2024-06-22 18:17:21 -06:00

56 lines
1.6 KiB
C#

//bls 3
datablock fxDTSBrickData(LogicGate_Pixel3_Data){
brickFile = $LuaLogic::Path @ "bricks/blb/TextBrick.blb";
category = "Logic Bricks";
subCategory = "Outputs";
uiName = "Logic Pixel";
iconName = $LuaLogic::Path @ "icons/Text Brick";
hasPrint = 1;
printAspectRatio = "Logic";
orientationFix = 3;
isLogic = true;
isLogicGate = true;
isLogicInput = false;
logicUIName = "Pixel";
logicUIDesc = "Displays either black or its brick color depending on power";
logicUpdate = lualogic_readfile($LuaLogic::Path @ "bricks/outputs/pixel3-update.lua");
numLogicPorts = 1;
logicPortType[0] = 1;
logicPortPos[0] = "0 0 -1";
logicPortDir[0] = 3;
logicPortCauseUpdate[0] = true;
logicPortUIName[0] = "In";
};
lualogic_registergatedefinition("LogicGate_Pixel3_Data");
function LogicGate_Pixel3_Data::LuaLogic_Callback(%data, %brick, %state){
if(%state){
%brick.setPrint(lualogic_getprint("space"));
}else{
%brick.setPrint(lualogic_getprint("color000"));
}
}
datablock fxDtsBrickData(LogicGate_Pixel3Upsidedown_Data : LogicGate_Pixel3_Data){
brickFile = $LuaLogic::Path @ "bricks/blb/TextBrickUpsidedown.blb";
uiName = "Logic Pixel Upside Down";
logicUiName = "Pixel Upside Down";
logicPortPos[0] = "0 0 1";
};
lualogic_registergatedefinition("LogicGate_Pixel3Upsidedown_Data");
function LogicGate_Pixel3Upsidedown_Data::LuaLogic_Callback(%data, %brick, %state){
LogicGate_Pixel3_Data::LuaLogic_Callback(%data, %brick, %state);
}
$ND::ManualSymmetryZDB["Logic Pixel" ] = "Logic Pixel Upside Down";
$ND::ManualSymmetryZDB["Logic Pixel Upside Down"] = "Logic Pixel" ;