197 lines
5.7 KiB
C++
Executable File
197 lines
5.7 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GFONT_H_
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#define _GFONT_H_
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//Includes
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _PLATFORMFONT_H_
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#include "platform/platformFont.h"
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#endif
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#ifndef _GBITMAP_H_
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#include "dgl/gBitmap.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/tVector.h"
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#endif
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#ifndef _MRECT_H_
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#include "math/mRect.h"
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#endif
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#ifndef _RESMANAGER_H_
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#include "core/resManager.h"
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#endif
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#include "dgl/gTexManager.h"
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extern ResourceInstance* constructFont(Stream& stream);
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class TextureHandle;
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class GFont : public ResourceInstance
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{
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friend ResourceInstance* constructFont(Stream& stream);
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static const U32 csm_fileVersion;
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static S32 smSheetIdCount;
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// Enumerations and structs available to everyone...
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public:
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enum Constants
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{
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TabWidthInSpaces = 3,
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TextureSheetSize = 256,
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};
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// Enumerations and structures available to derived classes
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private:
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PlatformFont *mPlatformFont;
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Vector<TextureHandle>mTextureSheets;
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S32 mCurX;
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S32 mCurY;
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S32 mCurSheet;
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bool mNeedSave;
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StringTableEntry mGFTFile;
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StringTableEntry mFaceName;
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U32 mSize;
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U32 mCharSet;
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U32 mHeight;
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U32 mBaseline;
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U32 mAscent;
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U32 mDescent;
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Vector<PlatformFont::CharInfo> mCharInfoList; // - List of character info structures, must
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// be accessed through the getCharInfo(U32)
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// function to account for remapping...
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S32 mRemapTable[65536]; // - Index remapping
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public:
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GFont();
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virtual ~GFont();
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protected:
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bool loadCharInfo(const UTF16 ch);
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void addBitmap(PlatformFont::CharInfo &charInfo);
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void addSheet(void);
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void assignSheet(S32 sheetNum, GBitmap *bmp);
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void *mMutex;
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public:
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static Resource<GFont> create(const char *faceName, U32 size, const char *cacheDirectory, U32 charset = TGE_ANSI_CHARSET);
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TextureHandle getTextureHandle(S32 index) const
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{
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return mTextureSheets[index];
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}
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/// While this is const to the outside world, it calls loadCharInfo() to load char info as it is used
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const PlatformFont::CharInfo& getCharInfo(const UTF16 in_charIndex) const;
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static const PlatformFont::CharInfo& getDefaultCharInfo();
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U32 getCharHeight(const UTF16 in_charIndex) const;
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U32 getCharWidth(const UTF16 in_charIndex) const;
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U32 getCharXIncrement(const UTF16 in_charIndex) const;
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bool isValidChar(const UTF16 in_charIndex) const;
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const U32 getHeight() const { return mHeight; }
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const U32 getBaseline() const { return mBaseline; }
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const U32 getAscent() const { return mAscent; }
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const U32 getDescent() const { return mDescent; }
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U32 getBreakPos(const UTF16 *str16, U32 slen, U32 width, bool breakOnWhitespace) const;
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/// These are the preferred width functions.
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U32 getStrNWidth(const UTF16*, U32 n) const;
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U32 getStrNWidthPrecise(const UTF16*, U32 n) const;
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/// These UTF8 versions of the width functions will be deprecated, please avoid them.
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U32 getStrWidth(const UTF8*) const; // Note: ignores c/r
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U32 getStrNWidth(const UTF8*, U32 n) const;
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U32 getStrWidthPrecise(const UTF8*) const; // Note: ignores c/r
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U32 getStrNWidthPrecise(const UTF8*, U32 n) const;
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void wrapString(const UTF8 *string, U32 width, Vector<U32> &startLineOffset, Vector<U32> &lineLen);
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/// Dump information about this font to the console.
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void dumpInfo();
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/// Export to an image strip for image processing.
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void exportStrip(const char *fileName, U32 padding, U32 kerning);
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/// Import an image strip generated with exportStrip, make sure parameters match!
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void importStrip(const char *fileName, U32 padding, U32 kerning);
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/// Query as to presence of platform font. If absent, we cannot generate more
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/// chars!
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const bool hasPlatformFont() const
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{
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return mPlatformFont;
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}
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/// Query to determine if we should use add or modulate (as A8 textures
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/// are treated as having 0 for RGB).
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bool isAlphaOnly() const
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{
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return mTextureSheets[0].getBitmap()->getFormat() == GBitmap::Alpha;
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}
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/// Get the filename for a cached font.
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static void getFontCacheFilename(const char *faceName, U32 faceSize, U32 buffLen, char *outBuff);
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bool read(Stream& io_rStream);
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bool write(Stream& io_rStream);
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/// Override existing platform font if any with a new one from an external
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/// source. This is primarily used in font processing tools to enable
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/// trickery (ie, putting characters from multiple fonts in a single
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/// GFT) and should be used with caution!
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void forcePlatformFont(PlatformFont *pf)
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{
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mPlatformFont = pf;
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}
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};
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inline U32 GFont::getCharXIncrement(const UTF16 in_charIndex) const
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{
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const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
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return rChar.xIncrement;
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}
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inline U32 GFont::getCharWidth(const UTF16 in_charIndex) const
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{
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const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
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return rChar.width;
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}
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inline U32 GFont::getCharHeight(const UTF16 in_charIndex) const
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{
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const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
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return rChar.height;
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}
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inline bool GFont::isValidChar(const UTF16 in_charIndex) const
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{
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if(mRemapTable[in_charIndex] != -1)
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return true;
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if(mPlatformFont)
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return mPlatformFont->isValidChar(in_charIndex);
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return false;
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}
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#endif //_GFONT_H_
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