2021-07-24 15:32:14 -05:00

53 lines
1.1 KiB
C#

datablock fxDtsBrickData(LogicGate_GateSRLatch_Data){
brickFile = $LuaLogic::Path @ "bricks/gen/newbricks/AND 2 Bit.blb";
iconName = $LuaLogic::Path @ "bricks/gen/newicons/AND 2 Bit";
category = "Logic Bricks";
subCategory = "Gates";
uiName = "SR Latch";
logicUIName = "SR Latch";
logicUIDesc = "";
hasPrint = 1;
printAspectRatio = "Logic";
logicBrickSize = "2 1 1";
orientationFix = 3;
isLogic = true;
isLogicGate = true;
isLogicInput = false;
logicInit = "";
logicInput = "";
logicUpdate =
"return function(gate) " @
" if Gate.getportstate(gate, 1)~=0 then Gate.setportstate(gate, 3, 0) " @
" elseif Gate.getportstate(gate, 2)~=0 then Gate.setportstate(gate, 3, 1) " @
" end " @
"end"
;
logicGlobal = "";
numLogicPorts = 3;
logicPortType[0] = 1;
logicPortPos[0] = "1 0 0";
logicPortDir[0] = 3;
logicPortUIName[0] = "R";
logicPortCauseUpdate[0] = true;
logicPortType[1] = 1;
logicPortPos[1] = "-1 0 0";
logicPortDir[1] = 3;
logicPortUIName[1] = "S";
logicPortCauseUpdate[1] = true;
logicPortType[2] = 0;
logicPortPos[2] = "1 0 0";
logicPortDir[2] = 1;
logicPortUIName[2] = "Out";
};