lua-logic/sim/gate.lua
2021-05-23 15:36:40 -05:00

56 lines
982 B
Lua

Gate = {}
function Gate.new(self, objref, definition, sim)
local o = {
objref = objref,
definition = definition,
ports = {},
sim = sim,
}
setmetatable(o, self)
self.__index = self
return o
end
function Gate.addport(self, port)
self.ports[#self.ports+1] = port
Port.setgate(port, self)
end
function Gate.getportstate(self, index)
return self.ports[index].state
end
function Gate.setportstate(self, index, state)
Port.setstate(self.ports[index], state)
end
function Gate.initdata(self)
self.data = {}
end
function Gate.getdata(self)
return self.data
end
function Gate.getportisrising(self, index)
return Port.isrising(self.ports[index])
end
function Gate:getportisfalling(index)
return Port.isfalling(self.ports[index])
end
function Gate.cb(gate, ...)
Simulation.queuecallback(gate.sim, gate, ...)
end
function Gate.queue(self, delay)
Simulation.queuegatelater(self.sim, self, delay)
end
function Gate.gettick(gate)
return gate.sim.currenttick
end