lua-logic/sim/gate.lua

92 lines
1.7 KiB
Lua

local ffi = FFI
Gate = {}
function Gate.new(objref, definition)
local o = {
in_queue = 0,
logic = definition.logic,
ports = {},
port_nets = {},
port_states = {},
objref = objref,
definition = definition,
}
return o
end
-- Logic Critical
function Gate.getportstate(gate, index)
--return gate[index*2].state
return gate.port_nets[index].state
end
-- Logic Critical
function Gate.setportstate(gate, index, state)
--if state ~= gate[index*2+1] then
if state ~= gate.port_states[index] then
--local group = gate[index*2]
local group = gate.port_nets[index]
--group.state_num = group.state_num - gate[index*2+1] + state
group.state_num = group.state_num - gate.port_states[index] + state
--gate[index*2+1] = state
gate.port_states[index] = state
if (group.state_num>0) ~= (group.state==1) and (group.in_queue==0) then
Simulation.queuegroup(GSim, group)
end
end
end
function Gate.preinit(gate)
end
function Gate.initdata(gate)
gate.data = {}
end
function Gate.getdata(gate)
return gate.data
end
function Gate.getportisrising(gate, index)
return Port.isrising(gate.ports[index])
end
function Gate.getportisfalling(gate, index)
return Port.isfalling(gate.ports[index])
end
function Gate.cb(gate, ...)
Simulation.queuecallback(GSim, gate, ...)
end
function Gate.queue(gate, delay)
Simulation.queuegatelater(GSim, gate, delay)
end
function Gate.gettick(gate)
return GSim.current_tick
end
function Gate.getdefinition(gate)
return gate.definition
end
-- Logic functions
function Gate.init(gate)
Gate.getdefinition(gate).init(gate)
end
function Gate.logic(gate)
gate.logic(gate)
end
function Gate.input(gate, argv)
Gate.getdefinition(gate).input(gate, argv)
end