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Metario
2017-04-17 06:17:10 -06:00
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engine/platformX86UNIX/gl_types.h Executable file
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _X86UNIX_GL_TYPES_H_
#define _X86UNIX_GL_TYPES_H_
// added by JMQ:
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define GL_FOG_COORDINATE_EXT 0x8451
#define GL_FRAGMENT_DEPTH_EXT 0x8452
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#ifndef GL_EXT_packed_pixels
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
#endif
#ifndef GL_EXT_paletted_texture
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#endif
#define GL_CLAMP_TO_EDGE_EXT 0x812F
#define GL_V12MTVFMT_EXT 0x8702
#define GL_V12MTNVFMT_EXT 0x8703
#define GL_V12FTVFMT_EXT 0x8704
#define GL_V12FMTVFMT_EXT 0x8705
/*
#ifndef GL_EXT_texture_env_combine
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_RGB_SCALE_EXT 0x8573
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_INTERPOLATE_EXT 0x8575
#define GL_CONSTANT_EXT 0x8576
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PREVIOUS_EXT 0x8578
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_SOURCE3_RGB_EXT 0x8583
#define GL_SOURCE4_RGB_EXT 0x8584
#define GL_SOURCE5_RGB_EXT 0x8585
#define GL_SOURCE6_RGB_EXT 0x8586
#define GL_SOURCE7_RGB_EXT 0x8587
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_SOURCE2_ALPHA_EXT 0x858A
#define GL_SOURCE3_ALPHA_EXT 0x858B
#define GL_SOURCE4_ALPHA_EXT 0x858C
#define GL_SOURCE5_ALPHA_EXT 0x858D
#define GL_SOURCE6_ALPHA_EXT 0x858E
#define GL_SOURCE7_ALPHA_EXT 0x858F
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND3_RGB_EXT 0x8593
#define GL_OPERAND4_RGB_EXT 0x8594
#define GL_OPERAND5_RGB_EXT 0x8595
#define GL_OPERAND6_RGB_EXT 0x8596
#define GL_OPERAND7_RGB_EXT 0x8597
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND2_ALPHA_EXT 0x859A
#define GL_OPERAND3_ALPHA_EXT 0x859B
#define GL_OPERAND4_ALPHA_EXT 0x859C
#define GL_OPERAND5_ALPHA_EXT 0x859D
#define GL_OPERAND6_ALPHA_EXT 0x859E
#define GL_OPERAND7_ALPHA_EXT 0x859F
#endif
*/
/*
* Mesa 3-D graphics library
* Version: 3.4
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define GL_VERSION_1_1 1
#define GL_VERSION_1_2 1
/*
*
* Datatypes
*
*/
#ifdef CENTERLINE_CLPP
#define signed
#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef signed char GLbyte; /* 1-byte signed */
typedef short GLshort; /* 2-byte signed */
typedef int GLint; /* 4-byte signed */
typedef unsigned char GLubyte; /* 1-byte unsigned */
typedef unsigned short GLushort; /* 2-byte unsigned */
typedef unsigned int GLuint; /* 4-byte unsigned */
typedef int GLsizei; /* 4-byte signed */
typedef float GLfloat; /* single precision float */
typedef float GLclampf; /* single precision float in [0,1] */
typedef double GLdouble; /* double precision float */
typedef double GLclampd; /* double precision float in [0,1] */
/*
*
* Constants
*
*/
/* Boolean values */
#define GL_FALSE 0x0
#define GL_TRUE 0x1
/* Data types */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
/* Primitives */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
/* Vertex Arrays */
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
/* Matrix Mode */
#define GL_MATRIX_MODE 0x0BA0
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
/* Points */
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_RANGE 0x0B12
/* Lines */
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_RANGE 0x0B22
/* Polygons */
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
/* Display Lists */
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_LIST_MODE 0x0B30
/* Depth buffer */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_COMPONENT 0x1902
/* Lighting */
#define GL_LIGHTING 0x0B50
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_SHININESS 0x1601
#define GL_EMISSION 0x1600
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_FRONT_AND_BACK 0x0408
#define GL_SHADE_MODEL 0x0B54
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_COLOR_MATERIAL 0x0B57
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_NORMALIZE 0x0BA1
/* User clipping planes */
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
/* Accumulation buffer */
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_ACCUM 0x0100
#define GL_ADD 0x0104
#define GL_LOAD 0x0101
#define GL_MULT 0x0103
#define GL_RETURN 0x0102
/* Alpha testing */
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_ALPHA_TEST_FUNC 0x0BC1
/* Blending */
#define GL_BLEND 0x0BE2
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND_DST 0x0BE0
#define GL_ZERO 0x0
#define GL_ONE 0x1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
/* Render Mode */
#define GL_FEEDBACK 0x1C01
#define GL_RENDER 0x1C00
#define GL_SELECT 0x1C02
/* Feedback */
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
/* Selection */
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
/* Fog */
#define GL_FOG 0x0B60
#define GL_FOG_MODE 0x0B65
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_COLOR 0x0B66
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_LINEAR 0x2601
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
/* Logic Ops */
#define GL_LOGIC_OP 0x0BF1
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_CLEAR 0x1500
#define GL_SET 0x150F
#define GL_COPY 0x1503
#define GL_COPY_INVERTED 0x150C
#define GL_NOOP 0x1505
#define GL_INVERT 0x150A
#define GL_AND 0x1501
#define GL_NAND 0x150E
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_XOR 0x1506
#define GL_EQUIV 0x1509
#define GL_AND_REVERSE 0x1502
#define GL_AND_INVERTED 0x1504
#define GL_OR_REVERSE 0x150B
#define GL_OR_INVERTED 0x150D
/* Stencil */
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_INDEX 0x1901
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
/* Buffers, Pixel Drawing/Reading */
#define GL_NONE 0x0
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
/*GL_FRONT 0x0404 */
/*GL_BACK 0x0405 */
/*GL_FRONT_AND_BACK 0x0408 */
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_COLOR_INDEX 0x1900
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_ALPHA_BITS 0x0D55
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_INDEX_BITS 0x0D51
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_AUX_BUFFERS 0x0C00
#define GL_READ_BUFFER 0x0C02
#define GL_DRAW_BUFFER 0x0C01
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_BITMAP 0x1A00
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_DITHER 0x0BD0
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
/* Implementation limits */
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
/* Gets */
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_MODE 0x0C30
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_RENDER_MODE 0x0C40
#define GL_RGBA_MODE 0x0C31
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_VIEWPORT 0x0BA2
/* Evaluators */
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_COEFF 0x0A00
#define GL_DOMAIN 0x0A02
#define GL_ORDER 0x0A01
/* Hints */
#define GL_FOG_HINT 0x0C54
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* Scissor box */
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCISSOR_BOX 0x0C10
/* Pixel Mode / Transfer */
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
/* Texture mapping */
#define GL_TEXTURE_ENV 0x2300
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_OBJECT_LINEAR 0x2401
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_LINEAR 0x2400
#define GL_EYE_PLANE 0x2502
#define GL_SPHERE_MAP 0x2402
#define GL_DECAL 0x2101
#define GL_MODULATE 0x2100
#define GL_NEAREST 0x2600
#define GL_REPEAT 0x2901
#define GL_CLAMP 0x2900
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
/* GL 1.1 texturing */
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
/* GL 1.2 texturing */
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_TEXTURE_BINDING_3D 0x806A
/* Internal texture formats (GL 1.1) */
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
/* Utility */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* Errors */
#define GL_NO_ERROR 0x0
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
/* OpenGL 1.2 */
#define GL_RESCALE_NORMAL 0x803A
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
/*
* OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
*/
/* GL_EXT_color_table */
#define GL_COLOR_TABLE 0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_COLOR_TABLE_SCALE 0x80D6
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
/* GL_EXT_convolution and GL_HP_convolution_border_modes */
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_SEPARABLE_2D 0x8012
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_REDUCE 0x8016
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_CONSTANT_BORDER 0x8151
#define GL_REPLICATE_BORDER 0x8153
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
/* GL_SGI_color_matrix */
#define GL_COLOR_MATRIX 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
/* GL_EXT_histogram */
#define GL_HISTOGRAM 0x8024
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_HISTOGRAM_SINK 0x802D
#define GL_MINMAX 0x802E
#define GL_MINMAX_FORMAT 0x802F
#define GL_MINMAX_SINK 0x8030
#define GL_TABLE_TOO_LARGE 0x8031
/* GL_EXT_blend_color, GL_EXT_blend_minmax */
#define GL_BLEND_EQUATION 0x8009
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_COLOR 0x8005
/* glPush/PopAttrib bits */
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
/*
* GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
*/
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE3_ARB 0x84C3
#define GL_TEXTURE4_ARB 0x84C4
#define GL_TEXTURE5_ARB 0x84C5
#define GL_TEXTURE6_ARB 0x84C6
#define GL_TEXTURE7_ARB 0x84C7
#define GL_TEXTURE8_ARB 0x84C8
#define GL_TEXTURE9_ARB 0x84C9
#define GL_TEXTURE10_ARB 0x84CA
#define GL_TEXTURE11_ARB 0x84CB
#define GL_TEXTURE12_ARB 0x84CC
#define GL_TEXTURE13_ARB 0x84CD
#define GL_TEXTURE14_ARB 0x84CE
#define GL_TEXTURE15_ARB 0x84CF
#define GL_TEXTURE16_ARB 0x84D0
#define GL_TEXTURE17_ARB 0x84D1
#define GL_TEXTURE18_ARB 0x84D2
#define GL_TEXTURE19_ARB 0x84D3
#define GL_TEXTURE20_ARB 0x84D4
#define GL_TEXTURE21_ARB 0x84D5
#define GL_TEXTURE22_ARB 0x84D6
#define GL_TEXTURE23_ARB 0x84D7
#define GL_TEXTURE24_ARB 0x84D8
#define GL_TEXTURE25_ARB 0x84D9
#define GL_TEXTURE26_ARB 0x84DA
#define GL_TEXTURE27_ARB 0x84DB
#define GL_TEXTURE28_ARB 0x84DC
#define GL_TEXTURE29_ARB 0x84DD
#define GL_TEXTURE30_ARB 0x84DE
#define GL_TEXTURE31_ARB 0x84DF
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_SUBTRACT 0x84E7
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#endif // #ifndef _X86UNIX_GL_TYPES_H_

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _PLATFORMAL_H_
#define _PLATFORMAL_H_
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#define AL_NO_PROTOTYPES
#include <al/al.h>
#include <al/alc.h>
#include <al/alut.h>
// extra enums for win32/miles implementation
enum {
// error values
AL_CONTEXT_ALREADY_INSTANTIATED = 0xbaadf00d,
AL_ENVIRONMENT_ALREADY_INSTANTIATED,
AL_UNSUPPORTED,
AL_INVALID_BUFFER,
AL_ERROR,
// context extention
ALC_PROVIDER,
ALC_PROVIDER_COUNT,
ALC_PROVIDER_NAME,
ALC_SPEAKER,
ALC_SPEAKER_COUNT,
ALC_SPEAKER_NAME,
ALC_BUFFER_DYNAMIC_MEMORY_SIZE,
ALC_BUFFER_DYNAMIC_MEMORY_USAGE,
ALC_BUFFER_DYNAMIC_COUNT,
ALC_BUFFER_MEMORY_USAGE,
ALC_BUFFER_COUNT,
ALC_BUFFER_LATENCY,
// misc 3d params
AL_MIN_DISTANCE,
AL_MAX_DISTANCE,
AL_CONE_OUTER_GAIN,
// relative with pos(0,0,0) won't work for ambient sounds with miles
AL_SOURCE_AMBIENT,
AL_PAN,
// other extensions
AL_BUFFER_KEEP_RESIDENT,
AL_FORMAT_WAVE_EXT,
// Environment extensions:
AL_ENV_EFFECT_VOLUME_EXT,
AL_ENV_FLAGS_EXT,
AL_ENV_DAMPING_EXT,
AL_ENV_ENVIRONMENT_SIZE_EXT,
AL_ENV_ROOM_VOLUME_EXT,
};
enum {
// sample level environment:
AL_ENV_SAMPLE_REVERB_MIX_EXT = 0,
AL_ENV_SAMPLE_DIRECT_EXT,
AL_ENV_SAMPLE_DIRECT_HF_EXT,
AL_ENV_SAMPLE_ROOM_EXT,
AL_ENV_SAMPLE_ROOM_HF_EXT,
AL_ENV_SAMPLE_OBSTRUCTION_EXT,
AL_ENV_SAMPLE_OBSTRUCTION_LF_RATIO_EXT,
AL_ENV_SAMPLE_OCCLUSION_EXT,
AL_ENV_SAMPLE_OCCLUSION_LF_RATIO_EXT,
AL_ENV_SAMPLE_OCCLUSION_ROOM_RATIO_EXT,
AL_ENV_SAMPLE_ROOM_ROLLOFF_EXT,
AL_ENV_SAMPLE_AIR_ABSORPTION_EXT,
AL_ENV_SAMPLE_OUTSIDE_VOLUME_HF_EXT,
AL_ENV_SAMPLE_FLAGS_EXT,
AL_ENV_SAMPLE_COUNT,
};
// room types: same as miles/eax
enum {
AL_ENVIRONMENT_GENERIC = 0,
AL_ENVIRONMENT_PADDEDCELL,
AL_ENVIRONMENT_ROOM,
AL_ENVIRONMENT_BATHROOM,
AL_ENVIRONMENT_LIVINGROOM,
AL_ENVIRONMENT_STONEROOM,
AL_ENVIRONMENT_AUDITORIUM,
AL_ENVIRONMENT_CONCERTHALL,
AL_ENVIRONMENT_CAVE,
AL_ENVIRONMENT_ARENA,
AL_ENVIRONMENT_HANGAR,
AL_ENVIRONMENT_CARPETEDHALLWAY,
AL_ENVIRONMENT_HALLWAY,
AL_ENVIRONMENT_STONECORRIDOR,
AL_ENVIRONMENT_ALLEY,
AL_ENVIRONMENT_FOREST,
AL_ENVIRONMENT_CITY,
AL_ENVIRONMENT_MOUNTAINS,
AL_ENVIRONMENT_QUARRY,
AL_ENVIRONMENT_PLAIN,
AL_ENVIRONMENT_PARKINGLOT,
AL_ENVIRONMENT_SEWERPIPE,
AL_ENVIRONMENT_UNDERWATER,
AL_ENVIRONMENT_DRUGGED,
AL_ENVIRONMENT_DIZZY,
AL_ENVIRONMENT_PSYCHOTIC,
AL_ENVIRONMENT_COUNT
};
// declare OpenAL functions
#define AL_EXTENSION(ext_name) extern bool gDoesSupport_##ext_name;
#define AL_FUNCTION(fn_return,fn_name,fn_args) extern fn_return (FN_CDECL *fn_name)fn_args;
#define AL_EXT_FUNCTION(ext_name,fn_return,fn_name,fn_args) extern fn_return (FN_CDECL *fn_name)fn_args;
#ifndef _OPENALFN_H_
#include <openALFn.h>
#endif
namespace Audio
{
bool libraryInit(const char *library);
void libraryInitExtensions();
void libraryShutdown();
inline bool doesSupportIASIG()
{
return gDoesSupport_AL_EXT_IASIG;
}
inline bool doesSupportDynamix()
{
return gDoesSupport_AL_EXT_DYNAMIX;
}
// helpers
F32 DBToLinear(F32 value);
F32 linearToDB(F32 value);
} // end namespace Audio
#endif // _H_PLATFORMAL_

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _PLATFORMGL_H_
#define _PLATFORMGL_H_
#ifdef __cplusplus
extern "C" {
#endif
#define GLAPI extern
#define GLAPIENTRY
#include "platformX86UNIX/gl_types.h"
#define GL_FUNCTION(fn_return,fn_name,fn_args,fn_value) extern fn_return (*fn_name)fn_args;
#include "platform/GLCoreFunc.h"
#include "platform/GLExtFunc.h"
#undef GL_FUNCTION
// GLU functions are linked at compile time, except in the dedicated server build
#ifndef DEDICATED
#define GL_FUNCTION(fn_return,fn_name,fn_args,fn_value) fn_return fn_name fn_args;
#else
#define GL_FUNCTION(fn_return,fn_name,fn_args,fn_value) extern fn_return (*fn_name)fn_args;
#endif
#include "platform/GLUFunc.h"
#undef GL_FUNCTION
namespace GLLoader
{
bool OpenGLInit();
void OpenGLShutdown();
bool OpenGLDLLInit();
void OpenGLDLLShutdown();
}
/*
* GL state information.
*/
struct GLState
{
bool suppARBMultitexture;
bool suppEXTblendcolor;
bool suppEXTblendminmax;
bool suppPackedPixels;
bool suppTexEnvAdd;
bool suppLockedArrays;
bool suppTextureEnvCombine;
bool suppVertexArrayRange;
bool suppFogCoord;
bool suppEdgeClamp;
bool suppTextureCompression;
bool suppS3TC;
bool suppFXT1;
bool suppTexAnisotropic;
bool suppPalettedTexture;
bool suppVertexBuffer;
bool suppSwapInterval;
unsigned int triCount[4];
unsigned int primCount[4];
unsigned int primMode; // 0-3
GLfloat maxAnisotropy;
GLint maxTextureUnits;
bool isDirect3D;
};
extern GLState gGLState;
extern bool gOpenGLDisablePT;
extern bool gOpenGLDisableCVA;
extern bool gOpenGLDisableTEC;
extern bool gOpenGLDisableARBMT;
extern bool gOpenGLDisableFC;
extern bool gOpenGLDisableTCompress;
extern bool gOpenGLNoEnvColor;
extern float gOpenGLGammaCorrection;
extern bool gOpenGLNoDrawArraysAlpha;
inline void dglSetRenderPrimType(unsigned int type)
{
gGLState.primMode = type;
}
inline void dglClearPrimMetrics()
{
for(int i = 0; i < 4; i++)
gGLState.triCount[i] = gGLState.primCount[i] = 0;
}
inline bool dglDoesSupportPalettedTexture()
{
return gGLState.suppPalettedTexture && (gOpenGLDisablePT == false);
}
inline bool dglDoesSupportCompiledVertexArray()
{
return gGLState.suppLockedArrays && (gOpenGLDisableCVA == false);
}
inline bool dglDoesSupportTextureEnvCombine()
{
return gGLState.suppTextureEnvCombine && (gOpenGLDisableTEC == false);
}
inline bool dglDoesSupportARBMultitexture()
{
return gGLState.suppARBMultitexture && (gOpenGLDisableARBMT == false);
}
inline bool dglDoesSupportEXTBlendColor()
{
return gGLState.suppEXTblendcolor;
}
inline bool dglDoesSupportEXTBlendMinMax()
{
return gGLState.suppEXTblendminmax;
}
inline bool dglDoesSupportVertexArrayRange()
{
return gGLState.suppVertexArrayRange;
}
inline bool dglDoesSupportFogCoord()
{
return gGLState.suppFogCoord && (gOpenGLDisableFC == false);
}
inline bool dglDoesSupportEdgeClamp()
{
return gGLState.suppEdgeClamp;
}
inline bool dglDoesSupportTextureCompression()
{
return gGLState.suppTextureCompression && (gOpenGLDisableTCompress == false);
}
inline bool dglDoesSupportS3TC()
{
return gGLState.suppS3TC;
}
inline bool dglDoesSupportFXT1()
{
return gGLState.suppFXT1;
}
inline bool dglDoesSupportTexEnvAdd()
{
return gGLState.suppTexEnvAdd;
}
inline bool dglDoesSupportTexAnisotropy()
{
return gGLState.suppTexAnisotropic;
}
inline bool dglDoesSupportVertexBuffer()
{
return gGLState.suppVertexBuffer;
}
inline GLfloat dglGetMaxAnisotropy()
{
return gGLState.maxAnisotropy;
}
inline GLint dglGetMaxTextureUnits()
{
if (dglDoesSupportARBMultitexture())
return gGLState.maxTextureUnits;
else
return 1;
}
#ifdef __cplusplus
}
#endif
#endif

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _PLATFORMX86UNIX_H_
#define _PLATFORMX86UNIX_H_
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _EVENT_H_
#include "platform/event.h"
#endif
#include <stdio.h>
#include <string.h>
// these will be used to construct the user preference directory where
// created files will be stored (~/PREF_DIR_ROOT/PREF_DIR_GAME_NAME)
#define PREF_DIR_ROOT ".garagegames"
#define PREF_DIR_GAME_NAME "torqueDemo"
// event codes for custom SDL events
const S32 TORQUE_SETVIDEOMODE = 1;
extern bool GL_EXT_Init( void );
extern void PlatformBlitInit( void );
// Process Control functions
void Cleanup(bool minimal=false);
void ImmediateShutdown(S32 exitCode, S32 signalNum = 0);
void ProcessControlInit();
bool AcquireProcessMutex(const char *mutexName);
// Utility functions
// Convert a string to lowercase in place
char *strtolwr(char* str);
void DisplayErrorAlert(const char* errMsg, bool showSDLError = true);
// Just like strstr, except case insensitive
// (Found this function at http://www.codeguru.com/string/stristr.html)
extern char *stristr(char *szStringToBeSearched, const char *szSubstringToSearchFor);
#endif

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "terrain/terrData.h"
#include "math/mMath.h"
#include "dgl/dgl.h"
#include "dgl/gBitmap.h"
#include "terrain/terrRender.h"
//--------------------------------------------------------------------------
void bitmapExtrude5551_asm(const void *srcMip, void *mip, U32 height, U32 width)
{
const U16 *src = (const U16 *) srcMip;
U16 *dst = (U16 *) mip;
U32 stride = width << 1;
for(U32 y = 0; y < height; y++)
{
for(U32 x = 0; x < width; x++)
{
U32 a = src[0];
U32 b = src[1];
U32 c = src[stride];
U32 d = src[stride+1];
dst[x] = ((((a >> 11) + (b >> 11) + (c >> 11) + (d >> 11)) >> 2) << 11) |
((( ((a >> 6) & 0x1f) + ((b >> 6) & 0x1f) + ((c >> 6) & 0x1f) + ((d >> 6) & 0x1F) ) >> 2) << 6) |
((( ((a >> 1) & 0x1F) + ((b >> 1) & 0x1F) + ((c >> 1) & 0x1f) + ((d >> 1) & 0x1f)) >> 2) << 1);
src += 2;
}
src += stride;
dst += width;
}
}
//--------------------------------------------------------------------------
void PlatformBlitInit()
{
bitmapExtrude5551 = bitmapExtrude5551_asm;
bitmapExtrudeRGB = bitmapExtrudeRGB_c;
if (Platform::SystemInfo.processor.properties & CPU_PROP_MMX)
{
// JMQ: haven't bothered porting mmx bitmap funcs because they don't
// seem to offer a big performance boost right now.
}
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "platformX86UNIX/platformX86UNIX.h"
#include "console/console.h"
#include "core/stringTable.h"
#include <math.h>
Platform::SystemInfo_struct Platform::SystemInfo;
extern void PlatformBlitInit();
extern void SetProcessorInfo(Platform::SystemInfo_struct::Processor& pInfo,
char* vendor, U32 processor, U32 properties); // platform/platformCPU.cc
// asm cpu detection routine from platform code
extern "C"
{
void detectX86CPUInfo(char *vendor, U32 *processor, U32 *properties);
}
/* used in the asm */
static U32 time[2];
static U32 clockticks = 0;
static char vendor[13] = {0,};
static U32 properties = 0;
static U32 processor = 0;
static U32 timeHi = 0;
static U32 timeLo = 0;
void Processor::init()
{
// Reference:
// www.cyrix.com
// www.amd.com
// www.intel.com
// http://developer.intel.com/design/PentiumII/manuals/24512701.pdf
Platform::SystemInfo.processor.type = CPU_X86Compatible;
Platform::SystemInfo.processor.name = StringTable->insert("Unknown x86 Compatible");
Platform::SystemInfo.processor.mhz = 0;
Platform::SystemInfo.processor.properties = CPU_PROP_C;
clockticks = properties = processor = time[0] = 0;
dStrcpy(vendor, "");
detectX86CPUInfo(vendor, &processor, &properties);
SetProcessorInfo(Platform::SystemInfo.processor,
vendor, processor, properties);
//--------------------------------------
// if RDTSC support calculate the aproximate Mhz of the CPU
if (Platform::SystemInfo.processor.properties & CPU_PROP_RDTSC &&
Platform::SystemInfo.processor.properties & CPU_PROP_FPU)
{
const U32 MS_INTERVAL = 750;
#if defined(TORQUE_COMPILER_GCC) && ((__GNUC__ >= 3) && (__GNUC_MINOR__ >=4)) || ((__GNUC__ >= 4) && (__GNUC_MINOR__ >=0))
asm("rdtsc" : "=a" (timeLo), "=d" (timeHi));
#else
__asm__(
"pushl %eax\n"
"pushl %edx\n"
"rdtsc\n"
"movl %eax, (time)\n"
"movl %edx, (time+4)\n"
"popl %edx\n"
"popl %eax\n"
);
#endif
U32 ms = Platform::getRealMilliseconds();
while ( Platform::getRealMilliseconds() < ms+MS_INTERVAL )
{ /* empty */ }
ms = Platform::getRealMilliseconds()-ms;
#if defined(TORQUE_COMPILER_GCC) && ((__GNUC__ >= 3) && (__GNUC_MINOR__ >= 4)) || ((__GNUC__ >= 4) && (__GNUC_MINOR__ >=0))
asm(
"pushl %eax\n"
"pushl %edx\n"
"rdtsc\n"
"sub (timeHi), %edx\n"
"sbb (timeLo), %eax\n"
"mov %eax, (clockticks)\n"
"popl %edx\n"
"popl %eax\n"
);
#else
asm(
"pushl %eax\n"
"pushl %edx\n"
"rdtsc\n"
"sub (time+4), %edx\n"
"sbb (time), %eax\n"
"mov %eax, (clockticks)\n"
"popl %edx\n"
"popl %eax\n"
);
#endif
U32 mhz = static_cast<U32>(F32(clockticks) / F32(ms) / 1000.0f);
// catch-22 the timing method used above to calc Mhz is generally
// wrong by a few percent so we want to round to the nearest clock
// multiple but we also want to be careful to not touch overclocked
// results
// measure how close the Raw Mhz number is to the center of each clock
// bucket
U32 bucket25 = mhz % 25;
U32 bucket33 = mhz % 33;
U32 bucket50 = mhz % 50;
if (bucket50 < 8 || bucket50 > 42)
Platform::SystemInfo.processor.mhz =
U32((mhz+(50.0f/2.0f))/50.0f) * 50;
else if (bucket25 < 5 || bucket25 > 20)
Platform::SystemInfo.processor.mhz =
U32((mhz+(25.0f/2.0f))/25.0f) * 25;
else if (bucket33 < 5 || bucket33 > 28)
Platform::SystemInfo.processor.mhz =
U32((mhz+(33.0f/2.0f))/33.0f) * 33;
else
Platform::SystemInfo.processor.mhz = U32(mhz);
}
Con::printf("Processor Init:");
Con::printf(" %s, %d Mhz", Platform::SystemInfo.processor.name, Platform::SystemInfo.processor.mhz);
if (Platform::SystemInfo.processor.properties & CPU_PROP_FPU)
Con::printf(" FPU detected");
if (Platform::SystemInfo.processor.properties & CPU_PROP_MMX)
Con::printf(" MMX detected");
if (Platform::SystemInfo.processor.properties & CPU_PROP_3DNOW)
Con::printf(" 3DNow detected");
if (Platform::SystemInfo.processor.properties & CPU_PROP_SSE)
Con::printf(" SSE detected");
Con::printf(" ");
PlatformBlitInit();
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformX86UNIX.h"
#include "platformX86UNIX/x86UNIXStdConsole.h"
#include "platformX86UNIX/x86UNIXUtils.h"
#include "platform/event.h"
#include "platform/gameInterface.h"
#include <signal.h>
#include <unistd.h>
#include <stdarg.h>
#include <fcntl.h>
StdConsole *stdConsole = NULL;
ConsoleFunction(enableWinConsole, void, 2, 2, "enableWinConsole(bool);")
{
argc;
if (stdConsole)
stdConsole->enable(dAtob(argv[1]));
}
void StdConsole::create()
{
if (stdConsole == NULL)
stdConsole = new StdConsole();
}
void StdConsole::destroy()
{
if (stdConsole && stdConsole->isEnabled())
stdConsole->enable(false);
delete stdConsole;
stdConsole = NULL;
}
static void signalHandler(int sigtype)
{
if (sigtype == SIGCONT && stdConsole != NULL)
stdConsole->resetTerminal();
}
void StdConsole::resetTerminal()
{
if (stdConsoleEnabled)
{
/* setup the proper terminal modes */
struct termios termModes;
tcgetattr(stdIn, &termModes);
termModes.c_lflag &= ~ICANON; // enable non-canonical mode
termModes.c_lflag &= ~(ECHO | ECHOE | ECHOK | ECHOKE);
termModes.c_cc[VMIN] = 0;
termModes.c_cc[VTIME] = 5;
tcsetattr(stdIn, TCSAFLUSH, &termModes);
}
}
void StdConsole::enable(bool enabled)
{
if (enabled && !stdConsoleEnabled)
{
stdConsoleEnabled = true;
// install signal handler for sigcont
signal(SIGCONT, &signalHandler);
// save the terminal state
if (originalTermState == NULL)
originalTermState = new termios;
tcgetattr(stdIn, originalTermState);
// put the terminal into our preferred mode
resetTerminal();
printf("%s", Con::getVariable("Con::Prompt"));
}
else if (!enabled && stdConsoleEnabled)
{
stdConsoleEnabled = false;
// uninstall signal handler
signal(SIGCONT, SIG_DFL);
// reset the original terminal state
if (originalTermState != NULL)
tcsetattr(stdIn, TCSANOW, originalTermState);
}
}
bool StdConsole::isEnabled()
{
if ( stdConsole )
return stdConsole->stdConsoleEnabled;
return false;
}
static void stdConsoleConsumer(ConsoleLogEntry::Level, const char *line)
{
stdConsole->processConsoleLine(line);
}
StdConsole::StdConsole()
{
for (S32 iIndex = 0; iIndex < MAX_CMDS; iIndex ++)
rgCmds[iIndex][0] = '\0';
stdOut = dup(1);
stdIn = dup(0);
stdErr = dup(2);
iCmdIndex = 0;
stdConsoleEnabled = false;
Con::addConsumer(stdConsoleConsumer);
inpos = 0;
lineOutput = false;
inBackground = false;
originalTermState = NULL;
}
StdConsole::~StdConsole()
{
Con::removeConsumer(stdConsoleConsumer);
if (stdConsoleEnabled)
enable(false);
if (originalTermState != NULL)
{
delete originalTermState;
originalTermState = NULL;
}
}
void StdConsole::printf(const char *s, ...)
{
// Get the line into a buffer.
static const int BufSize = 4096;
static char buffer[BufSize];
va_list args;
va_start(args, s);
vsnprintf(buffer, BufSize, s, args);
// Replace tabs with carats, like the "real" console does.
char *pos = buffer;
while (*pos) {
if (*pos == '\t') {
*pos = '^';
}
pos++;
}
// Axe the color characters.
Con::stripColorChars(buffer);
// Print it.
write(stdOut, buffer, strlen(buffer));
fflush(stdout);
}
void StdConsole::processConsoleLine(const char *consoleLine)
{
if(stdConsoleEnabled)
{
inbuf[inpos] = 0;
if(lineOutput)
printf("%s\n", consoleLine);
else
printf("%c%s\n%s%s", '\r', consoleLine, Con::getVariable("Con::Prompt"), inbuf);
}
}
void StdConsole::process()
{
if(stdConsoleEnabled)
{
//U16 key;
char typedData[64]; // damn, if you can type this fast... :-D
if (UUtils->inBackground())
// we don't have the terminal
inBackground = true;
else
{
// if we were in the background, reset the terminal
if (inBackground)
resetTerminal();
inBackground = false;
}
// see if stdIn has any input waiting
// mojo for select call
fd_set rfds;
struct timeval tv;
int retval;
FD_ZERO(&rfds);
FD_SET(stdIn, &rfds);
// don't wait at all in select
tv.tv_sec = 0;
tv.tv_usec = 0;
int numEvents = select(stdIn+1, &rfds, NULL, NULL, &tv);
if (numEvents <= 0)
// no data available
return;
numEvents = read(stdIn, typedData, 64);
if (numEvents == -1)
return;
typedData[numEvents] = '\0';
if (numEvents > 0)
{
char outbuf[512];
S32 outpos = 0;
for (int i = 0; i < numEvents; i++)
{
switch(typedData[i])
{
case 8:
case 127:
/* backspace */
if (inpos > 0)
{
outbuf[outpos++] = '\b';
outbuf[outpos++] = ' ';
outbuf[outpos++] = '\b';
inpos--;
}
break;
// XXX Don't know if we can detect shift-TAB. So, only handling
// TAB for now.
case '\t':
// In the output buffer, we're going to have to erase the current line (in case
// we're cycling through various completions) and write out the whole input
// buffer, so (inpos * 3) + complen <= 512. Should be OK. The input buffer is
// also 512 chars long so that constraint will also be fine for the input buffer.
{
// Erase the current line.
U32 i;
for (i = 0; i < inpos; i++) {
outbuf[outpos++] = '\b';
outbuf[outpos++] = ' ';
outbuf[outpos++] = '\b';
}
// Modify the input buffer with the completion.
U32 maxlen = 512 - (inpos * 3);
inpos = Con::tabComplete(inbuf, inpos, maxlen, true);
// Copy the input buffer to the output.
for (i = 0; i < inpos; i++) {
outbuf[outpos++] = inbuf[i];
}
}
break;
case '\n':
/* new line */
outbuf[outpos++] = '\n';
inbuf[inpos] = 0;
outbuf[outpos] = 0;
printf("%s", outbuf);
S32 eventSize;
eventSize = ConsoleEventHeaderSize;
dStrcpy(postEvent.data, inbuf);
postEvent.size = eventSize + dStrlen(inbuf) + 1;
Game->postEvent(postEvent);
// If we've gone off the end of our array, wrap
// back to the beginning
if (iCmdIndex >= MAX_CMDS)
iCmdIndex %= MAX_CMDS;
// Put the new command into the array
strcpy(rgCmds[iCmdIndex ++], inbuf);
printf("%s", Con::getVariable("Con::Prompt"));
inpos = outpos = 0;
break;
case 27:
// JMQTODO: are these magic numbers keyboard map specific?
if (typedData[i+1] == 91 || typedData[i+1] == 79)
{
i += 2;
// an arrow key was pressed.
switch(typedData[i])
{
case 'A':
/* up arrow */
// Go to the previous command in the cyclic array
if ((-- iCmdIndex) < 0)
iCmdIndex = MAX_CMDS - 1;
// If this command isn't empty ...
if (rgCmds[iCmdIndex][0] != '\0')
{
// Obliterate current displayed text
for (S32 i = outpos = 0; i < inpos; i ++)
{
outbuf[outpos++] = '\b';
outbuf[outpos++] = ' ';
outbuf[outpos++] = '\b';
}
// Copy command into command and display buffers
for (inpos = 0; inpos < (S32)strlen(rgCmds[iCmdIndex]); inpos++, outpos++)
{
outbuf[outpos] = rgCmds[iCmdIndex][inpos];
inbuf [inpos ] = rgCmds[iCmdIndex][inpos];
}
}
// If previous is empty, stay on current command
else if ((++ iCmdIndex) >= MAX_CMDS)
{
iCmdIndex = 0;
}
break;
case 'B':
/* down arrow */
// Go to the next command in the command array, if
// it isn't empty
if (rgCmds[iCmdIndex][0] != '\0' && (++ iCmdIndex) >= MAX_CMDS)
iCmdIndex = 0;
// Obliterate current displayed text
for (S32 i = outpos = 0; i < inpos; i ++)
{
outbuf[outpos++] = '\b';
outbuf[outpos++] = ' ';
outbuf[outpos++] = '\b';
}
// Copy command into command and display buffers
for (inpos = 0; inpos < (S32)strlen(rgCmds[iCmdIndex]); inpos++, outpos++)
{
outbuf[outpos] = rgCmds[iCmdIndex][inpos];
inbuf [inpos ] = rgCmds[iCmdIndex][inpos];
}
break;
case 'C':
/* right arrow */
break;
case 'D':
/* left arrow */
break;
}
// read again to get rid of a bad char.
//read(stdIn, &key, sizeof(char));
break;
} else {
inbuf[inpos++] = typedData[i];
outbuf[outpos++] = typedData[i];
break;
}
break;
default:
inbuf[inpos++] = typedData[i];
outbuf[outpos++] = typedData[i];
break;
}
}
if (outpos)
{
outbuf[outpos] = 0;
printf("%s", outbuf);
}
}
}
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
// GL stubs
#ifndef NULL
#define NULL 0
#endif
#include "platformX86UNIX/platformGL.h"
#include "platform/platformAL.h"
#include "platform/platformInput.h"
#include "platformX86UNIX/x86UNIXFont.h"
// declare stub functions
#define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_return stub_##fn_name fn_args{ fn_value }
#include "platform/GLCoreFunc.h"
#include "platform/GLExtFunc.h"
#include "platform/GLUFunc.h"
#undef GL_FUNCTION
// point gl function pointers at stub functions
#define GL_FUNCTION(fn_return,fn_name,fn_args, fn_value) fn_return (*fn_name)fn_args = stub_##fn_name;
#include "platform/GLCoreFunc.h"
#include "platform/GLExtFunc.h"
#include "platform/GLUFunc.h"
#undef GL_FUNCTION
GLState gGLState;
bool gOpenGLDisablePT = false;
bool gOpenGLDisableCVA = false;
bool gOpenGLDisableTEC = false;
bool gOpenGLDisableARBMT = false;
bool gOpenGLDisableFC = false;
bool gOpenGLDisableTCompress = false;
bool gOpenGLNoEnvColor = false;
float gOpenGLGammaCorrection = 0.5;
bool gOpenGLNoDrawArraysAlpha = false;
// AL stubs
//#include <al/altypes.h>
//#include <al/alctypes.h>
//#define INITGUID
//#include <al/eaxtypes.h>
// Define the OpenAL and Extension Stub functions
#define AL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_return stub_##fn_name fn_args{ fn_value }
#include <al/al_func.h>
#include <al/alc_func.h>
#include <al/eax_func.h>
#undef AL_FUNCTION
#include "platform/platformInput.h"
// Declare the OpenAL and Extension Function pointers
// And initialize them to the stub functions
#define AL_FUNCTION(fn_return,fn_name,fn_args, fn_value) fn_return (*fn_name)fn_args = stub_##fn_name;
#include <al/al_func.h>
#include <al/alc_func.h>
#include <al/eax_func.h>
#undef AL_FUNCTION
namespace Audio
{
bool OpenALDLLInit() { return false; }
void OpenALDLLShutdown() {}
}
// Platform Stubs
const char* Platform::getClipboard() { return ""; }
bool Platform::setClipboard(const char *text) { return false; }
GOldFont *createFont(const char *name, dsize_t size, U32 charset) { return NULL; }
void PlatformBlitInit( void ) {}
PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset) { return NULL; }
bool x86UNIXFont::create(const char *name, U32 size, U32 charset) { return false; }
// #include <X11/Xlib.h>
// void NotifySelectionEvent(XEvent& event)
// {
// }
// Input stubs
void Input::init() {}
void Input::destroy() {}
bool Input::enable() { return false; }
void Input::disable() {}
void Input::activate() {}
void Input::deactivate() {}
void Input::reactivate() {}
U16 Input::getAscii( U16 keyCode, KEY_STATE keyState ) { return 0; }
U16 Input::getKeyCode( U16 asciiCode ) { return 0; }
bool Input::isEnabled() { return false; }
bool Input::isActive() { return false; }
void Input::process() {}
InputManager* Input::getManager() { return NULL; }
void GLLoader::OpenGLShutdown() {}
void InstallRedBookDevices() {}
bool OpenGLInit() { return false; }
void Input::setCursorPos(S32 x, S32 y) {}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "dgl/gFont.h"
#include "dgl/gBitmap.h"
#include "math/mRect.h"
#include "console/console.h"
#include "core/unicode.h"
#include "platformX86UNIX/platformX86UNIX.h"
#include "platformX86UNIX/x86UNIXFont.h"
// Needed by createFont
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xos.h>
#include <X11/Xatom.h>
#include <X11/Xft/Xft.h>
#include <X11/extensions/Xrender.h> // For XRenderColor
// Needed for getenv in createFont
#include <stdlib.h>
XftFont *loadFont(const char *name, S32 size, Display *display)
{
XftFont *fontInfo = NULL;
char* fontname = const_cast<char*>(name);
if (dStrlen(fontname)==0)
fontname = "arial";
else if (stristr(const_cast<char*>(name), "arial") != NULL)
fontname = "arial";
else if (stristr(const_cast<char*>(name), "lucida console") != NULL)
fontname = "lucida console";
char* weight = "medium";
char* slant = "roman"; // no slant
if (stristr(const_cast<char*>(name), "bold") != NULL)
weight = "bold";
if (stristr(const_cast<char*>(name), "italic") != NULL)
slant = "italic";
int mSize = size - 2 - (int)((float)size * 0.1);
char xfontName[512];
// We specify a lower DPI to get 'correct' looking fonts, if we go with the
// native DPI the fonts are to big and don't fit the widgets.
dSprintf(xfontName, 512, "%s-%d:%s:slant=%s:dpi=76", fontname, mSize, weight, slant);
// Lets see if Xft can get a font for us.
char xftname[1024];
fontInfo = XftFontOpenName(display, DefaultScreen(display), xfontName);
// Cant find a suitabke font, default to a known font (6x10)
if ( !fontInfo )
{
dSprintf(xfontName, 512, "6x10-%d:%s:slant=%s:dpi=76", mSize, weight, slant);
fontInfo = XftFontOpenName(display, DefaultScreen(display), xfontName);
}
XftNameUnparse(fontInfo->pattern, xftname, 1024);
#ifdef DEBUG
Con::printf("Font '%s %d' mapped to '%s'\n", name, size, xftname);
#endif
return fontInfo;
}
GOldFont* createFont(const char *name, dsize_t size, U32 charset)
{
Display *display = XOpenDisplay(getenv("DISPLAY"));
int screen;
if (!display)
AssertFatal(false, "createFont: cannot connect to X server");
screen = DefaultScreen(display);
XftFont *font = loadFont (name, size, display);
if (!font) // This should almost never trigger anymore.
AssertFatal(false, "createFont: cannot load font");
// Create the pixmap to draw on.
Pixmap pixmap = XCreatePixmap(display,
DefaultRootWindow(display),
font->max_advance_width,
font->height,
DefaultDepth(display, screen));
// And the Xft wrapper around it.
XftDraw *draw = XftDrawCreate(display,
pixmap,
DefaultVisual(display, screen),
DefaultColormap(display, screen));
// Allocate some colors, we don't use XftColorAllocValue here as that
// Don't appear to function correctly (or I'm using it wrong) As we only do
// this twice per new un cached font it isn't that big of a penalty. (Each
// call to XftColorAllocName involves a round trip to the X Server)
XftColor black, white;
XftColorAllocName(display,
DefaultVisual(display, screen),
DefaultColormap(display, screen),
"black",
&black);
// White
XftColorAllocName(display,
DefaultVisual(display, screen),
DefaultColormap(display, screen),
"white",
&white);
// The font.
GOldFont *retFont = new GOldFont;
static U8 scratchPad[65536];
int x, y;
// insert bitmaps into the font for each character
for(U16 i = 32; i < 256; i++)
{
XGlyphInfo extent;
FT_UInt glyph;
if (!XftCharExists(display, font, i))
{
retFont->insertBitmap(i, scratchPad, 0, 0, 0, 0, 0, font->max_advance_width);
continue;
}
// Get the glyph and its extents.
glyph = XftCharIndex(display, font, i);
XftGlyphExtents (display, font, &glyph, 1, &extent);
// Clear the bounding box and draw the glyph
XftDrawRect (draw, &black, 0, 0, font->max_advance_width, font->height);
XftDrawGlyphs (draw, &white, font, 0, font->ascent, &glyph, 1);
// Grab the rendered image ...
XImage *ximage = XGetImage(display, pixmap, 0, 0,
extent.xOff, font->height,
AllPlanes, XYPixmap);
if (ximage == NULL)
AssertFatal(false, "cannot get x image");
// And store each pixel in the scratchPad for insertion into the bitmap.
// We grab the full height of the pixmap.
for(y = 0; y < font->height; y++)
{
// and the width of the glyph and its padding.
for(x = 0; x < extent.xOff; x++)
scratchPad[y * extent.xOff + x] = static_cast<U8>(XGetPixel(ximage, x, y));
}
// Done with the image.
XDestroyImage(ximage);
// Add it to the bitmap.
retFont->insertBitmap(i, // index
scratchPad, // src
extent.xOff, // stride
extent.xOff, // width
font->height, // height
0, // xOrigin
font->ascent, // yOrigin
extent.xOff); // xIncrement
}
retFont->pack(font->height, font->ascent);
XftFontClose(display, font);
XftColorFree(display, DefaultVisual(display, screen),
DefaultColormap(display, screen), &black);
XftColorFree(display, DefaultVisual(display, screen),
DefaultColormap(display, screen), &white);
XftDrawDestroy(draw);
XFreePixmap(display, pixmap);
XCloseDisplay(display);
return retFont;
}
// XA: New class for the unix unicode font
PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset /* = TGE_ANSI_CHARSET */)
{
PlatformFont *retFont = new x86UNIXFont;
if(retFont->create(name, size, charset))
return retFont;
delete retFont;
return NULL;
}
x86UNIXFont::x86UNIXFont()
{}
x86UNIXFont::~x86UNIXFont()
{}
bool x86UNIXFont::create(const char *name, U32 size, U32 charset)
{
Display *display = XOpenDisplay(getenv("DISPLAY"));
if (display == NULL)
AssertFatal(false, "createFont: cannot connect to X server");
XftFont *font = loadFont(name, size, display);
if (!font)
{
Con::errorf("Error: Could not load font -%s-", name);
return false;
}
char xfontname[1024];
XftNameUnparse(font->pattern, xfontname, 1024);
#ifdef DEBUG
Con::printf("CreateFont: request for %s %d, using %s", name, size, xfontname);
#endif
// store some info about the font
baseline = font->ascent;
height = font->height;
mFontName = StringTable->insert(xfontname);
XftFontClose (display, font);
// DISPLAY
XCloseDisplay(display);
return true;
}
bool x86UNIXFont::isValidChar(const UTF16 str) const
{
// 0x20 == 32
// 0x100 == 256
if( str < 0x20 || str > 0x100 )
return false;
return true;
}
bool x86UNIXFont::isValidChar(const UTF8 *str) const
{
return isValidChar(oneUTF32toUTF16(oneUTF8toUTF32(str,NULL)));
}
PlatformFont::CharInfo &x86UNIXFont::getCharInfo(const UTF16 ch) const
{
Display *display = XOpenDisplay(getenv("DISPLAY"));
if (!display )
AssertFatal(false, "createFont: cannot connect to X server");
static PlatformFont::CharInfo c;
dMemset(&c, 0, sizeof(c));
c.bitmapIndex = 0;
c.xOffset = 0;
c.yOffset = 0;
XftFont *fontInfo = XftFontOpenName(display, DefaultScreen(display), mFontName);
if (!fontInfo)
{
//Try a fall back font before crashing..
fontInfo = XftFontOpenName(display, DefaultScreen(display), "lucida console-10:dpi=76");
if (!fontInfo)
{
AssertFatal(false, "createFont: cannot load font");
}
}
int screen = DefaultScreen(display);
// Create the pixmap to draw on.
Drawable pixmap = XCreatePixmap(display,
DefaultRootWindow(display),
fontInfo->max_advance_width,
fontInfo->height,
DefaultDepth(display, screen));
// And the Xft wrapper around it.
XftDraw *draw = XftDrawCreate(display,
pixmap,
DefaultVisual(display, screen),
DefaultColormap(display, screen));
// Allocate some colors, we don't use XftColorAllocValue here as that
// Don't appear to function correctly (or I'm using it wrong) As we only do
// this twice per new un cached font it isn't that big of a penalty. (Each
// call to XftColorAllocName involves a round trip to the X Server)
XftColor black, white;
XftColorAllocName(display,
DefaultVisual(display, screen),
DefaultColormap(display, screen),
"black",
&black);
// White
XftColorAllocName(display,
DefaultVisual(display, screen),
DefaultColormap(display, screen),
"white",
&white);
XGlyphInfo charinfo;
XftTextExtents16(display, fontInfo, &ch, 1, &charinfo);
c.height = fontInfo->height;
c.xOrigin = 0;
c.yOrigin = fontInfo->ascent;
c.xIncrement = charinfo.xOff;
c.width = charinfo.xOff;
// kick out early if the character is undrawable
if( c.width == 0 || c.height == 0)
return c;
// allocate a greyscale bitmap and clear it.
int bitmapDataSize = c.width * c.height;
c.bitmapData = new U8[bitmapDataSize];
dMemset(c.bitmapData, 0, bitmapDataSize);
XftDrawRect (draw, &black, 0, 0, fontInfo->max_advance_width, fontInfo->height);
XftDrawString16 (draw, &white, fontInfo, 0, fontInfo->ascent, &ch, 1);
// grab the pixmap image
XImage *ximage = XGetImage(display, pixmap, 0, 0,
charinfo.xOff, fontInfo->height,
AllPlanes, XYPixmap);
if (!ximage)
AssertFatal(false, "cannot get x image");
int x, y;
// grab each pixel and store it in the scratchPad
for(y = 0; y < fontInfo->height; y++)
{
for(x = 0; x < charinfo.xOff; x++)
c.bitmapData[y * charinfo.xOff + x] = static_cast<U8>(XGetPixel(ximage, x, y));
}
XDestroyImage(ximage);
XftColorFree(display, DefaultVisual(display, screen),
DefaultColormap(display, screen), &black);
XftColorFree(display, DefaultVisual(display, screen),
DefaultColormap(display, screen), &white);
XftDrawDestroy(draw);
XFreePixmap(display, pixmap);
XCloseDisplay(display);
return c;
}
PlatformFont::CharInfo &x86UNIXFont::getCharInfo(const UTF8 *str) const
{
return getCharInfo(oneUTF32toUTF16(oneUTF8toUTF32(str,NULL)));
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _PLATFORMFONT_H_
#include "platform/platformFont.h"
#include "platform/platform.h"
#endif
#ifndef _X86UNIXFONT_H_
#define _X86UNIXFONT_H_
// Needed by createFont
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xos.h>
#include <X11/Xatom.h>
class x86UNIXFont : public PlatformFont
{
private:
int baseline;
int height;
StringTableEntry mFontName;
public:
x86UNIXFont();
virtual ~x86UNIXFont();
// PlatformFont virtual methods
virtual bool isValidChar(const UTF16 ch) const;
virtual bool isValidChar(const UTF8 *str) const;
inline U32 getFontHeight() const
{
return height;
}
inline U32 getFontBaseLine() const
{
return baseline;
}
virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const;
virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const;
virtual bool create(const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET);
};
#endif

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformGL.h"
#include "platformX86UNIX/platformX86UNIX.h"
#include "console/console.h"
#include <dlfcn.h>
#include <SDL/SDL.h>
// declare stub functions
#define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_return stub_##fn_name fn_args{ fn_value }
#include "platform/GLCoreFunc.h"
#include "platform/GLExtFunc.h"
#undef GL_FUNCTION
// point gl function pointers at stub functions
#define GL_FUNCTION(fn_return,fn_name,fn_args, fn_value) fn_return (*fn_name)fn_args = stub_##fn_name;
#include "platform/GLCoreFunc.h"
#include "platform/GLExtFunc.h"
#undef GL_FUNCTION
static void* dlHandle = NULL;
//------------------------------------------------------------------
//bind functions for each function prototype
//------------------------------------------------------------------
//GL_EXT/ARB
enum {
ARB_multitexture = BIT(0),
ARB_texture_compression = BIT(1),
EXT_compiled_vertex_array = BIT(2),
EXT_fog_coord = BIT(3),
EXT_paletted_texture = BIT(4),
NV_vertex_array_range = BIT(5),
EXT_blend_color = BIT(6),
EXT_blend_minmax = BIT(7)
};
//WGL_ARB
enum {
WGL_ARB_extensions_string = BIT(0),
WGL_EXT_swap_control = BIT(1),
WGL_3DFX_gamma_control = BIT(2)
};
static bool isFnOk( const char *name)
{
bool ok = false;
// JMQ: these are specific to torque's d3d->gl wrapper. They are not used under linux.
if (dStrcmp(name, "glAvailableVertexBufferEXT")==0)
ok = true;
else if (dStrcmp(name, "glAllocateVertexBufferEXT")==0)
ok = true;
else if (dStrcmp(name, "glLockVertexBufferEXT")==0)
ok = true;
else if (dStrcmp(name, "glUnlockVertexBufferEXT")==0)
ok = true;
else if (dStrcmp(name, "glSetVertexBufferEXT")==0)
ok = true;
else if (dStrcmp(name, "glOffsetVertexBufferEXT")==0)
ok = true;
else if (dStrcmp(name, "glFillVertexBufferEXT")==0)
ok = true;
else if (dStrcmp(name, "glFreeVertexBufferEXT")==0)
ok = true;
return ok;
}
//------------------------------------------------------------------
//bind functions for each function prototype
//------------------------------------------------------------------
static bool bindGLFunction( void *&fnAddress, const char *name )
{
void* addr = (void*)SDL_GL_GetProcAddress(name);
bool ok = (bool)addr;
if( !ok )
{
if (!isFnOk(name))
Con::errorf(ConsoleLogEntry::General, " Missing OpenGL function '%s'", name);
else
ok = true;
}
else
fnAddress = addr;
return ok;
}
static bool bindEXTFunction( void *&fnAddress, const char *name )
{
void* addr = (void*)SDL_GL_GetProcAddress(name);
if( !addr )
Con::errorf(ConsoleLogEntry::General, " Missing OpenGL extension '%s'", name);
else
fnAddress = addr;
return (addr != NULL);
}
//------------------------------------------------------------------
//binds for each function group
//------------------------------------------------------------------
static bool bindGLFunctions()
{
bool result = true;
#define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) \
result &= bindGLFunction( *(void**)&fn_name, #fn_name);
#include "platform/GLCoreFunc.h"
#undef GL_FUNCTION
return result;
}
static bool bindEXTFunctions(U32 extMask)
{
bool result = true;
#define GL_GROUP_BEGIN( flag ) \
if( extMask & flag ) {
#define GL_GROUP_END() }
#define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) \
result &= bindEXTFunction( *(void**)&fn_name, #fn_name);
#include "platform/GLExtFunc.h"
#undef GL_FUNCTION
#undef GL_GROUP_BEGIN
#undef GL_GROUP_END
return result;
}
static void unbindGLFunctions()
{
// point gl function pointers at stub functions
#define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_name = stub_##fn_name;
#include "platform/GLCoreFunc.h"
#include "platform/GLExtFunc.h"
#undef GL_FUNCTION
}
namespace GLLoader
{
bool OpenGLInit()
{
return OpenGLDLLInit();
}
void OpenGLShutdown()
{
OpenGLDLLShutdown();
}
bool OpenGLDLLInit()
{
OpenGLDLLShutdown();
// load libGL.so
if (SDL_GL_LoadLibrary("libGL.so") == -1 &&
SDL_GL_LoadLibrary("libGL.so.1") == -1)
{
Con::errorf("Error loading GL library: %s", SDL_GetError());
return false;
}
// bind functions
if (!bindGLFunctions())
{
Con::errorf("Error binding GL functions");
OpenGLDLLShutdown();
return false;
}
return true;
}
void OpenGLDLLShutdown()
{
// there is no way to tell SDL to unload the library
if (dlHandle != NULL)
{
dlclose(dlHandle);
dlHandle = NULL;
}
unbindGLFunctions();
}
}
GLState gGLState;
bool gOpenGLDisablePT = false;
bool gOpenGLDisableCVA = false;
bool gOpenGLDisableTEC = false;
bool gOpenGLDisableARBMT = false;
bool gOpenGLDisableFC = false;
bool gOpenGLDisableTCompress = false;
bool gOpenGLNoEnvColor = false;
float gOpenGLGammaCorrection = 0.5;
bool gOpenGLNoDrawArraysAlpha = false;
// JMQTODO: really need a platform-shared version of this nastiness
bool GL_EXT_Init( )
{
gGLState.isDirect3D = false;
// Load extensions...
//
const char* pExtString = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
gGLState.primMode = 0;
U32 extBitMask = 0;
// GL_EXT_paletted_texture
if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_paletted_texture") != NULL)
{
extBitMask |= EXT_paletted_texture;
gGLState.suppPalettedTexture = true;
}
else
gGLState.suppPalettedTexture = false;
// EXT_compiled_vertex_array
if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_compiled_vertex_array") != NULL)
{
extBitMask |= EXT_compiled_vertex_array;
gGLState.suppLockedArrays = true;
}
else
{
gGLState.suppLockedArrays = false;
}
// ARB_multitexture
if (pExtString && dStrstr(pExtString, (const char*)"GL_ARB_multitexture") != NULL)
{
extBitMask |= ARB_multitexture;
gGLState.suppARBMultitexture = true;
} else {
gGLState.suppARBMultitexture = false;
}
// EXT_blend_color
if(pExtString && dStrstr(pExtString, (const char*)"GL_EXT_blend_color") != NULL)
{
extBitMask |= EXT_blend_color;
gGLState.suppEXTblendcolor = true;
} else {
gGLState.suppEXTblendcolor = false;
}
// EXT_blend_minmax
if(pExtString && dStrstr(pExtString, (const char*)"GL_EXT_blend_minmax") != NULL)
{
extBitMask |= EXT_blend_color;
gGLState.suppEXTblendminmax = true;
} else {
gGLState.suppEXTblendminmax = false;
}
// EXT_fog_coord
if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_fog_coord") != NULL)
{
extBitMask |= EXT_fog_coord;
gGLState.suppFogCoord = true;
} else {
gGLState.suppFogCoord = false;
}
// EXT_texture_compression_s3tc
if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_texture_compression_s3tc") != NULL)
gGLState.suppS3TC = true;
else
gGLState.suppS3TC = false;
// ARB_texture_compression
if (pExtString && dStrstr(pExtString, (const char*)"GL_ARB_texture_compression") != NULL)
{
extBitMask |= ARB_texture_compression;
gGLState.suppTextureCompression = true;
} else {
gGLState.suppTextureCompression = false;
}
// NV_vertex_array_range (not on *nix)
gGLState.suppVertexArrayRange = false;
// 3DFX_texture_compression_FXT1
if (pExtString && dStrstr(pExtString, (const char*)"3DFX_texture_compression_FXT1") != NULL)
gGLState.suppFXT1 = true;
else
gGLState.suppFXT1 = false;
if (!bindEXTFunctions(extBitMask))
Con::warnf("You are missing some OpenGL Extensions. You may experience rendering problems.");
// Binary states, i.e., no supporting functions
// EXT_packed_pixels
// EXT_texture_env_combine
//
// dhc note: a number of these can have multiple matching 'versions', private, ext, and arb.
gGLState.suppPackedPixels = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_packed_pixels") != NULL) : false;
gGLState.suppTextureEnvCombine = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_env_combine") != NULL) : false;
gGLState.suppEdgeClamp = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_edge_clamp") != NULL) : false;
gGLState.suppEdgeClamp |= pExtString? (dStrstr(pExtString, (const char*)"GL_SGIS_texture_edge_clamp") != NULL) : false;
gGLState.suppTexEnvAdd = pExtString? (dStrstr(pExtString, (const char*)"GL_ARB_texture_env_add") != NULL) : false;
gGLState.suppTexEnvAdd |= pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_env_add") != NULL) : false;
// Anisotropic filtering
gGLState.suppTexAnisotropic = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_filter_anisotropic") != NULL) : false;
if (gGLState.suppTexAnisotropic)
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGLState.maxAnisotropy);
if (gGLState.suppARBMultitexture)
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gGLState.maxTextureUnits);
else
gGLState.maxTextureUnits = 1;
// JMQ: vsync/swap interval skipped
gGLState.suppSwapInterval = false;
Con::printf("OpenGL Init: Enabled Extensions");
if (gGLState.suppARBMultitexture) Con::printf(" ARB_multitexture (Max Texture Units: %d)", gGLState.maxTextureUnits);
if (gGLState.suppEXTblendcolor) Con::printf(" EXT_blend_color");
if (gGLState.suppEXTblendminmax) Con::printf(" EXT_blend_minmax");
if (gGLState.suppPalettedTexture) Con::printf(" EXT_paletted_texture");
if (gGLState.suppLockedArrays) Con::printf(" EXT_compiled_vertex_array");
if (gGLState.suppVertexArrayRange) Con::printf(" NV_vertex_array_range");
if (gGLState.suppTextureEnvCombine) Con::printf(" EXT_texture_env_combine");
if (gGLState.suppPackedPixels) Con::printf(" EXT_packed_pixels");
if (gGLState.suppFogCoord) Con::printf(" EXT_fog_coord");
if (gGLState.suppTextureCompression) Con::printf(" ARB_texture_compression");
if (gGLState.suppS3TC) Con::printf(" EXT_texture_compression_s3tc");
if (gGLState.suppFXT1) Con::printf(" 3DFX_texture_compression_FXT1");
if (gGLState.suppTexEnvAdd) Con::printf(" (ARB|EXT)_texture_env_add");
if (gGLState.suppTexAnisotropic) Con::printf(" EXT_texture_filter_anisotropic (Max anisotropy: %f)", gGLState.maxAnisotropy);
if (gGLState.suppSwapInterval) Con::printf(" WGL_EXT_swap_control");
Con::warnf("OpenGL Init: Disabled Extensions");
if (!gGLState.suppARBMultitexture) Con::warnf(" ARB_multitexture");
if (!gGLState.suppEXTblendcolor) Con::warnf(" EXT_blend_color");
if (!gGLState.suppEXTblendminmax) Con::warnf(" EXT_blend_minmax");
if (!gGLState.suppPalettedTexture) Con::warnf(" EXT_paletted_texture");
if (!gGLState.suppLockedArrays) Con::warnf(" EXT_compiled_vertex_array");
if (!gGLState.suppVertexArrayRange) Con::warnf(" NV_vertex_array_range");
if (!gGLState.suppTextureEnvCombine) Con::warnf(" EXT_texture_env_combine");
if (!gGLState.suppPackedPixels) Con::warnf(" EXT_packed_pixels");
if (!gGLState.suppFogCoord) Con::warnf(" EXT_fog_coord");
if (!gGLState.suppTextureCompression) Con::warnf(" ARB_texture_compression");
if (!gGLState.suppS3TC) Con::warnf(" EXT_texture_compression_s3tc");
if (!gGLState.suppFXT1) Con::warnf(" 3DFX_texture_compression_FXT1");
if (!gGLState.suppTexEnvAdd) Con::warnf(" (ARB|EXT)_texture_env_add");
if (!gGLState.suppTexAnisotropic) Con::warnf(" EXT_texture_filter_anisotropic");
if (!gGLState.suppSwapInterval) Con::warnf(" WGL_EXT_swap_control");
Con::printf(" ");
// Set some console variables:
Con::setBoolVariable( "$FogCoordSupported", gGLState.suppFogCoord );
Con::setBoolVariable( "$TextureCompressionSupported", gGLState.suppTextureCompression );
Con::setBoolVariable( "$AnisotropySupported", gGLState.suppTexAnisotropic );
Con::setBoolVariable( "$PalettedTextureSupported", gGLState.suppPalettedTexture );
Con::setBoolVariable( "$SwapIntervalSupported", gGLState.suppSwapInterval );
if (!gGLState.suppPalettedTexture && Con::getBoolVariable("$pref::OpenGL::forcePalettedTexture",false))
{
Con::setBoolVariable("$pref::OpenGL::forcePalettedTexture", false);
Con::setBoolVariable("$pref::OpenGL::force16BitTexture", true);
}
return true;
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformX86UNIX.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <libgen.h>
#include <dirent.h>
int x86UNIXOpen(const char *path, int oflag)
{
return open(path, oflag, 0666);
}
int x86UNIXClose(int fd)
{
return close(fd);
}
ssize_t x86UNIXRead(int fd, void *buf, size_t nbytes)
{
return read(fd, buf, nbytes);
}
ssize_t x86UNIXWrite(int fd, const void *buf, size_t nbytes)
{
return write(fd, buf, nbytes);
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformX86UNIX.h"
#include "platform/platformInput.h"
#include "platform/platformVideo.h"
#include "platform/event.h"
#include "platform/gameInterface.h"
#include "console/console.h"
#include "platformX86UNIX/x86UNIXState.h"
#include "platformX86UNIX/x86UNIXInputManager.h"
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/keysym.h>
#include <SDL/SDL.h>
#ifdef LOG_INPUT
#include <time.h>
#include <stdarg.h>
#include <fcntl.h>
#include <platformX86UNIX/x86UNIXUtils.h>
extern int x86UNIXOpen(const char *path, int oflag);
extern int x86UNIXClose(int fd);
extern ssize_t x86UNIXWrite(int fd, const void *buf, size_t nbytes);
#endif
class XClipboard
{
private:
Atom mClipboardProperty;
Atom mClipboard;
Atom mPrimary;
bool mInitialized;
U8 *mXData;
char *mTData;
S32 mTDataSize;
void init();
void freeXData();
void freeTData();
void checkTDataSize(S32 requestedSize);
public:
XClipboard();
~XClipboard();
bool setClipboard(const char *text);
const char* getClipboard();
void handleSelectionRequest(XSelectionRequestEvent& request);
};
// Static class variables:
InputManager* Input::smManager;
// smActive is not maintained under unix. Use Input::isActive()
// instead
bool Input::smActive = false;
// unix platform state
extern x86UNIXPlatformState * x86UNIXState;
extern AsciiData AsciiTable[NUM_KEYS];
static XClipboard xclipboard;
#ifdef LOG_INPUT
S32 gInputLog = -1;
#endif
//------------------------------------------------------------------------------
void Input::init()
{
Con::printf( "Input Init:" );
destroy();
#ifdef LOG_INPUT
struct tm* newTime;
time_t aclock;
time( &aclock );
newTime = localtime( &aclock );
asctime( newTime );
gInputLog = x86UNIXOpen("input.log", O_WRONLY | O_CREAT);
log("Input log opened at %s\n", asctime( newTime ) );
log("Operating System:\n" );
log(" %s", UUtils->getOSName());
log("\n");
#endif
smActive = false;
smManager = NULL;
UInputManager *uInputManager = new UInputManager;
if ( !uInputManager->enable() )
{
Con::errorf( " Failed to enable Input Manager." );
delete uInputManager;
return;
}
uInputManager->init();
smManager = uInputManager;
Con::printf(" Input initialized");
Con::printf(" ");
}
//------------------------------------------------------------------------------
ConsoleFunction( isJoystickDetected, bool, 1, 1, "isJoystickDetected()" )
{
argc; argv;
UInputManager* manager = dynamic_cast<UInputManager*>(Input::getManager());
if (manager)
return manager->joystickDetected();
else
return false;
}
//------------------------------------------------------------------------------
ConsoleFunction( getJoystickAxes, const char*, 2, 2, "getJoystickAxes( instance )" )
{
argc; argv;
UInputManager* manager = dynamic_cast<UInputManager*>(Input::getManager());
if (manager)
return manager->getJoystickAxesString(dAtoi(argv[1]));
else
return "";
}
//------------------------------------------------------------------------------
U16 Input::getKeyCode( U16 asciiCode )
{
U16 keyCode = 0;
U16 i;
// This is done three times so the lowerkey will always
// be found first. Some foreign keyboards have duplicate
// chars on some keys.
for ( i = KEY_FIRST; i < NUM_KEYS && !keyCode; i++ )
{
if ( AsciiTable[i].lower.ascii == asciiCode )
{
keyCode = i;
break;
};
}
for ( i = KEY_FIRST; i < NUM_KEYS && !keyCode; i++ )
{
if ( AsciiTable[i].upper.ascii == asciiCode )
{
keyCode = i;
break;
};
}
for ( i = KEY_FIRST; i < NUM_KEYS && !keyCode; i++ )
{
if ( AsciiTable[i].goofy.ascii == asciiCode )
{
keyCode = i;
break;
};
}
return( keyCode );
}
//-----------------------------------------------------------------------------
//
// This function gets the standard ASCII code corresponding to our key code
// and the existing modifier key state.
//
//-----------------------------------------------------------------------------
U16 Input::getAscii( U16 keyCode, KEY_STATE keyState )
{
if ( keyCode >= NUM_KEYS )
return 0;
switch ( keyState )
{
case STATE_LOWER:
return AsciiTable[keyCode].lower.ascii;
case STATE_UPPER:
return AsciiTable[keyCode].upper.ascii;
case STATE_GOOFY:
return AsciiTable[keyCode].goofy.ascii;
default:
return(0);
}
}
//------------------------------------------------------------------------------
void Input::destroy()
{
#ifdef LOG_INPUT
if ( gInputLog != -1 )
{
log( "*** CLOSING LOG ***\n" );
x86UNIXClose(gInputLog);
gInputLog = -1;
}
#endif
if ( smManager && smManager->isEnabled() )
{
smManager->disable();
delete smManager;
smManager = NULL;
}
}
//------------------------------------------------------------------------------
bool Input::enable()
{
if ( smManager && !smManager->isEnabled() )
return( smManager->enable() );
return( false );
}
//------------------------------------------------------------------------------
void Input::disable()
{
if ( smManager && smManager->isEnabled() )
smManager->disable();
}
//------------------------------------------------------------------------------
void Input::activate()
{
if ( smManager && smManager->isEnabled() && !isActive())
{
#ifdef LOG_INPUT
Input::log( "Activating Input...\n" );
#endif
UInputManager* uInputManager = dynamic_cast<UInputManager*>( smManager );
if ( uInputManager )
uInputManager->activate();
}
}
//------------------------------------------------------------------------------
void Input::deactivate()
{
if ( smManager && smManager->isEnabled() && isActive() )
{
#ifdef LOG_INPUT
Input::log( "Deactivating Input...\n" );
#endif
UInputManager* uInputManager = dynamic_cast<UInputManager*>( smManager );
if ( uInputManager )
uInputManager->deactivate();
}
}
//------------------------------------------------------------------------------
void Input::reactivate()
{
Input::deactivate();
Input::activate();
}
//------------------------------------------------------------------------------
bool Input::isEnabled()
{
if ( smManager )
return smManager->isEnabled();
return false;
}
//------------------------------------------------------------------------------
bool Input::isActive()
{
UInputManager* uInputManager = dynamic_cast<UInputManager*>( smManager );
if ( uInputManager )
return uInputManager->isActive();
return false;
}
//------------------------------------------------------------------------------
void Input::process()
{
if ( smManager )
smManager->process();
}
//------------------------------------------------------------------------------
InputManager* Input::getManager()
{
return smManager;
}
#ifdef LOG_INPUT
//------------------------------------------------------------------------------
void Input::log( const char* format, ... )
{
if ( gInputLog == -1)
return;
va_list argptr;
va_start( argptr, format );
const int BufSize = 4096;
char buffer[BufSize];
dVsprintf( buffer, BufSize, format, argptr );
x86UNIXWrite(gInputLog, buffer, dStrlen( buffer ));
va_end( argptr );
}
ConsoleFunction( inputLog, void, 2, 2, "inputLog( string )" )
{
argc;
Input::log( "%s\n", argv[1] );
}
#endif // LOG_INPUT
//------------------------------------------------------------------------------
void NotifySelectionEvent(XEvent& event)
{
// somebody sent us a select event
if (event.type == SelectionRequest)
xclipboard.handleSelectionRequest(event.xselectionrequest);
}
//------------------------------------------------------------------------------
const char* Platform::getClipboard()
{
return xclipboard.getClipboard();
}
//------------------------------------------------------------------------------
bool Platform::setClipboard(const char *text)
{
return xclipboard.setClipboard(text);
}
//-----------------------------------------------------------------------------
// XClipboard members
XClipboard::XClipboard()
{
mInitialized = false;
}
//------------------------------------------------------------------------------
XClipboard::~XClipboard()
{
freeXData();
freeTData();
}
//------------------------------------------------------------------------------
void XClipboard::init()
{
DisplayPtrManager xdisplay;
Display* display = xdisplay.getDisplayPointer();
mClipboardProperty = XInternAtom(display,
"TORQUE_CLIPBOARD_ATOM", False);
mClipboard = XInternAtom(display, "CLIPBOARD",
False);
mPrimary = XA_PRIMARY; //XInternAtom(display, "PRIMARY", False);
mXData = NULL;
mTData = NULL;
mTDataSize = 0;
mInitialized = true;
}
//------------------------------------------------------------------------------
inline void XClipboard::freeXData()
{
if (mXData != NULL)
{
XFree(mXData);
mXData = NULL;
}
}
//------------------------------------------------------------------------------
inline void XClipboard::freeTData()
{
if (mTData != NULL)
{
dRealFree(mTData);
mTData = NULL;
mTDataSize = 0;
}
}
//
// JMQ: As you might expect, X clipboard usage is bizarre. I
// found this document to be useful.
//
// http://www.freedesktop.org/standards/clipboards.txt
//
// JMQ: later note: programming the X clipboard is not just
// bizarre, it SUCKS. No wonder so many apps have
// clipboard problems.
//
//------------------------------------------------------------------------------
const char* XClipboard::getClipboard()
{
DisplayPtrManager xdisplay;
Display* display = xdisplay.getDisplayPointer();
if (!mInitialized)
init();
// find the owner of the clipboard
Atom targetSelection = mClipboard;
Window clipOwner = XGetSelectionOwner(display,
targetSelection);
if (clipOwner == None)
{
// It seems like KDE/QT reads the clipboard but doesn't set it.
// This is a bug, that supposedly will be fixed in QT3.
// I tried working around this by using
// PRIMARY instead of CLIPBOARD, but this has some nonintuitive
// side effects. So, no pasting from KDE apps for now.
//targetSelection = mPrimary;
//clipOwner = XGetSelectionOwner(display, targetSelection);
}
if (clipOwner == None)
// oh well
return "";
// request that the owner convert the selection to a string
XConvertSelection(display, targetSelection,
XA_STRING, mClipboardProperty, x86UNIXState->getWindow(), CurrentTime);
// flush the output buffer to make sure the selection request event gets
// sent now
XFlush(display);
XEvent xevent;
// if our window is the current owner, (e.g. copy from one part of
// torque and paste to another), then we just sent an event to our
// window that won't get processed until we get back to the event
// loop in x86Unixwindow. So look for selection request events in
// the event queue immediately and handle them.
while (XCheckTypedWindowEvent(display,
x86UNIXState->getWindow(), SelectionRequest, &xevent))
handleSelectionRequest(xevent.xselectionrequest);
// poll for the SelectionNotify event for 5 seconds. in most cases
// we should get the event very quickly
U32 startTime = Platform::getRealMilliseconds();
bool timeOut = false;
while (!XCheckTypedWindowEvent(display,
x86UNIXState->getWindow(), SelectionNotify, &xevent) &&
!timeOut)
{
// we'll be spinning here, but who cares
if ((Platform::getRealMilliseconds() - startTime) > 5000)
timeOut = true;
}
if (timeOut)
{
Con::warnf(ConsoleLogEntry::General,
"XClipboard: waited too long for owner to convert selection");
return "";
}
if (xevent.xselection.property == None)
return "";
// free the X data from a previous get
freeXData();
// grab the string data from the property
Atom actual_type;
int actual_format;
unsigned long bytes_after;
unsigned long nitems;
// query the property length the 250000 is "the length in 32-bit
// multiples of the data to be retrieved". so we support up to a
// million bytes of returned data.
int numToRetrieve = 250000;
int status = XGetWindowProperty(display,
x86UNIXState->getWindow(),
mClipboardProperty, 0, numToRetrieve, True, XA_STRING,
&actual_type, &actual_format, &nitems, &bytes_after, &mXData);
// we should have returned OK, with string type, 8bit data,
// and > 0 items.
if ((status != Success) || (actual_type != XA_STRING) ||
(actual_format != 8) || (nitems == 0))
return "";
// if there is data left in the clipboard, warn about it
if (bytes_after > 0)
Con::warnf(ConsoleLogEntry::General,
"XClipboard: some data was not retrieved");
return reinterpret_cast<const char *>(mXData);
}
//------------------------------------------------------------------------------
void XClipboard::checkTDataSize(S32 requestedSize)
{
if (mTDataSize < requestedSize)
{
freeTData();
mTData = static_cast<char*>(dRealMalloc(sizeof(char) * requestedSize));
AssertFatal(mTData, "unable to allocate clipboard buffer data!");
mTDataSize = requestedSize;
}
}
//------------------------------------------------------------------------------
bool XClipboard::setClipboard(const char *text)
{
DisplayPtrManager xdisplay;
Display* display = xdisplay.getDisplayPointer();
if (!mInitialized)
init();
// get the length of the text
S32 len = dStrlen(text) + 1;
// reallocate the storage buffer if necessary
checkTDataSize(len);
// copy the data into the storage buffer
dStrcpy(mTData, text);
// tell X that we own the clipboard. (we'll get events
// if an app tries to paste)
XSetSelectionOwner(display, mClipboard,
x86UNIXState->getWindow(), CurrentTime);
return true;
}
//------------------------------------------------------------------------------
void XClipboard::handleSelectionRequest(XSelectionRequestEvent& request)
{
DisplayPtrManager xdisplay;
Display* display = xdisplay.getDisplayPointer();
// init our response
XSelectionEvent notify;
notify.type = SelectionNotify;
notify.display = display;
notify.requestor = request.requestor;
notify.selection = request.selection;
notify.target = XA_STRING;
notify.property = None;
notify.time = CurrentTime;
// make sure the owner is our window, and that the
// requestor wants the clipboard
if (request.owner == x86UNIXState->getWindow() &&
request.selection == mClipboard)
{
notify.property = request.property;
// check to see if they did not set the property
if (notify.property == None)
notify.property = mClipboardProperty;
// get the length of the data in the clipboard
S32 length = dStrlen(mTData);
// set the property on the requestor window
XChangeProperty(display, request.requestor,
notify.property, XA_STRING,
8, PropModeReplace, reinterpret_cast<const unsigned char*>(mTData),
length);
}
XSendEvent(display, notify.requestor, False, 0,
reinterpret_cast<XEvent*>(&notify));
// flush the output buffer to send the event now
XFlush(display);
}
//------------------------------------------------------------------------------
void Input::setCursorPos(S32 x, S32 y)
{
SDL_WarpMouse((S16)x, (S16)y);
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _X86UNIXINPUTMANAGER_H_
#define _X86UNIXINPUTMANAGER_H_
#include "core/tVector.h"
#include "platform/platformInput.h"
#include "platformX86UNIX/platformX86UNIX.h"
#include <SDL/SDL_events.h>
#define NUM_KEYS ( KEY_OEM_102 + 1 )
#define KEY_FIRST KEY_ESCAPE
struct AsciiData
{
struct KeyData
{
U16 ascii;
bool isDeadChar;
};
KeyData upper;
KeyData lower;
KeyData goofy;
};
typedef struct _SDL_Joystick;
struct JoystickAxisInfo
{
S32 type;
S32 minValue;
S32 maxValue;
};
//------------------------------------------------------------------------------
class JoystickInputDevice : public InputDevice
{
public:
JoystickInputDevice(U8 deviceID);
~JoystickInputDevice();
bool activate();
bool deactivate();
bool isActive() { return( mActive ); }
U8 getDeviceType() { return( JoystickDeviceType ); }
U8 getDeviceID() { return( mDeviceID ); }
const char* getName();
const char* getJoystickAxesString();
void loadJoystickInfo();
void loadAxisInfo();
JoystickAxisInfo& getAxisInfo(int axisNum) { return mAxisList[axisNum]; }
bool process();
void reset();
private:
bool mActive;
U8 mDeviceID;
SDL_Joystick* mStick;
Vector<JoystickAxisInfo> mAxisList;
Vector<bool> mButtonState;
Vector<U8> mHatState;
S32 mNumAxes;
S32 mNumButtons;
S32 mNumHats;
S32 mNumBalls;
};
//------------------------------------------------------------------------------
class UInputManager : public InputManager
{
friend bool JoystickInputDevice::process(); // for joystick event funcs
friend void JoystickInputDevice::reset();
public:
UInputManager();
void init();
bool enable();
void disable();
void activate();
void deactivate();
void setWindowLocked(bool locked);
bool isActive() { return( mActive ); }
void onDeleteNotify( SimObject* object );
bool onAdd();
void onRemove();
void process();
bool enableKeyboard();
void disableKeyboard();
bool isKeyboardEnabled() { return( mKeyboardEnabled ); }
bool activateKeyboard();
void deactivateKeyboard();
bool isKeyboardActive() { return( mKeyboardActive ); }
bool enableMouse();
void disableMouse();
bool isMouseEnabled() { return( mMouseEnabled ); }
bool activateMouse();
void deactivateMouse();
bool isMouseActive() { return( mMouseActive ); }
bool enableJoystick();
void disableJoystick();
bool isJoystickEnabled() { return( mJoystickEnabled ); }
bool activateJoystick();
void deactivateJoystick();
bool isJoystickActive() { return( mJoystickActive ); }
void setLocking(bool enabled);
bool getLocking() { return mLocking; }
const char* getJoystickAxesString( U32 deviceID );
bool joystickDetected() { return mJoystickList.size() > 0; }
private:
typedef SimGroup Parent;
// the following vector is just for quick access during event processing.
// it does not manage the cleanup of the JoystickInputDevice objects
Vector<JoystickInputDevice*> mJoystickList;
bool mKeyboardEnabled;
bool mMouseEnabled;
bool mJoystickEnabled;
bool mKeyboardActive;
bool mMouseActive;
bool mJoystickActive;
bool mActive;
// Device state variables
S32 mModifierKeys;
bool mKeyboardState[256];
bool mMouseButtonState[3];
// last mousex and y are maintained when window is unlocked
S32 mLastMouseX;
S32 mLastMouseY;
void initJoystick();
void resetKeyboardState();
void resetMouseState();
void resetInputState();
void lockInput();
void unlockInput();
bool mLocking;
void joyHatEvent(U8 deviceID, U8 hatNum,
U8 prevHatState, U8 currHatState);
void joyButtonEvent(U8 deviceID, U8 buttonNum, bool pressed);
void joyButtonEvent(const SDL_Event& event);
void joyAxisEvent(const SDL_Event& event);
void joyAxisEvent(U8 deviceID, U8 axisNum, S16 axisValue);
void mouseButtonEvent(const SDL_Event& event);
void mouseMotionEvent(const SDL_Event& event);
void keyEvent(const SDL_Event& event);
bool processKeyEvent(InputEvent &event);
};
#endif // _H_X86UNIXINPUTMANAGER_

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "console/console.h"
#include "math/mMath.h"
extern void mInstallLibrary_C();
extern void mInstallLibrary_ASM();
extern void mInstall_AMD_Math();
extern void mInstall_Library_SSE();
//--------------------------------------
ConsoleFunction( MathInit, void, 1, 10, "(detect|C|FPU|MMX|3DNOW|SSE|...)")
{
U32 properties = CPU_PROP_C; // C entensions are always used
if (argc == 1)
{
Math::init(0);
return;
}
for (argc--, argv++; argc; argc--, argv++)
{
if (dStricmp(*argv, "DETECT") == 0) {
Math::init(0);
return;
}
if (dStricmp(*argv, "C") == 0) {
properties |= CPU_PROP_C;
continue;
}
if (dStricmp(*argv, "FPU") == 0) {
properties |= CPU_PROP_FPU;
continue;
}
if (dStricmp(*argv, "MMX") == 0) {
properties |= CPU_PROP_MMX;
continue;
}
if (dStricmp(*argv, "3DNOW") == 0) {
properties |= CPU_PROP_3DNOW;
continue;
}
if (dStricmp(*argv, "SSE") == 0) {
properties |= CPU_PROP_SSE;
continue;
}
Con::printf("Error: MathInit(): ignoring unknown math extension '%s'", *argv);
}
Math::init(properties);
}
//------------------------------------------------------------------------------
void Math::init(U32 properties)
{
if (!properties)
// detect what's available
properties = Platform::SystemInfo.processor.properties;
else
// Make sure we're not asking for anything that's not supported
properties &= Platform::SystemInfo.processor.properties;
Con::printf("Math Init:");
Con::printf(" Installing Standard C extensions");
mInstallLibrary_C();
Con::printf(" Installing Assembly extensions");
mInstallLibrary_ASM();
if (properties & CPU_PROP_FPU)
{
Con::printf(" Installing FPU extensions");
}
if (properties & CPU_PROP_MMX)
{
Con::printf(" Installing MMX extensions");
if (properties & CPU_PROP_3DNOW)
{
Con::printf(" Installing 3DNow extensions");
mInstall_AMD_Math();
}
}
#if !defined(__MWERKS__) || (__MWERKS__ >= 0x2400)
if (properties & CPU_PROP_SSE)
{
Con::printf(" Installing SSE extensions");
mInstall_Library_SSE();
}
#endif //mwerks>2.4
Con::printf(" ");
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "math/mMath.h"
static S32 m_mulDivS32_ASM(S32 a, S32 b, S32 c)
{ // a * b / c
S32 r;
__asm__ __volatile__(
"imul %2\n"
"idiv %3\n"
: "=a" (r) : "a" (a) , "b" (b) , "c" (c)
);
return r;
}
static U32 m_mulDivU32_ASM(S32 a, S32 b, U32 c)
{ // a * b / c
S32 r;
__asm__ __volatile__(
"mov $0, %%edx\n"
"mul %2\n"
"div %3\n"
: "=a" (r) : "a" (a) , "b" (b) , "c" (c)
);
return r;
}
//------------------------------------------------------------------------------
void mInstallLibrary_ASM()
{
m_mulDivS32 = m_mulDivS32_ASM;
m_mulDivU32 = m_mulDivU32_ASM;
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformX86UNIX.h"
#include <stdlib.h>
void* dMemcpy(void *dst, const void *src, unsigned size)
{
return memcpy(dst,src,size);
}
//--------------------------------------
void* dMemmove(void *dst, const void *src, unsigned size)
{
return memmove(dst,src,size);
}
//--------------------------------------
void* dMemset(void *dst, S32 c, unsigned size)
{
return memset(dst,c,size);
}
//--------------------------------------
S32 dMemcmp(const void *ptr1, const void *ptr2, unsigned len)
{
return memcmp(ptr1, ptr2, len);
}
#ifdef new
#undef new
#endif
//--------------------------------------
void* FN_CDECL operator new(dsize_t, void* ptr)
{
return (ptr);
}
void* dRealMalloc(dsize_t s)
{
return malloc(s);
}
void dRealFree(void* p)
{
free(p);
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include "platformX86UNIX/x86UNIXMessageBox.h"
#define MessageBox_MaxWinWidth 800
#define MessageBox_MaxWinHeight 600
#define MessageBox_MinWinWidth 450
#define MessageBox_ButtonBoxWidth 60
#define MessageBox_ButtonBoxHeight 22
#define MessageBox_ButtonSpacer 20
#define MessageBox_ButtonVMargin 10
#define MessageBox_ButtonHMargin 10
#define MessageBox_LineSpacer 2
#define MessageBox_LineVMargin 10
#define MessageBox_LineHMargin 10
XMessageBoxButton::XMessageBoxButton()
{
strcpy(mLabel, "");
mClickVal = -1;
mLabelWidth = mX = mY = mWidth = mHeight = mMouseX = mMouseX = -1;
mMouseDown = false;
}
XMessageBoxButton::XMessageBoxButton(const char* label, int clickVal)
{
strncpy(mLabel, label, LabelSize);
mClickVal = clickVal;
mLabelWidth = mX = mY = mWidth = mHeight = mMouseX = mMouseX = -1;
mMouseDown = false;
}
XMessageBox::XMessageBox(Display* display)
{
mMessage = "";
mFS = NULL;
mDisplay = display;
}
XMessageBox::~XMessageBox()
{
clearMessageLines();
if (mDisplay != NULL)
{
mDisplay = NULL;
}
}
int XMessageBox::alertOK(const char *windowTitle, const char *message)
{
mMessage = message;
mTitle = windowTitle;
mButtons.clear();
mButtons.push_back(XMessageBoxButton("OK", OK));
return show();
}
int XMessageBox::alertOKCancel(const char *windowTitle, const char *message)
{
mMessage = message;
mTitle = windowTitle;
mButtons.clear();
mButtons.push_back(XMessageBoxButton("OK", OK));
mButtons.push_back(XMessageBoxButton("Cancel", Cancel));
return show();
}
int XMessageBox::alertRetryCancel(const char *windowTitle, const char *message)
{
mMessage = message;
mTitle = windowTitle;
mButtons.clear();
mButtons.push_back(XMessageBoxButton("Retry", Retry));
mButtons.push_back(XMessageBoxButton("Cancel", Cancel));
return show();
}
void XMessageBox::repaint()
{
int white = WhitePixel(mDisplay, DefaultScreen(mDisplay));
int black = BlackPixel(mDisplay, DefaultScreen(mDisplay));
int x = 0;
int y = 0;
// line V margin
y = y + MessageBox_LineVMargin * 2;
// line H margin
x = MessageBox_LineHMargin;
XSetForeground(mDisplay, mGC, black);
for (unsigned int i = 0; i < mMessageLines.size(); ++i)
{
XDrawString(mDisplay, mWin, mGC, x, y, mMessageLines[i],
strlen(mMessageLines[i]));
if (i < (mMessageLines.size() - 1))
y = y + MessageBox_LineSpacer + mFontHeight;
}
XFlush(mDisplay);
// line V margin
y = y + MessageBox_LineVMargin;
int maxButWidth = MessageBox_ButtonBoxWidth;
int maxButHeight = MessageBox_ButtonBoxHeight;
// compute size of text labels on buttons
int fgColor, bgColor;
int fontDirection, fontAscent, fontDescent;
Vector<XMessageBoxButton>::iterator iter;
for (iter = mButtons.begin(); iter != mButtons.end(); ++iter)
{
XCharStruct strInfo;
XTextExtents(mFS, iter->getLabel(), strlen(iter->getLabel()),
&fontDirection, &fontAscent, &fontDescent,
&strInfo);
// if (maxButWidth < strInfo.width)
// maxButWidth = strInfo.width;
// if (maxButHeight < (strInfo.ascent + strInfo.descent))
// maxButHeight = (strInfo.ascent + strInfo.descent);
iter->setLabelWidth(strInfo.width);
}
int buttonBoxWidth = maxButWidth;
int buttonBoxHeight = maxButHeight;
// draw buttons
// button V margin
y = y + MessageBox_ButtonVMargin;
// center the buttons
x = MessageBox_ButtonHMargin + (mMBWidth - getButtonLineWidth()) / 2;
for (iter = mButtons.begin(); iter != mButtons.end(); ++iter)
{
if (iter->drawReverse())
{
fgColor = white;
bgColor = black;
}
else
{
fgColor = black;
bgColor = white;
}
XSetForeground(mDisplay, mGC, bgColor);
XFillRectangle(mDisplay, mWin, mGC, x, y,
buttonBoxWidth, buttonBoxHeight);
XSetForeground(mDisplay, mGC, fgColor);
XDrawRectangle(mDisplay, mWin, mGC, x, y,
buttonBoxWidth, buttonBoxHeight);
XDrawString(mDisplay, mWin, mGC,
x + ((buttonBoxWidth - iter->getLabelWidth()) / 2),
y + mFontAscent + ((buttonBoxHeight - mFontAscent) / 2),
iter->getLabel(),
strlen(iter->getLabel()));
iter->setButtonRect(x, y, buttonBoxWidth, buttonBoxHeight);
x = x + buttonBoxWidth + MessageBox_ButtonSpacer;
}
}
template <class Type>
static inline Type max(Type v1, Type v2)
{
if (v1 <= v2)
return v2;
else
return v1;
}
template <class Type>
static inline Type min(Type v1, Type v2)
{
if (v1 > v2)
return v2;
else
return v1;
}
void XMessageBox::clearMessageLines()
{
Vector<char*>::iterator iter;
for (iter = mMessageLines.begin(); iter != mMessageLines.end(); ++iter)
delete [] *iter;
mMessageLines.clear();
}
void XMessageBox::splitMessage()
{
clearMessageLines();
if (mMessage == NULL || strlen(mMessage)==0)
// JMQTODO: what to do with empty strings?
return;
// need to break message up in to lines, and store lines in
// mMessageLines
int numChars = strlen(mMessage);
const int ScratchBufSize = 2048;
char scratchBuf[ScratchBufSize];
memset(scratchBuf, 0, ScratchBufSize);
int fontDirection, fontAscent, fontDescent;
XCharStruct strInfo;
char *curChar = const_cast<char*>(mMessage);
char *endChar;
char *curWrapped = scratchBuf;
int curWidth = 0;
int maxWidth = mMaxWindowWidth - (MessageBox_LineHMargin);
while ( // while pointers are in range...
(curChar - mMessage) < numChars &&
(curWrapped - scratchBuf) < ScratchBufSize)
{
// look for next space in remaining string
endChar = index(curChar, ' ');
if (endChar == NULL)
endChar = index(curChar, '\0');
if (endChar != NULL)
// increment one char past the space to include it
endChar++;
else
// otherwise, set the endchar to one char ahead
endChar = curChar + 1;
// compute length of substr
int len = endChar - curChar;
XTextExtents(mFS, curChar, len,
&fontDirection, &fontAscent, &fontDescent,
&strInfo);
// if its too big, time to add a new line...
if ((curWidth + strInfo.width) > maxWidth)
{
// create a new block for the line and add it
*curWrapped = '\0';
int len = strlen(scratchBuf);
char* line = new char[len+1];
strncpy(line, scratchBuf, len+1); // +1 gets the null char
mMessageLines.push_back(line);
// reset curWrapped to the beginning of the scratch buffer
curWrapped = scratchBuf;
curWidth = 0;
}
// copy the current string into curWrapped if we have enough room
int bytesRemaining =
ScratchBufSize - (curWrapped - scratchBuf);
if (bytesRemaining >= len)
strncpy(curWrapped, curChar, len);
curWrapped += len;
curWidth += strInfo.width;
curChar = endChar;
}
// make a final line out of any leftover stuff in the scratch buffer
if (curWrapped != scratchBuf)
{
*curWrapped = '\0';
int len = strlen(scratchBuf);
char* line = new char[len+1];
strncpy(line, scratchBuf, len+1); // +1 gets the null char
mMessageLines.push_back(line);
}
}
int XMessageBox::loadFont()
{
// load the font
mFS = XLoadQueryFont(mDisplay,
"-*-helvetica-medium-r-*-*-12-*-*-*-*-*-*-*");
if (mFS == NULL)
mFS = XLoadQueryFont(mDisplay, "fixed");
if (mFS == NULL)
return -1;
// dummy call to XTextExtents to get the font specs
XCharStruct strInfo;
XTextExtents(mFS, "foo", 1,
&mFontDirection, &mFontAscent, &mFontDescent,
&strInfo);
mFontHeight = mFontAscent + mFontDescent;
return 0;
}
int XMessageBox::getButtonLineWidth()
{
return mButtons.size() * MessageBox_ButtonBoxWidth +
(mButtons.size() - 1) * MessageBox_ButtonSpacer +
MessageBox_ButtonHMargin * 2;
}
void XMessageBox::setDimensions()
{
mMBWidth = MessageBox_MaxWinWidth;
mMBHeight = MessageBox_MaxWinHeight;
// determine width of button line
int buttonWidth = getButtonLineWidth();
// if there is only one line, the desired width is the greater of the
// line width and the buttonWidth, otherwise the lineWidth is the
// max possible width which we already set.
if (mMessageLines.size() == 1)
{
XCharStruct strInfo;
int fontDirection, fontAscent, fontDescent;
XTextExtents(mFS, mMessageLines[0], strlen(mMessageLines[0]),
&fontDirection, &fontAscent, &fontDescent,
&strInfo);
mMBWidth = max(MessageBox_LineHMargin * 2 + strInfo.width,
buttonWidth);
mMBWidth = max(mMBWidth, MessageBox_MinWinWidth);
}
// determine the height of the button line
int buttonHeight = MessageBox_ButtonBoxHeight +
MessageBox_ButtonVMargin * 2;
int lineHeight = mFontHeight * mMessageLines.size() +
(mMessageLines.size() - 1) * MessageBox_LineSpacer +
MessageBox_LineVMargin * 2;
mMBHeight = buttonHeight + lineHeight;
}
int XMessageBox::show()
{
if (mDisplay == NULL)
return -1;
int retVal = 0;
retVal = loadFont();
if (retVal < 0)
return retVal;
// set the maximum window dimensions
mScreenWidth = DisplayWidth(mDisplay, DefaultScreen(mDisplay));
mScreenHeight = DisplayHeight(mDisplay, DefaultScreen(mDisplay));
mMaxWindowWidth = min(mScreenWidth, MessageBox_MaxWinWidth);
mMaxWindowHeight = min(mScreenHeight, MessageBox_MaxWinHeight);
// split the message into a vector of lines
splitMessage();
// set the dialog dimensions
setDimensions();
mWin = XCreateSimpleWindow(
mDisplay,
DefaultRootWindow(mDisplay),
(mScreenWidth - mMBWidth) / 2, (mScreenHeight - mMBHeight) / 2,
mMBWidth, mMBHeight,
1,
BlackPixel(mDisplay, DefaultScreen(mDisplay)),
WhitePixel(mDisplay, DefaultScreen(mDisplay)));
mGC = XCreateGC(mDisplay, mWin, 0, 0);
XSetFont(mDisplay, mGC, mFS->fid);
// set input mask
XSelectInput(mDisplay, mWin,
ExposureMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask);
// set wm protocols in case they hit X
Atom wm_delete_window =
XInternAtom(mDisplay, "WM_DELETE_WINDOW", False);
Atom wm_protocols =
XInternAtom(mDisplay, "WM_PROTOCOLS", False);
XSetWMProtocols (mDisplay, mWin, &wm_delete_window, 1);
// set pop up dialog hint
XSetTransientForHint(mDisplay, mWin, mWin);
// set title
XTextProperty wtitle;
wtitle.value = (unsigned char *)mTitle;
wtitle.encoding = XA_STRING;
wtitle.format = 8;
wtitle.nitems = strlen(mTitle);
XSetWMName(mDisplay, mWin, &wtitle);
// show window
XMapWindow(mDisplay, mWin);
// move it in case some bozo window manager repositioned it
XMoveWindow(mDisplay, mWin,
(mScreenWidth - mMBWidth) / 2, (mScreenHeight - mMBHeight) / 2);
// raise it to top
XRaiseWindow(mDisplay, mWin);
XMessageBoxButton* clickedButton = NULL;
XEvent event;
Vector<XMessageBoxButton>::iterator iter;
bool done = false;
while (!done)
{
XNextEvent(mDisplay, &event);
switch (event.type)
{
case Expose:
repaint();
break;
case MotionNotify:
for (iter = mButtons.begin(); iter != mButtons.end(); ++iter)
iter->setMouseCoordinates(event.xmotion.x, event.xmotion.y);
break;
case ButtonPress:
for (iter = mButtons.begin(); iter != mButtons.end(); ++iter)
{
if (iter->pointInRect(event.xbutton.x, event.xbutton.y))
{
iter->setMouseDown(true);
iter->setMouseCoordinates(event.xbutton.x, event.xbutton.y);
break;
}
}
break;
case ButtonRelease:
for (iter = mButtons.begin(); iter != mButtons.end(); ++iter)
{
if (iter->pointInRect(event.xbutton.x, event.xbutton.y) &&
iter->isMouseDown())
{
// we got a winner!
clickedButton = iter;
done = true;
break;
}
}
if (clickedButton == NULL)
{
// user released outside a button. clear the button states
for (iter = mButtons.begin(); iter != mButtons.end(); ++iter)
iter->setMouseDown(false);
}
break;
case ClientMessage:
if (event.xclient.message_type == wm_protocols &&
event.xclient.data.l[0] == static_cast<long>(wm_delete_window))
done = true;
break;
}
repaint();
}
XUnmapWindow(mDisplay, mWin);
XDestroyWindow(mDisplay, mWin);
XFreeGC(mDisplay, mGC);
XFreeFont(mDisplay, mFS);
if (clickedButton != NULL)
return clickedButton->getClickVal();
else
return -1;
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _X86UNIXMESSAGEBOX_H_
#define _X86UNIXMESSAGEBOX_H_
#include <X11/Xlib.h>
#include "core/tVector.h"
class XMessageBoxButton
{
public:
XMessageBoxButton();
XMessageBoxButton(const char* label, int clickVal);
const char *getLabel() { return static_cast<const char*>(mLabel); }
int getClickVal() { return mClickVal; }
int getLabelWidth() { return mLabelWidth; }
void setLabelWidth(int width) { mLabelWidth = width; }
void setButtonRect(int x, int y, int width, int height)
{
mX = x;
mY = y;
mWidth = width;
mHeight = height;
}
void setMouseCoordinates(int x, int y)
{
mMouseX = x;
mMouseY = y;
}
bool drawReverse()
{
return mMouseDown && pointInRect(mMouseX, mMouseY);
}
bool pointInRect(int x, int y)
{
if (x >= mX && x <= (mX+mWidth) &&
y >= mY && y <= (mY+mHeight))
return true;
return false;
}
void setMouseDown(bool mouseDown) { mMouseDown = mouseDown; }
bool isMouseDown() { return mMouseDown; }
private:
static const int LabelSize = 100;
char mLabel[LabelSize];
int mClickVal;
int mLabelWidth;
int mX, mY, mWidth, mHeight;
int mMouseX, mMouseY;
bool mMouseDown;
};
class XMessageBox
{
public:
static const int OK = 1;
static const int Cancel = 2;
static const int Retry = 3;
XMessageBox(Display* display);
~XMessageBox();
int alertOK(const char *windowTitle, const char *message);
int alertOKCancel(const char *windowTitle, const char *message);
int alertRetryCancel(const char *windowTitle, const char *message);
private:
int show();
void repaint();
void splitMessage();
void clearMessageLines();
int loadFont();
void setDimensions();
int getButtonLineWidth();
const char* mMessage;
const char* mTitle;
Vector<XMessageBoxButton> mButtons;
Vector<char*> mMessageLines;
Display* mDisplay;
GC mGC;
Window mWin;
XFontStruct* mFS;
int mFontHeight;
int mFontAscent;
int mFontDescent;
int mFontDirection;
int mScreenWidth, mScreenHeight, mMaxWindowWidth, mMaxWindowHeight;
int mMBWidth, mMBHeight;
};
#endif // #define _X86UNIXMESSAGEBOX_H_

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "console/console.h"
#include "platformX86UNIX/platformX86UNIX.h"
#include "platform/platformMutex.h"
#include "platformX86UNIX/x86UNIXMutex.h"
#include <pthread.h>
#include <sys/stat.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
void * Mutex::createMutex()
{
pthread_mutex_t *mutex;
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr,PTHREAD_MUTEX_RECURSIVE);
mutex = new pthread_mutex_t;
pthread_mutex_init(mutex, &attr);
return((void*)mutex);
}
void Mutex::destroyMutex(void * mutex)
{
pthread_mutex_t *pt_mutex = reinterpret_cast<pthread_mutex_t*>(mutex);
AssertFatal(pt_mutex, "Mutex::destroyMutex: invalid mutex");
pthread_mutex_destroy(pt_mutex);
delete pt_mutex;
}
bool Mutex::lockMutex(void * mutex, bool block)
{
pthread_mutex_t *pt_mutex = reinterpret_cast<pthread_mutex_t*>(mutex);
AssertFatal(pt_mutex, "Mutex::lockMutex: invalid mutex");
if(block)
{
return pthread_mutex_lock(pt_mutex) == 0;
}
else
{
return pthread_mutex_trylock(pt_mutex) == 0;
}
}
void Mutex::unlockMutex(void * mutex)
{
pthread_mutex_t *pt_mutex = reinterpret_cast<pthread_mutex_t*>(mutex);
AssertFatal(pt_mutex, "Mutex::unlockMutex: invalid mutex");
pthread_mutex_unlock(pt_mutex);
}
ProcessMutex::ProcessMutex()
{
mFD = -1;
}
ProcessMutex::~ProcessMutex()
{
release();
}
bool ProcessMutex::acquire(const char *mutexName)
{
if (mFD != -1)
return false;
dSprintf(
mLockFileName, LockFileNameSize,
"/tmp/%s.lock", mutexName);
mFD = open(mLockFileName,
O_CREAT | O_RDWR,
S_IRUSR | S_IRGRP | S_IROTH |
S_IWUSR | S_IWGRP | S_IWOTH);
if (mFD == -1)
{
Con::printf("Couldn't open file: %s", mLockFileName);
return false;
}
struct flock lock;
//lock.l_type = F_RDLCK;
lock.l_type = F_WRLCK;
lock.l_whence = SEEK_SET;
lock.l_start = 0;
lock.l_len = 0;
lock.l_pid = getpid();
if (fcntl(mFD, F_SETLK, &lock) == -1)
{
Con::printf("Couldn't lock file: %s, %s",
mLockFileName, strerror(errno));
if (fcntl(mFD, F_GETLK, &lock) != -1)
Con::printf("Lock owned by pid: %d", lock.l_pid);
Con::printf("Remove the file if lock is stale");
close(mFD);
mFD = -1;
return false;
}
return true;
}
void ProcessMutex::release()
{
if (mFD != -1)
{
close(mFD);
mFD = -1;
unlink(mLockFileName);
}
}
ConsoleFunction(debug_testx86unixmutex, void, 1, 1, "debug_testx86unixmutex()")
{
void* mutex = Mutex::createMutex();
AssertFatal(mutex, "couldn't create mutex");
Con::printf("created mutex");
Mutex::lockMutex(mutex);
Con::printf("locked mutex");
Mutex::unlockMutex(mutex);
Con::printf("unlocked mutex");
Mutex::destroyMutex(mutex);
Con::printf("destroyed mutex");
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _X86UNIXMUTEX_H_
#define _X86UNIXMUTEX_H_
// A process-shared mutex class, used by Platform::excludeOtherInstances()
class ProcessMutex
{
public:
ProcessMutex();
~ProcessMutex();
bool acquire(const char *mutexName);
void release();
private:
int mFD;
static const int LockFileNameSize=256;
char mLockFileName[LockFileNameSize];
};
#endif

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//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformX86UNIX.h"
#include "platform/platform.h"
#include "platform/event.h"
#include "platform/platformNetAsync.h"
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/poll.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <netinet/in.h>
#include <errno.h>
/* for PROTO_IPX */
#if defined(__linux__)
#include <net/if_ppp.h>
#include <sys/ioctl.h> /* ioctl() */
#include <net/ppp_defs.h>
#elif defined(__OpenBSD__) || defined(__FreeBSD__)
#include <sys/ioctl.h> /* ioctl() */
#include <net/ppp_defs.h>
#endif
#include <netipx/ipx.h>
#include <stdlib.h>
#include "console/console.h"
#include "platform/gameInterface.h"
#include "core/fileStream.h"
#include "core/tVector.h"
static Net::Error getLastError();
static S32 defaultPort = 28000;
static S32 netPort = 0;
static int ipxSocket = InvalidSocket;
static int udpSocket = InvalidSocket;
// local enum for socket states for polled sockets
enum SocketState
{
InvalidState,
Connected,
ConnectionPending,
Listening,
NameLookupRequired
};
// the Socket structure helps us keep track of the
// above states
struct Socket
{
Socket()
{
fd = InvalidSocket;
state = InvalidState;
remoteAddr[0] = 0;
remotePort = -1;
}
NetSocket fd;
S32 state;
char remoteAddr[256];
S32 remotePort;
};
// list of polled sockets
static Vector<Socket*> gPolledSockets;
static Socket* addPolledSocket(NetSocket& fd, S32 state,
char* remoteAddr = NULL, S32 port = -1)
{
Socket* sock = new Socket();
sock->fd = fd;
sock->state = state;
if (remoteAddr)
dStrcpy(sock->remoteAddr, remoteAddr);
if (port != -1)
sock->remotePort = port;
gPolledSockets.push_back(sock);
return sock;
}
enum {
MaxConnections = 1024,
};
S32 Poll(NetSocket fd, S32 eventMask, S32 timeoutMs)
{
pollfd pfd;
S32 retVal;
pfd.fd = fd;
pfd.events = eventMask;
retVal = poll(&pfd, 1, timeoutMs);
return retVal;
if (retVal <= 0)
return retVal;
else
return pfd.revents;
}
bool Net::init()
{
NetAsync::startAsync();
return(true);
}
void Net::shutdown()
{
while (gPolledSockets.size() > 0)
closeConnectTo(gPolledSockets[0]->fd);
closePort();
NetAsync::stopAsync();
}
static void netToIPSocketAddress(const NetAddress *address, struct sockaddr_in *sockAddr)
{
dMemset(sockAddr, 0, sizeof(struct sockaddr_in));
sockAddr->sin_family = AF_INET;
sockAddr->sin_port = htons(address->port);
char tAddr[20];
dSprintf(tAddr, 20, "%d.%d.%d.%d\n", address->netNum[0], address->netNum[1], address->netNum[2], address->netNum[3]);
//fprintf(stdout,"netToIPSocketAddress(): %s\n",tAddr);fflush(NULL);
sockAddr->sin_addr.s_addr = inet_addr(tAddr);
// sockAddr->sin_addr.s_addr = address->netNum[0]; // hopefully this will work.
}
static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
{
address->type = NetAddress::IPAddress;
address->port = htons(sockAddr->sin_port);
char *tAddr;
tAddr = inet_ntoa(sockAddr->sin_addr);
//fprintf(stdout,"IPSocketToNetAddress(): %s\n",tAddr);fflush(NULL);
U8 nets[4];
nets[0] = atoi(strtok(tAddr, "."));
nets[1] = atoi(strtok(NULL, "."));
nets[2] = atoi(strtok(NULL, "."));
nets[3] = atoi(strtok(NULL, "."));
//fprintf(stdout,"0 = %d, 1 = %d, 2 = %d, 3 = %d\n", nets[0], nets[1], nets[2], nets[3]);
address->netNum[0] = nets[0];
address->netNum[1] = nets[1];
address->netNum[2] = nets[2];
address->netNum[3] = nets[3];
}
static void netToIPXSocketAddress(const NetAddress *address, sockaddr_ipx *sockAddr)
{
#if !defined(__FreeBSD__)
dMemset(sockAddr, 0, sizeof(sockaddr_ipx));
sockAddr->sipx_family = AF_INET;
sockAddr->sipx_port = htons(address->port);
sockAddr->sipx_network = address->netNum[0];
sockAddr->sipx_node[0] = address->nodeNum[0];
sockAddr->sipx_node[1] = address->nodeNum[1];
sockAddr->sipx_node[2] = address->nodeNum[2];
sockAddr->sipx_node[3] = address->nodeNum[3];
sockAddr->sipx_node[4] = address->nodeNum[4];
sockAddr->sipx_node[5] = address->nodeNum[5];
#endif
}
static void IPXSocketToNetAddress(const sockaddr_ipx *sockAddr, NetAddress *address)
{
#if !defined(__FreeBSD__)
address->type = NetAddress::IPXAddress;
address->port = htons(sockAddr->sipx_port);
address->netNum[0] = sockAddr->sipx_network;
address->nodeNum[0] = sockAddr->sipx_node[0];
address->nodeNum[1] = sockAddr->sipx_node[1];
address->nodeNum[2] = sockAddr->sipx_node[2];
address->nodeNum[3] = sockAddr->sipx_node[3];
address->nodeNum[4] = sockAddr->sipx_node[4];
address->nodeNum[5] = sockAddr->sipx_node[5];
#endif
}
NetSocket Net::openListenPort(U16 port)
{
if(Game->isJournalReading())
{
U32 ret;
Game->journalRead(&ret);
return NetSocket(ret);
}
NetSocket sock = openSocket();
if (sock == InvalidSocket)
{
Con::errorf("Unable to open listen socket: %s", strerror(errno));
return InvalidSocket;
}
if (bind(sock, port) != NoError)
{
Con::errorf("Unable to bind port %d: %s", port, strerror(errno));
::close(sock);
return InvalidSocket;
}
if (listen(sock, 4) != NoError)
{
Con::errorf("Unable to listen on port %d: %s", port, strerror(errno));
::close(sock);
return InvalidSocket;
}
setBlocking(sock, false);
addPolledSocket(sock, Listening);
if (Game->isJournalWriting())
Game->journalWrite(U32(sock));
return sock;
}
NetSocket Net::openConnectTo(const char *addressString)
{
if(!dStrnicmp(addressString, "ipx:", 4))
return InvalidSocket;
if(!dStrnicmp(addressString, "ip:", 3))
addressString += 3; // eat off the ip:
char remoteAddr[256];
dStrcpy(remoteAddr, addressString);
char *portString = dStrchr(remoteAddr, ':');
U16 port;
if(portString)
{
*portString++ = 0;
port = htons(dAtoi(portString));
}
else
port = htons(defaultPort);
if(!dStricmp(remoteAddr, "broadcast"))
return InvalidSocket;
if(Game->isJournalReading())
{
U32 ret;
Game->journalRead(&ret);
return NetSocket(ret);
}
NetSocket sock = openSocket();
setBlocking(sock, false);
sockaddr_in ipAddr;
dMemset(&ipAddr, 0, sizeof(ipAddr));
if (inet_aton(remoteAddr, &ipAddr.sin_addr) != 0)
{
ipAddr.sin_port = port;
ipAddr.sin_family = AF_INET;
if(::connect(sock, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1 &&
errno != EINPROGRESS)
{
Con::errorf("Error connecting %s: %s",
addressString, strerror(errno));
::close(sock);
sock = InvalidSocket;
}
if(sock != InvalidSocket) {
// add this socket to our list of polled sockets
addPolledSocket(sock, ConnectionPending);
}
}
else
{
// need to do an asynchronous name lookup. first, add the socket
// to the polled list
addPolledSocket(sock, NameLookupRequired, remoteAddr, port);
// queue the lookup
gNetAsync.queueLookup(remoteAddr, sock);
}
if(Game->isJournalWriting())
Game->journalWrite(U32(sock));
return sock;
}
void Net::closeConnectTo(NetSocket sock)
{
if(Game->isJournalReading())
return;
// if this socket is in the list of polled sockets, remove it
for (int i = 0; i < gPolledSockets.size(); ++i)
if (gPolledSockets[i]->fd == sock)
{
delete gPolledSockets[i];
gPolledSockets.erase(i);
break;
}
closeSocket(sock);
}
Net::Error Net::sendtoSocket(NetSocket socket, const U8 *buffer, int bufferSize)
{
if(Game->isJournalReading())
{
U32 e;
Game->journalRead(&e);
return (Net::Error) e;
}
Net::Error e = send(socket, buffer, bufferSize);
if(Game->isJournalWriting())
Game->journalWrite(U32(e));
return e;
}
bool Net::openPort(S32 port)
{
if(udpSocket != InvalidSocket)
close(udpSocket);
if(ipxSocket != InvalidSocket)
close(ipxSocket);
udpSocket = socket(AF_INET, SOCK_DGRAM, 0);
ipxSocket = socket(AF_IPX, SOCK_DGRAM, 0);
if(udpSocket != InvalidSocket)
{
Net::Error error;
error = bind(udpSocket, port);
if(error == NoError)
error = setBufferSize(udpSocket, 32768);
if(error == NoError)
error = setBroadcast(udpSocket, true);
if(error == NoError)
error = setBlocking(udpSocket, false);
if(error == NoError)
Con::printf("UDP initialized on port %d", port);
else
{
close(udpSocket);
udpSocket = InvalidSocket;
Con::printf("Unable to initialize UDP - error %d", error);
}
}
if(ipxSocket != InvalidSocket)
{
Net::Error error = NoError;
sockaddr_ipx ipxAddress;
memset((char *)&ipxAddress, 0, sizeof(ipxAddress));
ipxAddress.sipx_family = AF_IPX;
ipxAddress.sipx_port = htons(port);
S32 err = ::bind(ipxSocket, (struct sockaddr *)&ipxAddress, sizeof(ipxAddress));
if(err)
error = getLastError();
if(error == NoError)
error = setBufferSize(ipxSocket, 32768);
if(error == NoError)
error = setBroadcast(ipxSocket, true);
if(error == NoError)
error = setBlocking(ipxSocket, false);
if(error == NoError)
Con::printf("IPX initialized on port %d", port);
else
{
close(ipxSocket);
ipxSocket = InvalidSocket;
Con::printf("Unable to initialize IPX - error %d", error);
}
}
netPort = port;
return ipxSocket != InvalidSocket || udpSocket != InvalidSocket;
}
void Net::closePort()
{
if(ipxSocket != InvalidSocket)
close(ipxSocket);
if(udpSocket != InvalidSocket)
close(udpSocket);
}
Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
{
if(Game->isJournalReading())
return NoError;
if(address->type == NetAddress::IPXAddress)
{
sockaddr_ipx ipxAddr;
netToIPXSocketAddress(address, &ipxAddr);
if(::sendto(ipxSocket, (const char*)buffer, bufferSize, 0,
(sockaddr *) &ipxAddr, sizeof(sockaddr_ipx)) == -1)
return getLastError();
else
return NoError;
}
else
{
sockaddr_in ipAddr;
netToIPSocketAddress(address, &ipAddr);
if(::sendto(udpSocket, (const char*)buffer, bufferSize, 0,
(sockaddr *) &ipAddr, sizeof(sockaddr_in)) == -1)
return getLastError();
else
return NoError;
}
}
void Net::process()
{
sockaddr sa;
PacketReceiveEvent receiveEvent;
for(;;)
{
U32 addrLen = sizeof(sa);
S32 bytesRead = -1;
if(udpSocket != InvalidSocket)
bytesRead = recvfrom(udpSocket, (char *) receiveEvent.data, MaxPacketDataSize, 0, &sa, &addrLen);
if(bytesRead == -1 && ipxSocket != InvalidSocket)
{
addrLen = sizeof(sa);
bytesRead = recvfrom(ipxSocket, (char *) receiveEvent.data, MaxPacketDataSize, 0, &sa, &addrLen);
}
if(bytesRead == -1)
break;
if(sa.sa_family == AF_INET)
IPSocketToNetAddress((sockaddr_in *) &sa, &receiveEvent.sourceAddress);
else if(sa.sa_family == AF_IPX)
IPXSocketToNetAddress((sockaddr_ipx *) &sa, &receiveEvent.sourceAddress);
else
continue;
NetAddress &na = receiveEvent.sourceAddress;
if(na.type == NetAddress::IPAddress &&
na.netNum[0] == 127 &&
na.netNum[1] == 0 &&
na.netNum[2] == 0 &&
na.netNum[3] == 1 &&
na.port == netPort)
continue;
if(bytesRead <= 0)
continue;
receiveEvent.size = PacketReceiveEventHeaderSize + bytesRead;
Game->postEvent(receiveEvent);
}
// process the polled sockets. This blob of code performs functions
// similar to WinsockProc in winNet.cc
if (gPolledSockets.size() == 0)
return;
static ConnectedNotifyEvent notifyEvent;
static ConnectedAcceptEvent acceptEvent;
static ConnectedReceiveEvent cReceiveEvent;
S32 optval;
socklen_t optlen = sizeof(S32);
S32 bytesRead;
Net::Error err;
bool removeSock = false;
Socket *currentSock = NULL;
sockaddr_in ipAddr;
NetSocket incoming = InvalidSocket;
char out_h_addr[1024];
int out_h_length = 0;
for (S32 i = 0; i < gPolledSockets.size();
/* no increment, this is done at end of loop body */)
{
removeSock = false;
currentSock = gPolledSockets[i];
switch (currentSock->state)
{
case InvalidState:
Con::errorf("Error, InvalidState socket in polled sockets list");
break;
case ConnectionPending:
notifyEvent.tag = currentSock->fd;
// see if it is now connected
if (getsockopt(currentSock->fd, SOL_SOCKET, SO_ERROR,
&optval, &optlen) == -1)
{
Con::errorf("Error getting socket options: %s", strerror(errno));
notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
Game->postEvent(notifyEvent);
removeSock = true;
}
else
{
if (optval == EINPROGRESS)
// still connecting...
break;
if (optval == 0)
{
// connected
notifyEvent.state = ConnectedNotifyEvent::Connected;
Game->postEvent(notifyEvent);
currentSock->state = Connected;
}
else
{
// some kind of error
Con::errorf("Error connecting: %s", strerror(errno));
notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
Game->postEvent(notifyEvent);
removeSock = true;
}
}
break;
case Connected:
bytesRead = 0;
// try to get some data
err = Net::recv(currentSock->fd, cReceiveEvent.data,
MaxPacketDataSize, &bytesRead);
if(err == Net::NoError)
{
if (bytesRead > 0)
{
// got some data, post it
cReceiveEvent.tag = currentSock->fd;
cReceiveEvent.size = ConnectedReceiveEventHeaderSize +
bytesRead;
Game->postEvent(cReceiveEvent);
}
else
{
// zero bytes read means EOF
if (bytesRead < 0)
// ack! this shouldn't happen
Con::errorf("Unexpected error on socket: %s",
strerror(errno));
notifyEvent.tag = currentSock->fd;
notifyEvent.state = ConnectedNotifyEvent::Disconnected;
Game->postEvent(notifyEvent);
removeSock = true;
}
}
else if (err != Net::NoError && err != Net::WouldBlock)
{
Con::errorf("Error reading from socket: %s", strerror(errno));
notifyEvent.tag = currentSock->fd;
notifyEvent.state = ConnectedNotifyEvent::Disconnected;
Game->postEvent(notifyEvent);
removeSock = true;
}
break;
case NameLookupRequired:
// is the lookup complete?
if (!gNetAsync.checkLookup(
currentSock->fd, out_h_addr, &out_h_length,
sizeof(out_h_addr)))
break;
notifyEvent.tag = currentSock->fd;
if (out_h_length == -1)
{
Con::errorf("DNS lookup failed: %s", currentSock->remoteAddr);
notifyEvent.state = ConnectedNotifyEvent::DNSFailed;
removeSock = true;
}
else
{
// try to connect
dMemcpy(&(ipAddr.sin_addr.s_addr), out_h_addr, out_h_length);
ipAddr.sin_port = currentSock->remotePort;
ipAddr.sin_family = AF_INET;
if(::connect(currentSock->fd, (struct sockaddr *)&ipAddr,
sizeof(ipAddr)) == -1)
{
if (errno == EINPROGRESS)
{
notifyEvent.state = ConnectedNotifyEvent::DNSResolved;
currentSock->state = ConnectionPending;
}
else
{
Con::errorf("Error connecting to %s: %s",
currentSock->remoteAddr, strerror(errno));
notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
removeSock = true;
}
}
else
{
notifyEvent.state = ConnectedNotifyEvent::Connected;
currentSock->state = Connected;
}
}
Game->postEvent(notifyEvent);
break;
case Listening:
incoming =
Net::accept(currentSock->fd, &acceptEvent.address);
if(incoming != InvalidSocket)
{
acceptEvent.portTag = currentSock->fd;
acceptEvent.connectionTag = incoming;
setBlocking(incoming, false);
addPolledSocket(incoming, Connected);
Game->postEvent(acceptEvent);
}
break;
}
// only increment index if we're not removing the connection, since
// the removal will shift the indices down by one
if (removeSock)
closeConnectTo(currentSock->fd);
else
i++;
}
}
NetSocket Net::openSocket()
{
int retSocket;
retSocket = socket(AF_INET, SOCK_STREAM, 0);
if(retSocket == InvalidSocket)
return InvalidSocket;
else
return retSocket;
}
Net::Error Net::closeSocket(NetSocket socket)
{
if(socket != InvalidSocket)
{
if(!close(socket))
return NoError;
else
return getLastError();
}
else
return NotASocket;
}
Net::Error Net::connect(NetSocket socket, const NetAddress *address)
{
if(address->type != NetAddress::IPAddress)
return WrongProtocolType;
sockaddr_in socketAddress;
netToIPSocketAddress(address, &socketAddress);
if(!::connect(socket, (sockaddr *) &socketAddress, sizeof(socketAddress)))
return NoError;
return getLastError();
}
Net::Error Net::listen(NetSocket socket, S32 backlog)
{
if(!::listen(socket, backlog))
return NoError;
return getLastError();
}
NetSocket Net::accept(NetSocket acceptSocket, NetAddress *remoteAddress)
{
sockaddr_in socketAddress;
U32 addrLen = sizeof(socketAddress);
int retVal = ::accept(acceptSocket, (sockaddr *) &socketAddress, &addrLen);
if(retVal != InvalidSocket)
{
IPSocketToNetAddress(&socketAddress, remoteAddress);
return retVal;
}
return InvalidSocket;
}
Net::Error Net::bind(NetSocket socket, U16 port)
{
S32 error;
sockaddr_in socketAddress;
dMemset((char *)&socketAddress, 0, sizeof(socketAddress));
socketAddress.sin_family = AF_INET;
// It's entirely possible that there are two NIC cards.
// We let the user specify which one the server runs on.
// thanks to [TPG]P1aGu3 for the name
const char* serverIP = Con::getVariable( "Pref::Net::BindAddress" );
// serverIP is guaranteed to be non-0.
AssertFatal( serverIP, "serverIP is NULL!" );
if( serverIP[0] != '\0' ) {
// we're not empty
socketAddress.sin_addr.s_addr = inet_addr( serverIP );
if( socketAddress.sin_addr.s_addr != INADDR_NONE ) {
Con::printf( "Binding server port to %s", serverIP );
} else {
Con::warnf( ConsoleLogEntry::General,
"inet_addr() failed for %s while binding!",
serverIP );
socketAddress.sin_addr.s_addr = INADDR_ANY;
}
} else {
Con::printf( "Binding server port to default IP" );
socketAddress.sin_addr.s_addr = INADDR_ANY;
}
socketAddress.sin_port = htons(port);
error = ::bind(socket, (sockaddr *) &socketAddress, sizeof(socketAddress));
if(!error)
return NoError;
return getLastError();
}
Net::Error Net::setBufferSize(NetSocket socket, S32 bufferSize)
{
S32 error;
error = setsockopt(socket, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
if(!error)
error = setsockopt(socket, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
if(!error)
return NoError;
return getLastError();
}
Net::Error Net::setBroadcast(NetSocket socket, bool broadcast)
{
S32 bc = broadcast;
S32 error = setsockopt(socket, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
if(!error)
return NoError;
return getLastError();
}
Net::Error Net::setBlocking(NetSocket socket, bool blockingIO)
{
int notblock = !blockingIO;
S32 error = ioctl(socket, FIONBIO, &notblock);
if(!error)
return NoError;
return getLastError();
}
Net::Error Net::send(NetSocket socket, const U8 *buffer, S32 bufferSize)
{
// Poll for write status. this blocks. should really
// do this in a separate thread or set it up so that the data can
// get queued and sent later
// JMQTODO
Poll(socket, POLLOUT, 10000);
S32 error = ::send(socket, (const char*)buffer, bufferSize, 0);
if(error != -1)
return NoError;
return getLastError();
}
Net::Error Net::recv(NetSocket socket, U8 *buffer, S32 bufferSize, S32 *bytesRead)
{
*bytesRead = ::recv(socket, (char*)buffer, bufferSize, 0);
if(*bytesRead == -1)
return getLastError();
return NoError;
}
bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
{
if((a1->type != a2->type) ||
(*((U32 *)a1->netNum) != *((U32 *)a2->netNum)) ||
(a1->port != a2->port))
return false;
if(a1->type == NetAddress::IPAddress)
return true;
for(S32 i = 0; i < 6; i++)
if(a1->nodeNum[i] != a2->nodeNum[i])
return false;
return true;
}
bool Net::stringToAddress(const char *addressString, NetAddress *address)
{
if(dStrnicmp(addressString, "ipx:", 4))
{
// assume IP if it doesn't have ipx: at the front.
if(!dStrnicmp(addressString, "ip:", 3))
addressString += 3; // eat off the ip:
sockaddr_in ipAddr;
char remoteAddr[256];
if(strlen(addressString) > 255)
return false;
dStrcpy(remoteAddr, addressString);
char *portString = dStrchr(remoteAddr, ':');
if(portString)
*portString++ = '\0';
struct hostent *hp;
if(!dStricmp(remoteAddr, "broadcast"))
ipAddr.sin_addr.s_addr = htonl(INADDR_BROADCAST);
else
{
if (inet_aton(remoteAddr,&ipAddr.sin_addr) == 0) // error
{
if((hp = gethostbyname(remoteAddr)) == 0)
return false;
else
memcpy(&ipAddr.sin_addr.s_addr, hp->h_addr, sizeof(in_addr));
}
}
if(portString)
ipAddr.sin_port = htons(dAtoi(portString));
else
ipAddr.sin_port = htons(defaultPort);
ipAddr.sin_family = AF_INET;
IPSocketToNetAddress(&ipAddr, address);
return true;
}
else
{
S32 i;
S32 port;
address->type = NetAddress::IPXAddress;
for(i = 0; i < 6; i++)
address->nodeNum[i] = 0xFF;
// it's an IPX string
addressString += 4;
if(!dStricmp(addressString, "broadcast"))
{
address->port = defaultPort;
return true;
}
else if(sscanf(addressString, "broadcast:%d", &port) == 1)
{
address->port = port;
return true;
}
else
{
S32 nodeNum[6];
S32 netNum[4];
S32 count = dSscanf(addressString, "%2x%2x%2x%2x:%2x%2x%2x%2x%2x%2x:%d",
&netNum[0], &netNum[1], &netNum[2], &netNum[3],
&nodeNum[0], &nodeNum[1], &nodeNum[2], &nodeNum[3], &nodeNum[4], &nodeNum[5],
&port);
if(count == 10)
{
port = defaultPort;
count++;
}
if(count != 11)
return false;
for(i = 0; i < 6; i++)
address->nodeNum[i] = nodeNum[i];
for(i = 0; i < 4; i++)
address->netNum[i] = netNum[i];
address->port = port;
return true;
}
}
}
void Net::addressToString(const NetAddress *address, char addressString[256])
{
if(address->type == NetAddress::IPAddress)
{
sockaddr_in ipAddr;
netToIPSocketAddress(address, &ipAddr);
if(ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST))
dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
else
dSprintf(addressString, 256, "IP:%s:%d", inet_ntoa(ipAddr.sin_addr),
ntohs(ipAddr.sin_port));
// dSprintf(addressString, 256, "IP:%d:%d", ipAddr.sin_addr.s_addr,
// ntohs(ipAddr.sin_port));
}
else
{
return;
dSprintf(addressString, 256, "IPX:%.2X%.2X%.2X%.2X:%.2X%.2X%.2X%.2X%.2X%.2X:%d",
address->netNum[0], address->netNum[1], address->netNum[2], address->netNum[3],
address->nodeNum[0], address->nodeNum[1], address->nodeNum[2], address->nodeNum[3], address->nodeNum[4], address->nodeNum[5],
address->port);
}
}
Net::Error getLastError()
{
if (errno == EAGAIN)
return Net::WouldBlock;
return Net::UnknownError;
}

View File

@ -0,0 +1,490 @@
//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "console/console.h"
#include "platform/event.h"
#include "platform/gameInterface.h"
#include "platformX86UNIX/platformX86UNIX.h"
#include "platformX86UNIX/platformGL.h"
#include "platformX86UNIX/x86UNIXOGLVideo.h"
#include "platformX86UNIX/x86UNIXState.h"
#include <SDL/SDL.h>
#include <SDL/SDL_syswm.h>
#include <SDL/SDL_version.h>
//------------------------------------------------------------------------------
bool InitOpenGL()
{
DisplayDevice::init();
// Get the video settings from the prefs:
const char* resString = Con::getVariable( "$pref::Video::resolution" );
char* tempBuf = new char[dStrlen( resString ) + 1];
dStrcpy( tempBuf, resString );
char* temp = dStrtok( tempBuf, " x\0" );
U32 width = ( temp ? dAtoi( temp ) : 800 );
temp = dStrtok( NULL, " x\0" );
U32 height = ( temp ? dAtoi( temp ) : 600 );
temp = dStrtok( NULL, "\0" );
U32 bpp = ( temp ? dAtoi( temp ) : 16 );
delete [] tempBuf;
bool fullScreen = Con::getBoolVariable( "$pref::Video::fullScreen" );
// the only supported video device in unix is OpenGL
if ( !Video::setDevice( "OpenGL", width, height, bpp, fullScreen ) )
{
Con::errorf("Unable to create default OpenGL mode: %d %d %d %d",
width, height, bpp, fullScreen);
// if we can't create the default, attempt to create a "safe" window
if ( !Video::setDevice( "OpenGL", 640, 480, 16, true ) )
{
DisplayErrorAlert("Could not find a compatible OpenGL display " \
"resolution. Please check your driver configuration.");
return false;
}
}
return true;
}
//------------------------------------------------------------------------------
bool OpenGLDevice::smCanSwitchBitDepth = false;
//------------------------------------------------------------------------------
OpenGLDevice::OpenGLDevice()
{
initDevice();
}
//------------------------------------------------------------------------------
OpenGLDevice::~OpenGLDevice()
{
}
//------------------------------------------------------------------------------
void OpenGLDevice::addResolution(S32 width, S32 height, bool check)
{
Point2I desktopSize = x86UNIXState->getDesktopSize();
U32 desktopBpp = x86UNIXState->getDesktopBpp();
// don't allow any resolution under this size
if (width < 640 || height < 480)
return;
if (check)
{
// don't allow resolutions that exceed the current desktop size
if (width > desktopSize.x || height > desktopSize.y)
return;
}
if (smCanSwitchBitDepth)
{
// add both 16 and 32 bit resolutions
mResolutionList.push_back(Resolution(width, height, 16));
mResolutionList.push_back(Resolution(width, height, 32));
}
else
{
// add just the desktop resolution
mResolutionList.push_back(Resolution(width, height, desktopBpp));
}
}
//------------------------------------------------------------------------------
void OpenGLDevice::initDevice()
{
mDeviceName = "OpenGL";
mFullScreenOnly = false;
}
//------------------------------------------------------------------------------
void OpenGLDevice::loadResolutions()
{
mResolutionList.clear();
// X cannot switch bit depths on the fly. In case this feature is
// implemented someday, calling this function will let you take
// advantage of it
if (Con::getBoolVariable("$pref::Unix::CanSwitchBitDepth"))
smCanSwitchBitDepth = true;
// add some default resolutions
addResolution(640, 480);
addResolution(800, 600);
addResolution(1024, 768);
addResolution(1152, 864);
addResolution(1280, 1024);
addResolution(1600, 1200);
// specifying full screen should give us the resolutions that the
// X server allows
SDL_Rect** modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
if (modes &&
(modes != (SDL_Rect **)-1))
{
for (int i = 0; modes[i] != NULL; ++i)
{
// do we already have this mode?
bool found = false;
for (Vector<Resolution>::iterator iter = mResolutionList.begin();
iter != mResolutionList.end();
++iter)
{
if (iter->w == modes[i]->w && iter->h == modes[i]->h)
{
found = true;
break;
}
}
if (!found)
// don't check these resolutions because they should be OK
// (and checking might drop resolutions that are higher than the
// current desktop bpp)
addResolution(modes[i]->w, modes[i]->h, false);
}
}
}
//------------------------------------------------------------------------------
bool OpenGLDevice::activate( U32 width, U32 height, U32 bpp, bool fullScreen )
{
if (!setScreenMode(width, height, bpp, fullScreen))
{
Con::printf("Unable to set screen mode.");
return false;
}
// Output some driver info to the console
const char* vendorString = (const char*) glGetString( GL_VENDOR );
const char* rendererString = (const char*) glGetString( GL_RENDERER );
const char* versionString = (const char*) glGetString( GL_VERSION );
Con::printf( "OpenGL driver information:" );
if ( vendorString )
Con::printf( " Vendor: %s", vendorString );
if ( rendererString )
Con::printf( " Renderer: %s", rendererString );
if ( versionString )
Con::printf( " Version: %s", versionString );
GL_EXT_Init();
Con::setVariable( "$pref::Video::displayDevice", mDeviceName );
// Do this here because we now know about the extensions:
if ( gGLState.suppSwapInterval )
setVerticalSync(
!Con::getBoolVariable( "$pref::Video::disableVerticalSync" ) );
Con::setBoolVariable("$pref::OpenGL::allowTexGen", true);
return true;
}
//------------------------------------------------------------------------------
void OpenGLDevice::shutdown()
{
// Shutdown is deferred to Platform::shutdown()
}
//------------------------------------------------------------------------------
static void PrintGLAttributes()
{
int doubleBuf;
int bufferSize, depthSize, stencilSize;
int red, green, blue, alpha;
int aRed, aGreen, aBlue, aAlpha;
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doubleBuf);
SDL_GL_GetAttribute(SDL_GL_BUFFER_SIZE, &bufferSize);
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depthSize);
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencilSize);
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &red);
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &green);
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &blue);
SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &alpha);
SDL_GL_GetAttribute(SDL_GL_ACCUM_RED_SIZE, &aRed);
SDL_GL_GetAttribute(SDL_GL_ACCUM_GREEN_SIZE, &aGreen);
SDL_GL_GetAttribute(SDL_GL_ACCUM_BLUE_SIZE, &aBlue);
SDL_GL_GetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, &aAlpha);
Con::printf("OpenGL Attributes:");
Con::printf(" DoubleBuffer: %d", doubleBuf);
Con::printf(" BufferSize: %d, DepthSize: %d, StencilSize: %d",
bufferSize, depthSize, stencilSize);
Con::printf(" Red: %d, Green: %d, Blue: %d, Alpha: %d",
red, green, blue, alpha);
Con::printf(" Accum Red: %d, Green: %d, Blue: %d, Alpha: %d",
aRed, aGreen, aBlue, aAlpha);
}
//------------------------------------------------------------------------------
bool OpenGLDevice::setScreenMode( U32 width, U32 height, U32 bpp,
bool fullScreen, bool forceIt, bool repaint )
{
// load resolutions, this is done lazily so that we can check the setting
// of smCanSwitchBitDepth, which may be overridden by console
if (mResolutionList.size()==0)
loadResolutions();
if (mResolutionList.size()==0)
{
Con::printf("No resolutions available!");
return false;
}
if (bpp == 0)
{
// bpp comes in as "0" when it is set to "Default"
bpp = x86UNIXState->getDesktopBpp();
}
if (height == 0 || width == 0)
{
// paranoia check. set it to the default to prevent crashing
width = 800;
height = 600;
}
U32 desktopDepth = x86UNIXState->getDesktopBpp();
// if we can't switch bit depths and the requested bpp is not equal to
// the desktop bpp, set bpp to the desktop bpp
if (!smCanSwitchBitDepth &&
bpp != desktopDepth)
{
bpp = desktopDepth;
}
bool IsInList = false;
Resolution NewResolution( width, height, bpp );
// See if the desired resolution is in the list
if ( mResolutionList.size() )
{
for ( int i = 0; i < mResolutionList.size(); i++ )
{
if ( width == mResolutionList[i].w
&& height == mResolutionList[i].h
&& bpp == mResolutionList[i].bpp )
{
IsInList = true;
break;
}
}
if ( !IsInList )
{
Con::printf( "Selected resolution not available: %d %d %d",
width, height, bpp);
return false;
}
}
else
{
AssertFatal( false, "No resolution list found!!" );
}
// Here if we found a matching resolution in the list
bool needResurrect = false;
if (x86UNIXState->windowCreated())
{
Con::printf( "Killing the texture manager..." );
Game->textureKill();
needResurrect = true;
}
// Set the desired GL Attributes
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// JMQ: NVIDIA 2802+ doesn't like this setting for stencil size
// SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, 0);
// SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
// SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
// SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
// SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
U32 flags = SDL_OPENGL;
if (fullScreen)
flags |= SDL_FULLSCREEN;
Con::printf( "Setting screen mode to %dx%dx%d (%s)...", width, height,
bpp, ( fullScreen ? "fs" : "w" ) );
// set the new video mode
if (SDL_SetVideoMode(width, height, bpp, flags) == NULL)
{
Con::printf("Unable to set SDL Video Mode: %s", SDL_GetError());
return false;
}
PrintGLAttributes();
// clear screen here to prevent buffer garbage from being displayed when
// video mode is switched
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if ( needResurrect )
{
// Reload the textures:
Con::printf( "Resurrecting the texture manager..." );
Game->textureResurrect();
}
if ( gGLState.suppSwapInterval )
setVerticalSync( !Con::getBoolVariable( "$pref::Video::disableVerticalSync" ) );
// reset the window in platform state
SDL_SysWMinfo sysinfo;
SDL_VERSION(&sysinfo.version);
if (SDL_GetWMInfo(&sysinfo) == 0)
{
Con::printf("Unable to set SDL Video Mode: %s", SDL_GetError());
return false;
}
x86UNIXState->setWindow(sysinfo.info.x11.window);
// set various other parameters
x86UNIXState->setWindowCreated(true);
smCurrentRes = NewResolution;
Platform::setWindowSize ( width, height );
smIsFullScreen = fullScreen;
Con::setBoolVariable( "$pref::Video::fullScreen", smIsFullScreen );
char tempBuf[15];
dSprintf( tempBuf, sizeof( tempBuf ), "%d %d %d",
smCurrentRes.w, smCurrentRes.h, smCurrentRes.bpp );
Con::setVariable( "$pref::Video::resolution", tempBuf );
// post a TORQUE_SETVIDEOMODE user event
SDL_Event event;
event.type = SDL_USEREVENT;
event.user.code = TORQUE_SETVIDEOMODE;
event.user.data1 = NULL;
event.user.data2 = NULL;
SDL_PushEvent(&event);
// reset the caption
SDL_WM_SetCaption(x86UNIXState->getWindowName(), NULL);
// repaint
if ( repaint )
Con::evaluate( "resetCanvas();" );
return true;
}
//------------------------------------------------------------------------------
void OpenGLDevice::swapBuffers()
{
SDL_GL_SwapBuffers();
}
//------------------------------------------------------------------------------
const char* OpenGLDevice::getDriverInfo()
{
const char* vendorString = (const char*) glGetString( GL_VENDOR );
const char* rendererString = (const char*) glGetString( GL_RENDERER );
const char* versionString = (const char*) glGetString( GL_VERSION );
const char* extensionsString = (const char*) glGetString( GL_EXTENSIONS );
U32 bufferLen = ( vendorString ? dStrlen( vendorString ) : 0 )
+ ( rendererString ? dStrlen( rendererString ) : 0 )
+ ( versionString ? dStrlen( versionString ) : 0 )
+ ( extensionsString ? dStrlen( extensionsString ) : 0 )
+ 4;
char* returnString = Con::getReturnBuffer( bufferLen );
dSprintf( returnString, bufferLen, "%s\t%s\t%s\t%s",
( vendorString ? vendorString : "" ),
( rendererString ? rendererString : "" ),
( versionString ? versionString : "" ),
( extensionsString ? extensionsString : "" ) );
return( returnString );
}
//------------------------------------------------------------------------------
bool OpenGLDevice::getGammaCorrection(F32 &g)
{
U16 redtable[256];
U16 greentable[256];
U16 bluetable[256];
if (SDL_GetGammaRamp(redtable, greentable, bluetable) == -1)
{
Con::warnf("getGammaCorrection error: %s", SDL_GetError());
return false;
}
F32 csum = 0.0;
U32 ccount = 0;
for (U16 i = 0; i < 256; ++i)
{
if (i != 0 && redtable[i] != 0 && redtable[i] != 65535)
{
F64 b = (F64) i/256.0;
F64 a = (F64) redtable[i]/65535.0;
F32 c = (F32) (mLog(a)/mLog(b));
csum += c;
++ccount;
}
}
g = csum/ccount;
return true;
}
//------------------------------------------------------------------------------
bool OpenGLDevice::setGammaCorrection(F32 g)
{
U16 redtable[256];
U16 greentable[256];
U16 bluetable[256];
for (U16 i = 0; i < 256; ++i)
redtable[i] = static_cast<U16>(mPow((F32) i/256.0f, g) * 65535.0f);
dMemcpy(greentable,redtable,256*sizeof(U16));
dMemcpy(bluetable,redtable,256*sizeof(U16));
S32 ok = SDL_SetGammaRamp(redtable, greentable, bluetable);
if (ok == -1)
Con::warnf("Error setting gamma correction: %s", SDL_GetError());
return ok != -1;
}
//------------------------------------------------------------------------------
bool OpenGLDevice::setVerticalSync( bool on )
{
Con::printf("WARNING: OpenGLDevice::setVerticalSync is unimplemented %s %d\n", __FILE__, __LINE__);
return false;
#if 0
if ( !gGLState.suppSwapInterval )
return( false );
return( qwglSwapIntervalEXT( on ? 1 : 0 ) );
#endif
}
//------------------------------------------------------------------------------
DisplayDevice* OpenGLDevice::create()
{
return new OpenGLDevice();
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _X86UNIXOGLVIDEO_H_
#define _X86UNIXOGLVIDEO_H_
#ifndef _PLATFORMVIDEO_H_
#include "platform/platformVideo.h"
#endif
class OpenGLDevice : public DisplayDevice
{
static bool smCanSwitchBitDepth;
bool mRestoreGamma;
U16 mOriginalRamp[256*3];
void addResolution(S32 width, S32 height, bool check=true);
public:
OpenGLDevice();
virtual ~OpenGLDevice();
void initDevice();
bool activate( U32 width, U32 height, U32 bpp, bool fullScreen );
void shutdown();
void destroy();
bool setScreenMode( U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt = false, bool repaint = true );
void swapBuffers();
const char* getDriverInfo();
bool getGammaCorrection(F32 &g);
bool setGammaCorrection(F32 g);
bool setVerticalSync( bool on );
void loadResolutions();
static DisplayDevice* create();
};
#endif // _H_X86UNIXOGLVIDEO

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformX86UNIX.h"
#include "console/console.h"
#include <dlfcn.h>
#include <al/altypes.h>
#include <al/alctypes.h>
#define INITGUID
#include <al/eaxtypes.h>
// Define the OpenAL and Extension Stub functions
#define AL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_return stub_##fn_name fn_args{ fn_value }
#include <al/al_func.h>
#include <al/alc_func.h>
#include <al/eax_func.h>
#undef AL_FUNCTION
// Declare the OpenAL and Extension Function pointers
// And initialize them to the stub functions
#define AL_FUNCTION(fn_return,fn_name,fn_args, fn_value) fn_return (*fn_name)fn_args = stub_##fn_name;
#include <al/al_func.h>
#include <al/alc_func.h>
#include <al/eax_func.h>
#undef AL_FUNCTION
// Declarations for the "emulated" functions (al functions that don't
// exist in the loki openal implementation)
ALboolean emu_alGetBoolean(ALenum param);
ALint emu_alGetInteger(ALenum param);
ALfloat emu_alGetFloat(ALenum param);
ALdouble emu_alGetDouble(ALenum param);
void emu_alListeneri( ALenum param, ALint value );
void emu_alGetListener3f(ALenum pname,ALfloat *v1,ALfloat *v2,ALfloat *v3);
ALCdevice* emu_alcGetContextsDevice(ALCcontext *context);
static void *dlHandle = NULL;
static char* dlError = "no error";
/*! Get an "emulated" function address and bind it to the function pointer
*/
static bool bindEmulatedFunction(void *&fnAddress, const char *name)
{
fnAddress = NULL;
if (dStrcmp(name, "alGetBoolean")==0)
fnAddress = (void*)&emu_alGetBoolean;
else if (dStrcmp(name, "alGetInteger")==0)
fnAddress = (void*)&emu_alGetInteger;
else if (dStrcmp(name, "alGetFloat")==0)
fnAddress = (void*)&emu_alGetFloat;
else if (dStrcmp(name, "alGetDouble")==0)
fnAddress = (void*)&emu_alGetDouble;
else if (dStrcmp(name, "alListeneri")==0)
fnAddress = (void*)&emu_alListeneri;
else if (dStrcmp(name, "alGetListener3f")==0)
fnAddress = (void*)&emu_alGetListener3f;
else if (dStrcmp(name, "alcGetContextsDevice")==0)
fnAddress = (void*)&emu_alcGetContextsDevice;
return fnAddress != NULL;
}
/*! Get a function address from the OpenAL DLL and bind it to the
* function pointer
*/
static bool bindFunction( void *&fnAddress, const char *name )
{
fnAddress = dlsym(dlHandle, name);
if( !fnAddress )
if (bindEmulatedFunction(fnAddress, name))
Con::warnf(ConsoleLogEntry::General, " Missing OpenAL function '%s', using emulated function", name);
else
Con::errorf(ConsoleLogEntry::General, " Missing OpenAL function '%s'", name);
return (fnAddress != NULL);
}
/*! Get a function address for an OpenAL extension function and bind it
* to it's function pointer
*/
static bool bindExtensionFunction( void *&fnAddress, const char *name )
{
fnAddress = alGetProcAddress( (ALubyte*)name );
if( !fnAddress )
Con::errorf(ConsoleLogEntry::General, " Missing OpenAL Extension function '%s'", name);
return (fnAddress != NULL);
}
/*! Bind the functions in the OpenAL DLL to the al interface functions
*/
static bool bindOpenALFunctions()
{
bool result = true;
#define AL_FUNCTION(fn_return, fn_name, fn_args, fn_value) result &= bindFunction( *(void**)&fn_name, #fn_name);
#include <al/al_func.h>
#include <al/alc_func.h>
#undef AL_FUNCTION
return result;
}
/*! Bind the stub functions to the al interface functions
*/
static void unbindOpenALFunctions()
{
#define AL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_name = stub_##fn_name;
#include <al/al_func.h>
#include <al/alc_func.h>
#include <al/eax_func.h>
#undef AL_FUNCTION
}
/*! Bind the EAX Extension functions to the EAX interface functions
*/
static bool bindEAXFunctions()
{
bool result = true;
#define AL_FUNCTION(fn_return, fn_name, fn_args, fn_value) result &= bindExtensionFunction( *(void**)&fn_name, #fn_name);
#include <al/eax_func.h>
#undef AL_FUNCTION
return result;
}
// Definitions for the emulated functions
ALboolean emu_alGetBoolean(ALenum param)
{
ALboolean alboolean;
alGetBooleanv(param, &alboolean);
return alboolean;
}
ALint emu_alGetInteger(ALenum param)
{
ALint alint;
alGetIntegerv(param, &alint);
return alint;
}
ALfloat emu_alGetFloat(ALenum param)
{
ALfloat alfloat;
alGetFloatv(param, &alfloat);
return alfloat;
}
ALdouble emu_alGetDouble(ALenum param)
{
ALdouble aldouble;
alGetDoublev(param, &aldouble);
return aldouble;
}
void emu_alGetListener3f(ALenum pname,ALfloat *v0,ALfloat *v1,ALfloat *v2)
{
ALfloat ptArray[10];
ptArray[0] = *v0;
ptArray[1] = *v1;
ptArray[2] = *v2;
alGetListenerfv(pname, ptArray);
*v0 = ptArray[0];
*v1 = ptArray[1];
*v2 = ptArray[2];
}
void emu_alListeneri( ALenum param, ALint value )
{
alListenerf(param, static_cast<ALfloat>(value));
}
ALCdevice* emu_alcGetContextsDevice(ALCcontext *context)
{
// this function isn't emulated
AssertFatal(false, "alcGetContextsDevice is not available");
return NULL;
}
namespace Audio
{
/*! Shutdown and Unload the OpenAL DLL
*/
void OpenALDLLShutdown()
{
if (dlHandle != NULL)
{
dlclose(dlHandle);
// FreeBSD didn't like that const dlerror() was returning.
if ((dlError = (char *)dlerror()) != NULL)
Con::errorf(ConsoleLogEntry::General, " Error unloading OpenAL Library: %s", dlError);
}
dlHandle = NULL;
unbindOpenALFunctions();
}
/*! Dynamically Loads the OpenAL DLL if present and binds all the functions.
* If there is no DLL or an unexpected error occurs binding functions the
* stub functions are automatically bound.
*/
bool OpenALDLLInit()
{
OpenALDLLShutdown();
const char* libName = "libopenal.so";
// these are relative to the current working directory
const char* searchPath[] = {
"lib",
"tplib", // superceeded by "lib", here for backass compatibility
"", // i.e.: current working directory
NULL // this must be last
};
char openalPath[4096];
for (int i = 0; searchPath[i] != NULL; ++i)
{
dSprintf(openalPath, sizeof(openalPath), "%s/%s/%s",
Platform::getWorkingDirectory(),
searchPath[i],
libName);
Con::printf(" Searching for OpenAl at location : %s", openalPath);
dlHandle = dlopen(openalPath, RTLD_NOW);
if (dlHandle != NULL)
{
// found it
Con::printf(" Loading OpenAL: %s", openalPath);
break;
}
}
if (dlHandle == NULL)
{
// couldn't find it in our searchPath, try the system path
dlHandle = dlopen(libName, RTLD_NOW);
if (dlHandle != NULL)
Con::printf(" Loading OpenAL from system (dlopen) path");
}
if (dlHandle != NULL)
{
// if the DLL loaded bind the OpenAL function pointers
if(bindOpenALFunctions())
{
// if EAX is available bind it's function pointers
if (alIsExtensionPresent((ALubyte*)"EAX" ))
bindEAXFunctions();
return(true);
}
// an error occured, shutdown
OpenALDLLShutdown();
}
else
{
Con::errorf(ConsoleLogEntry::General, " Error loading OpenAL Library: %s", dlerror());
}
return(false);
}
} // end namespace Audio

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformX86UNIX.h"
#include "platformX86UNIX/x86UNIXState.h"
#include "platformX86UNIX/x86UNIXStdConsole.h"
#include "platformX86UNIX/x86UNIXMutex.h"
#include "platform/gameInterface.h"
#include "platform/platformVideo.h"
#include "platform/platformInput.h"
#include "console/console.h"
#include <stdlib.h>
#include <unistd.h>
#include <signal.h>
#ifndef DEDICATED
#include <SDL/SDL.h>
#endif
extern void SendQuitEvent();
ProcessMutex pMutex;
//-----------------------------------------------------------------------------
// This is a mainly a debugging function for intercepting a nonzero exit code
// and generating a core dump for a stack trace.
// Need an S64 here because postQuitMessage uses a U32, and
// forceshutdown uses an S32. So S64 is needed to
// accomodate them both
static void CheckExitCode(S64 exitCode)
{
if (exitCode != 0)
{
Con::errorf(ConsoleLogEntry::General,
"Nonzero exit code: %d, triggering SIGSEGV for core dump",
exitCode);
kill(getpid(), SIGSEGV);
}
}
//-----------------------------------------------------------------------------
static void SignalHandler(int sigtype)
{
if (sigtype == SIGSEGV || sigtype == SIGTRAP)
{
signal(SIGSEGV, SIG_DFL);
signal(SIGTRAP, SIG_DFL);
// restore the signal handling to default so that we don't get into
// a crash loop with ImmediateShutdown
ImmediateShutdown(-sigtype, sigtype);
}
else
{
signal(sigtype, SIG_DFL);
dPrintf("Unknown signal caught by SignalHandler: %d\n", sigtype);
dFflushStdout();
// exit to be safe
ImmediateShutdown(1);
}
}
//-----------------------------------------------------------------------------
void Cleanup(bool minimal)
{
if (!minimal)
{
Video::destroy();
Input::destroy();
}
StdConsole::destroy();
#ifndef DEDICATED
GLLoader::OpenGLShutdown();
SDL_Quit();
#endif
// Display* display = x86UNIXState->GetDisplayPointer();
// if (display != NULL)
// XCloseDisplay(display);
pMutex.release();
}
//-----------------------------------------------------------------------------
void ImmediateShutdown(S32 exitCode, S32 signalNum)
{
bool segfault = signalNum > 0;
Cleanup(segfault);
if (!segfault)
{
dPrintf("Exiting\n");
// exit (doesn't call destructors)
_exit(exitCode);
}
else
{
// there is a problem in kernel 2.4.17 which causes a hang when a segfault
// occurs. also subsequent runs of "ps" will hang and the machine has to be
// hard reset to clear up the problem
// JMQ: this bug appears to be fixed in 2.4.18
//#define KERNEL_2_4_WORKAROUND
#ifdef KERNEL_2_4_WORKAROUND
dPrintf("Segmentation Fault (Exiting without core dump due to #define KERNEL_2_4_WORKAROUND)\n");
dFflushStdout();
_exit(exitCode);
#else
// kill with signal
kill(getpid(), signalNum);
#endif
}
}
//-----------------------------------------------------------------------------
void ProcessControlInit()
{
// JMQ: ignore IO signals background read/write terminal (so that we don't
// get suspended in daemon mode)
signal(SIGTTIN, SIG_IGN);
signal(SIGTTOU, SIG_IGN);
// we're not interested in the exit status of child processes, so this
// prevents zombies from accumulating.
#if defined(__FreeBSD__)
signal(SIGCHLD, SIG_IGN);
#else
signal(SIGCLD, SIG_IGN);
#endif
// install signal handler for SIGSEGV, so that we can attempt
// clean shutdown
signal(SIGSEGV, &SignalHandler);
signal(SIGTRAP, &SignalHandler);
}
//-----------------------------------------------------------------------------
bool AcquireProcessMutex(const char *mutexName)
{
return pMutex.acquire(mutexName);
}
//-----------------------------------------------------------------------------
void Platform::postQuitMessage(const U32 in_quitVal)
{
// if we have a window send a quit event, otherwise just force shutdown
#ifndef DEDICATED
if (x86UNIXState->windowCreated())
{
CheckExitCode(in_quitVal);
SendQuitEvent();
}
else
#endif
{
forceShutdown(in_quitVal);
}
}
//-----------------------------------------------------------------------------
void Platform::debugBreak()
{
// in windows, "Calling DebugBreak causes the program to display
// a dialog box as if it had crashed." So we segfault.
Con::errorf(ConsoleLogEntry::General,
"Platform::debugBreak: triggering SIGSEGV for core dump");
//kill(getpid(), SIGSEGV);
kill(getpid(), SIGTRAP);
}
//-----------------------------------------------------------------------------
void Platform::forceShutdown(S32 returnValue)
{
CheckExitCode(returnValue);
// if a dedicated server is running, turn it off
if (x86UNIXState->isDedicated() && Game->isRunning())
Game->setRunning(false);
else
ImmediateShutdown(returnValue);
}
//-----------------------------------------------------------------------------
// testing function
ConsoleFunction(debug_debugbreak, void, 1, 1, "debug_debugbreak()")
{
Platform::debugBreak();
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "console/console.h"
#include "platformX86UNIX/platformX86UNIX.h"
#include "platform/platformRedBook.h"
#if defined(__linux__)
#include <linux/cdrom.h>
#include <sys/ioctl.h>
#include <errno.h>
#include <string.h>
#endif
#include <SDL/SDL.h>
class UnixRedBookDevice : public RedBookDevice
{
#if !defined(__FreeBSD__)
private:
S32 mDeviceId;
SDL_CD *mCD;
cdrom_volctrl mOriginalVolume;
bool mVolumeInitialized;
#endif
bool mPlaying;
void openVolume();
void closeVolume();
void setLastError(const char *);
public:
UnixRedBookDevice();
~UnixRedBookDevice();
bool open();
bool close();
bool play(U32);
bool stop();
bool getTrackCount(U32 *);
bool getVolume(F32 *);
bool setVolume(F32);
bool isPlaying() { return mPlaying; }
bool updateStatus();
void setDeviceInfo(S32 deviceId, const char *deviceName);
};
//-------------------------------------------------------------------------------
// Class: UnixRedBookDevice
//-------------------------------------------------------------------------------
UnixRedBookDevice::UnixRedBookDevice()
{
#if !defined(__FreeBSD__)
mVolumeInitialized = false;
mDeviceId = -1;
mDeviceName = NULL;
mCD = NULL;
mPlaying = false;
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
UnixRedBookDevice::~UnixRedBookDevice()
{
#if !defined(__FreeBSD__)
close();
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
bool UnixRedBookDevice::updateStatus()
{
#if !defined(__FreeBSD__)
AssertFatal(mCD, "mCD is NULL");
CDstatus status = SDL_CDStatus(mCD);
if (status == CD_ERROR)
{
setLastError("Error accessing device");
return(false);
}
else if (status == CD_TRAYEMPTY)
{
setLastError("CD tray empty");
return false;
}
mPlaying = (status == CD_PLAYING);
return true;
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
void UnixRedBookDevice::setDeviceInfo(S32 deviceId, const char *deviceName)
{
#if !defined(__FreeBSD__)
mDeviceId = deviceId;
mDeviceName = new char[dStrlen(deviceName) + 1];
dStrcpy(mDeviceName, deviceName);
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
bool UnixRedBookDevice::open()
{
#if !defined(__FreeBSD__)
if(mAcquired)
{
setLastError("Device is already open.");
return(false);
}
// open the device
mCD = SDL_CDOpen(mDeviceId);
if (mCD == NULL)
{
setLastError(SDL_GetError());
return false;
}
mAcquired = true;
openVolume();
setLastError("");
return(true);
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
bool UnixRedBookDevice::close()
{
#if !defined(__FreeBSD__)
if(!mAcquired)
{
setLastError("Device has not been acquired");
return(false);
}
stop();
closeVolume();
if (mCD != NULL)
{
SDL_CDClose(mCD);
mCD = NULL;
}
mAcquired = false;
setLastError("");
return(true);
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
bool UnixRedBookDevice::play(U32 track)
{
#if !defined(__FreeBSD__)
if(!mAcquired)
{
setLastError("Device has not been acquired");
return(false);
}
U32 numTracks;
if(!getTrackCount(&numTracks))
return(false);
if(track >= numTracks)
{
setLastError("Track index is out of range");
return(false);
}
if (!updateStatus())
return false;
AssertFatal(mCD, "mCD is NULL");
if (SDL_CDPlayTracks(mCD, track, 0, 1, 0) == -1)
{
setLastError(SDL_GetError());
return false;
}
mPlaying = true;
setLastError("");
return(true);
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
bool UnixRedBookDevice::stop()
{
#if !defined(__FreeBSD__)
if(!mAcquired)
{
setLastError("Device has not been acquired");
return(false);
}
AssertFatal(mCD, "mCD is NULL");
if (SDL_CDStop(mCD) == -1)
{
setLastError(SDL_GetError());
return(false);
}
mPlaying = false;
setLastError("");
return(true);
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
bool UnixRedBookDevice::getTrackCount(U32 * numTracks)
{
#if !defined(__FreeBSD__)
if(!mAcquired)
{
setLastError("Device has not been acquired");
return(false);
}
if (!updateStatus())
return false;
AssertFatal(mCD, "mCD is NULL");
*numTracks = mCD->numtracks;
return(true);
#endif // !defined(__FreeBSD__)
}
template <class Type>
static inline Type max(Type v1, Type v2)
{
#if !defined(__FreeBSD__)
if (v1 <= v2)
return v2;
else
return v1;
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
bool UnixRedBookDevice::getVolume(F32 * volume)
{
#if !defined(__FreeBSD__)
if(!mAcquired)
{
setLastError("Device has not been acquired");
return(false);
}
if(!mVolumeInitialized)
{
setLastError("Volume failed to initialize");
return(false);
}
#if defined(__linux__)
AssertFatal(mCD, "mCD is NULL");
setLastError("");
cdrom_volctrl sysvol;
if (ioctl(mCD->id, CDROMVOLREAD, &sysvol) == -1)
{
setLastError(strerror(errno));
return(false);
}
U8 maxVol = max(sysvol.channel0, sysvol.channel1);
// JMQTODO: support different left/right channel volumes?
*volume = static_cast<F32>(maxVol) / 255.f;
return true;
#else
return(false);
#endif
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
bool UnixRedBookDevice::setVolume(F32 volume)
{
#if !defined(__FreeBSD__)
if(!mAcquired)
{
setLastError("Device has not been acquired");
return(false);
}
if(!mVolumeInitialized)
{
setLastError("Volume failed to initialize");
return(false);
}
#if defined(__linux__)
AssertFatal(mCD, "mCD is NULL");
setLastError("");
cdrom_volctrl sysvol;
volume = volume * 255.f;
if (volume > 255)
volume = 255;
if (volume < 0)
volume = 0;
sysvol.channel0 = sysvol.channel1 = static_cast<__u8>(volume);
if (ioctl(mCD->id, CDROMVOLCTRL, &sysvol) == -1)
{
setLastError(strerror(errno));
return(false);
}
return true;
#else
return(false);
#endif
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
void UnixRedBookDevice::openVolume()
{
#if !defined(__FreeBSD__)
// Its unforunate that we have to do it this way, but SDL does not currently
// support setting CD audio volume
#if defined(__linux__)
AssertFatal(mCD, "mCD is NULL");
setLastError("");
if (ioctl(mCD->id, CDROMVOLREAD, &mOriginalVolume) == -1)
{
setLastError(strerror(errno));
return;
}
mVolumeInitialized = true;
#else
setLastError("Volume failed to initialize");
#endif
#endif // !defined(__FreeBSD__)
}
void UnixRedBookDevice::closeVolume()
{
#if !defined(__FreeBSD__)
if(!mVolumeInitialized)
return;
#if defined(__linux__)
AssertFatal(mCD, "mCD is NULL");
setLastError("");
if (ioctl(mCD->id, CDROMVOLCTRL, &mOriginalVolume) == -1)
{
setLastError(strerror(errno));
return;
}
#endif
mVolumeInitialized = false;
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
void UnixRedBookDevice::setLastError(const char * error)
{
#if !defined(__FreeBSD__)
RedBook::setLastError(error);
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
void InstallRedBookDevices()
{
#if !defined(__FreeBSD__)
Con::printf("CD Audio Init:");
if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
{
Con::printf(" Unable to initialize CD Audio: %s", SDL_GetError());
return;
}
S32 numDrives = SDL_CDNumDrives();
if (numDrives == 0)
{
Con::printf(" No drives found.");
return;
}
for (int i = 0; i < numDrives; ++i)
{
const char * deviceName = SDL_CDName(i);
Con::printf(" Installing CD Audio device: %s", deviceName);
UnixRedBookDevice * device = new UnixRedBookDevice;
device->setDeviceInfo(i, deviceName);
RedBook::installDevice(device);
}
Con::printf(" ");
#endif // !defined(__FreeBSD__)
}
//------------------------------------------------------------------------------
void PollRedbookDevices()
{
#if !defined(__FreeBSD__)
UnixRedBookDevice *device = dynamic_cast<UnixRedBookDevice*>(RedBook::getCurrentDevice());
if (device == NULL || !device->isPlaying())
return;
static const U32 PollDelay = 1000;
static U32 lastPollTime = 0;
U32 curTime = Platform::getVirtualMilliseconds();
if (lastPollTime != 0 &&
(curTime - lastPollTime) < PollDelay)
return;
lastPollTime = curTime;
if (device->isPlaying())
{
device->updateStatus();
if (!device->isPlaying())
RedBook::handleCallback(RedBook::PlayFinished);
}
#endif // !defined(__FreeBSD__)
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformX86UNIX.h"
#include "platform/platformSemaphore.h"
// Instead of that mess that was here before, lets use the SDL lib to deal
// with the semaphores.
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
void *Semaphore::createSemaphore(U32 initialCount)
{
SDL_sem *semaphore;
semaphore = SDL_CreateSemaphore(initialCount);
AssertFatal(semaphore, "Semaphore::createSemaphore - Failed.");
return semaphore;
}
void Semaphore::destroySemaphore(void *semaphore)
{
AssertFatal(semaphore, "Semaphore::destroySemaphore - Invalid semaphore");
SDL_DestroySemaphore((SDL_sem *)semaphore);
}
bool Semaphore::acquireSemaphore(void *semaphore, bool block)
{
AssertFatal(semaphore, "Semaphore::acquireSemaphore - Invalid semaphore");
if (block)
{
if (SDL_SemWait((SDL_sem *)semaphore) < 0)
AssertFatal(false, "Semaphore::acquieSemaphore - Wait failed.");
return (true);
}
else
{
int res = SDL_SemTryWait((SDL_sem *)semaphore);
if (res < 0)
AssertFatal(false, "Semaphore::acquireSemaphore - Wait failed.");
return (res == 0);
}
}
void Semaphore::releaseSemaphore(void *semaphore)
{
AssertFatal(semaphore, "Semaphore::releaseSemaphore - Invalid semaphore");
SDL_SemPost((SDL_sem *)semaphore);
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//
// Initial revision: 12/13/01 Paul G. Allen, Random Logic Consulting
//-----------------------------------------------------------------------------
#include "math/mPoint.h"
#include "platformX86UNIX/platformX86UNIX.h"
#include "platformX86UNIX/platformGL.h"
#ifndef DEDICATED
#include <X11/Xlib.h> // for Display, Window and other X mojo
#else
#define Display int
#define Window int
#define Screen int
#endif
#include <libgen.h> // for basename
typedef void (*LockFunc_t)(void);
class DisplayPtrManager;
class x86UNIXPlatformState
{
friend class DisplayPtrManager;
private:
Point2I mDesktopSize;
Point2I mWindowSize;
S32 mDesktopBpp;
Display *mDisplay;
Window mCurrentWindow;
Screen *mScreenPointer;
int mScreenNumber;
char mWindowName[40];
char mExePathName[4096];
char mExeName[40];
bool mWindowCreated;
bool mWindowActive;
bool mWindowLocked;
bool mXWindowsRunning;
bool mDedicated;
bool mCDAudioEnabled;
bool mDSleep;
bool mUseRedirect;
// Access to the display* needs to be controlled because the SDL event
// loop runs in a separate thread. If you need the display pointer,
// use the DisplayPtrManager class. See the clipboard functions in
// x86unixinput.cc for an example.
Display *getDisplayPointer() { return mDisplay; }
public:
U32 currentTime;
void setDisplayPointer( Display *displayPointer )
{ mDisplay = displayPointer; }
void setScreenNumber( int newNumber ) { mScreenNumber = newNumber; }
int getScreenNumber() { return mScreenNumber; }
void setScreenPointer( Screen *newScreenPointer )
{ mScreenPointer = newScreenPointer; }
Screen * getScreenPointer() { return mScreenPointer; }
// for compatibility, convert 24 bpp to 32
void setDesktopBpp( S32 bpp )
{
if (bpp == 24)
mDesktopBpp = 32;
else
mDesktopBpp = bpp;
}
S32 getDesktopBpp() { return mDesktopBpp; }
void setDesktopSize( S32 horizontal, S32 vertical )
{ mDesktopSize.set( horizontal, vertical ); }
Point2I getDesktopSize() { return mDesktopSize; }
void setWindow( Window newWindow ) { mCurrentWindow = newWindow; }
Window getWindow() { return mCurrentWindow; }
void setWindowSize (S32 horizontal, S32 vertical )
{ mWindowSize.set ( horizontal, vertical ); }
void setWindowSize( Point2I size ) { mWindowSize = size; }
Point2I& getWindowSize() { return ( mWindowSize ); }
void setWindowName (const char * windowName)
{
if (windowName == NULL)
dStrncpy( mWindowName, "", sizeof( mWindowName ));
else
dStrncpy( mWindowName, windowName, sizeof( mWindowName ) );
}
const char * getWindowName() { return mWindowName; }
void setExePathName(const char* exePathName)
{
if (exePathName == NULL)
dStrncpy(mExePathName, "", sizeof(mExePathName));
else
dStrncpy(mExePathName, exePathName, sizeof(mExePathName));
// set the base exe name field
char tempBuf[2048];
dStrncpy(tempBuf, mExePathName, 2048);
dStrncpy(mExeName, basename(tempBuf), sizeof(mExeName));
}
const char * getExePathName() { return mExePathName; }
const char * getExeName() { return mExeName; }
bool windowCreated() { return mWindowCreated; }
bool windowActive() { return mWindowActive; }
bool windowLocked() { return mWindowLocked; }
void setWindowCreated(bool windowCreated)
{ mWindowCreated = windowCreated; }
void setWindowActive(bool windowActive)
{ mWindowActive = windowActive; }
void setWindowLocked(bool windowLocked)
{ mWindowLocked = windowLocked; }
bool isXWindowsRunning() { return mXWindowsRunning; }
void setXWindowsRunning(bool running) { mXWindowsRunning = running; }
bool isDedicated() { return mDedicated; }
void setDedicated(bool dedicated) { mDedicated = dedicated; }
bool getCDAudioEnabled() { return mCDAudioEnabled; }
void setCDAudioEnabled(bool enabled) { mCDAudioEnabled = enabled; }
bool getDSleep() { return mDSleep; }
void setDSleep(bool enabled) { mDSleep = enabled; }
bool getUseRedirect() { return mUseRedirect; }
void setUseRedirect(bool enabled) { mUseRedirect = enabled; }
x86UNIXPlatformState()
{
currentTime = 0;
mDesktopBpp = 16;
mDesktopSize.set( 0, 0 );
mWindowSize.set( 800, 600 );
setWindowName("Torque");
setExePathName(NULL);
mWindowCreated = mWindowActive = mWindowLocked = false;
mXWindowsRunning = false;
mDedicated = false;
mCDAudioEnabled = false;
mDSleep = false;
#ifdef USE_FILE_REDIRECT
mUseRedirect = true;
#else
mUseRedirect = false;
#endif
}
};
extern x86UNIXPlatformState * x86UNIXState;
class DisplayPtrManager
{
// static interface
private:
static bool sgDisplayLocked;
static LockFunc_t sgLockFunc;
static LockFunc_t sgUnlockFunc;
static bool lockDisplay()
{
if (!sgDisplayLocked && sgLockFunc)
{
sgLockFunc();
sgDisplayLocked = true;
return true;
}
else
return false;
}
static void unlockDisplay()
{
if (sgDisplayLocked && sgUnlockFunc)
{
sgUnlockFunc();
sgDisplayLocked = false;
}
}
//friend Display* x86UNIXPlatformState::getDisplayPointer();
public:
static void setDisplayLockFunction(LockFunc_t lockFunc)
{ sgLockFunc = lockFunc; }
static void setDisplayUnlockFunction(LockFunc_t unlockFunc)
{ sgUnlockFunc = unlockFunc; }
// nonstatic interface
private:
bool mAcquiredLock; // true if this instance acquired the display lock
// (multiple instances of DisplayPtrManager can coexist, but only
// the first to access the display pointer will be responsible for
// acquiring and releasing the lock)
bool mOpenedDisplay; // true if this instance created a display pointer
// because the one in platform state was null.
Display* mDisplay;
private:
Display* openDisplay()
{
#ifndef DEDICATED
mDisplay = XOpenDisplay(NULL);
if (mDisplay != NULL)
mOpenedDisplay = true;
#endif
return mDisplay;
}
void closeDisplay()
{
if (mOpenedDisplay)
{
#ifndef DEDICATED
XCloseDisplay(mDisplay);
mDisplay = NULL;
mOpenedDisplay = false;
#endif
}
}
public:
DisplayPtrManager()
{
mAcquiredLock = false;
mOpenedDisplay = false;
mDisplay = NULL;
}
~DisplayPtrManager()
{
if (mAcquiredLock)
{
DisplayPtrManager::unlockDisplay();
mAcquiredLock = false;
}
closeDisplay();
}
Display* getDisplayPointer()
{
Display* display = x86UNIXState->getDisplayPointer();
if (display == NULL)
return openDisplay();
mAcquiredLock = DisplayPtrManager::lockDisplay();
return display;
}
};

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _X86UNIXSTDCONSOLE_H_
#define _X86UNIXSTDCONSOLE_H_
#define MAX_CMDS 10
#ifndef _CONSOLE_H_
#include "console/console.h"
#endif
#ifndef _EVENT_H_
#include "platform/event.h"
#endif
#include <termios.h>
class StdConsole
{
bool stdConsoleEnabled;
// true if we're running in the background
bool inBackground;
int stdOut;
int stdIn;
int stdErr;
ConsoleEvent postEvent;
char inbuf[512];
S32 inpos;
bool lineOutput;
char curTabComplete[512];
S32 tabCompleteStart;
char rgCmds[MAX_CMDS][512];
S32 iCmdIndex;
// this holds the original terminal state
// before we messed with it
struct termios *originalTermState;
void printf(const char *s, ...);
public:
StdConsole();
virtual ~StdConsole();
void process();
void enable(bool);
void processConsoleLine(const char *consoleLine);
static void create();
static void destroy();
static bool isEnabled();
void resetTerminal();
};
extern StdConsole *stdConsole;
#endif

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformX86UNIX.h"
#include <stdarg.h>
#include <ctype.h>
#include <stdlib.h>
#ifdef HAS_VSSCANF
# undef HAS_VSSCANF
#endif
/* this routine turns a string to all uppercase - rjp */
char *__strtoup(char *str)
{
char *newStr = str;
if (newStr == NULL)
return(NULL);
while (*newStr)
{
*newStr = toupper(*newStr);
*newStr++;
}
return(str);
}
/* this routine turns a string to all lowercase - rjp */
char *__strtolwr(char *str)
{
char *newStr = str;
if (newStr == NULL)
return(NULL);
while (*newStr)
{
*newStr = tolower(*newStr);
*newStr++;
}
return(str);
}
char *strtolwr(char* str)
{
return __strtolwr(str);
}
char *stristr(char *szStringToBeSearched, const char *szSubstringToSearchFor)
{
char *pPos = NULL;
char *szCopy1 = NULL;
char *szCopy2 = NULL;
// verify parameters
if ( szStringToBeSearched == NULL ||
szSubstringToSearchFor == NULL )
{
return szStringToBeSearched;
}
// empty substring - return input (consistent with strstr)
if (strlen(szSubstringToSearchFor) == 0 ) {
return szStringToBeSearched;
}
szCopy1 = __strtolwr(strdup(szStringToBeSearched));
szCopy2 = __strtolwr(strdup(szSubstringToSearchFor));
if ( szCopy1 == NULL || szCopy2 == NULL ) {
// another option is to raise an exception here
free((void*)szCopy1);
free((void*)szCopy2);
return NULL;
}
pPos = strstr(szCopy1, szCopy2);
if ( pPos != NULL ) {
// map to the original string
pPos = szStringToBeSearched + (pPos - szCopy1);
}
free((void*)szCopy1);
free((void*)szCopy2);
return pPos;
} // stristr(...)
char *dStrdup_r(const char *src, const char *fileName, U32 lineNumber)
{
char *buffer = (char *) dMalloc_r(dStrlen(src) + 1, fileName, lineNumber);
dStrcpy(buffer, src);
return buffer;
}
char* dStrcat(char *dst, const char *src)
{
return strcat(dst,src);
}
char* dStrncat(char *dst, const char *src, U32 len)
{
return strncat(dst,src,len);
}
// concatenates a list of src's onto the end of dst
// the list of src's MUST be terminated by a NULL parameter
// dStrcatl(dst, sizeof(dst), src1, src2, NULL);
char* dStrcatl(char *dst, U32 dstSize, ...)
{
const char* src;
char *p = dst;
AssertFatal(dstSize > 0, "dStrcatl: destination size is set zero");
dstSize--; // leave room for string termination
// find end of dst
while (dstSize && *p++)
dstSize--;
va_list args;
va_start(args, dstSize);
// concatenate each src to end of dst
while ( (src = va_arg(args, const char*)) != NULL )
while( dstSize && *src )
{
*p++ = *src++;
dstSize--;
}
va_end(args);
// make sure the string is terminated
*p = 0;
return dst;
}
// copy a list of src's into dst
// the list of src's MUST be terminated by a NULL parameter
// dStrccpyl(dst, sizeof(dst), src1, src2, NULL);
char* dStrcpyl(char *dst, U32 dstSize, ...)
{
const char* src;
char *p = dst;
AssertFatal(dstSize > 0, "dStrcpyl: destination size is set zero");
dstSize--; // leave room for string termination
va_list args;
va_start(args, dstSize);
// concatenate each src to end of dst
while ( (src = va_arg(args, const char*)) != NULL )
while( dstSize && *src )
{
*p++ = *src++;
dstSize--;
}
va_end(args);
// make sure the string is terminated
*p = 0;
return dst;
}
S32 dStrcmp(const char *str1, const char *str2)
{
return strcmp(str1, str2);
}
S32 dStricmp(const char *str1, const char *str2)
{
return strcasecmp(str1, str2);
}
S32 dStrncmp(const char *str1, const char *str2, U32 len)
{
return strncmp(str1, str2, len);
}
S32 dStrnicmp(const char *str1, const char *str2, U32 len)
{
return strncasecmp(str1, str2, len);
}
char* dStrcpy(char *dst, const char *src)
{
return strcpy(dst,src);
}
char* dStrncpy(char *dst, const char *src, U32 len)
{
return strncpy(dst,src,len);
}
U32 dStrlen(const char *str)
{
return strlen(str);
}
char* dStrupr(char *str)
{
#ifdef __MWERKS__ // metrowerks strupr is broken
_strupr(str);
return str;
#else
return __strtoup(str);
#endif
}
char* dStrlwr(char *str)
{
return __strtolwr(str);
}
char* dStrchr(char *str, S32 c)
{
return strchr(str,c);
}
const char* dStrchr(const char *str, S32 c)
{
return strchr(str,c);
}
const char* dStrrchr(const char *str, S32 c)
{
return strrchr(str,c);
}
char* dStrrchr(char *str, S32 c)
{
return strrchr(str,c);
}
U32 dStrspn(const char *str, const char *set)
{
return(strspn(str, set));
}
U32 dStrcspn(const char *str, const char *set)
{
return strcspn(str, set);
}
char* dStrstr(char *str1, char *str2)
{
return strstr(str1,str2);
}
char* dStrstr(const char *str1, const char *str2)
{
return strstr(str1,str2);
}
char* dStrtok(char *str, const char *sep)
{
return strtok(str, sep);
}
S32 dAtoi(const char *str)
{
return atoi(str);
}
F32 dAtof(const char *str)
{
return atof(str);
}
bool dAtob(const char *str)
{
return !dStricmp(str, "true") || dAtof(str);
}
bool dIsalnum(const char c)
{
return isalnum(c);
}
bool dIsalpha(const char c)
{
return(isalpha(c));
}
bool dIsspace(const char c)
{
return(isspace(c));
}
bool dIsdigit(const char c)
{
return(isdigit(c));
}
void dPrintf(const char *format, ...)
{
va_list args;
va_start(args, format);
vprintf(format, args);
}
S32 dVprintf(const char *format, void *arglist)
{
S32 len = vprintf(format, (char*)arglist);
return (len);
}
S32 dSprintf(char *buffer, U32 bufferSize, const char *format, ...)
{
va_list args;
va_start(args, format);
S32 len = vsnprintf(buffer, bufferSize, format, args);
return (len);
}
S32 dVsprintf(char *buffer, U32 bufferSize, const char *format, void *arglist)
{
S32 len = vsnprintf(buffer, bufferSize, format, (char*)arglist);
return (len);
}
S32 dSscanf(const char *buffer, const char *format, ...)
{
va_list args;
#if defined(HAS_VSSCANF)
va_start(args, format);
return __vsscanf(buffer, format, args);
#else
va_start(args, format);
// Boy is this lame. We have to scan through the format string, and find out how many
// arguments there are. We'll store them off as void*, and pass them to the sscanf
// function through specialized calls. We're going to have to put a cap on the number of args that
// can be passed, 8 for the moment. Sigh.
static void* sVarArgs[20];
U32 numArgs = 0;
for (const char* search = format; *search != '\0'; search++) {
if (search[0] == '%' && search[1] != '%')
numArgs++;
}
AssertFatal(numArgs <= 20, "Error, too many arguments to lame implementation of dSscanf. Fix implmentation");
// Ok, we have the number of arguments...
for (U32 i = 0; i < numArgs; i++)
sVarArgs[i] = va_arg(args, void*);
va_end(args);
switch (numArgs) {
case 0: return 0;
case 1: return sscanf(buffer, format, sVarArgs[0]);
case 2: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1]);
case 3: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2]);
case 4: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3]);
case 5: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4]);
case 6: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5]);
case 7: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6]);
case 8: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6], sVarArgs[7]);
case 9: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6], sVarArgs[7], sVarArgs[8]);
case 10: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6], sVarArgs[7], sVarArgs[8], sVarArgs[9]);
case 11: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6], sVarArgs[7], sVarArgs[8], sVarArgs[9], sVarArgs[10]);
case 12: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6], sVarArgs[7], sVarArgs[8], sVarArgs[9], sVarArgs[10], sVarArgs[11]);
case 13: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6], sVarArgs[7], sVarArgs[8], sVarArgs[9], sVarArgs[10], sVarArgs[11], sVarArgs[12]);
case 14: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6], sVarArgs[7], sVarArgs[8], sVarArgs[9], sVarArgs[10], sVarArgs[11], sVarArgs[12], sVarArgs[13]);
case 15: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6], sVarArgs[7], sVarArgs[8], sVarArgs[9], sVarArgs[10], sVarArgs[11], sVarArgs[12], sVarArgs[13], sVarArgs[14]);
case 16: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6], sVarArgs[7], sVarArgs[8], sVarArgs[9], sVarArgs[10], sVarArgs[11], sVarArgs[12], sVarArgs[13], sVarArgs[14], sVarArgs[15]);
case 17: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6], sVarArgs[7], sVarArgs[8], sVarArgs[9], sVarArgs[10], sVarArgs[11], sVarArgs[12], sVarArgs[13], sVarArgs[14], sVarArgs[15], sVarArgs[16]);
case 18: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6], sVarArgs[7], sVarArgs[8], sVarArgs[9], sVarArgs[10], sVarArgs[11], sVarArgs[12], sVarArgs[13], sVarArgs[14], sVarArgs[15], sVarArgs[16], sVarArgs[17]);
case 19: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6], sVarArgs[7], sVarArgs[8], sVarArgs[9], sVarArgs[10], sVarArgs[11], sVarArgs[12], sVarArgs[13], sVarArgs[14], sVarArgs[15], sVarArgs[16], sVarArgs[17], sVarArgs[18]);
case 20: return sscanf(buffer, format, sVarArgs[0], sVarArgs[1], sVarArgs[2], sVarArgs[3], sVarArgs[4], sVarArgs[5], sVarArgs[6], sVarArgs[7], sVarArgs[8], sVarArgs[9], sVarArgs[10], sVarArgs[11], sVarArgs[12], sVarArgs[13], sVarArgs[14], sVarArgs[15], sVarArgs[16], sVarArgs[17], sVarArgs[18], sVarArgs[19]);
}
return 0;
#endif
}
S32 dFflushStdout()
{
return fflush(stdout);
}
S32 dFflushStderr()
{
return fflush(stderr);
}
void dQsort(void *base, U32 nelem, U32 width, S32 (QSORT_CALLBACK *fcmp)(const void *, const void *))
{
qsort(base, nelem, width, fcmp);
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platform/platformThread.h"
#include "platformX86UNIX/platformX86UNIX.h"
#include "platform/platformSemaphore.h"
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
#include "pthread.h"
//--------------------------------------------------------------------------
struct x86UNIXThreadData
{
ThreadRunFunction mRunFunc;
S32 mRunArg;
Thread * mThread;
void * mSemaphore;
SDL_Thread *mTheThread;
x86UNIXThreadData()
{
mRunFunc = 0;
mRunArg = 0;
mThread = 0;
mSemaphore = 0;
};
};
//--------------------------------------------------------------------------
Thread::Thread(ThreadRunFunction func, S32 arg, bool start_thread)
{
x86UNIXThreadData * threadData = new x86UNIXThreadData();
threadData->mRunFunc = func;
threadData->mRunArg = arg;
threadData->mThread = this;
threadData->mSemaphore = Semaphore::createSemaphore();
threadData->mTheThread = NULL;
mData = reinterpret_cast<void*>(threadData);
if (start_thread)
start();
}
Thread::~Thread()
{
join();
x86UNIXThreadData * threadData = reinterpret_cast<x86UNIXThreadData*>(mData);
Semaphore::destroySemaphore(threadData->mSemaphore);
delete threadData;
}
static int ThreadRunHandler(void * arg)
{
x86UNIXThreadData * threadData = reinterpret_cast<x86UNIXThreadData*>(arg);
threadData->mThread->run(threadData->mRunArg);
Semaphore::releaseSemaphore(threadData->mSemaphore);
return 0;
}
void Thread::start()
{
if(isAlive())
return;
x86UNIXThreadData *threadData = reinterpret_cast<x86UNIXThreadData*>(mData);
Semaphore::acquireSemaphore(threadData->mSemaphore);
threadData->mTheThread = SDL_CreateThread(ThreadRunHandler, mData);
}
bool Thread::join()
{
if(!isAlive())
return(false);
x86UNIXThreadData * threadData = reinterpret_cast<x86UNIXThreadData*>(mData);
//
// (SDL 1.2.7) Even after the procedure started in the thread returns, there
// still exist some resources allocated to the thread. To free these
// resources, use SDL_WaitThread to wait for the thread to finish and
// obtain the status code of the thread. If not done so, SDL_CreateThread
// will hang after about 1010 successfully created threads
// (tested on GNU/Linux).
//
SDL_WaitThread(threadData->mTheThread, NULL);
threadData->mTheThread = NULL;
return (Semaphore::acquireSemaphore(threadData->mSemaphore, true));
}
void Thread::run(S32 arg)
{
x86UNIXThreadData * threadData = reinterpret_cast<x86UNIXThreadData*>(mData);
if(threadData->mRunFunc)
threadData->mRunFunc(arg);
}
bool Thread::isAlive()
{
x86UNIXThreadData * threadData = reinterpret_cast<x86UNIXThreadData*>(mData);
if (threadData->mTheThread)
{
bool signal = Semaphore::acquireSemaphore(threadData->mSemaphore, false);
if (signal)
Semaphore::releaseSemaphore(threadData->mSemaphore);
return (!signal);
}
return false;
}
U32 Thread::getCurrentThreadId()
{
return (U32)SDL_ThreadID();
}
class PlatformThreadStorage
{
public:
pthread_key_t mThreadKey;
};
ThreadStorage::ThreadStorage()
{
mThreadStorage = (PlatformThreadStorage *) mStorage;
constructInPlace(mThreadStorage);
pthread_key_create(&mThreadStorage->mThreadKey, NULL);
}
ThreadStorage::~ThreadStorage()
{
pthread_key_delete(mThreadStorage->mThreadKey);
}
void *ThreadStorage::get()
{
return pthread_getspecific(mThreadStorage->mThreadKey);
}
void ThreadStorage::set(void *value)
{
pthread_setspecific(mThreadStorage->mThreadKey, value);
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformX86UNIX.h"
#include "platformX86UNIX/x86UNIXState.h"
#include "time.h"
#include <errno.h>
#include <time.h>
#include <sys/time.h>
#include <sys/resource.h>
#include <unistd.h>
U32 x86UNIXGetTickCount();
//--------------------------------------
void Platform::getLocalTime(LocalTime &lt)
{
struct tm *systime;
time_t long_time;
time( &long_time ); // Get time as long integer.
systime = localtime( &long_time ); // Convert to local time.
lt.sec = systime->tm_sec;
lt.min = systime->tm_min;
lt.hour = systime->tm_hour;
lt.month = systime->tm_mon;
lt.monthday = systime->tm_mday;
lt.weekday = systime->tm_wday;
lt.year = systime->tm_year;
lt.yearday = systime->tm_yday;
lt.isdst = systime->tm_isdst;
}
U32 Platform::getTime()
{
time_t long_time;
time( &long_time );
return long_time;
}
U32 Platform::getRealMilliseconds()
{
// struct rusage usageStats;
// getrusage(RUSAGE_SELF, &usageStats);
// return usageStats.ru_utime.tv_usec;
return x86UNIXGetTickCount();
}
U32 Platform::getVirtualMilliseconds()
{
return x86UNIXState->currentTime;
}
void Platform::advanceTime(U32 delta)
{
x86UNIXState->currentTime += delta;
}
//------------------------------------------------------------------------------
//-------------------------------------- x86UNIX Implementation
//
//
static bool sg_initialized = false;
static U32 sg_secsOffset = 0;
//--------------------------------------
U32 x86UNIXGetTickCount()
{
// TODO: What happens when crossing a day boundary?
//
timeval t;
if (sg_initialized == false) {
sg_initialized = true;
gettimeofday(&t, NULL);
sg_secsOffset = t.tv_sec;
}
gettimeofday(&t, NULL);
U32 secs = t.tv_sec - sg_secsOffset;
U32 uSecs = t.tv_usec;
// Make granularity 1 ms
return (secs * 1000) + (uSecs / 1000);
}
void Platform::sleep(U32 ms)
{
// note: this will overflow if you want to sleep for more than 49 days. just so ye know.
usleep( ms * 1000 );
}

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include <unistd.h>
#include <termios.h>
#include <stdio.h>
#include <sys/utsname.h>
// for UnixCommandExecutor
#include <fcntl.h>
#include <errno.h>
#include <sys/wait.h>
#include <stdlib.h>
#include "platformX86UNIX/platformX86UNIX.h"
#include "platformX86UNIX/x86UNIXUtils.h"
UnixUtils *UUtils = NULL;
UnixUtils utils;
UnixUtils::UnixUtils()
{
UUtils = this;
mUnameInfo = (struct utsname*)dRealMalloc(sizeof(struct utsname));;
if (uname(mUnameInfo) == -1)
{
// oh well
dRealFree(mUnameInfo);
mUnameInfo = NULL;
}
}
UnixUtils::~UnixUtils()
{
if (mUnameInfo != NULL)
{
dRealFree(mUnameInfo);
mUnameInfo = NULL;
}
}
const char* UnixUtils::getOSName()
{
if (mUnameInfo == NULL)
return "";
return mUnameInfo->sysname;
}
bool UnixUtils::inBackground()
{
int terminalGroupId = tcgetpgrp(fileno(stdin));
int myPid = getpid();
if (terminalGroupId != myPid)
return true;
else
return false;
}
//-----------------------------------------------------------------------------
// UnixCommandExecutor
void UnixCommandExecutor::clearFields()
{
mRet = -1;
mStdoutSave = -1;
mStderrSave = -1;
mPipeFiledes[0] = -1;
mPipeFiledes[1] = -1;
mChildPID = -1;
mBytesRead = 0;
mStdoutClosed = false;
mStderrClosed = false;
mChildExited = false;
}
UnixCommandExecutor::UnixCommandExecutor()
{
clearFields();
}
UnixCommandExecutor::~UnixCommandExecutor()
{
cleanup();
}
int UnixCommandExecutor::exec(char* args[],
char* stdoutCapture, int stdoutCaptureSize)
{
// check for shitty parameters
if (args == NULL || stdoutCapture == NULL ||
stdoutCaptureSize <= 0)
return -666;
// we're going to be redirecting stdout, so save it so that we can
// restore it
mRet = dup(1);
if (mRet == -1)
{
cleanup();
return mRet;
}
mStdoutSave = mRet;
// save stderr
mRet = dup(2);
if (mRet == -1)
{
cleanup();
return mRet;
}
mStderrSave = mRet;
// we'll need some pipe action for communicating with subprocess
mRet = pipe(mPipeFiledes);
if (mRet == -1)
{
cleanup();
return mRet;
}
// close stdout
mRet = close(1);
if (mRet == -1)
{
cleanup();
return mRet;
}
mStdoutClosed = true;
// stderr just gets closed and the output discarded
mRet = close(2);
if (mRet == -1)
{
cleanup();
return mRet;
}
mStderrClosed = true;
// dup the pipe output into stdout
mRet = dup2(mPipeFiledes[1], 1);
if (mRet == -1)
{
cleanup();
return mRet;
}
// fork
mRet = fork();
if (mRet == -1)
{
cleanup();
return mRet;
}
if (mRet == 0)
{
// child process
//close(mPipeFiledes[0]);
mRet = execvp(args[0], args);
// if exec returns, some bad shit went down, so just
// get outta here
exit(mRet);
}
// parent process
mChildPID = mRet;
// need to suck in data from pipe while child is running,
// otherwise child will eventually block on write and we'll
// wait forever
memset(stdoutCapture, 0, stdoutCaptureSize);
// set input to be non blocking so that we don't block on read
mRet = fcntl(mPipeFiledes[0], F_SETFL, O_NONBLOCK);
if (mRet == -1)
{
cleanup();
return mRet;
}
// check to see if child has exited
mRet = waitpid(mChildPID, NULL, WNOHANG);
while (mRet == 0)
{
// not exited, read some data
mRet = read(mPipeFiledes[0], stdoutCapture + mBytesRead,
stdoutCaptureSize - mBytesRead);
// any error that isn't EAGAIN means we should exit
if (mRet == -1 && errno != EAGAIN)
{
cleanup();
return mRet;
}
// if the read was ok, increment bytes read
if (mRet != -1)
mBytesRead += mRet;
// check again for child exit
mRet = waitpid(mChildPID, NULL, WNOHANG);
}
// check for error from waitpid
if (mRet == -1 && errno != ECHILD)
{
cleanup();
return mRet;
}
// if we get here, the child exited
mChildExited = true;
// read final bit of data
mRet = read(mPipeFiledes[0], stdoutCapture + mBytesRead,
stdoutCaptureSize - mBytesRead);
if (mRet == -1 && errno != EAGAIN)
{
cleanup();
return mRet;
}
if (mRet != -1)
mBytesRead += mRet;
// done...cleanup
cleanup();
return 0;
}
void UnixCommandExecutor::cleanup()
{
// if child spawned and not exited, wait
if (mChildPID > 0 && !mChildExited)
waitpid(mChildPID, NULL, 0);
// close pipe descriptors
if (mPipeFiledes[0] != -1)
close(mPipeFiledes[0]);
if (mPipeFiledes[1] != -1)
close(mPipeFiledes[1]);
// if stdout is redirected, restore it
if (mStdoutClosed && mStdoutSave != -1)
dup2(mStdoutSave, 1);
// close stdout save descriptor
if (mStdoutSave != -1)
close(mStdoutSave);
// if stderr is redirected, restore it
if (mStderrClosed && mStderrSave != -1)
dup2(mStderrSave, 2);
// close stderr save descriptor
if (mStderrSave != -1)
close(mStderrSave);
clearFields();
}
/* Usage:
UnixCommandExecutor exec;
char* args[] = { "ps", "-aux", NULL };
char data[20000];
int ret = exec.exec(args, data, sizeof(data));
printf("%s", data);
*/

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _X86UNIXUTILS_H_
#define _X86UNIXUTILS_H_
struct utsname;
class UnixUtils
{
public:
UnixUtils();
virtual ~UnixUtils();
/**
Returns true if we're running in the background, false otherwise.
There's no "standard" way to determine this in unix, but
modern job control unices should support the method described
here:
http://www.faqs.org/faqs/unix-faq/faq/part3/
(question 3.7)
*/
bool inBackground();
/**
Returns the name of the OS, as reported by uname.
*/
const char* getOSName();
private:
struct utsname* mUnameInfo;
};
extern UnixUtils *UUtils;
// utility class for running a unix command and capturing its output
class UnixCommandExecutor
{
private:
int mRet;
int mStdoutSave;
int mStderrSave;
int mPipeFiledes[2];
int mChildPID;
int mBytesRead;
bool mStdoutClosed;
bool mStderrClosed;
bool mChildExited;
void clearFields();
void cleanup();
public:
UnixCommandExecutor();
~UnixCommandExecutor();
// Runs the specified command.
// - args is a null terminated list of the command and its arguments,
// e.g: "ps", "-aux", NULL
// - stdoutCapture is the buffer where stdout data will be stored
// - stdoutCaptureSize is the size of the buffer
// None of these parameters may be null. stdoutCaptureSize must be > 0
//
// returns -2 if the parameters are bad. returns -1 if some other
// error occurs, check errno for the exact error.
int exec(char* args[], char* stdoutCapture, int stdoutCaptureSize);
};
#endif

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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "console/console.h"
#include "core/fileStream.h"
#include "game/resource.h"
#include "game/version.h"
#include "math/mRandom.h"
#include "platformX86UNIX/platformX86UNIX.h"
#include "platformX86UNIX/x86UNIXStdConsole.h"
#include "platform/event.h"
#include "platform/gameInterface.h"
#include "platform/platform.h"
#include "platform/platformAL.h"
#include "platform/platformInput.h"
#include "platform/platformVideo.h"
#include "platform/profiler.h"
#include "platformX86UNIX/platformGL.h"
#include "platformX86UNIX/x86UNIXOGLVideo.h"
#include "platformX86UNIX/x86UNIXState.h"
#ifndef DEDICATED
#include "platformX86UNIX/x86UNIXMessageBox.h"
#include "platformX86UNIX/x86UNIXInputManager.h"
#endif
#include <errno.h>
#include <signal.h>
#include <stdlib.h>
#include <unistd.h> // fork, execvp, chdir
#include <time.h> // nanosleep
#ifndef DEDICATED
#include <X11/Xlib.h>
#include <X11/Xos.h>
#include <SDL/SDL.h>
#include <SDL/SDL_syswm.h>
#include <SDL/SDL_version.h>
#endif
x86UNIXPlatformState *x86UNIXState;
bool DisplayPtrManager::sgDisplayLocked = false;
LockFunc_t DisplayPtrManager::sgLockFunc = NULL;
LockFunc_t DisplayPtrManager::sgUnlockFunc = NULL;
static U32 lastTimeTick;
static MRandomLCG sgPlatRandom;
#ifndef DEDICATED
extern void InstallRedBookDevices();
extern void PollRedbookDevices();
extern bool InitOpenGL();
// This is called when some X client sends
// a selection event (e.g. SelectionRequest)
// to the window
extern void NotifySelectionEvent(XEvent& event);
#endif
//------------------------------------------------------------------------------
static S32 ParseCommandLine(S32 argc, const char **argv,
Vector<char*>& newCommandLine)
{
x86UNIXState->setExePathName(argv[0]);
bool foundDedicated = false;
for ( int i=0; i < argc; i++ )
{
// look for platform specific args
if (dStrcmp(argv[i], "-version") == 0)
{
dPrintf("%s (built on %s)\n", getVersionString(), getCompileTimeString());
dPrintf("gcc: %s\n", __VERSION__);
return 1;
}
if (dStrcmp(argv[i], "-cdaudio") == 0)
{
x86UNIXState->setCDAudioEnabled(true);
continue;
}
if (dStrcmp(argv[i], "-dedicated") == 0)
{
foundDedicated = true;
// no continue because dedicated is also handled by script
}
if (dStrcmp(argv[i], "-dsleep") == 0)
{
x86UNIXState->setDSleep(true);
continue;
}
if (dStrcmp(argv[i], "-nohomedir") == 0)
{
x86UNIXState->setUseRedirect(false);
continue;
}
if (dStrcmp(argv[i], "-chdir") == 0)
{
if ( ++i >= argc )
{
dPrintf("Follow -chdir option with the desired working directory.\n");
return 1;
}
if (chdir(argv[i]) == -1)
{
dPrintf("Unable to chdir to %s: %s\n", argv[i], strerror(errno));
return 1;
}
continue;
}
// copy the arg into newCommandLine
int argLen = dStrlen(argv[i]) + 1;
char* argBuf = new char[argLen]; // this memory is deleted in main()
dStrncpy(argBuf, argv[i], argLen);
newCommandLine.push_back(argBuf);
}
x86UNIXState->setDedicated(foundDedicated);
#if defined(DEDICATED) && !defined(TORQUE_ENGINE)
if (!foundDedicated)
{
dPrintf("This is a dedicated server build. You must supply the -dedicated command line parameter.\n");
return 1;
}
#endif
return 0;
}
static void DetectWindowingSystem()
{
#ifndef DEDICATED
Display* dpy = XOpenDisplay(NULL);
if (dpy != NULL)
{
x86UNIXState->setXWindowsRunning(true);
XCloseDisplay(dpy);
}
#endif
}
//------------------------------------------------------------------------------
static void InitWindow(const Point2I &initialSize, const char *name)
{
x86UNIXState->setWindowSize(initialSize);
x86UNIXState->setWindowName(name);
}
#ifndef DEDICATED
//------------------------------------------------------------------------------
static bool InitSDL()
{
if (SDL_Init(SDL_INIT_VIDEO) != 0)
return false;
atexit(SDL_Quit);
SDL_SysWMinfo sysinfo;
SDL_VERSION(&sysinfo.version);
if (SDL_GetWMInfo(&sysinfo) == 0)
return false;
x86UNIXState->setDisplayPointer(sysinfo.info.x11.display);
DisplayPtrManager::setDisplayLockFunction(sysinfo.info.x11.lock_func);
DisplayPtrManager::setDisplayUnlockFunction(sysinfo.info.x11.unlock_func);
DisplayPtrManager xdisplay;
Display* display = xdisplay.getDisplayPointer();
x86UNIXState->setScreenNumber(
DefaultScreen( display ) );
x86UNIXState->setScreenPointer(
DefaultScreenOfDisplay( display ) );
x86UNIXState->setDesktopSize(
(S32) DisplayWidth(
display,
x86UNIXState->getScreenNumber()),
(S32) DisplayHeight(
display,
x86UNIXState->getScreenNumber())
);
x86UNIXState->setDesktopBpp(
(S32) DefaultDepth(
display,
x86UNIXState->getScreenNumber()));
// indicate that we want sys WM messages
SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
return true;
}
//------------------------------------------------------------------------------
static void ProcessSYSWMEvent(const SDL_Event& event)
{
XEvent& xevent = event.syswm.msg->event.xevent;
//Con::printf("xevent : %d", xevent.type);
switch (xevent.type)
{
case SelectionRequest:
// somebody wants our clipboard
NotifySelectionEvent(xevent);
break;
}
}
//------------------------------------------------------------------------------
static void SetAppState()
{
U8 state = SDL_GetAppState();
// if we're not active but we have appactive and inputfocus, set window
// active and reactivate input
if ((!x86UNIXState->windowActive() || !Input::isActive()) &&
state & SDL_APPACTIVE &&
state & SDL_APPINPUTFOCUS)
{
x86UNIXState->setWindowActive(true);
Input::reactivate();
}
// if we are active, but we don't have appactive or input focus,
// deactivate input (if window not locked) and clear windowActive
else if (x86UNIXState->windowActive() &&
!(state & SDL_APPACTIVE && state & SDL_APPINPUTFOCUS))
{
if (x86UNIXState->windowLocked())
Input::deactivate();
x86UNIXState->setWindowActive(false);
}
}
//------------------------------------------------------------------------------
static S32 NumEventsPending()
{
static const int MaxEvents = 255;
static SDL_Event events[MaxEvents];
SDL_PumpEvents();
return SDL_PeepEvents(events, MaxEvents, SDL_PEEKEVENT, SDL_ALLEVENTS);
}
//------------------------------------------------------------------------------
static void PrintSDLEventQueue()
{
static const int MaxEvents = 255;
static SDL_Event events[MaxEvents];
SDL_PumpEvents();
S32 numEvents = SDL_PeepEvents(
events, MaxEvents, SDL_PEEKEVENT, SDL_ALLEVENTS);
if (numEvents <= 0)
{
dPrintf("SDL Event Queue is empty\n");
return;
}
dPrintf("SDL Event Queue:\n");
for (int i = 0; i < numEvents; ++i)
{
const char *eventType;
switch (events[i].type)
{
case SDL_NOEVENT: eventType = "SDL_NOEVENT"; break;
case SDL_ACTIVEEVENT: eventType = "SDL_ACTIVEEVENT"; break;
case SDL_KEYDOWN: eventType = "SDL_KEYDOWN"; break;
case SDL_KEYUP: eventType = "SDL_KEYUP"; break;
case SDL_MOUSEMOTION: eventType = "SDL_MOUSEMOTION"; break;
case SDL_MOUSEBUTTONDOWN: eventType = "SDL_MOUSEBUTTONDOWN"; break;
case SDL_MOUSEBUTTONUP: eventType = "SDL_MOUSEBUTTONUP"; break;
case SDL_JOYAXISMOTION: eventType = "SDL_JOYAXISMOTION"; break;
case SDL_JOYBALLMOTION: eventType = "SDL_JOYBALLMOTION"; break;
case SDL_JOYHATMOTION: eventType = "SDL_JOYHATMOTION"; break;
case SDL_JOYBUTTONDOWN: eventType = "SDL_JOYBUTTONDOWN"; break;
case SDL_JOYBUTTONUP: eventType = "SDL_JOYBUTTONUP"; break;
case SDL_QUIT: eventType = "SDL_QUIT"; break;
case SDL_SYSWMEVENT: eventType = "SDL_SYSWMEVENT"; break;
case SDL_VIDEORESIZE: eventType = "SDL_VIDEORESIZE"; break;
case SDL_VIDEOEXPOSE: eventType = "SDL_VIDEOEXPOSE"; break;
/* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
case SDL_USEREVENT: eventType = "SDL_USEREVENT"; break;
default: eventType = "UNKNOWN!"; break;
}
dPrintf("Event %d: %s\n", i, eventType);
}
}
//------------------------------------------------------------------------------
static bool ProcessMessages()
{
static const int MaxEvents = 255;
static const U32 Mask =
SDL_QUITMASK | SDL_VIDEORESIZEMASK | SDL_VIDEOEXPOSEMASK |
SDL_ACTIVEEVENTMASK | SDL_SYSWMEVENTMASK |
SDL_EVENTMASK(SDL_USEREVENT);
static SDL_Event events[MaxEvents];
SDL_PumpEvents();
S32 numEvents = SDL_PeepEvents(events, MaxEvents, SDL_GETEVENT, Mask);
if (numEvents == 0)
return true;
for (int i = 0; i < numEvents; ++i)
{
SDL_Event& event = events[i];
switch (event.type)
{
case SDL_QUIT:
return false;
break;
case SDL_VIDEORESIZE:
case SDL_VIDEOEXPOSE:
Game->refreshWindow();
break;
case SDL_USEREVENT:
if (event.user.code == TORQUE_SETVIDEOMODE)
{
SetAppState();
// SDL will send a motion event to restore the mouse position
// on the new window. Ignore that if the window is locked.
if (x86UNIXState->windowLocked())
{
SDL_Event tempEvent;
SDL_PeepEvents(&tempEvent, 1, SDL_GETEVENT,
SDL_MOUSEMOTIONMASK);
}
}
break;
case SDL_ACTIVEEVENT:
SetAppState();
break;
case SDL_SYSWMEVENT:
ProcessSYSWMEvent(event);
break;
}
}
return true;
}
//------------------------------------------------------------------------------
// send a destroy window event to the window. assumes
// window is created.
void SendQuitEvent()
{
SDL_Event quitevent;
quitevent.type = SDL_QUIT;
SDL_PushEvent(&quitevent);
}
#endif // DEDICATED
//------------------------------------------------------------------------------
static inline void Sleep(int secs, int nanoSecs)
{
timespec sleeptime;
sleeptime.tv_sec = secs;
sleeptime.tv_nsec = nanoSecs;
nanosleep(&sleeptime, NULL);
}
#ifndef DEDICATED
struct AlertWinState
{
bool fullScreen;
bool cursorHidden;
bool inputGrabbed;
};
//------------------------------------------------------------------------------
void DisplayErrorAlert(const char* errMsg, bool showSDLError)
{
char fullErrMsg[2048];
dStrncpy(fullErrMsg, errMsg, sizeof(fullErrMsg));
if (showSDLError)
{
char* sdlerror = SDL_GetError();
if (sdlerror != NULL && dStrlen(sdlerror) > 0)
{
dStrcat(fullErrMsg, " (Error: ");
dStrcat(fullErrMsg, sdlerror);
dStrcat(fullErrMsg, ")");
}
}
Platform::AlertOK("Error", fullErrMsg);
}
//------------------------------------------------------------------------------
static inline void AlertDisableVideo(AlertWinState& state)
{
state.fullScreen = Video::isFullScreen();
state.cursorHidden = (SDL_ShowCursor(SDL_QUERY) == SDL_DISABLE);
state.inputGrabbed = (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON);
if (state.fullScreen)
SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
if (state.cursorHidden)
SDL_ShowCursor(SDL_ENABLE);
if (state.inputGrabbed)
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
//------------------------------------------------------------------------------
static inline void AlertEnableVideo(AlertWinState& state)
{
if (state.fullScreen)
SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
if (state.cursorHidden)
SDL_ShowCursor(SDL_DISABLE);
if (state.inputGrabbed)
SDL_WM_GrabInput(SDL_GRAB_ON);
}
#endif // DEDICATED
//------------------------------------------------------------------------------
void Platform::AlertOK(const char *windowTitle, const char *message)
{
#ifndef DEDICATED
if (x86UNIXState->isXWindowsRunning())
{
AlertWinState state;
AlertDisableVideo(state);
DisplayPtrManager xdisplay;
XMessageBox mBox(xdisplay.getDisplayPointer());
mBox.alertOK(windowTitle, message);
AlertEnableVideo(state);
}
else
#endif
{
if (Con::isActive() && StdConsole::isEnabled())
Con::printf("Alert: %s %s", windowTitle, message);
else
dPrintf("Alert: %s %s\n", windowTitle, message);
}
}
//------------------------------------------------------------------------------
bool Platform::AlertOKCancel(const char *windowTitle, const char *message)
{
#ifndef DEDICATED
if (x86UNIXState->isXWindowsRunning())
{
AlertWinState state;
AlertDisableVideo(state);
DisplayPtrManager xdisplay;
XMessageBox mBox(xdisplay.getDisplayPointer());
bool val =
mBox.alertOKCancel(windowTitle, message) == XMessageBox::OK;
AlertEnableVideo(state);
return val;
}
else
#endif
{
if (Con::isActive() && StdConsole::isEnabled())
Con::printf("Alert: %s %s", windowTitle, message);
else
dPrintf("Alert: %s %s\n", windowTitle, message);
return false;
}
}
//------------------------------------------------------------------------------
bool Platform::AlertRetry(const char *windowTitle, const char *message)
{
#ifndef DEDICATED
if (x86UNIXState->isXWindowsRunning())
{
AlertWinState state;
AlertDisableVideo(state);
DisplayPtrManager xdisplay;
XMessageBox mBox(xdisplay.getDisplayPointer());
bool val =
mBox.alertRetryCancel(windowTitle, message) == XMessageBox::Retry;
AlertEnableVideo(state);
return val;
}
else
#endif
{
if (Con::isActive() && StdConsole::isEnabled())
Con::printf("Alert: %s %s", windowTitle, message);
else
dPrintf("Alert: %s %s\n", windowTitle, message);
return false;
}
}
//------------------------------------------------------------------------------
bool Platform::excludeOtherInstances(const char *mutexName)
{
return AcquireProcessMutex(mutexName);
}
//------------------------------------------------------------------------------
void Platform::enableKeyboardTranslation(void)
{
#ifndef DEDICATED
// JMQ: not sure if this is needed for i18n keyboards
//SDL_EnableUNICODE( 1 );
// SDL_EnableKeyRepeat(
// SDL_DEFAULT_REPEAT_DELAY,
// SDL_DEFAULT_REPEAT_INTERVAL);
#endif
}
//------------------------------------------------------------------------------
void Platform::disableKeyboardTranslation(void)
{
#ifndef DEDICATED
//SDL_EnableUNICODE( 0 );
// SDL_EnableKeyRepeat(0, 0);
#endif
}
//------------------------------------------------------------------------------
void Platform::setWindowLocked(bool locked)
{
#ifndef DEDICATED
x86UNIXState->setWindowLocked(locked);
UInputManager* uInputManager =
dynamic_cast<UInputManager*>( Input::getManager() );
if ( uInputManager && uInputManager->isEnabled() &&
Input::isActive() )
uInputManager->setWindowLocked(locked);
#endif
}
//------------------------------------------------------------------------------
void Platform::minimizeWindow()
{
#ifndef DEDICATED
if (x86UNIXState->windowCreated())
SDL_WM_IconifyWindow();
#endif
}
//------------------------------------------------------------------------------
void Platform::process()
{
PROFILE_START(XUX_PlatformProcess);
stdConsole->process();
if (x86UNIXState->windowCreated())
{
#ifndef DEDICATED
// process window events
PROFILE_START(XUX_ProcessMessages);
bool quit = !ProcessMessages();
PROFILE_END();
if(quit)
{
// generate a quit event
Event quitEvent;
quitEvent.type = QuitEventType;
Game->postEvent(quitEvent);
}
// process input events
PROFILE_START(XUX_InputProcess);
Input::process();
PROFILE_END();
// poll redbook state
PROFILE_START(XUX_PollRedbookDevices);
PollRedbookDevices();
PROFILE_END();
// if we're not the foreground window, sleep for 1 ms
if (!x86UNIXState->windowActive())
Sleep(0, getBackgroundSleepTime() * 1000000);
#endif
}
else
{
// no window
// if we're not in journal mode, sleep for 1 ms
// JMQ: since linux's minimum sleep latency seems to be 20ms, this can
// increase player pings by 10-20ms in the dedicated server. So
// you have to use -dsleep to enable it. the server sleeps anyway when
// there are no players connected.
// JMQ: recent kernels (such as RH 8.0 2.4.18) reduce the latency
// to 2-4 ms on average.
if (!Game->isJournalReading() && (x86UNIXState->getDSleep() ||
Con::getIntVariable("Server::PlayerCount") -
Con::getIntVariable("Server::BotCount") <= 0))
{
PROFILE_START(XUX_Sleep);
Sleep(0, getBackgroundSleepTime() * 1000000);
PROFILE_END();
}
}
#ifndef DEDICATED
#if 0
// JMQ: disabled this because it may fire mistakenly in some configurations.
// sdl's default event handling scheme should be enough.
// crude check to make sure that we're not loading up events. the sdl
// event queue should never have more than (say) 25 events in it at this
// point
const int MaxEvents = 25;
if (NumEventsPending() > MaxEvents)
{
PrintSDLEventQueue();
AssertFatal(false, "The SDL event queue has too many events!");
}
#endif
#endif
PROFILE_END();
}
// extern U32 calculateCRC(void * buffer, S32 len, U32 crcVal );
// #if defined(DEBUG) || defined(INTERNAL_RELEASE)
// static U32 stubCRC = 0;
// #else
// static U32 stubCRC = 0xEA63F56C;
// #endif
//------------------------------------------------------------------------------
const Point2I &Platform::getWindowSize()
{
return x86UNIXState->getWindowSize();
}
//------------------------------------------------------------------------------
void Platform::setWindowSize( U32 newWidth, U32 newHeight )
{
x86UNIXState->setWindowSize( (S32) newWidth, (S32) newHeight );
}
//------------------------------------------------------------------------------
void Platform::shutdown()
{
Cleanup();
}
//------------------------------------------------------------------------------
void Platform::init()
{
// Set the platform variable for the scripts
Con::setVariable( "$platform", "x86UNIX" );
#if defined(__linux__)
Con::setVariable( "$platformUnixType", "Linux" );
#elif defined(__OpenBSD__)
Con::setVariable( "$platformUnixType", "OpenBSD" );
#else
Con::setVariable( "$platformUnixType", "Unknown" );
#endif
StdConsole::create();
#ifndef DEDICATED
// if we're not dedicated do more initialization
if (!x86UNIXState->isDedicated())
{
// init SDL
if (!InitSDL())
{
DisplayErrorAlert("Unable to initialize SDL.");
ImmediateShutdown(1);
}
// initialize input
Input::init();
// initialize redbook devices
if (x86UNIXState->getCDAudioEnabled())
InstallRedBookDevices();
Con::printf( "Video Init:" );
// load gl library
if (!GLLoader::OpenGLInit())
{
DisplayErrorAlert("Unable to initialize OpenGL.");
ImmediateShutdown(1);
}
// initialize video
Video::init();
if ( Video::installDevice( OpenGLDevice::create() ) )
Con::printf( " OpenGL display device detected." );
else
Con::printf( " OpenGL display device not detected." );
Con::printf(" ");
}
#endif
// if we are dedicated, do sleep timing and display results
if (x86UNIXState->isDedicated())
{
const S32 MaxSleepIter = 10;
U32 totalSleepTime = 0;
U32 start;
for (S32 i = 0; i < MaxSleepIter; ++i)
{
start = Platform::getRealMilliseconds();
Sleep(0, 1000000);
totalSleepTime += Platform::getRealMilliseconds() - start;
}
U32 average = static_cast<U32>(totalSleepTime / MaxSleepIter);
Con::printf("Sleep latency: %ums", average);
// dPrintf as well, since console output won't be visible yet
dPrintf("Sleep latency: %ums\n", average);
if (!x86UNIXState->getDSleep() && average < 10)
{
const char* msg = "Sleep latency ok, enabling dsleep for lower cpu " \
"utilization";
Con::printf("%s", msg);
dPrintf("%s\n", msg);
x86UNIXState->setDSleep(true);
}
}
}
//------------------------------------------------------------------------------
void Platform::initWindow(const Point2I &initialSize, const char *name)
{
#ifndef DEDICATED
// initialize window
InitWindow(initialSize, name);
if (!InitOpenGL())
ImmediateShutdown(1);
#endif
}
//-------------------------------------------------------------------------------
F32 Platform::getRandom()
{
return sgPlatRandom.randF();
}
//------------------------------------------------------------------------------
// Web browser function:
//------------------------------------------------------------------------------
bool Platform::openWebBrowser( const char* webAddress )
{
if (!webAddress || dStrlen(webAddress)==0)
return false;
// look for a browser preference variable
// JMQTODO: be nice to implement some UI to customize this
const char* webBrowser = Con::getVariable("Pref::Unix::WebBrowser");
if (dStrlen(webBrowser) == 0)
webBrowser = NULL;
pid_t pid = fork();
if (pid == -1)
{
Con::printf("WARNING: Platform::openWebBrowser failed to fork");
return false;
}
else if (pid != 0)
{
// parent
if (Video::isFullScreen())
Video::toggleFullScreen();
return true;
}
else if (pid == 0)
{
// child
// try to exec konqueror, then netscape
char* argv[3];
argv[0] = "";
argv[1] = const_cast<char*>(webAddress);
argv[2] = 0;
int ok = -1;
// if execvp returns, it means it couldn't execute the program
if (webBrowser != NULL)
ok = execvp(webBrowser, argv);
ok = execvp("konqueror", argv);
ok = execvp("mozilla", argv);
ok = execvp("netscape", argv);
// use dPrintf instead of Con here since we're now in another process,
dPrintf("WARNING: Platform::openWebBrowser: couldn't launch a web browser\n");
_exit(-1);
return false;
}
else
{
Con::printf("WARNING: Platform::openWebBrowser: forking problem");
return false;
}
}
//------------------------------------------------------------------------------
// Login password routines:
//------------------------------------------------------------------------------
const char* Platform::getLoginPassword()
{
Con::printf("WARNING: Platform::getLoginPassword() is unimplemented");
return "";
}
//------------------------------------------------------------------------------
bool Platform::setLoginPassword( const char* password )
{
Con::printf("WARNING: Platform::setLoginPassword is unimplemented");
return false;
}
//-------------------------------------------------------------------------------
void TimeManager::process()
{
U32 curTime = Platform::getRealMilliseconds();
TimeEvent event;
event.elapsedTime = curTime - lastTimeTick;
if(event.elapsedTime > sgTimeManagerProcessInterval)
{
lastTimeTick = curTime;
Game->postEvent(event);
}
}
//------------------------------------------------------------------------------
ConsoleFunction( getDesktopResolution, const char*, 1, 1,
"getDesktopResolution()" )
{
if (!x86UNIXState->windowCreated())
return "0 0 0";
char buffer[256];
char* returnString = Con::getReturnBuffer( dStrlen( buffer ) + 1 );
dSprintf( buffer, sizeof( buffer ), "%d %d %d",
x86UNIXState->getDesktopSize().x,
x86UNIXState->getDesktopSize().y,
x86UNIXState->getDesktopBpp() );
dStrcpy( returnString, buffer );
return( returnString );
}
//------------------------------------------------------------------------------
// Silly Korean registry key checker:
//------------------------------------------------------------------------------
ConsoleFunction( isKoreanBuild, bool, 1, 1, "isKoreanBuild()" )
{
Con::printf("WARNING: isKoreanBuild() is unimplemented");
return false;
}
//------------------------------------------------------------------------------
int main(S32 argc, const char **argv)
{
// init platform state
x86UNIXState = new x86UNIXPlatformState;
// parse the command line for unix-specific params
Vector<char *> newCommandLine;
S32 returnVal = ParseCommandLine(argc, argv, newCommandLine);
if (returnVal != 0)
return returnVal;
// init lastTimeTick for TimeManager::process()
lastTimeTick = Platform::getRealMilliseconds();
// init process control stuff
ProcessControlInit();
// check to see if X is running
DetectWindowingSystem();
// run the game
returnVal = Game->main(newCommandLine.size(),
const_cast<const char**>(newCommandLine.address()));
// dispose of command line
for(U32 i = 0; i < newCommandLine.size(); i++)
delete [] newCommandLine[i];
// dispose of state
delete x86UNIXState;
return returnVal;
}
void Platform::setWindowTitle( const char* title )
{
#ifndef DEDICATED
x86UNIXState->setWindowName(title);
SDL_WM_SetCaption(x86UNIXState->getWindowName(), NULL);
#endif
}
Resolution Video::getDesktopResolution()
{
Resolution Result;
Result.h = x86UNIXState->getDesktopSize().x;
Result.w = x86UNIXState->getDesktopSize().y;
Result.bpp = x86UNIXState->getDesktopBpp();
return Result;
}