updated readme to include tick multiplier
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		| @@ -19,7 +19,8 @@ How to Use: | ||||
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| Commands: | ||||
| 	/lt - Toggle the logic updates on or off | ||||
| 	/lst (timeMS) - Set the logic tick time in milliseconds - This is the propagation delay through a single gate. If set to 0, it will run as fast as possible while still being deterministic. | ||||
| 	/lst (timeMS) - Set the logic tick time in milliseconds - This is the propagation delay through a single gate. Minimum is 1 - to use higher tick rates, use the multiplier. | ||||
| 	/lsm (multiplier) - Set the logic multiplier. This is how many logic ticks are executed per tick time. For example, for an LST of 5 ms, and an LSM of 30, the effective tick rate will be 6 kHz (1000/5 * 10) | ||||
| 	/ls - Force a logic tick when updates are disabled - useful for debugging circuits and observing timing | ||||
| 	/lfx - Toggle brick FX updates on or off - useful for reducing ghosting when operating large circuits | ||||
| 	/lfxt (timeMS) - Set the logic FX update time in milliseconds - this is how often the logic backend sends FX updates to the game. Increase to reduce ghosting, decrease for better visualization. Setting to 0 not recommended. | ||||
|   | ||||
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