)
return function(v1, v2)
local v1v = type(v1)=='table' and v1.__is_vector
local v2v = type(v2)=='table' and v2.__is_vector
if v1v and v2v then
local len = vector_checksamelen(v1, v2, name)
local v3 = {}
for i = 1, len do
v3[i] = op(v1[i], v2[i])
end
return vector_new(v3)
else
if v2v then v1,v2 = v2,v1 end
local len = #v1
local v3 = {}
for i = 1, len do
v3[i] = op(v1[i], v2)
end
return vector_new(v3)
end
end
return function(v1, v2)
local v1v = type(v1) == 'table' and v1.__is_vector
local v2v = type(v2) == 'table' and v2.__is_vector
if v1v and v2v then
local len = vector_checksamelen(v1, v2, name)
local v3 = {}
for i = 1, len do
v3[i] = op(v1[i], v2[i])
end
return vector_new(v3)
else
if v2v then v1, v2 = v2, v1 end
local len = #v1
local v3 = {}
for i = 1, len do
v3[i] = op(v1[i], v2)
end
return vector_new(v3)
end
end
end
local function vector_opn0n(name, op)
return function(v1)
--vector_check(v1, 1, name)
local len = #v1
local v2 = {}
for i = 1, len do
v2[i] = op(v1[i])
end
return vector_new(v2)
end
return function(v1)
--vector_check(v1, 1, name)
local len = #v1
local v2 = {}
for i = 1, len do
v2[i] = op(v1[i])
end
return vector_new(v2)
end
end
local vector_indices = {x = 1, y = 2, z = 3, w = 4, r = 1, g = 2, b = 3, a = 4}
local vector_indices = { x = 1, y = 2, z = 3, w = 4, r = 1, g = 2, b = 3, a = 4 }
local vector_meta = {
__is_vector = true,
__index = function(t, k)
if tonumber(k) then return rawget(t, k)
elseif vector_indices[k] then return rawget(t, vector_indices[k])
else return getmetatable(t)[k]
end
end,
__newindex = function(t, k, v)
if tonumber(k) then rawset(t, k, v)
elseif vector_indices[k] then rawset(t, vector_indices[k], v)
else return
end
end,
__add = vector_opnnn('add', function(x1, x2) return x1+x2 end),
__sub = vector_opnnn('sub', function(x1, x2) return x1-x2 end),
__mul = vector_opnxn('mul', function(x1, x2) return x1*x2 end),
__div = vector_opnxn('div', function(x1, x2) return x1/x2 end),
__pow = vector_opnxn('pow', function(x1, x2) return x1^x2 end),
__unm = vector_opn0n('inv', function(x1) return -x1 end),
__concat = nil,
--__len = function(v1) return #v1 end,
__len = nil,
__eq = function(v1, v2)
local len = vector_checksamelen(v1, v2, 'equals')
for i = 1, len do
if v1[i]~=v2[i] then return false end
end
return true
end,
__lt = nil,
__le = nil,
__call = nil,
abs = vector_opn0n('abs', math.abs),
length = function(v1)
--vector_check(v1, 2, 'length')
local len = #v1
local l = 0
for i = 1, len do
l = l + v1[i]^2
end
return math.sqrt(l)
end,
normalize = function(v1)
--vector_check(v1, 2, 'normal')
local length = v1:length()
local len = #v1
local v3 = {}
for i = 1, len do
if length==0 then v3[i] = 0
else v3[i] = v1[i]/length end
end
return vector_new(v3)
end,
__tostring = function(v1)
--vector_check(v1, 2, 'tostring')
local st = {}
local len = #v1
for i = 1, len do
table.insert(st, tostring(v1[i]))
end
return 'vector{ '..table.concat(st, ', ')..' }'
end,
unpack = function(v1) return unpack(v1) end,
floor = vector_opn0n('floor', function(x1) return math.floor(x1) end),
ceil = vector_opn0n('ceil' , function(x1) return math.ceil (x1) end),
round = vector_opn0n('round', function(x1) return math.floor(x1+0.5) end),
dot = function(v1, v2)
local len = vector_checksamelen(v1, v2, 'dot')
local x = 0
for i = 1, len do
x = x + v1[i]*v2[i]
end
return x
end,
cross = function(v1, v2)
vector_checklen(v1, v2, 'cross', 3)
return vector_new{
v1[2]*v2[3] - v1[3]*v2[2],
v1[3]*v2[1] - v1[1]*v2[3],
v1[1]*v2[2] - v1[2]*v2[1],
}
end,
rotateByAngleId = function(v1, r)
--vector_check(v1, 2, 'rotate')
if type(r)~='number' or r%1~=0 then
error('vector rotateByAngleId: invalid rotation '..tostring(r), 2) end
r = r%4
local v2
if r==0 then v2 = vector_new{ v1[1], v1[2], v1[3] }
elseif r==1 then v2 = vector_new{ v1[2], -v1[1], v1[3] }
elseif r==2 then v2 = vector_new{ -v1[1], -v1[2], v1[3] }
elseif r==3 then v2 = vector_new{ -v1[2], v1[1], v1[3] }
else error('vector rotateByAngleId: invalid rotation '..r, 2) end
return v2
end,
rotateZ = function(v, r)
--vector_check(v, 2, 'rotate2d')
if type(r)~='number' then
error('vector rotateZ: invalid rotation '..tostring(r), 2) end
local len = math.sqrt(v[1]^2 + v[2]^2)
local ang = math.atan2(v[2], v[1]) + r
local v2 = vector_new{ math.cos(ang)*len, math.sin(ang)*len }
return v2
end,
tsString = function(v)
--vector_check(v, 2, 'tsString')
return table.concat(v, ' ')
end,
distance = function(v1, v2)
local len = vector_checksamelen(v1, v2, 'distance')
local sum = 0
for i=1,len do
sum = sum + (v1[i] - v2[i])^2
end
return math.sqrt(sum)
end,
copy = function(v)
--vector_check(v, 2, 'copy')
return vector_new(v)
end,
__is_vector = true,
__index = function(t, k)
if tonumber(k) then
return rawget(t, k)
elseif vector_indices[k] then
return rawget(t, vector_indices[k])
else
return getmetatable(t)[k]
end
end,
__newindex = function(t, k, v)
if tonumber(k) then
rawset(t, k, v)
elseif vector_indices[k] then
rawset(t, vector_indices[k], v)
else
return
end
end,
__add = vector_opnnn('add', function(x1, x2) return x1 + x2 end),
__sub = vector_opnnn('sub', function(x1, x2) return x1 - x2 end),
__mul = vector_opnxn('mul', function(x1, x2) return x1 * x2 end),
__div = vector_opnxn('div', function(x1, x2) return x1 / x2 end),
__pow = vector_opnxn('pow', function(x1, x2) return x1 ^ x2 end),
__unm = vector_opn0n('inv', function(x1) return -x1 end),
__concat = nil,
--__len = function(v1) return #v1 end,
__len = nil,
__eq = function(v1, v2)
local len = vector_checksamelen(v1, v2, 'equals')
for i = 1, len do
if v1[i] ~= v2[i] then return false end
end
return true
end,
__lt = nil,
__le = nil,
__call = nil,
abs = vector_opn0n('abs', math.abs),
length = function(v1)
--vector_check(v1, 2, 'length')
local len = #v1
local l = 0
for i = 1, len do
l = l + v1[i] ^ 2
end
return math.sqrt(l)
end,
normalize = function(v1)
--vector_check(v1, 2, 'normal')
local length = v1:length()
local len = #v1
local v3 = {}
for i = 1, len do
if length == 0 then
v3[i] = 0
else
v3[i] = v1[i] / length
end
end
return vector_new(v3)
end,
__tostring = function(v1)
--vector_check(v1, 2, 'tostring')
local st = {}
local len = #v1
for i = 1, len do
table.insert(st, tostring(v1[i]))
end
return 'vector{ ' .. table.concat(st, ', ') .. ' }'
end,
unpack = function(v1) return unpack(v1) end,
floor = vector_opn0n('floor', function(x1) return math.floor(x1) end),
ceil = vector_opn0n('ceil', function(x1) return math.ceil(x1) end),
round = vector_opn0n('round', function(x1) return math.floor(x1 + 0.5) end),
dot = function(v1, v2)
local len = vector_checksamelen(v1, v2, 'dot')
local x = 0
for i = 1, len do
x = x + v1[i] * v2[i]
end
return x
end,
cross = function(v1, v2)
vector_checklen(v1, v2, 'cross', 3)
return vector_new {
v1[2] * v2[3] - v1[3] * v2[2],
v1[3] * v2[1] - v1[1] * v2[3],
v1[1] * v2[2] - v1[2] * v2[1],
}
end,
rotateByAngleId = function(v1, r)
--vector_check(v1, 2, 'rotate')
if type(r) ~= 'number' or r % 1 ~= 0 then
error('vector rotateByAngleId: invalid rotation ' .. tostring(r), 2)
end
r = r % 4
local v2
if r == 0 then
v2 = vector_new { v1[1], v1[2], v1[3] }
elseif r == 1 then
v2 = vector_new { v1[2], -v1[1], v1[3] }
elseif r == 2 then
v2 = vector_new { -v1[1], -v1[2], v1[3] }
elseif r == 3 then
v2 = vector_new { -v1[2], v1[1], v1[3] }
else
error('vector rotateByAngleId: invalid rotation ' .. r, 2)
end
return v2
end,
rotateZ = function(v, r)
--vector_check(v, 2, 'rotate2d')
if type(r) ~= 'number' then
error('vector rotateZ: invalid rotation ' .. tostring(r), 2)
end
local len = math.sqrt(v[1] ^ 2 + v[2] ^ 2)
local ang = math.atan2(v[2], v[1]) + r
local v2 = vector_new { math.cos(ang) * len, math.sin(ang) * len }
return v2
end,
tsString = function(v)
--vector_check(v, 2, 'tsString')
return table.concat(v, ' ')
end,
distance = function(v1, v2)
local len = vector_checksamelen(v1, v2, 'distance')
local sum = 0
for i = 1, len do
sum = sum + (v1[i] - v2[i]) ^ 2
end
return math.sqrt(sum)
end,
copy = function(v)
--vector_check(v, 2, 'copy')
return vector_new(v)
end,
}
vector_new = function(vi)
if vi then
if type(vi)=='string' then
local vi2 = {}
for val in vi:gmatch('[0-9%.%-e]+') do
table.insert(vi2, tonumber(val))
end
vi = vi2
elseif type(vi)~='table' then
error('vector: argument #1: expected input table, got '..type(vi), 2)
end
local v = {}
if #vi>0 then
for i = 1, #vi do v[i] = vi[i] end
else
for n, i in pairs(vector_indices) do v[i] = vi[n] end
if #v==0 then
error('vector: argument #1: table contains no values', 2)
end
end
setmetatable(v, vector_meta)
return v
else
error('vector: argument #1: expected input table, got nil', 2)
end
if vi then
if type(vi) == 'string' then
local vi2 = {}
for val in vi:gmatch('[0-9%.%-e]+') do
table.insert(vi2, tonumber(val))
end
vi = vi2
elseif type(vi) ~= 'table' then
error('vector: argument #1: expected input table, got ' .. type(vi), 2)
end
local v = {}
if #vi > 0 then
for i = 1, #vi do v[i] = vi[i] end
else
for n, i in pairs(vector_indices) do v[i] = vi[n] end
if #v == 0 then
error('vector: argument #1: table contains no values', 2)
end
end
setmetatable(v, vector_meta)
return v
else
error('vector: argument #1: expected input table, got nil', 2)
end
end
vector = vector_new
print(' Executed vector.lua')
return vector_new