made execution of brick datablocks automatic and make more sense
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@ -1,3 +1,6 @@
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lualogic_require($LuaLogic::Path @ "bricks/gates/diode.cs");
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datablock fxDTSBrickData(LogicGate_NOT_Data : LogicGate_Diode_Data)
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{
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uiName = "1x1f NOT";
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@ -1,3 +1,6 @@
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lualogic_require($LuaLogic::Path @ "bricks/gates/OR.cs");
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datablock fxDTSBrickData(LogicGate_XNOR_Data : LogicGate_OR_Data)
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{
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uiName = "1x2f XNOR";
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@ -1,3 +1,6 @@
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lualogic_require($LuaLogic::Path @ "bricks/gates/OR.cs");
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datablock fxDTSBrickData(LogicGate_XOR_Data : LogicGate_OR_Data)
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{
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uiName = "1x2f XOR";
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@ -1,3 +1,6 @@
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lualogic_require($LuaLogic::Path @ "bricks/gates/verticalDiode.cs");
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datablock fxDTSBrickData(LogicGate_NotUp_Data : LogicGate_DiodeUp_Data)
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{
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uiName = "Not Up";
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@ -2,7 +2,7 @@
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datablock fxDTSBrickData(LogicGate_Button_Data : LogicGate_Switch_Data){
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category = "Logic Bricks";
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subCategory = "Inputs";
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uiName = "Button";
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uiName = "Logic Button";
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numLogicPorts = 2;
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@ -1,3 +1,6 @@
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lualogic_require($LuaLogic::Path @ "bricks/gates/OR.cs");
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datablock fxDTSBrickData(LogicGate_DFlipFlop_Data : LogicGate_OR_Data)
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{
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subCategory = "Memory";
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@ -1,3 +1,6 @@
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lualogic_require($LuaLogic::Path @ "bricks/memory/DFlipFlop.cs");
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datablock fxDTSBrickData(LogicGate_SRLatch_Data : LogicGate_DFlipFlop_Data)
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{
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subCategory = "Memory";
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