fixed pixel to use new callback system

This commit is contained in:
Redo 2019-05-10 19:59:26 -05:00
parent 7f1c5ea417
commit 5b5231a4b3
70 changed files with 28929 additions and 28935 deletions

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@ -1,48 +0,0 @@
datablock fxDTSBrickData(LogicGate_HorizontalPixel_Data)
{
brickFile = $LuaLogic::Path @ "bricks/blb/pixels/HPixel.blb";
category = "Logic Bricks";
subCategory = "Outputs";
uiName = "Horizontal Pixel";
iconName = $LuaLogic::Path @ "icons/Horizontal Pixel";
hasPrint = 1;
printAspectRatio = "Logic";
orientationFix = 3;
isLogic = true;
isLogicGate = true;
isLogicInput = false;
logicUIName = "Horizontal Pixel";
logicUIDesc = "";
logicUpdate = "return function(gate) gate:cb(\"3\t\" .. bool_to_int[gate.ports[1].state] .. \"\t\" .. bool_to_int[gate.ports[2].state] .. \"\t\" .. bool_to_int[gate.ports[3].state]) end";
numLogicPorts = 3;
logicPortType[0] = 1;
logicPortPos[0] = "-1 1 0";
logicPortDir[0] = 5;
logicPortCauseUpdate[0] = true;
logicPortUIName[0] = "R";
logicPortType[1] = 1;
logicPortPos[1] = "-1 -1 0";
logicPortDir[1] = 5;
logicPortCauseUpdate[1] = true;
logicPortUIName[1] = "G";
logicPortType[2] = 1;
logicPortPos[2] = "1 -1 0";
logicPortDir[2] = 5;
logicPortCauseUpdate[2] = true;
logicPortUIName[2] = "B";
};
lualogic_registergatedefinition("LogicGate_HorizontalPixel_Data");
function LogicGate_HorizontalPixel_Data::LuaLogic_Callback(%this, %obj, %data)
{
%color = getField(%data, 0) @ getField(%data, 1) @ getField(%data, 2);
if(lualogic_isprint("COLOR" @ %color))
%obj.setPrint(lualogic_getprint("COLOR" @ %color));
}

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@ -16,7 +16,7 @@ datablock fxDTSBrickData(LogicGate_Pixel_Data)
logicUIName = "Pixel"; logicUIName = "Pixel";
logicUIDesc = ""; logicUIDesc = "";
logicUpdate = "return function(gate) gate:cb(\"3\t\" .. bool_to_int[gate.ports[1].state] .. \"\t\" .. bool_to_int[gate.ports[2].state] .. \"\t\" .. bool_to_int[gate.ports[3].state]) end"; logicUpdate = "return function(gate) gate:cb(bool_to_int[gate.ports[1].state] .. bool_to_int[gate.ports[2].state] .. bool_to_int[gate.ports[3].state]) end";
numLogicPorts = 3; numLogicPorts = 3;
@ -40,9 +40,52 @@ datablock fxDTSBrickData(LogicGate_Pixel_Data)
}; };
lualogic_registergatedefinition("LogicGate_Pixel_Data"); lualogic_registergatedefinition("LogicGate_Pixel_Data");
function LogicGate_Pixel_Data::LuaLogic_Callback(%this, %obj, %data) datablock fxDTSBrickData(LogicGate_HorizontalPixel_Data : LogicGate_Pixel_Data)
{ {
%color = getField(%data, 0) @ getField(%data, 1) @ getField(%data, 2); brickFile = $LuaLogic::Path @ "bricks/blb/pixels/HPixel.blb";
category = "Logic Bricks";
subCategory = "Outputs";
uiName = "Horizontal Pixel";
iconName = $LuaLogic::Path @ "icons/Horizontal Pixel";
hasPrint = 1;
printAspectRatio = "Logic";
orientationFix = 3;
isLogic = true;
isLogicGate = true;
isLogicInput = false;
logicUIName = "Horizontal Pixel";
logicUIDesc = "";
numLogicPorts = 3;
logicPortType[0] = 1;
logicPortPos[0] = "-1 1 0";
logicPortDir[0] = 5;
logicPortCauseUpdate[0] = true;
logicPortUIName[0] = "R";
logicPortType[1] = 1;
logicPortPos[1] = "-1 -1 0";
logicPortDir[1] = 5;
logicPortCauseUpdate[1] = true;
logicPortUIName[1] = "G";
logicPortType[2] = 1;
logicPortPos[2] = "1 -1 0";
logicPortDir[2] = 5;
logicPortCauseUpdate[2] = true;
logicPortUIName[2] = "B";
};
lualogic_registergatedefinition("LogicGate_HorizontalPixel_Data");
function LogicGate_Pixel_Data::LuaLogic_Callback(%this, %brick, %color){
if(lualogic_isprint("COLOR" @ %color)) if(lualogic_isprint("COLOR" @ %color))
%obj.setPrint(lualogic_getprint("COLOR" @ %color)); %brick.setPrint(lualogic_getprint("COLOR" @ %color));
}
function LogicGate_HorizontalPixel_Data::LuaLogic_Callback(%this, %obj, %data)
{
LogicGate_Pixel_Data::LuaLogic_Callback(%this, %obj, %data);
} }

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@ -20,7 +20,6 @@ exec($LuaLogic::Path @ "bricks/inputs/keyboard.cs");
//Outputs //Outputs
exec($LuaLogic::Path @ "bricks/outputs/pixel.cs"); exec($LuaLogic::Path @ "bricks/outputs/pixel.cs");
exec($LuaLogic::Path @ "bricks/outputs/HorizontalPixel.cs");
exec($LuaLogic::Path @ "bricks/outputs/TextBrick.cs"); exec($LuaLogic::Path @ "bricks/outputs/TextBrick.cs");
//Math //Math