updated readme to include tick multiplier

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Redo 2020-05-24 12:41:38 -05:00
parent 1ecddb25e0
commit d71d4c06c4

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@ -19,7 +19,8 @@ How to Use:
Commands:
/lt - Toggle the logic updates on or off
/lst (timeMS) - Set the logic tick time in milliseconds - This is the propagation delay through a single gate. If set to 0, it will run as fast as possible while still being deterministic.
/lst (timeMS) - Set the logic tick time in milliseconds - This is the propagation delay through a single gate. Minimum is 1 - to use higher tick rates, use the multiplier.
/lsm (multiplier) - Set the logic multiplier. This is how many logic ticks are executed per tick time. For example, for an LST of 5 ms, and an LSM of 30, the effective tick rate will be 6 kHz (1000/5 * 10)
/ls - Force a logic tick when updates are disabled - useful for debugging circuits and observing timing
/lfx - Toggle brick FX updates on or off - useful for reducing ghosting when operating large circuits
/lfxt (timeMS) - Set the logic FX update time in milliseconds - this is how often the logic backend sends FX updates to the game. Increase to reduce ghosting, decrease for better visualization. Setting to 0 not recommended.