added everything
This commit is contained in:
1379
engine/gui/game/guiAviBitmapCtrl.cc
Executable file
1379
engine/gui/game/guiAviBitmapCtrl.cc
Executable file
File diff suppressed because it is too large
Load Diff
186
engine/gui/game/guiAviBitmapCtrl.h
Executable file
186
engine/gui/game/guiAviBitmapCtrl.h
Executable file
@ -0,0 +1,186 @@
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUIAVIBITMAPCTRL_H_
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#define _GUIAVIBITMAPCTRL_H_
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#if !ENABLE_AVI_GUI || !ENABLE_MPG_GUI
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class GuiAviBitmapCtrl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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protected:
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bool mDone;
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||||
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||||
public:
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DECLARE_CONOBJECT(GuiAviBitmapCtrl);
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GuiAviBitmapCtrl();
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~GuiAviBitmapCtrl();
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static void initPersistFields();
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};
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#endif /* No movie control */
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#if ENABLE_AVI_GUI
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class GuiAviBitmapCtrl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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protected:
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StringTableEntry mAviFilename;
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StringTableEntry mWavFilename;
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U32 mNumTextures;
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TextureHandle *mTextureHandles;
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U32 mWidthCount;
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U32 mHeightCount;
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U32 mBitmapWidth;
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U32 mBitmapAlignedWidth;
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U32 mBitmapHeight;
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|
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PAVIFILE mPFile;
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PAVISTREAM mPAviVideo; // video stream to play
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AUDIOHANDLE mWavHandle; // music to play along with it
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|
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bool mBPlaying;
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bool mDone;
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bool mLetterBox;
|
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F32 mFrate;
|
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F32 mSpeed;
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||||
S32 mTimePlayStart;
|
||||
S32 mTimePlayStartPos;
|
||||
S16 mPlayFPrev;
|
||||
S16 mPlayFSkipped;
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||||
S32 mVidsCurrent; // attempted frame to draw
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S32 mVidsPrevious; // last successfully decoded frame
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S32 mVidsPrevKey, mVidsNextKey;
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||||
S32 mVidsFirst, mVidsLast;
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S32 mCBVBuf;
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U8 *mPVBuf;
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||||
|
||||
HIC mHic;
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FOURCC mFccHandler;
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||||
BITMAPINFOHEADER *mPBiSrc;
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BITMAPINFOHEADER *mPBiDst;
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S32 mCBuf;
|
||||
U8 *mPBuf;
|
||||
bool mSwapRB;
|
||||
ALint mAudioLatency;
|
||||
|
||||
S32 fileOpen();
|
||||
S32 fileClose();
|
||||
S32 movieOpen();
|
||||
S32 movieClose();
|
||||
S32 vidsVideoOpen();
|
||||
S32 vidsVideoClose();
|
||||
S32 vidsVideoStart();
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||||
S32 vidsVideoStop();
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||||
S32 vidsVideoDraw();
|
||||
S32 vidsTimeToSample(S32 lTime);
|
||||
bool vidsIsKey(S32 frame = -1);
|
||||
void vidsResetDraw() { mVidsPrevious = -1; }
|
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bool vidsSync();
|
||||
void vidsCatchup();
|
||||
S32 vcmOpen(FOURCC fccHandler, BITMAPINFOHEADER *pbiSrc);
|
||||
S32 vcmClose();
|
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S32 vcmBegin();
|
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S32 vcmEnd();
|
||||
S32 vcmDrawStart();
|
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S32 vcmDrawStop();
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S32 vcmDraw(U64 dwICflags = 0);
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S32 vcmDrawIn(U64 dwICflags = 0);
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bool sndOpen();
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void sndStart();
|
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void sndStop();
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S32 getMilliseconds();
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public:
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DECLARE_CONOBJECT(GuiAviBitmapCtrl);
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GuiAviBitmapCtrl();
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~GuiAviBitmapCtrl();
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static void initPersistFields();
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void setFilename(const char *filename);
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S32 movieStart();
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S32 movieStop();
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||||
|
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bool onWake();
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void onSleep();
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void onMouseDown(const GuiEvent&);
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bool onKeyDown(const GuiEvent&);
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void onRender(Point2I offset, const RectI &updateRect);
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};
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#endif /* ENABLE_AVI_GUI */
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#if ENABLE_MPG_GUI
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class GuiAviBitmapCtrl : public GuiControl
|
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{
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private:
|
||||
typedef GuiControl Parent;
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|
||||
protected:
|
||||
StringTableEntry mAviFilename;
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StringTableEntry mWavFilename;
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U32 mNumTextures;
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TextureHandle *mTextureHandles;
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U32 mWidthCount;
|
||||
U32 mHeightCount;
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U32 mBitmapWidth;
|
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U32 mBitmapAlignedWidth;
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U32 mBitmapHeight;
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|
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SDL_Surface *mSurface;
|
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U8 *mPBuf;
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SDL_mutex *mDecodeLock;
|
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ALint mAudioLatency;
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|
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SMPEG *mMPEG; // video stream to play
|
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|
||||
AUDIOHANDLE mWavHandle; // music to play along with it
|
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|
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bool mBPlaying;
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bool mDone;
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bool mLetterBox;
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SMPEG_Info mInfo;
|
||||
|
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S32 fileOpen();
|
||||
S32 fileClose();
|
||||
S32 movieOpen();
|
||||
S32 movieClose();
|
||||
bool sndOpen();
|
||||
void sndStart();
|
||||
void sndStop();
|
||||
|
||||
public:
|
||||
DECLARE_CONOBJECT(GuiAviBitmapCtrl);
|
||||
|
||||
GuiAviBitmapCtrl();
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||||
~GuiAviBitmapCtrl();
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||||
|
||||
static void initPersistFields();
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|
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void setFilename(const char *filename);
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S32 movieStart();
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S32 movieStop();
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|
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bool onWake();
|
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void onSleep();
|
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void onMouseDown(const GuiEvent&);
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bool onKeyDown(const GuiEvent&);
|
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void onRender(Point2I offset, const RectI &updateRect);
|
||||
};
|
||||
|
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#endif /* ENABLE_MPG_GUI */
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||||
|
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#endif /* _GUIAVIBITMAPCTRL_H_ */
|
148
engine/gui/game/guiChunkedBitmapCtrl.cc
Executable file
148
engine/gui/game/guiChunkedBitmapCtrl.cc
Executable file
@ -0,0 +1,148 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Torque Game Engine
|
||||
// Copyright (C) GarageGames.com, Inc.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "console/console.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "dgl/dgl.h"
|
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#include "dgl/gBitmap.h"
|
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#include "gui/core/guiControl.h"
|
||||
#include "dgl/gTexManager.h"
|
||||
#include "dgl/gChunkedTexManager.h"
|
||||
|
||||
class GuiChunkedBitmapCtrl : public GuiControl
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{
|
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private:
|
||||
typedef GuiControl Parent;
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void renderRegion(const Point2I &offset, const Point2I &extent);
|
||||
|
||||
protected:
|
||||
StringTableEntry mBitmapName;
|
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ChunkedTextureHandle mTexHandle;
|
||||
bool mUseVariable;
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bool mTile;
|
||||
|
||||
public:
|
||||
//creation methods
|
||||
DECLARE_CONOBJECT(GuiChunkedBitmapCtrl);
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GuiChunkedBitmapCtrl();
|
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static void initPersistFields();
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||||
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||||
//Parental methods
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bool onWake();
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||||
void onSleep();
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void setBitmap(const char *name);
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||||
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||||
void onRender(Point2I offset, const RectI &updateRect);
|
||||
};
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||||
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||||
IMPLEMENT_CONOBJECT(GuiChunkedBitmapCtrl);
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||||
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||||
void GuiChunkedBitmapCtrl::initPersistFields()
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||||
{
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||||
Parent::initPersistFields();
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||||
addGroup("Misc");
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addField( "bitmap", TypeFilename, Offset( mBitmapName, GuiChunkedBitmapCtrl ) );
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||||
addField( "useVariable", TypeBool, Offset( mUseVariable, GuiChunkedBitmapCtrl ) );
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||||
addField( "tile", TypeBool, Offset( mTile, GuiChunkedBitmapCtrl ) );
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||||
endGroup("Misc");
|
||||
}
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||||
|
||||
ConsoleMethod( GuiChunkedBitmapCtrl, setBitmap, void, 3, 3, "(string filename)"
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||||
"Set the bitmap contained in this control.")
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||||
{
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||||
object->setBitmap( argv[2] );
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||||
}
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||||
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||||
GuiChunkedBitmapCtrl::GuiChunkedBitmapCtrl()
|
||||
{
|
||||
mBitmapName = StringTable->insert("");
|
||||
mUseVariable = false;
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||||
mTile = false;
|
||||
}
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||||
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||||
void GuiChunkedBitmapCtrl::setBitmap(const char *name)
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{
|
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bool awake = mAwake;
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||||
if(awake)
|
||||
onSleep();
|
||||
|
||||
mBitmapName = StringTable->insert(name);
|
||||
if(awake)
|
||||
onWake();
|
||||
setUpdate();
|
||||
}
|
||||
|
||||
bool GuiChunkedBitmapCtrl::onWake()
|
||||
{
|
||||
if(!Parent::onWake())
|
||||
return false;
|
||||
if ( mUseVariable )
|
||||
mTexHandle = ChunkedTextureHandle( getVariable() );
|
||||
else
|
||||
mTexHandle = ChunkedTextureHandle( mBitmapName );
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiChunkedBitmapCtrl::onSleep()
|
||||
{
|
||||
mTexHandle = NULL;
|
||||
Parent::onSleep();
|
||||
}
|
||||
|
||||
void GuiChunkedBitmapCtrl::renderRegion(const Point2I &offset, const Point2I &extent)
|
||||
{
|
||||
U32 widthCount = mTexHandle.getTextureCountWidth();
|
||||
U32 heightCount = mTexHandle.getTextureCountHeight();
|
||||
if(!widthCount || !heightCount)
|
||||
return;
|
||||
|
||||
F32 widthScale = F32(extent.x) / F32(mTexHandle.getWidth());
|
||||
F32 heightScale = F32(extent.y) / F32(mTexHandle.getHeight());
|
||||
dglSetBitmapModulation(ColorF(1,1,1));
|
||||
for(U32 i = 0; i < widthCount; i++)
|
||||
{
|
||||
for(U32 j = 0; j < heightCount; j++)
|
||||
{
|
||||
TextureHandle t = mTexHandle.getSubTexture(i, j);
|
||||
RectI stretchRegion;
|
||||
stretchRegion.point.x = (S32)(i * 256 * widthScale + offset.x);
|
||||
stretchRegion.point.y = (S32)(j * 256 * heightScale + offset.y);
|
||||
if(i == widthCount - 1)
|
||||
stretchRegion.extent.x = extent.x + offset.x - stretchRegion.point.x;
|
||||
else
|
||||
stretchRegion.extent.x = (S32)((i * 256 + t.getWidth() ) * widthScale + offset.x - stretchRegion.point.x);
|
||||
if(j == heightCount - 1)
|
||||
stretchRegion.extent.y = extent.y + offset.y - stretchRegion.point.y;
|
||||
else
|
||||
stretchRegion.extent.y = (S32)((j * 256 + t.getHeight()) * heightScale + offset.y - stretchRegion.point.y);
|
||||
dglDrawBitmapStretch(t, stretchRegion);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GuiChunkedBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
|
||||
{
|
||||
if(mTexHandle)
|
||||
{
|
||||
if (mTile)
|
||||
{
|
||||
int stepy = 0;
|
||||
for(int y = 0; offset.y + stepy < mBounds.extent.y; stepy += mTexHandle.getHeight())
|
||||
{
|
||||
int stepx = 0;
|
||||
for(int x = 0; offset.x + stepx < mBounds.extent.x; stepx += mTexHandle.getWidth())
|
||||
renderRegion(Point2I(offset.x+stepx, offset.y+stepy), Point2I(mTexHandle.getWidth(), mTexHandle.getHeight()) );
|
||||
}
|
||||
}
|
||||
else
|
||||
renderRegion(offset, mBounds.extent);
|
||||
|
||||
renderChildControls(offset, updateRect);
|
||||
}
|
||||
else
|
||||
Parent::onRender(offset, updateRect);
|
||||
}
|
120
engine/gui/game/guiFadeinBitmapCtrl.cc
Executable file
120
engine/gui/game/guiFadeinBitmapCtrl.cc
Executable file
@ -0,0 +1,120 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Torque Game Engine
|
||||
//
|
||||
// Copyright (c) 2001 GarageGames.Com
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "console/console.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "dgl/dgl.h"
|
||||
|
||||
#include "gui/controls/guiBitmapCtrl.h"
|
||||
|
||||
class GuiFadeinBitmapCtrl : public GuiBitmapCtrl
|
||||
{
|
||||
typedef GuiBitmapCtrl Parent;
|
||||
public:
|
||||
U32 wakeTime;
|
||||
bool done;
|
||||
U32 fadeinTime;
|
||||
U32 waitTime;
|
||||
U32 fadeoutTime;
|
||||
|
||||
GuiFadeinBitmapCtrl()
|
||||
{
|
||||
wakeTime = 0;
|
||||
fadeinTime = 1000;
|
||||
waitTime = 2000;
|
||||
fadeoutTime = 1000;
|
||||
done = false;
|
||||
}
|
||||
void onPreRender()
|
||||
{
|
||||
Parent::onPreRender();
|
||||
setUpdate();
|
||||
}
|
||||
void onMouseDown(const GuiEvent &)
|
||||
{
|
||||
Con::executef(this, 1, "click");
|
||||
}
|
||||
bool onKeyDown(const GuiEvent &)
|
||||
{
|
||||
Con::executef(this, 1, "click");
|
||||
return true;
|
||||
}
|
||||
DECLARE_CONOBJECT(GuiFadeinBitmapCtrl);
|
||||
bool onWake()
|
||||
{
|
||||
if(!Parent::onWake())
|
||||
return false;
|
||||
wakeTime = Platform::getRealMilliseconds();
|
||||
done = false;
|
||||
return true;
|
||||
}
|
||||
void onRender(Point2I offset, const RectI &updateRect)
|
||||
{
|
||||
Parent::onRender(offset, updateRect);
|
||||
U32 elapsed = Platform::getRealMilliseconds() - wakeTime;
|
||||
|
||||
U32 alpha;
|
||||
if (elapsed < fadeinTime)
|
||||
{
|
||||
// fade-in
|
||||
alpha = 255 - (255 * (F32(elapsed) / F32(fadeinTime)));
|
||||
}
|
||||
else if (elapsed < (fadeinTime+waitTime))
|
||||
{
|
||||
// wait
|
||||
alpha = 0;
|
||||
}
|
||||
else if (elapsed < (fadeinTime+waitTime+fadeoutTime))
|
||||
{
|
||||
// fade out
|
||||
elapsed -= (fadeinTime+waitTime);
|
||||
alpha = 255 * F32(elapsed) / F32(fadeoutTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
// done state
|
||||
alpha = fadeoutTime ? 255 : 0;
|
||||
done = true;
|
||||
}
|
||||
ColorI color(0,0,0,alpha);
|
||||
dglDrawRectFill(offset, mBounds.extent + offset, color);
|
||||
}
|
||||
static void initPersistFields()
|
||||
{
|
||||
Parent::initPersistFields();
|
||||
addField("fadeinTime", TypeS32, Offset(fadeinTime, GuiFadeinBitmapCtrl));
|
||||
addField("waitTime", TypeS32, Offset(waitTime, GuiFadeinBitmapCtrl));
|
||||
addField("fadeoutTime", TypeS32, Offset(fadeoutTime, GuiFadeinBitmapCtrl));
|
||||
addField("done", TypeBool, Offset(done, GuiFadeinBitmapCtrl));
|
||||
}
|
||||
};
|
||||
|
||||
IMPLEMENT_CONOBJECT(GuiFadeinBitmapCtrl);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
817
engine/gui/game/guiMessageVectorCtrl.cc
Executable file
817
engine/gui/game/guiMessageVectorCtrl.cc
Executable file
@ -0,0 +1,817 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Torque Game Engine
|
||||
// Copyright (C) GarageGames.com, Inc.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "gui/game/guiMessageVectorCtrl.h"
|
||||
#include "gui/utility/messageVector.h"
|
||||
#include "dgl/dgl.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "gui/containers/guiScrollCtrl.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT(GuiMessageVectorCtrl);
|
||||
|
||||
|
||||
//-------------------------------------- Console functions
|
||||
ConsoleMethod(GuiMessageVectorCtrl, attach, bool, 3, 3, "(MessageVector item)"
|
||||
"Make this gui control display messages from the specified MessageVector")
|
||||
{
|
||||
MessageVector* pMV = NULL;
|
||||
Sim::findObject(argv[2], pMV);
|
||||
if (pMV == NULL) {
|
||||
Con::errorf(ConsoleLogEntry::General, "Could not find MessageVector: %s", argv[2]);
|
||||
return false;
|
||||
}
|
||||
|
||||
return object->attach(pMV);
|
||||
}
|
||||
|
||||
ConsoleMethod(GuiMessageVectorCtrl, detach, void, 2, 2, "()"
|
||||
"Stop listing messages from the MessageVector previously attached to, if any.")
|
||||
{
|
||||
if (object->isAttached() == false) {
|
||||
Con::warnf(ConsoleLogEntry::General, "GuiMessageVectorCtrl: double detach");
|
||||
return;
|
||||
}
|
||||
|
||||
object->detach();
|
||||
}
|
||||
|
||||
struct TempLineBreak
|
||||
{
|
||||
S32 start;
|
||||
S32 end;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Callback for messageVector
|
||||
void sMVCtrlCallback(void * spectatorKey,
|
||||
const MessageVector::MessageCode code,
|
||||
const U32 argument)
|
||||
{
|
||||
GuiMessageVectorCtrl* pMVC = reinterpret_cast<GuiMessageVectorCtrl*>(spectatorKey);
|
||||
pMVC->callbackRouter(code, argument);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
GuiMessageVectorCtrl::GuiMessageVectorCtrl()
|
||||
{
|
||||
VECTOR_SET_ASSOCIATION(mLineWrappings);
|
||||
VECTOR_SET_ASSOCIATION(mSpecialMarkers);
|
||||
VECTOR_SET_ASSOCIATION(mLineElements);
|
||||
|
||||
mMessageVector = NULL;
|
||||
mLineSpacingPixels = 0;
|
||||
mLineContinuationIndent = 10;
|
||||
|
||||
mMouseDown = false;
|
||||
mMouseSpecialLine = -1;
|
||||
mMouseSpecialRef = -1;
|
||||
|
||||
for (U32 i = 0; i < 16; i++)
|
||||
mAllowedMatches[i] = "";
|
||||
mSpecialColor.set(0, 0, 255);
|
||||
|
||||
mMaxColorIndex = 9;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
GuiMessageVectorCtrl::~GuiMessageVectorCtrl()
|
||||
{
|
||||
AssertFatal(mLineWrappings.size() == 0, "Error, line wrappings not properly cleared!");
|
||||
AssertFatal(mSpecialMarkers.size() == 0, "Error, special markers not properly cleared!");
|
||||
AssertFatal(mLineElements.size() == 0, "Error, line elements not properly cleared!");
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void GuiMessageVectorCtrl::initPersistFields()
|
||||
{
|
||||
Parent::initPersistFields();
|
||||
addField("lineSpacing", TypeS32, Offset(mLineSpacingPixels, GuiMessageVectorCtrl));
|
||||
addField("lineContinuedIndex", TypeS32, Offset(mLineContinuationIndent, GuiMessageVectorCtrl));
|
||||
addField("allowedMatches", TypeString, Offset(mAllowedMatches, GuiMessageVectorCtrl), 16);
|
||||
addField("matchColor", TypeColorI, Offset(mSpecialColor, GuiMessageVectorCtrl));
|
||||
addField("maxColorIndex", TypeS32, Offset(mMaxColorIndex, GuiMessageVectorCtrl));
|
||||
}
|
||||
|
||||
|
||||
bool GuiMessageVectorCtrl::onAdd()
|
||||
{
|
||||
return Parent::onAdd();
|
||||
}
|
||||
|
||||
|
||||
void GuiMessageVectorCtrl::onRemove()
|
||||
{
|
||||
Parent::onRemove();
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
bool GuiMessageVectorCtrl::isAttached() const
|
||||
{
|
||||
return (mMessageVector != NULL);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
bool GuiMessageVectorCtrl::attach(MessageVector* newAttachment)
|
||||
{
|
||||
AssertFatal(newAttachment, "No attachment!");
|
||||
if (newAttachment == NULL || !isAwake())
|
||||
return false;
|
||||
|
||||
if (isAttached()) {
|
||||
Con::warnf(ConsoleLogEntry::General, "GuiMessageVectorCtrl::attach: overriding attachment");
|
||||
detach();
|
||||
}
|
||||
AssertFatal(mLineWrappings.size() == 0, "Error, line wrappings not properly cleared!");
|
||||
|
||||
mMessageVector = newAttachment;
|
||||
mMessageVector->registerSpectator(sMVCtrlCallback, this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void GuiMessageVectorCtrl::detach()
|
||||
{
|
||||
if (isAttached() == false) {
|
||||
Con::warnf(ConsoleLogEntry::General, "GuiMessageVectorCtrl::detach: not attached!");
|
||||
return;
|
||||
}
|
||||
|
||||
mMessageVector->unregisterSpectator(this);
|
||||
mMessageVector = NULL;
|
||||
AssertFatal(mLineWrappings.size() == 0, "Error, line wrappings not properly cleared!");
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void GuiMessageVectorCtrl::lineInserted(const U32 arg)
|
||||
{
|
||||
AssertFatal(mMessageVector != NULL, "Should not be here unless we're attached!");
|
||||
|
||||
GuiScrollCtrl* pScroll = dynamic_cast<GuiScrollCtrl*>(getParent());
|
||||
bool fullyScrolled = pScroll->isScrolledToBottom();
|
||||
|
||||
mSpecialMarkers.insert(arg);
|
||||
createSpecialMarkers(mSpecialMarkers[arg], mMessageVector->getLine(arg).message);
|
||||
|
||||
mLineWrappings.insert(arg);
|
||||
createLineWrapping(mLineWrappings[arg], mMessageVector->getLine(arg).message);
|
||||
|
||||
mLineElements.insert(arg);
|
||||
createLineElement(mLineElements[arg], mLineWrappings[arg], mSpecialMarkers[arg]);
|
||||
|
||||
U32 numLines = 0;
|
||||
for (U32 i = 0; i < mLineWrappings.size(); i++) {
|
||||
// We need to rebuild the physicalLineStart markers at the same time as
|
||||
// we find out how many of them are left...
|
||||
mLineElements[i].physicalLineStart = numLines;
|
||||
|
||||
numLines += mLineWrappings[i].numLines;
|
||||
}
|
||||
|
||||
U32 newHeight = (mProfile->mFont->getHeight() + mLineSpacingPixels) * getMax(numLines, U32(1));
|
||||
resize(mBounds.point, Point2I(mBounds.extent.x, newHeight));
|
||||
if(fullyScrolled)
|
||||
pScroll->scrollTo(0, 0x7FFFFFFF);
|
||||
}
|
||||
|
||||
|
||||
void GuiMessageVectorCtrl::lineDeleted(const U32 arg)
|
||||
{
|
||||
AssertFatal(mMessageVector != NULL, "Should not be here unless we're attached!");
|
||||
AssertFatal(arg < mLineWrappings.size(), "Error, out of bounds line deleted!");
|
||||
|
||||
// It's a somewhat involved process to delete the lineelements...
|
||||
LineElement& rElement = mLineElements[arg];
|
||||
|
||||
TextElement* walk = rElement.headLineElements;
|
||||
while (walk != NULL) {
|
||||
TextElement* lineWalk = walk->nextInLine;
|
||||
while (lineWalk != NULL) {
|
||||
TextElement* temp = lineWalk;
|
||||
lineWalk = lineWalk->nextPhysicalLine;
|
||||
delete temp;
|
||||
}
|
||||
|
||||
TextElement* temp = walk;
|
||||
walk = walk->nextPhysicalLine;
|
||||
delete temp;
|
||||
}
|
||||
rElement.headLineElements = NULL;
|
||||
mLineElements.erase(arg);
|
||||
|
||||
delete [] mLineWrappings[arg].startEndPairs;
|
||||
mLineWrappings.erase(arg);
|
||||
|
||||
delete [] mSpecialMarkers[arg].specials;
|
||||
mSpecialMarkers.erase(arg);
|
||||
|
||||
U32 numLines = 0;
|
||||
for (U32 i = 0; i < mLineWrappings.size(); i++) {
|
||||
// We need to rebuild the physicalLineStart markers at the same time as
|
||||
// we find out how many of them are left...
|
||||
mLineElements[i].physicalLineStart = numLines;
|
||||
|
||||
numLines += mLineWrappings[i].numLines;
|
||||
}
|
||||
|
||||
U32 newHeight = (mProfile->mFont->getHeight() + mLineSpacingPixels) * getMax(numLines, U32(1));
|
||||
resize(mBounds.point, Point2I(mBounds.extent.x, newHeight));
|
||||
}
|
||||
|
||||
|
||||
void GuiMessageVectorCtrl::vectorDeleted()
|
||||
{
|
||||
AssertFatal(mMessageVector != NULL, "Should not be here unless we're attached!");
|
||||
AssertFatal(mLineWrappings.size() == 0, "Error, line wrappings not properly cleared out!");
|
||||
|
||||
mMessageVector = NULL;
|
||||
U32 newHeight = mProfile->mFont->getHeight() + mLineSpacingPixels;
|
||||
resize(mBounds.point, Point2I(mBounds.extent.x, newHeight));
|
||||
}
|
||||
|
||||
|
||||
void GuiMessageVectorCtrl::callbackRouter(const MessageVector::MessageCode code,
|
||||
const U32 arg)
|
||||
{
|
||||
switch (code) {
|
||||
case MessageVector::LineInserted:
|
||||
lineInserted(arg);
|
||||
break;
|
||||
case MessageVector::LineDeleted:
|
||||
lineDeleted(arg);
|
||||
break;
|
||||
case MessageVector::VectorDeletion:
|
||||
vectorDeleted();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void GuiMessageVectorCtrl::createSpecialMarkers(SpecialMarkers& rSpecial, const char* string)
|
||||
{
|
||||
// The first thing we need to do is create a version of the string with no uppercase
|
||||
// chars for matching...
|
||||
char* pLCCopy = new char[dStrlen(string) + 1];
|
||||
for (U32 i = 0; string[i] != '\0'; i++)
|
||||
pLCCopy[i] = dTolower(string[i]);
|
||||
pLCCopy[dStrlen(string)] = '\0';
|
||||
|
||||
Vector<TempLineBreak> tempSpecials(__FILE__, __LINE__);
|
||||
Vector<S32> tempTypes(__FILE__, __LINE__);
|
||||
|
||||
const char* pCurr = pLCCopy;
|
||||
while (pCurr[0] != '\0') {
|
||||
const char* pMinMatch = &pLCCopy[dStrlen(string)];
|
||||
U32 minMatchType = 0xFFFFFFFF;
|
||||
AssertFatal(pMinMatch[0] == '\0', "Error, bad positioning of sentry...");
|
||||
|
||||
for (U32 i = 0; i < 16; i++) {
|
||||
if (mAllowedMatches[i][0] == '\0')
|
||||
continue;
|
||||
|
||||
// Not the most efficient...
|
||||
char matchBuffer[512];
|
||||
dStrncpy(matchBuffer, mAllowedMatches[i], 500);
|
||||
matchBuffer[499] = '\0';
|
||||
dStrcat(matchBuffer, "://");
|
||||
|
||||
const char* pMatch = dStrstr(pCurr, (const char*)matchBuffer);
|
||||
if (pMatch != NULL && pMatch < pMinMatch) {
|
||||
pMinMatch = pMatch;
|
||||
minMatchType = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (pMinMatch[0] != '\0') {
|
||||
AssertFatal(minMatchType != 0xFFFFFFFF, "Hm, that's bad");
|
||||
// Found a match...
|
||||
U32 start = pMinMatch - pLCCopy;
|
||||
U32 j;
|
||||
for (j = 0; pLCCopy[start + j] != '\0'; j++) {
|
||||
if (pLCCopy[start + j] == '\n' ||
|
||||
pLCCopy[start + j] == ' ' ||
|
||||
pLCCopy[start + j] == '\t')
|
||||
break;
|
||||
}
|
||||
AssertFatal(j > 0, "Error, j must be > 0 at this point!");
|
||||
U32 end = start + j - 1;
|
||||
|
||||
tempSpecials.increment();
|
||||
tempSpecials.last().start = start;
|
||||
tempSpecials.last().end = end;
|
||||
tempTypes.push_back(minMatchType);
|
||||
|
||||
pCurr = &pLCCopy[end + 1];
|
||||
} else {
|
||||
// No match. This will cause the while loop to terminate...
|
||||
pCurr = pMinMatch;
|
||||
}
|
||||
}
|
||||
|
||||
if ((rSpecial.numSpecials = tempSpecials.size()) != 0) {
|
||||
rSpecial.specials = new SpecialMarkers::Special[tempSpecials.size()];
|
||||
for (U32 i = 0; i < tempSpecials.size(); i++) {
|
||||
rSpecial.specials[i].start = tempSpecials[i].start;
|
||||
rSpecial.specials[i].end = tempSpecials[i].end;
|
||||
rSpecial.specials[i].specialType = tempTypes[i];
|
||||
}
|
||||
} else {
|
||||
rSpecial.specials = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void GuiMessageVectorCtrl::createLineWrapping(LineWrapping& rWrapping, const char* string)
|
||||
{
|
||||
Vector<TempLineBreak> tempBreaks(__FILE__, __LINE__);
|
||||
|
||||
U32 i;
|
||||
U32 currStart = 0;
|
||||
if (dStrlen(string) != 0) {
|
||||
for (i = 0; i < dStrlen(string); i++) {
|
||||
if (string[i] == '\n') {
|
||||
tempBreaks.increment();
|
||||
tempBreaks.last().start = currStart;
|
||||
tempBreaks.last().end = i-1;
|
||||
currStart = i+1;
|
||||
} else if (i == dStrlen(string) - 1) {
|
||||
tempBreaks.increment();
|
||||
tempBreaks.last().start = currStart;
|
||||
tempBreaks.last().end = i;
|
||||
currStart = i+1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
tempBreaks.increment();
|
||||
tempBreaks.last().start = 0;
|
||||
tempBreaks.last().end = -1;
|
||||
}
|
||||
|
||||
bool used = false;
|
||||
U32 splitWidth = mBounds.extent.x;
|
||||
U32 currLine = 0;
|
||||
while (currLine < tempBreaks.size()) {
|
||||
TempLineBreak& rLine = tempBreaks[currLine];
|
||||
if (rLine.start >= rLine.end) {
|
||||
if (currLine == 0)
|
||||
splitWidth -= mLineContinuationIndent;
|
||||
currLine++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Ok, there's some actual text in this line. How long is it?
|
||||
U32 baseLength = mProfile->mFont->getStrNWidthPrecise((const UTF8 *)&string[rLine.start], rLine.end-rLine.start+1);
|
||||
if (baseLength > splitWidth) {
|
||||
// DMMNOTE: Replace with bin search eventually
|
||||
U32 currPos;
|
||||
U32 breakPos;
|
||||
for (currPos = 0; currPos < rLine.end-rLine.start+1; currPos++) {
|
||||
U32 currLength = mProfile->mFont->getStrNWidthPrecise((const UTF8 *)&string[rLine.start], currPos+1);
|
||||
if (currLength > splitWidth) {
|
||||
// Make sure that the currPos has advanced, then set the breakPoint.
|
||||
breakPos = currPos != 0 ? currPos - 1 : 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (currPos == rLine.end-rLine.start+1) {
|
||||
AssertFatal(false, "Error, if the line must be broken, the position must be before this point!");
|
||||
currLine++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Ok, the character at breakPos is the last valid char we can render. We
|
||||
// want to scan back to the first whitespace character (which, in the bounds
|
||||
// of the line, is guaranteed to be a space or a tab).
|
||||
U32 originalBreak = breakPos;
|
||||
while (true) {
|
||||
if (string[rLine.start + breakPos] == ' ' || string[rLine.start + breakPos] == '\t') {
|
||||
break;
|
||||
} else {
|
||||
AssertFatal(string[rLine.start + breakPos] != '\n',
|
||||
"Bad characters in line range...");
|
||||
if (breakPos == 0) {
|
||||
breakPos = originalBreak;
|
||||
break;
|
||||
}
|
||||
breakPos--;
|
||||
}
|
||||
}
|
||||
|
||||
// Ok, everything up to and including breakPos is in the currentLine. Insert
|
||||
// a new line at this point, and put everything after in that line.
|
||||
S32 oldStart = rLine.start;
|
||||
S32 oldEnd = rLine.end;
|
||||
rLine.end = rLine.start + breakPos;
|
||||
|
||||
// Note that rLine is NOTNOTNOTNOT valid after this point!
|
||||
tempBreaks.insert(currLine+1);
|
||||
tempBreaks[currLine+1].start = oldStart + breakPos + 1;
|
||||
tempBreaks[currLine+1].end = oldEnd;
|
||||
}
|
||||
|
||||
if (currLine == 0)
|
||||
splitWidth -= mLineContinuationIndent;
|
||||
currLine++;
|
||||
}
|
||||
|
||||
rWrapping.numLines = tempBreaks.size();
|
||||
rWrapping.startEndPairs = new LineWrapping::SEPair[tempBreaks.size()];
|
||||
for (i = 0; i < tempBreaks.size(); i++) {
|
||||
rWrapping.startEndPairs[i].start = tempBreaks[i].start;
|
||||
rWrapping.startEndPairs[i].end = tempBreaks[i].end;
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void GuiMessageVectorCtrl::createLineElement(LineElement& rElement,
|
||||
LineWrapping& rWrapping,
|
||||
SpecialMarkers& rSpecial)
|
||||
{
|
||||
// First, do a straighforward translation of the wrapping...
|
||||
TextElement** ppWalk = &rElement.headLineElements;
|
||||
for (U32 i = 0; i < rWrapping.numLines; i++) {
|
||||
*ppWalk = new TextElement;
|
||||
|
||||
(*ppWalk)->nextInLine = NULL;
|
||||
(*ppWalk)->nextPhysicalLine = NULL;
|
||||
(*ppWalk)->specialReference = -1;
|
||||
|
||||
(*ppWalk)->start = rWrapping.startEndPairs[i].start;
|
||||
(*ppWalk)->end = rWrapping.startEndPairs[i].end;
|
||||
|
||||
ppWalk = &((*ppWalk)->nextPhysicalLine);
|
||||
}
|
||||
|
||||
if (rSpecial.numSpecials != 0) {
|
||||
// Ok. Now, walk down the lines, and split the elements into their contiuent parts...
|
||||
//
|
||||
TextElement* walk = rElement.headLineElements;
|
||||
while (walk) {
|
||||
TextElement* walkAcross = walk;
|
||||
while (walkAcross) {
|
||||
S32 specialMatch = -1;
|
||||
for (U32 i = 0; i < rSpecial.numSpecials; i++) {
|
||||
if (walkAcross->start <= rSpecial.specials[i].end &&
|
||||
walkAcross->end >= rSpecial.specials[i].start) {
|
||||
specialMatch = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (specialMatch != -1) {
|
||||
// We have a match here. Break it into the appropriate number of segments.
|
||||
// this will vary depending on how the overlap is occuring...
|
||||
if (walkAcross->start >= rSpecial.specials[specialMatch].start) {
|
||||
if (walkAcross->end <= rSpecial.specials[specialMatch].end) {
|
||||
// The whole thing is part of the special
|
||||
AssertFatal(walkAcross->nextInLine == NULL, "Bad assumption!");
|
||||
walkAcross->specialReference = specialMatch;
|
||||
} else {
|
||||
// The first part is in the special, the tail is out
|
||||
AssertFatal(walkAcross->nextInLine == NULL, "Bad assumption!");
|
||||
walkAcross->nextInLine = new TextElement;
|
||||
walkAcross->nextInLine->nextInLine = NULL;
|
||||
walkAcross->nextInLine->nextPhysicalLine = NULL;
|
||||
walkAcross->nextInLine->specialReference = -1;
|
||||
|
||||
walkAcross->specialReference = specialMatch;
|
||||
walkAcross->nextInLine->end = walkAcross->end;
|
||||
walkAcross->end = rSpecial.specials[specialMatch].end;
|
||||
walkAcross->nextInLine->start = rSpecial.specials[specialMatch].end + 1;
|
||||
|
||||
AssertFatal(walkAcross->end >= walkAcross->start && walkAcross->nextInLine->end >= walkAcross->nextInLine->start, "Bad textelements generated!");
|
||||
}
|
||||
|
||||
walkAcross = walkAcross->nextInLine;
|
||||
} else {
|
||||
if (walkAcross->end <= rSpecial.specials[specialMatch].end) {
|
||||
// The first part is out of the special, the second part in.
|
||||
AssertFatal(walkAcross->nextInLine == NULL, "Bad assumption!");
|
||||
walkAcross->nextInLine = new TextElement;
|
||||
walkAcross->nextInLine->nextInLine = NULL;
|
||||
walkAcross->nextInLine->nextPhysicalLine = NULL;
|
||||
walkAcross->nextInLine->specialReference = specialMatch;
|
||||
|
||||
walkAcross->specialReference = -1;
|
||||
walkAcross->nextInLine->end = walkAcross->end;
|
||||
walkAcross->end = rSpecial.specials[specialMatch].start - 1;
|
||||
walkAcross->nextInLine->start = rSpecial.specials[specialMatch].start;
|
||||
|
||||
AssertFatal(walkAcross->end >= walkAcross->start && walkAcross->nextInLine->end >= walkAcross->nextInLine->start, "Bad textelements generated!");
|
||||
walkAcross = walkAcross->nextInLine;
|
||||
} else {
|
||||
// First out, middle in, last out. Oy.
|
||||
AssertFatal(walkAcross->nextInLine == NULL, "Bad assumption!");
|
||||
walkAcross->nextInLine = new TextElement;
|
||||
walkAcross->nextInLine->nextInLine = NULL;
|
||||
walkAcross->nextInLine->nextPhysicalLine = NULL;
|
||||
walkAcross->nextInLine->specialReference = specialMatch;
|
||||
|
||||
walkAcross->nextInLine->nextInLine = new TextElement;
|
||||
walkAcross->nextInLine->nextInLine->nextInLine = NULL;
|
||||
walkAcross->nextInLine->nextInLine->nextPhysicalLine = NULL;
|
||||
walkAcross->nextInLine->nextInLine->specialReference = -1;
|
||||
|
||||
walkAcross->nextInLine->start = rSpecial.specials[specialMatch].start;
|
||||
walkAcross->nextInLine->end = rSpecial.specials[specialMatch].end;
|
||||
walkAcross->nextInLine->nextInLine->start = rSpecial.specials[specialMatch].end+1;
|
||||
walkAcross->nextInLine->nextInLine->end = walkAcross->end;
|
||||
walkAcross->end = walkAcross->nextInLine->start - 1;
|
||||
AssertFatal((walkAcross->end >= walkAcross->start &&
|
||||
walkAcross->nextInLine->end >= walkAcross->nextInLine->start &&
|
||||
walkAcross->nextInLine->nextInLine->end >= walkAcross->nextInLine->nextInLine->start),
|
||||
"Bad textelements generated!");
|
||||
walkAcross = walkAcross->nextInLine->nextInLine;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
walkAcross = walkAcross->nextInLine;
|
||||
}
|
||||
}
|
||||
|
||||
walk = walk->nextPhysicalLine;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
bool GuiMessageVectorCtrl::onWake()
|
||||
{
|
||||
if (Parent::onWake() == false)
|
||||
return false;
|
||||
|
||||
if (bool(mProfile->mFont) == false)
|
||||
return false;
|
||||
|
||||
mMinSensibleWidth = 1;
|
||||
|
||||
for (U32 i = 0; i < 256; i++) {
|
||||
if (mProfile->mFont->isValidChar(U8(i))) {
|
||||
if (mProfile->mFont->getCharWidth(U8(i)) > mMinSensibleWidth)
|
||||
mMinSensibleWidth = mProfile->mFont->getCharWidth(U8(i));
|
||||
}
|
||||
}
|
||||
|
||||
AssertFatal(mLineWrappings.size() == 0, "Error, line wrappings not properly cleared!");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void GuiMessageVectorCtrl::onSleep()
|
||||
{
|
||||
if (isAttached())
|
||||
detach();
|
||||
|
||||
Parent::onSleep();
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void GuiMessageVectorCtrl::onRender(Point2I offset,
|
||||
const RectI& updateRect)
|
||||
{
|
||||
Parent::onRender(offset, updateRect);
|
||||
if (isAttached()) {
|
||||
U32 linePixels = mProfile->mFont->getHeight() + mLineSpacingPixels;
|
||||
U32 currLine = 0;
|
||||
for (U32 i = 0; i < mMessageVector->getNumLines(); i++) {
|
||||
|
||||
TextElement* pElement = mLineElements[i].headLineElements;
|
||||
ColorI lastColor = mProfile->mFontColor;
|
||||
while (pElement != NULL) {
|
||||
Point2I localStart(pElement == mLineElements[i].headLineElements ? 0 : mLineContinuationIndent, currLine * linePixels);
|
||||
|
||||
Point2I globalCheck = localToGlobalCoord(localStart);
|
||||
U32 globalRangeStart = globalCheck.y;
|
||||
U32 globalRangeEnd = globalCheck.y + mProfile->mFont->getHeight();
|
||||
if (globalRangeStart > updateRect.point.y + updateRect.extent.y ||
|
||||
globalRangeEnd < updateRect.point.y) {
|
||||
currLine++;
|
||||
pElement = pElement->nextPhysicalLine;
|
||||
continue;
|
||||
}
|
||||
|
||||
TextElement* walkAcross = pElement;
|
||||
while (walkAcross) {
|
||||
if (walkAcross->start > walkAcross->end)
|
||||
break;
|
||||
|
||||
Point2I globalStart = localToGlobalCoord(localStart);
|
||||
|
||||
U32 strWidth;
|
||||
if (walkAcross->specialReference == -1) {
|
||||
dglSetBitmapModulation(lastColor);
|
||||
dglSetTextAnchorColor(mProfile->mFontColor);
|
||||
strWidth = dglDrawTextN(mProfile->mFont, globalStart, &mMessageVector->getLine(i).message[walkAcross->start],
|
||||
walkAcross->end - walkAcross->start + 1, mProfile->mFontColors, mMaxColorIndex);
|
||||
dglGetBitmapModulation(&lastColor);
|
||||
} else {
|
||||
dglGetBitmapModulation(&lastColor);
|
||||
dglSetBitmapModulation(mSpecialColor);
|
||||
dglSetTextAnchorColor(mProfile->mFontColor);
|
||||
strWidth = dglDrawTextN(mProfile->mFont, globalStart, &mMessageVector->getLine(i).message[walkAcross->start],
|
||||
walkAcross->end - walkAcross->start + 1);
|
||||
|
||||
// in case we have 2 in a row...
|
||||
dglSetBitmapModulation(lastColor);
|
||||
}
|
||||
|
||||
if (walkAcross->specialReference != -1) {
|
||||
Point2I lineStart = localStart;
|
||||
Point2I lineEnd = localStart;
|
||||
lineStart.y += mProfile->mFont->getBaseline() + 1;
|
||||
lineEnd.x += strWidth;
|
||||
lineEnd.y += mProfile->mFont->getBaseline() + 1;
|
||||
|
||||
dglDrawLine(localToGlobalCoord(lineStart),
|
||||
localToGlobalCoord(lineEnd),
|
||||
mSpecialColor);
|
||||
}
|
||||
|
||||
localStart.x += strWidth;
|
||||
walkAcross = walkAcross->nextInLine;
|
||||
}
|
||||
|
||||
currLine++;
|
||||
pElement = pElement->nextPhysicalLine;
|
||||
}
|
||||
}
|
||||
dglClearBitmapModulation();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void GuiMessageVectorCtrl::inspectPostApply()
|
||||
{
|
||||
Parent::inspectPostApply();
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void GuiMessageVectorCtrl::parentResized(const Point2I& oldSize,
|
||||
const Point2I& newSize)
|
||||
{
|
||||
Parent::parentResized(oldSize, newSize);
|
||||
|
||||
// If we have a MesssageVector, detach/reattach so we can reflow the text.
|
||||
if (mMessageVector)
|
||||
{
|
||||
MessageVector *reflowme = mMessageVector;
|
||||
|
||||
detach();
|
||||
attach(reflowme);
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void GuiMessageVectorCtrl::findSpecialFromCoord(const Point2I& point, S32* specialLine, S32* specialRef)
|
||||
{
|
||||
if (mLineElements.size() == 0) {
|
||||
*specialLine = -1;
|
||||
*specialRef = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
U32 linePixels = mProfile->mFont->getHeight() + mLineSpacingPixels;
|
||||
|
||||
if ((point.x < 0 || point.x >= mBounds.extent.x) ||
|
||||
(point.y < 0 || point.y >= mBounds.extent.y)) {
|
||||
*specialLine = -1;
|
||||
*specialRef = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
// Ok, we have real work to do here. Let's determine the physical line that it's on...
|
||||
U32 physLine = point.y / linePixels;
|
||||
AssertFatal(physLine >= 0, "Bad physical line!");
|
||||
|
||||
// And now we find the LineElement that contains that physicalLine...
|
||||
U32 elemIndex;
|
||||
for (elemIndex = 0; elemIndex < mLineElements.size(); elemIndex++) {
|
||||
if (mLineElements[elemIndex].physicalLineStart > physLine) {
|
||||
// We've passed it.
|
||||
AssertFatal(elemIndex != 0, "Error, bad elemIndex, check assumptions.");
|
||||
elemIndex--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (elemIndex == mLineElements.size()) {
|
||||
// On the last line...
|
||||
elemIndex = mLineElements.size() - 1;
|
||||
}
|
||||
|
||||
TextElement* line = mLineElements[elemIndex].headLineElements;
|
||||
for (U32 i = 0; i < physLine - mLineElements[elemIndex].physicalLineStart; i++)
|
||||
{
|
||||
if (line->nextPhysicalLine == NULL)
|
||||
{
|
||||
*specialLine = -1;
|
||||
*specialRef = -1;
|
||||
return;
|
||||
}
|
||||
line = line->nextPhysicalLine;
|
||||
AssertFatal(line != NULL, "Error, moved too far!");
|
||||
}
|
||||
|
||||
// Ok, line represents the current line. We now need to find out which textelement
|
||||
// the points x coord falls in.
|
||||
U32 currX = 0;
|
||||
if ((physLine - mLineElements[elemIndex].physicalLineStart) != 0) {
|
||||
currX = mLineContinuationIndent;
|
||||
// First, if this isn't the first line in this wrapping, we have to make sure
|
||||
// that the coord isn't in the margin...
|
||||
if (point.x < mLineContinuationIndent) {
|
||||
*specialLine = -1;
|
||||
*specialRef = -1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (line->start > line->end) {
|
||||
// Empty line special case...
|
||||
*specialLine = -1;
|
||||
*specialRef = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
U32 currElem = 0;
|
||||
while (line) {
|
||||
U32 newX = currX + mProfile->mFont->getStrNWidth((const UTF8 *)mMessageVector->getLine(elemIndex).message,
|
||||
line->end - line->start + 1);
|
||||
if (point.x < newX) {
|
||||
// That's the one!
|
||||
*specialLine = elemIndex;
|
||||
*specialRef = line->specialReference;
|
||||
return;
|
||||
}
|
||||
|
||||
currX = newX;
|
||||
line = line->nextInLine;
|
||||
}
|
||||
|
||||
// Off to the right. Aw...
|
||||
*specialLine = -1;
|
||||
*specialRef = -1;
|
||||
}
|
||||
|
||||
|
||||
void GuiMessageVectorCtrl::onMouseDown(const GuiEvent& event)
|
||||
{
|
||||
Parent::onMouseDown(event);
|
||||
mouseUnlock();
|
||||
|
||||
mMouseDown = true;
|
||||
|
||||
// Find the special we are in, if any...
|
||||
findSpecialFromCoord(globalToLocalCoord(event.mousePoint),
|
||||
&mMouseSpecialLine, &mMouseSpecialRef);
|
||||
}
|
||||
|
||||
void GuiMessageVectorCtrl::onMouseUp(const GuiEvent& event)
|
||||
{
|
||||
Parent::onMouseUp(event);
|
||||
mouseUnlock();
|
||||
|
||||
// Is this an up from a dragged click?
|
||||
if (mMouseDown == false)
|
||||
return;
|
||||
|
||||
// Find the special we are in, if any...
|
||||
|
||||
S32 currSpecialLine;
|
||||
S32 currSpecialRef;
|
||||
findSpecialFromCoord(globalToLocalCoord(event.mousePoint), &currSpecialLine, &currSpecialRef);
|
||||
|
||||
if (currSpecialRef != -1 &&
|
||||
(currSpecialLine == mMouseSpecialLine &&
|
||||
currSpecialRef == mMouseSpecialRef)) {
|
||||
// Execute the callback
|
||||
SpecialMarkers& rSpecial = mSpecialMarkers[currSpecialLine];
|
||||
S32 specialStart = rSpecial.specials[currSpecialRef].start;
|
||||
S32 specialEnd = rSpecial.specials[currSpecialRef].end;
|
||||
|
||||
char* copyURL = new char[specialEnd - specialStart + 2];
|
||||
dStrncpy(copyURL, &mMessageVector->getLine(currSpecialLine).message[specialStart], specialEnd - specialStart + 1);
|
||||
copyURL[specialEnd - specialStart + 1] = '\0';
|
||||
|
||||
Con::executef(this, 2, "urlClickCallback", copyURL);
|
||||
delete [] copyURL;
|
||||
}
|
||||
|
||||
mMouseDown = false;
|
||||
mMouseSpecialLine = -1;
|
||||
mMouseSpecialRef = -1;
|
||||
}
|
||||
|
135
engine/gui/game/guiMessageVectorCtrl.h
Executable file
135
engine/gui/game/guiMessageVectorCtrl.h
Executable file
@ -0,0 +1,135 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Torque Game Engine
|
||||
// Copyright (C) GarageGames.com, Inc.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _GUIMESSAGEVECTORCTRL_H_
|
||||
#define _GUIMESSAGEVECTORCTRL_H_
|
||||
|
||||
#ifndef _GUICONTROL_H_
|
||||
#include "gui/core/guiControl.h"
|
||||
#endif
|
||||
#ifndef _MESSAGEVECTOR_H_
|
||||
#include "gui/utility/messageVector.h"
|
||||
#endif
|
||||
|
||||
/// Render a MessageVector (chat HUD)
|
||||
///
|
||||
/// This renders messages from a MessageVector; the important thing
|
||||
/// here is that the MessageVector holds all the messages we care
|
||||
/// about, while we can destroy and create these GUI controls as
|
||||
/// needed. (For instance, Tribes 2 used seperate GuiMessageVectorCtrl
|
||||
/// controls in the different HUD modes.)
|
||||
class GuiMessageVectorCtrl : public GuiControl
|
||||
{
|
||||
typedef GuiControl Parent;
|
||||
|
||||
//-------------------------------------- Public interfaces...
|
||||
public:
|
||||
struct SpecialMarkers {
|
||||
struct Special {
|
||||
S32 specialType;
|
||||
S32 start;
|
||||
S32 end;
|
||||
};
|
||||
|
||||
U32 numSpecials;
|
||||
Special* specials;
|
||||
};
|
||||
|
||||
GuiMessageVectorCtrl();
|
||||
~GuiMessageVectorCtrl();
|
||||
|
||||
bool isAttached() const;
|
||||
bool attach(MessageVector*);
|
||||
void detach();
|
||||
|
||||
// Gui control overrides
|
||||
protected:
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
|
||||
bool onWake();
|
||||
void onSleep();
|
||||
void onRender(Point2I offset, const RectI &updateRect);
|
||||
void inspectPostApply();
|
||||
void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent);
|
||||
|
||||
void onMouseUp(const GuiEvent &event);
|
||||
void onMouseDown(const GuiEvent &event);
|
||||
// void onMouseMove(const GuiEvent &event);
|
||||
|
||||
// Overrideables
|
||||
protected:
|
||||
virtual void lineInserted(const U32);
|
||||
virtual void lineDeleted(const U32);
|
||||
virtual void vectorDeleted();
|
||||
|
||||
MessageVector* mMessageVector;
|
||||
|
||||
// Font resource
|
||||
protected:
|
||||
U32 mMinSensibleWidth;
|
||||
|
||||
U32 mLineSpacingPixels;
|
||||
U32 mLineContinuationIndent;
|
||||
|
||||
StringTableEntry mAllowedMatches[16];
|
||||
ColorI mSpecialColor;
|
||||
|
||||
U32 mMaxColorIndex;
|
||||
|
||||
bool mMouseDown;
|
||||
S32 mMouseSpecialLine;
|
||||
S32 mMouseSpecialRef;
|
||||
|
||||
/// Derived classes must keep this set of variables consistent if they
|
||||
/// use this classes onRender. Note that this has the fairly large
|
||||
/// disadvantage of requiring lots of ugly, tiny mem allocs. A rewrite
|
||||
/// to a more memory friendly version might be a good idea...
|
||||
struct LineWrapping {
|
||||
struct SEPair {
|
||||
S32 start;
|
||||
S32 end;
|
||||
};
|
||||
|
||||
U32 numLines;
|
||||
SEPair* startEndPairs; /// start[linex] = startEndPairs[linex*2+0]
|
||||
/// end[linex] = startEndPairs[linex*2+1]
|
||||
/// if end < start, line is empty...
|
||||
};
|
||||
|
||||
struct TextElement {
|
||||
TextElement* nextInLine;
|
||||
TextElement* nextPhysicalLine;
|
||||
|
||||
S32 specialReference; /// if (!= -1), indicates a special reference
|
||||
|
||||
S32 start;
|
||||
S32 end;
|
||||
};
|
||||
struct LineElement {
|
||||
U32 physicalLineStart;
|
||||
|
||||
TextElement* headLineElements;
|
||||
};
|
||||
|
||||
Vector<LineWrapping> mLineWrappings;
|
||||
Vector<SpecialMarkers> mSpecialMarkers;
|
||||
Vector<LineElement> mLineElements;
|
||||
|
||||
void createLineWrapping(LineWrapping&, const char*);
|
||||
void createSpecialMarkers(SpecialMarkers&, const char*);
|
||||
void createLineElement(LineElement&, LineWrapping&, SpecialMarkers&);
|
||||
|
||||
void findSpecialFromCoord(const Point2I&, S32*, S32*);
|
||||
|
||||
public:
|
||||
void callbackRouter(const MessageVector::MessageCode, const U32);
|
||||
|
||||
public:
|
||||
DECLARE_CONOBJECT(GuiMessageVectorCtrl);
|
||||
static void initPersistFields();
|
||||
};
|
||||
|
||||
#endif // _H_GUIMESSAGEVECTORCTRL_
|
75
engine/gui/game/guiProgressCtrl.cc
Executable file
75
engine/gui/game/guiProgressCtrl.cc
Executable file
@ -0,0 +1,75 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Torque Game Engine
|
||||
// Copyright (C) GarageGames.com, Inc.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "console/console.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "dgl/dgl.h"
|
||||
|
||||
#include "gui/game/guiProgressCtrl.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT(GuiProgressCtrl);
|
||||
|
||||
GuiProgressCtrl::GuiProgressCtrl()
|
||||
{
|
||||
mProgress = 0.0f;
|
||||
}
|
||||
|
||||
const char* GuiProgressCtrl::getScriptValue()
|
||||
{
|
||||
char * ret = Con::getReturnBuffer(64);
|
||||
dSprintf(ret, 64, "%g", mProgress);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void GuiProgressCtrl::setScriptValue(const char *value)
|
||||
{
|
||||
//set the value
|
||||
if (! value)
|
||||
mProgress = 0.0f;
|
||||
else
|
||||
mProgress = dAtof(value);
|
||||
|
||||
//validate the value
|
||||
mProgress = mClampF(mProgress, 0.f, 1.f);
|
||||
setUpdate();
|
||||
}
|
||||
|
||||
void GuiProgressCtrl::onPreRender()
|
||||
{
|
||||
const char * var = getVariable();
|
||||
if(var)
|
||||
{
|
||||
F32 value = mClampF(dAtof(var), 0.f, 1.f);
|
||||
if(value != mProgress)
|
||||
{
|
||||
mProgress = value;
|
||||
setUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiProgressCtrl::onRender(Point2I offset, const RectI &updateRect)
|
||||
{
|
||||
RectI ctrlRect(offset, mBounds.extent);
|
||||
|
||||
//draw the progress
|
||||
S32 width = (S32)((F32)mBounds.extent.x * mProgress);
|
||||
if (width > 0)
|
||||
{
|
||||
RectI progressRect = ctrlRect;
|
||||
progressRect.extent.x = width;
|
||||
dglDrawRectFill(progressRect, mProfile->mFillColor);
|
||||
}
|
||||
|
||||
//now draw the border
|
||||
if (mProfile->mBorder)
|
||||
dglDrawRect(ctrlRect, mProfile->mBorderColor);
|
||||
|
||||
Parent::onRender( offset, updateRect );
|
||||
|
||||
//render the children
|
||||
renderChildControls(offset, updateRect);
|
||||
}
|
||||
|
38
engine/gui/game/guiProgressCtrl.h
Executable file
38
engine/gui/game/guiProgressCtrl.h
Executable file
@ -0,0 +1,38 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Torque Game Engine
|
||||
// Copyright (C) GarageGames.com, Inc.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _GUIPROGRESSCTRL_H_
|
||||
#define _GUIPROGRESSCTRL_H_
|
||||
|
||||
#ifndef _GUICONTROL_H_
|
||||
#include "gui/core/guiControl.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GUITEXTCTRL_H_
|
||||
#include "gui/controls/guiTextCtrl.h"
|
||||
#endif
|
||||
|
||||
|
||||
class GuiProgressCtrl : public GuiTextCtrl
|
||||
{
|
||||
private:
|
||||
typedef GuiTextCtrl Parent;
|
||||
|
||||
F32 mProgress;
|
||||
|
||||
public:
|
||||
//creation methods
|
||||
DECLARE_CONOBJECT(GuiProgressCtrl);
|
||||
GuiProgressCtrl();
|
||||
|
||||
//console related methods
|
||||
virtual const char *getScriptValue();
|
||||
virtual void setScriptValue(const char *value);
|
||||
|
||||
void onPreRender();
|
||||
void onRender(Point2I offset, const RectI &updateRect);
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user